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Carry On: Difference between revisions

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{{NPCTableHead|Group 2}}
{{NPCTableHead|Group 2}}
{{NPCTableRow|Industrial|2|Carry On Industrial/Courier}}
{{NPCTableRow|Industrial|2|Carry On Industrial/Courier}}
{{NPCTableRow|Freighter|3|Carry On Freighter|cargo= Commodities: oxygen, civilians, scientist and exotic dancers, etc. Lots of HP.}}
{{NPCTableRow|Freighter|3|Carry On Freighter|cargo= Commodities: oxygen, civilians, scientist and exotic dancers, etc (1.5m ISK in total). Lots of HP.}}
|}
|}


All enemy ships except industrials will warp away when mission is complete.
All enemy ships except industrials will warp away when mission is complete.
Minor standing loss to the Syndicate for destroying enemy ships.
 
Minor standing loss to the Syndicate for destroying enemy ships, even just the haulers.


{{NPCTableHead|Structures (30 km)}}
{{NPCTableHead|Structures (30 km)}}