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Drone Durability I<br> | Drone Durability I<br> | ||
Repair Drone Operation II<br> | Repair Drone Operation II<br> | ||
Remote Armor Repair Systems III | |||
|- valign="top" style="background:#222222;" | |- valign="top" style="background:#222222;" | ||
| colspan=5 |~ 40 days and 21 hours worth of {{Clonestate|1=omega|2=Omega state}} training in total {{co|grey|(~ 1,9 million skillpoints)}} | | colspan=5 |~ 40 days and 21 hours worth of {{Clonestate|1=omega|2=Omega state}} training in total {{co|grey|(~ 1,9 million skillpoints)}} | ||
| Line 459: | Line 459: | ||
Drone Navigation III<br> | Drone Navigation III<br> | ||
Drone Avionics III<br> | Drone Avionics III<br> | ||
{{co|grey|Remote Armor Repair Systems III}}<small> <ref>{{sk| | {{co|grey|Remote Armor Repair Systems III}}<small> <ref>{{sk|Remote Armor Repair Systems|IV}} is already trained as a requirement for the '''Remote Armor Repairer II''' module.</ref></small> | ||
|- valign="top" style="background:#222222;" | |- valign="top" style="background:#222222;" | ||
| colspan=5 | ~ 98 days worth of training {{co|grey|(~ 4,2 million skillpoints)}} | | colspan=5 | ~ 98 days worth of training {{co|grey|(~ 4,2 million skillpoints)}} | ||
| Line 629: | Line 629: | ||
Since {{sk|Cybernetics|V|icon=yes}} is required for the mindlink implant, consider training it first so you can also get +5 attribute implants and further improving your training time. The times listed below are, like all the other skill plans, assuming just the +3 attribute implants and no neural remaps. So there's plenty of room for optimization. These minimum skills will allow you to fly any of the '''minimum ongrid booster fits''' for [[Vanguard Incursion fits#Ongrid booster|vanguards]]. | Since {{sk|Cybernetics|V|icon=yes}} is required for the mindlink implant, consider training it first so you can also get +5 attribute implants and further improving your training time. The times listed below are, like all the other skill plans, assuming just the +3 attribute implants and no neural remaps. So there's plenty of room for optimization. These minimum skills will allow you to fly any of the '''minimum ongrid booster fits''' for [[Vanguard Incursion fits#Ongrid booster|vanguards]]. | ||
<br><br> | <br><br> | ||
*<u>EVE University Corporate Skill Plan Name</u>: | *<u>EVE University Corporate Skill Plan Name</u>: INC - Armor OGB Skillplan | ||
*<u>Corporate Skill Plan link</u>: <url=skillPlan: | *<u>Corporate Skill Plan link</u>: <url=skillPlan:e8ffaf45-7d2d-423a-86e5-f510e41d6780:None>INC - Armor OGB SKillplan</url> | ||
<br> | <br> | ||
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | {| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | ||
! [[file:icon_cogs.png|32px|link=]] Core skills | ! [[file:icon_cogs.png|32px|link=]] Core skills | ||
| Line 640: | Line 639: | ||
! [[image:icon_fleet.png|32px|link=]] Fleet support skills | ! [[image:icon_fleet.png|32px|link=]] Fleet support skills | ||
! [[File:Icon drones.png|32px|link=]] Drone skills | ! [[File:Icon drones.png|32px|link=]] Drone skills | ||
! [[file:icon_shield_transporter_i.png|32px|link=]] Logibooster skills | |||
! [[file:icon_shield_transporter_i.png|32px|link=]] Logibooster skills | |||
|- valign="top" style="background:#222222;" | |- valign="top" style="background:#222222;" | ||
| ~ | | ~ 21 days and 12 hours | ||
| ~ 7 days and 5 hours | | ~ 7 days and 5 hours | ||
| ~ 63 days and 13 hours | | ~ 63 days and 13 hours | ||
| ~ 89 days and 18 hours | | ~ 89 days and 18 hours | ||
| ~ 12 days and 9 hours | | ~ 12 days and 9 hours | ||
| ~ 18 days and 13 hours | | ~ 18 days and 13 hours | ||
|- valign="top" | |- valign="top" | ||
| style="padding:8px;" nowrap | | | style="padding:8px;" nowrap | | ||
CPU Management V<br> | CPU Management V<br> | ||
EM Armor Compensation IV<br> | |||
Thermal Armor Compensation IV<br> | |||
Kinetic Armor Compensation IV<br> | |||
Explosive Armor Compensation IV<br> | |||
Hull Upgrades V | |||
| style="padding:8px;" nowrap | | | style="padding:8px;" nowrap | | ||
Signature Analysis | Signature Analysis V<br> | ||
Long Range Targeting IV<br> | Long Range Targeting IV<br> | ||
Target Management IV<br> | Target Management IV<br> | ||
Advanced Target Management III | |||
| style="padding:8px;" nowrap | | | style="padding:8px;" nowrap | | ||
Gallente Frigate III<br> | |||
Gallente Destroyer III<br> | |||
Gallente Cruiser III<br> | |||
Gallente Battlecruiser V<br> | |||
Leadership V<small> <ref name="command">{{sk|Leadership|V}}, {{sk|Wing Command|IV}}, {{sk|Command Burst Specialist|IV}} and {{sk|Spaceship Command|V}} are all needed to train {{sk|Command Ships}}.</ref></small><br> | Leadership V<small> <ref name="command">{{sk|Leadership|V}}, {{sk|Wing Command|IV}}, {{sk|Command Burst Specialist|IV}} and {{sk|Spaceship Command|V}} are all needed to train {{sk|Command Ships}}.</ref></small><br> | ||
Spaceship Command V<small> <ref name="command"></ref></small><br> | Spaceship Command V<small> <ref name="command"></ref></small><br> | ||
| Line 674: | Line 673: | ||
Evasive Maneuvering III<br> | Evasive Maneuvering III<br> | ||
| style="padding:8px;" nowrap | | | style="padding:8px;" nowrap | | ||
Cybernetics V<small> <ref name="mindlink">{{sk|Cybernetics|V}}, {{sk| | Cybernetics V<small> <ref name="mindlink">{{sk|Cybernetics|V}}, {{sk|Armored Command Specialist|V}} and {{sk|Skirmish Command Specialist|V}} are needed for the {{co|coral|Federation Navy Command Mindlink}} implant.</ref></small><br> | ||
Armored Command V<small> <ref>{{sk|Armored Command|V}} is a requirement for {{sk|Armored Command Specialist}}.</ref></small><br> | |||
Armored Command Specialist V<small> <ref name="mindlink"></ref></small><br> | |||
Skirmish Command V<small> <ref>{{sk|Skirmish Command|V}} is a requirement for {{sk|Skirmish Command Specialist}}.</ref></small><br> | Skirmish Command V<small> <ref>{{sk|Skirmish Command|V}} is a requirement for {{sk|Skirmish Command Specialist}}.</ref></small><br> | ||
Skirmish Command Specialist V<small> <ref name="mindlink"></ref></small><br> | Skirmish Command Specialist V<small> <ref name="mindlink"></ref></small><br> | ||
| Line 691: | Line 690: | ||
Drone Avionics III | Drone Avionics III | ||
| style="padding:8px;" nowrap | | | style="padding:8px;" nowrap | | ||
Remote Armor Repair Systems IV<br> | |||
Capacitor Management IV<br> | Capacitor Management IV<br> | ||
Capacitor Systems Operation V<br> | Capacitor Systems Operation V<br> | ||
Sensor Linking III<br> | Sensor Linking III<br> | ||
Magnetometric Sensor Compensation III<br> | |||
Drone Durability I<ref name="logibots">{{sk|Drone Durability|I}} and {{sk|Repair Drone Operation|II}} are required to use '''armor maintenance bots'''.</ref><br> | |||
Drone Durability I<ref name="logibots">{{sk|Drone Durability|I}} and {{sk|Repair Drone Operation|II}} are required to use ''' | |||
Repair Drone Operation II<ref name="logibots"></ref> | Repair Drone Operation II<ref name="logibots"></ref> | ||
|- valign="top" style="background:#222222;" | |- valign="top" style="background:#222222;" | ||
| colspan=7 | ~ | | colspan=7 | ~ 209 days, 15 hours worth of training {{co|grey|(~ 10.2 million skillpoints)}} | ||
|} | |} | ||
<small><references/></small> | <small><references/></small> | ||
| Line 722: | Line 707: | ||
{{SkillQueue | {{SkillQueue | ||
|name=OGB Skillplan | |name=INC - Armor OGB Skillplan | ||
|hdr=0 | |hdr=0 | ||
|width=500px | |width=500px | ||
|desc=This skillplan contains all the minimum skills to pilot a | |desc=This skillplan contains all the minimum skills to pilot a logi booster. | ||
| | |CPU Management 1 | ||
Target Management 1 | |||
Target Management 2 | |||
Target Management 3 | |||
Target Management 4 | |||
Target Management 5 | |||
Advanced Target Management 1 | |||
Advanced Target Management 2 | |||
Advanced Target Management 3 | |||
Drones 1 | |||
Drones 2 | |||
Drones 3 | |||
Drones 4 | |||
Drones 5 | |||
Amarr Drone Specialization 1 | |||
Amarr Drone Specialization 2 | |||
Amarr Drone Specialization 3 | |||
Leadership 1 | Leadership 1 | ||
Armored Command 1 | |||
Armored Command 2 | |||
Armored Command 3 | |||
Armored Command 4 | |||
Armored Command 5 | |||
Armored Command Specialist 1 | |||
Armored Command Specialist 2 | |||
Armored Command Specialist 3 | |||
Armored Command Specialist 4 | |||
Armored Command Specialist 5 | |||
Mechanics 1 | |||
Mechanics 2 | |||
Mechanics 3 | |||
Armor Layering 1 | |||
Power Grid Management 1 | |||
Power Grid Management 2 | |||
Power Grid Management 3 | |||
Capacitor Management 1 | |||
Capacitor Management 2 | |||
Capacitor Management 3 | |||
Capacitor Management 4 | |||
Capacitor Systems Operation 1 | |||
Capacitor Systems Operation 2 | |||
Capacitor Systems Operation 3 | |||
Capacitor Systems Operation 4 | |||
Capacitor Systems Operation 5 | |||
Leadership 2 | Leadership 2 | ||
Leadership 3 | Leadership 3 | ||
| Line 752: | Line 763: | ||
Command Burst Specialist 3 | Command Burst Specialist 3 | ||
Command Burst Specialist 4 | Command Burst Specialist 4 | ||
Spaceship Command 1 | |||
Spaceship Command 2 | |||
Spaceship Command 3 | |||
Spaceship Command 4 | |||
Spaceship Command 5 | |||
Wing Command 1 | Wing Command 1 | ||
Wing Command 2 | Wing Command 2 | ||
Wing Command 3 | Wing Command 3 | ||
Wing Command 4 | Wing Command 4 | ||
Command Ships 1 | Command Ships 1 | ||
Command Ships 2 | |||
Command Ships 3 | |||
Command Ships 4 | |||
CPU Management 2 | |||
CPU Management 3 | |||
CPU Management 4 | |||
CPU Management 5 | |||
Science 1 | Science 1 | ||
Science 2 | Science 2 | ||
| Line 767: | Line 788: | ||
Cybernetics 4 | Cybernetics 4 | ||
Cybernetics 5 | Cybernetics 5 | ||
Drone Avionics 1 | |||
Drone Avionics 2 | |||
Drone Avionics 3 | |||
Drone Durability 1 | |||
Drone Interfacing 1 | Drone Interfacing 1 | ||
Drone Interfacing 2 | Drone Interfacing 2 | ||
| Line 855: | Line 801: | ||
Drone Sharpshooting 2 | Drone Sharpshooting 2 | ||
Drone Sharpshooting 3 | Drone Sharpshooting 3 | ||
Hull Upgrades 1 | Hull Upgrades 1 | ||
Hull Upgrades 2 | Hull Upgrades 2 | ||
Hull Upgrades 3 | Hull Upgrades 3 | ||
Hull Upgrades 4 | Hull Upgrades 4 | ||
EM Armor Compensation 1 | |||
EM Armor Compensation 2 | |||
EM Armor Compensation 3 | |||
EM Armor Compensation 4 | |||
Energy Grid Upgrades 1 | |||
Energy Grid Upgrades 2 | |||
Navigation 1 | Navigation 1 | ||
Navigation 2 | Navigation 2 | ||
Evasive Maneuvering 1 | |||
Evasive Maneuvering 2 | |||
Evasive Maneuvering 3 | |||
Explosive Armor Compensation 1 | |||
Explosive Armor Compensation 2 | |||
Explosive Armor Compensation 3 | |||
Explosive Armor Compensation 4 | |||
Gallente Frigate 1 | |||
Gallente Frigate 2 | |||
Gallente Frigate 3 | |||
Gallente Destroyer 1 | |||
Gallente Destroyer 2 | |||
Gallente Destroyer 3 | |||
Gallente Cruiser 1 | |||
Gallente Cruiser 2 | |||
Gallente Cruiser 3 | |||
Gallente Battlecruiser 1 | |||
Gallente Battlecruiser 2 | |||
Gallente Battlecruiser 3 | |||
Gallente Battlecruiser 4 | |||
Gallente Battlecruiser 5 | |||
Hull Upgrades 5 | |||
Kinetic Armor Compensation 1 | |||
Kinetic Armor Compensation 2 | |||
Kinetic Armor Compensation 3 | |||
Kinetic Armor Compensation 4 | |||
Light Drone Operation 1 | |||
Light Drone Operation 2 | |||
Light Drone Operation 3 | |||
Light Drone Operation 4 | |||
Light Drone Operation 5 | |||
Long Range Targeting 1 | |||
Long Range Targeting 2 | |||
Long Range Targeting 3 | |||
Long Range Targeting 4 | |||
Magnetometric Sensor Compensation 1 | |||
Magnetometric Sensor Compensation 2 | |||
Magnetometric Sensor Compensation 3 | |||
Propulsion Jamming 1 | Propulsion Jamming 1 | ||
Propulsion Jamming 2 | Propulsion Jamming 2 | ||
Propulsion Jamming 3 | Propulsion Jamming 3 | ||
Repair Systems 1 | |||
Repair Systems 2 | |||
Remote Armor Repair Systems 1 | |||
Remote Armor Repair Systems 2 | |||
Remote Armor Repair Systems 3 | |||
Remote Armor Repair Systems 4 | |||
Repair Drone Operation 1 | |||
Repair Drone Operation 2 | |||
Sensor Linking 1 | Sensor Linking 1 | ||
Sensor Linking 2 | Sensor Linking 2 | ||
Sensor Linking 3 | Sensor Linking 3 | ||
Signature Analysis 1 | |||
Signature Analysis 2 | |||
Signature Analysis 3 | |||
Signature Analysis 4 | |||
Signature Analysis 5 | Signature Analysis 5 | ||
Skirmish Command 1 | |||
Skirmish Command 2 | |||
Skirmish Command 3 | |||
Skirmish Command 4 | |||
Skirmish Command 5 | |||
Skirmish Command Specialist 1 | |||
Skirmish Command Specialist 2 | |||
Skirmish Command Specialist 3 | |||
Skirmish Command Specialist 4 | |||
Skirmish Command Specialist 5 | |||
Thermal Armor Compensation 1 | |||
Thermal Armor Compensation 2 | |||
Thermal Armor Compensation 3 | |||
Thermal Armor Compensation 4 | |||
Warp Drive Operation 1 | |||
Warp Drive Operation 2 | |||
Warp Drive Operation 3 | |||
}} | |||
== Recommended skills for ongrid boosters == | == Recommended skills for ongrid boosters == | ||
There are no real recommended skills for ongrid boosters apart from the minimum skills, as the bar is so high to begin with that the rest of the skills aren't really that critical. But wrapping up {{sk|Command Ships|V|icon=yes}} and {{sk|Command Burst Specialist|V | There are no real recommended skills for ongrid boosters apart from the minimum skills, as the bar is so high to begin with that the rest of the skills aren't really that critical. But wrapping up {{sk|Command Ships|V|icon=yes}} and {{sk|Command Burst Specialist|V|icon=yes}} could be convenient. | ||
While you could train {{sk|Fleet Command|icon=yes}} for | While you could train {{sk|Fleet Command|icon=yes}} for larger area of effect, that isn't really needed for the vanguards we run, as we'll all stay well within the base range you get with the pre-requisite {{sk|Leadership|V|icon=yes}} and {{sk|Wing Command|IV|icon=yes}}. | ||
= Further training = | = Further training = | ||
| Line 936: | Line 903: | ||
What you're going to train next differs a little bit based on what ship and what weapons you're going to use. For some fitting skills will be prioritized due to the lack of CPU or powergrid of their hull, for others capacitor skills are more important while others can simply go straight for better ship and gunnery skills. | What you're going to train next differs a little bit based on what ship and what weapons you're going to use. For some fitting skills will be prioritized due to the lack of CPU or powergrid of their hull, for others capacitor skills are more important while others can simply go straight for better ship and gunnery skills. | ||
= Useful training for alts = | = Useful training for alts = | ||
| Line 1,083: | Line 1,021: | ||
<small><references/></small> | <small><references/></small> | ||
==== Travel fits ==== | ==== Travel fits ==== | ||
The basic idea behind travel fits for the above mentioned [[#Valet alt|valet alt]] is to not be at war (which is why we use the valet) and to simply replace any modules that do not help us travel safer, so as not to be worth ganking in the first place. This means that webs, target painters, damage modules etc are removed in favour of tanking modules. | The basic idea behind travel fits for the above mentioned [[#Valet alt|valet alt]] is to not be at war (which is why we use the valet) and to simply replace any modules that do not help us travel safer, so as not to be worth ganking in the first place. This means that webs, target painters, damage modules etc are removed in favour of tanking modules. | ||
The easiest way to make a travel fit for a battleship is to replace all the low slots except for the damage control with reinforced bulkheads and replace all the midslots with a combination of large shield extenders and multispectrum shield hardeners. If the character you will be moving the battleship with can use cloaking devices then fitting an Improved Cloaking Device II in a high slot and a 500MN Microwarpdrive in a midslot will allow the use of the [[Cloak trick]]. | |||
There is generally no need to unfit the high slot guns, if additional fitting space for tank modules is needed then guns can simply be offlined. | |||
==== Moving costly modules ==== | ==== Moving costly modules ==== | ||
The regular fits on the wiki have but a couple of expensive modules, like the [[image:icon_stasis_webifier_faction.png|18px|link=]]{{co|coral|Federation Navy Stasis Webifier}} and for some ships the [[image:icon_target_painter_faction.png|18px|link=]]{{co|coral|Republic Fleet Target Painter}}, which totals about {{icon|money|18}} 100 million. This can easily be carried in the hold of a travel fit battleship without much fear of becoming a gank target. | The regular fits on the wiki have but a couple of expensive modules, like the [[image:icon_stasis_webifier_faction.png|18px|link=]]{{co|coral|Federation Navy Stasis Webifier}} and for some ships the [[image:icon_target_painter_faction.png|18px|link=]]{{co|coral|Republic Fleet Target Painter}}, which totals about {{icon|money|18}} 100 million. This can easily be carried in the hold of a travel fit battleship without much fear of becoming a gank target. | ||