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Carriers: Difference between revisions

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'''Carriers''' are [[capital ships]] with the ability to control Light and Support [[fighters]] (frigate-sized [[drones]]). They also have the ability to store 1,000,000 m3 of '''assembled''' ships in their ship maintenance bay so pilots who lose their ships can quickly pick up a new one. Other ships from the carrier pilot's corporation (or fleet, depending on the carrier's settings) can also use it to refit in space.
{{Update|Catalyst expansion - 18 November 2025 [https://www.eveonline.com/news/view/catalyst-expansion-notes Expansion notes. Including a doubling of the ship maintenance bay size.]}}
 
'''Carriers''' are [[capital ships]] with the ability to control Light and Support [[fighters]] (frigate-sized [[drones]]). They also can store 1,000,000 m3 of '''assembled''' ships in their ship maintenance bay so pilots who lose their ships can quickly pick up a new one. Other ships from the carrier pilot's corporation (or fleet, depending on the carrier's settings) can also use it to refit in space. Carriers also can fit the special Capital Micro Jump Field Generator, which can jump up to five capitals and up to fifty subcapitals 250km. Carriers can also fit the Capital micro jump drive, which jumps the carrier 250km as opposed to the subcapital versions' 100km range. Carriers also can conduct a [[conduit jump]], where a jumping carrier can take up to 5 subcapital ships through the jump with it, increasable to 30 with skills.  


In PvP, carriers (and their supercapital counterparts, [[supercarriers]]) often serve as anti-subcapital ships. To facilitate this role, they have access to the powerful Networked Sensor Array, which increases their scan resolution but removes their ability to use [[electronic warfare]] modules. Carriers are also able to equip [[Command Bursts]]. Carriers can use space superiority fighters to kill the fighters from supercarriers, effectively removing much of the effectiveness of their larger counterparts.
In PvP, carriers (and their supercapital counterparts, [[supercarriers]]) often serve as anti-subcapital ships. To facilitate this role, they have access to the powerful Networked Sensor Array, which increases their scan resolution but removes their ability to use [[electronic warfare]] modules. Carriers are also able to equip [[Command Bursts]]. Carriers can use space superiority fighters to kill the fighters from supercarriers, effectively removing much of the effectiveness of their larger counterparts.


In PvE, carriers are sometimes used for very grand-scale ratting.
In PvE, carriers are sometimes used for very grand-scale [[ratting]].


== Carrier hulls ==
== Carrier hulls ==
Each race has one carrier:
Each race has one carrier:
* {{Sh|Archon|22}}
* {{Sh|Archon}}
* {{Sh|Chimera|22}}
* {{Sh|Chimera}}
* {{Sh|Thanatos|22}}
* {{Sh|Thanatos}}
* {{Sh|Nidhoggur}}
* {{Sh|Nidhoggur}}


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=== General ===
=== General ===
These bonuses apply to all carrier ships:
These bonuses apply to all carrier ships:
* Can use two Command Burst modules
* Can fit Networked Sensor Array
* 200% bonus to Command Burst area of effect range
* Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator
* Can fit two Command Burst modules
200% bonus to Command Burst area of effect range
* Can launch Light and Support Fighters
* Can launch Light and Support Fighters
* Can lock at extended ranges
* Can lock at extended ranges
* 5x penalty to Entosis Link duration
* Conduit Jump Capable
* 200% bonus to Command Burst area of effect range
5x penalty to Entosis Link duration  


=== Race-Specific ===
=== Race-Specific ===