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{{ | {{Abyssal Deadspace links}} | ||
'''Abyssal Deadspace''' is a mysterious area of isolated space which players can enter to try to complete time-limited PvE combat challenges in order to obtain lucrative rewards. | '''Abyssal Deadspace''' is a mysterious area of isolated space which players can enter to try to complete time-limited PvE combat challenges in order to obtain lucrative rewards. | ||
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=== Time and space limits === | === Time and space limits === | ||
'''The deadspace instance is stable for only 20 minutes. If you are still in the pocket after 20 minutes your ship and your pod will be immediately destroyed'''. | '''The deadspace instance is stable for only 20 minutes. If you are still in the pocket after 20 minutes your ship and your pod will be immediately destroyed'''. | ||
Note: 3 May 2024 [https://www.eveonline.com/news/view/exploit-notification-extending-abyssal-timers Exploit Notification - Extending Abyssal Timers] | |||
You must clear the three pockets and exit within the allocated time, or you will lose both your ship and your pod. The third pocket gate returns you to the location in space where you activated the filament. To finish the Abyssal run within the 20-minute limit, you must achieve a faster average pocket clear time than 6.66 minutes. | You must clear the three pockets and exit within the allocated time, or you will lose both your ship and your pod. The third pocket gate returns you to the location in space where you activated the filament. To finish the Abyssal run within the 20-minute limit, you must achieve a faster average pocket clear time than 6.66 minutes. | ||
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[[File:Triglavian_gates.jpg|thumb|750px|center|Three types of gates you will encounter are: Triglavian Origin Conduit, Triglavian Transfer Conduit, and Triglavian Proving Conduit. These gates will be folded closed until all enemies have been destroyed, after which they will (quite spectacularly) open and energize. A gate with a triangle in the center means you still have more pockets to go! (Note that at the time of writing, fall 2021, the Proving Conduit does not appear; its mechanic has been replaced by the Triglavian Proving Grounds.)]] | [[File:Triglavian_gates.jpg|thumb|750px|center|Three types of gates you will encounter are: Triglavian Origin Conduit, Triglavian Transfer Conduit, and Triglavian Proving Conduit. These gates will be folded closed until all enemies have been destroyed, after which they will (quite spectacularly) open and energize. A gate with a triangle in the center means you still have more pockets to go! (Note that at the time of writing, fall 2021, the Proving Conduit does not appear; its mechanic has been replaced by the Triglavian Proving Grounds.)]] | ||
{| style="border: 1px solid #333333; padding: 0 | {| style="border: 1px solid #333333; padding: 0;" | ||
| style="padding: 0;" | [[image:Icon_warning.png|56px|link=]] | | style="padding: 0;" | [[image:Icon_warning.png|56px|link=]] | ||
| style="padding: 8px;" |'''WARNING:''' Any ship and capsule should be considered potentially lost the moment a player enters Abyssal Deadspace. Abyssals are unforgiving to inexperienced, ill-equipped or foolhardy pilots. If your ship is lost inside the site, you will lose your capsule, clone, and any implants equipped as well. Running Abyssals can be a fun and profitable challenge, but '''do not enter Abyssal Deadspace with a ship or with implants that you [[Golden_Rules#Be_able_to_afford_a_loss|cannot afford to lose]].''' | | style="padding: 8px;" |'''WARNING:''' Any ship and capsule should be considered potentially lost the moment a player enters Abyssal Deadspace. Abyssals are unforgiving to inexperienced, ill-equipped or foolhardy pilots. If your ship is lost inside the site, you will lose your capsule, clone, and any implants equipped as well. Running Abyssals can be a fun and profitable challenge, but '''do not enter Abyssal Deadspace with a ship or with implants that you [[Golden_Rules#Be_able_to_afford_a_loss|cannot afford to lose]].''' | ||
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|- | |- | ||
! Weather !! Penalty !! Bonus | ! Weather !! Penalty !! Bonus | ||
|- | |||
| '''Dark''' || [[File:Icon target range.png|32px]] -30/50/70% Turret Optimal and Falloff Range || [[File:Icon velocity.png|32px]] +50% Maximum Velocity | |||
|- | |- | ||
| '''Electrical''' || [[File:Icon resist em.png|32px]] -30/50/70% EM Resist || [[File:Icon capacitor capacity.png|32px]] -50% Capacitor Recharge Time | | '''Electrical''' || [[File:Icon resist em.png|32px]] -30/50/70% EM Resist || [[File:Icon capacitor capacity.png|32px]] -50% Capacitor Recharge Time | ||
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|- | |- | ||
| '''Gamma''' || [[File:Icon resist exp.png|32px]] -30/50/70% Explosive Resist || [[File:Icon shield.png|32px]] +50% Shield HP | | '''Gamma''' || [[File:Icon resist exp.png|32px]] -30/50/70% Explosive Resist || [[File:Icon shield.png|32px]] +50% Shield HP | ||
|} | |} | ||
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| Blast || [[File:Icon damage exp.png]]Explosive Damage | | Blast || [[File:Icon damage exp.png]]Explosive Damage | ||
|- | |- | ||
| (name) needle || [[File:Icon target frigate.png|16px]]Low damage | | (name) needle Tessella || [[File:Icon target frigate.png|16px]]Low damage | ||
|- | |- | ||
| (name) lance || [[File:Icon target frigate.png|16px]]Higher damage | | (name) lance Tessella || [[File:Icon target frigate.png|16px]]Higher damage | ||
|- | |- | ||
| (name) grip || [[File:Icon red battlecruiser.png]]Battlecruiser, short range but extreme damage | | (name) grip Tessera || [[File:Icon red battlecruiser.png]]Battlecruiser, short range but extreme damage | ||
|- | |- | ||
| Snarecaster || [[File:Icon stasis webifier i.png|32px]] Webbing | | Snarecaster || [[File:Icon stasis webifier i.png|32px]] Webbing | ||
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=== CONCORD === | === CONCORD === | ||
[[CONCORD]] rooms contain a mix of CONCORD and EDENCOM ship hulls. CONCORD hulls use Thermal or Explosive missiles, while EDENCOM ships use EM-Kinetic Vorton Projectors. Marshals | [[CONCORD]] rooms contain a mix of CONCORD and EDENCOM ship hulls. CONCORD hulls use Thermal or Explosive missiles, while EDENCOM ships use EM-Kinetic Vorton Projectors. Marshals start off with no shields and 28% armor, while EDENCOM Thunderchilds start off with about 8% shield, no armor and 40% structure. | ||
CONCORD rooms are generally feared by many Abyssal runners due to their high damage and heavy damage-application support. The sheer incoming DPS, combined with the multiple Webs and Target Painters, makes passive or active tanking in these rooms extremely difficult. Because of this, Marshal rats (especially Drainers) are often targeted first to reduce incoming DPS. | CONCORD rooms are generally feared by many Abyssal runners due to their high damage and heavy damage-application support. The sheer incoming DPS, combined with the multiple Webs and Target Painters, makes passive or active tanking in these rooms extremely difficult. Because of this, Marshal rats (especially Drainers) are often targeted first to reduce incoming DPS. | ||
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|- | |- | ||
|} | |} | ||
{{expansion past| | |||
When the Depths of the Abyss expansion released and first introduced CONCORD spawns, Marshals used to spawn with full HP, resulting in said spawns being unfairly difficult to many players. In a later unknown update the Marshal NPCs were nerfed to provide slightly more balanced gameplay of CONCORD spawns in particular. | |||
}} | |||
=== Angel Cartel === | === Angel Cartel === | ||
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* Triglavian Survey Database: often referred to as "red loot", this item is an ISK token item similar to Sleeper "blue loot" and Overseer's Personal Effects in that it can be sold to unlimited NPC buy orders for a fixed price, in this case, 100,000 ISK/ea | * Triglavian Survey Database: often referred to as "red loot", this item is an ISK token item similar to Sleeper "blue loot" and Overseer's Personal Effects in that it can be sold to unlimited NPC buy orders for a fixed price, in this case, 100,000 ISK/ea | ||
* Abyssal Filaments: | * Abyssal Filaments: | ||
** [[Exploration#Relic_and_Data_sites|data hacking sites]] are the only source for Abyssal filaments outside of Abyssal Deadspace, and they only provide Calm (Tier 1) filaments | ** [[Exploration#Relic_and_Data_sites|data hacking sites]] are the only source for Abyssal filaments outside of Abyssal Deadspace, and they only provide Tranquil (Tier 0) and Calm (Tier 1) filaments | ||
** the Bioadaptive/Biocombinative Caches in Abyssal Deadspace can drop filaments of all tiers | ** the Bioadaptive/Biocombinative Caches in Abyssal Deadspace can drop filaments of all tiers | ||
** it is therefore only by running Abyssals that the filaments for higher-tier Abyssal runs can be found, and there is a busy market in retrieved filaments | ** it is therefore only by running Abyssals that the filaments for higher-tier Abyssal runs can be found, and there is a busy market in retrieved filaments | ||