Difference between revisions of "Spy Games"
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In the meantime, Kori must pay. I know he's a traitor and has been working for the Caldari Navy. What I don't have is proof, however. Lt. Kipo, though he is mostly unintelligible at this point, was able to form a coherent sentence or two. And that dumb bastard Irichi told him of some of Kori's future plans. Looks like Kori is sending our old friend Eroma to meet with the Navy very soon, and Eralen has a special transponder to get through the tough Navy security. Your mission is to ambush Eralen, grab the transponder, and enter the Caldari base. Once you have this Caldari Navy Overlay Transponder, the Navy ships won't hassle you. I think. I'm looking for a special dossier, Correspondence Log KL-513. That should be everything I need to blackmail Kori and get him out of the Guristas. | In the meantime, Kori must pay. I know he's a traitor and has been working for the Caldari Navy. What I don't have is proof, however. Lt. Kipo, though he is mostly unintelligible at this point, was able to form a coherent sentence or two. And that dumb bastard Irichi told him of some of Kori's future plans. Looks like Kori is sending our old friend Eroma to meet with the Navy very soon, and Eralen has a special transponder to get through the tough Navy security. Your mission is to ambush Eralen, grab the transponder, and enter the Caldari base. Once you have this Caldari Navy Overlay Transponder, the Navy ships won't hassle you. I think. I'm looking for a special dossier, Correspondence Log KL-513. That should be everything I need to blackmail Kori and get him out of the Guristas. | ||
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Gated deadspace pockets are one jump away in AJCJ-1. | Gated deadspace pockets are one jump away in AJCJ-1. | ||
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* Enemy ships can't pass through the Forcefield (unless you encounter a bug where all ships can pass through the Forcefield) | * Enemy ships can't pass through the Forcefield (unless you encounter a bug where all ships can pass through the Forcefield) | ||
* Caldari Bunker drops two Cargo Containers: one has ammo and the other the Correspondence Log KL-513 | * Caldari Bunker drops two Cargo Containers: one has ammo and the other the Correspondence Log KL-513 | ||
− | * You will lose 2.4% Caldari State Faction Standing when you destroy the Caldari Bunker | + | * You will lose 2.4% Caldari State Faction Standing when you destroy the Caldari Bunker (Note: Also lost standing for destroying the forcefield AND NOT the bunker) |
=== Warp-in === | === Warp-in === |
Latest revision as of 23:36, 24 August 2024
Mission briefing |
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Lt. Kipo will never be the same again. He was my best operative, my closest lieutenant, and the best pirate under my command. He is a shell of a man, a mutilated sack of meat, nearly useless as a soldier. I'll have to take care of him, one way or the other…
In the meantime, Kori must pay. I know he's a traitor and has been working for the Caldari Navy. What I don't have is proof, however. Lt. Kipo, though he is mostly unintelligible at this point, was able to form a coherent sentence or two. And that dumb bastard Irichi told him of some of Kori's future plans. Looks like Kori is sending our old friend Eroma to meet with the Navy very soon, and Eralen has a special transponder to get through the tough Navy security. Your mission is to ambush Eralen, grab the transponder, and enter the Caldari base. Once you have this Caldari Navy Overlay Transponder, the Navy ships won't hassle you. I think. I'm looking for a special dossier, Correspondence Log KL-513. That should be everything I need to blackmail Kori and get him out of the Guristas. |
Gated deadspace pockets are one jump away in AJCJ-1.
Blitz: kill Eroma Eralen, take Acceleration Gate then another Acceleration Gate. Arc around to the opposite side of the Forcefield, destroy the Caldari Bunker with a 16 km range weapon and Tractor Beam the Correspondence Log KL-513 Cargo Container.
Alternative Blitz: kill Eroma Eralen, loot the Caldari Navy Overlay Transponder, take Acceleration Gate then another Acceleration Gate. Approach the Caldari Bunker, destroy each wave as it spawns and then destroy the 150 HP/s regenerating Forcefield.
Tips:
- Orbit Eroma Eralen at 3 km to avoid damage
- If you don't attack the friendly ships, they won't attack you
- Caldari Bunker reinforcement waves spawn as you approach the Caldari Bunker
- All Caldari Bunker reinforcement waves will spawn when you attack the Caldari Bunker
- Enemy ships can't pass through the Forcefield (unless you encounter a bug where all ships can pass through the Forcefield)
- Caldari Bunker drops two Cargo Containers: one has ammo and the other the Correspondence Log KL-513
- You will lose 2.4% Caldari State Faction Standing when you destroy the Caldari Bunker (Note: Also lost standing for destroying the forcefield AND NOT the bunker)
Warp-in
Agent Conversation about Eroma Eralen |
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There's Kori's agent, Eroma Eralen. Take him out and grab his Caldari Navy Overlay Transponder. With that item in tow, you'll be able to get past the Caldari guards in the next part of this deadspace pocket. They will think you're Eroma. Be careful, though: Eroma is a wild card, and there's no telling what he'll do. |
Eroma Eralen |
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Good to see you again, capsuleer. I knew we'd meet again. You caught me without my smoke and mirrors. Guess I'll have to take you out the old-fashioned way. |
Eroma Eralen |
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I've been bested. You'll make a fine Gurista one day, capsuleer. I think it's about time I retire from flying. Thank you for giving me a glorious end to my career… |
WD | EWAR | L
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1 x Battlecruiser Eroma Eralen |
WD | EWAR | L
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1 x Acceleration Gate |
Room 1
Hold for Security |
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Please hold while we scan for your identification.
Vessel registered as Eroma Eralen AKA Smoke and Mirrors AKA Rabbit Foot AKA Sergeant Paken Isurada, 3rd Battalion, 8th Regiment, Caldari Navy
You are free to enter |
WD | EWAR | L
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31 x Friendly Frigate Frigate | ||||
4 x Friendly Cruiser Cruiser |
WD | EWAR | L
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1 x Acceleration Gate |
Room 2
WD | EWAR | L
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1 x Forcefield | ||||
1 x Caldari Bunker |
Mission debriefing |
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We're a big, happy family, aren't we? You thought a pirate's life was all fun and plunder, profit and murder, the thrill of being an outlaw. We have our own problems, our internal strife. Sometimes, I don't know why I chose this lifestyle.
But I'm a capsuleer, and life has a different quality to it. You probably know what I'm talking about. All this backstabbing and in-fighting, these land-grabs and territorial bickering. What does this matter for a demigod? For us, it's all a matter of attrition: The last clone standing wins all the worthless, empty space in the universe. Oh well. It's fun while it lasts, right? Kori was right: This isn't over between us. It never will be. But I'll win out in the end. He'll die, I'll die, Irichi'll die. But then I'll hop into my next clone, and I'll win. That makes it worth it, right? This feud is between us Guristas; you have your own battles to fight. So fly well, egger. Maybe we'll work together again someday. |