Difference between revisions of "Angel Repurposed Outpost"

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(specify ship limit to t2 or faction cruiser and below, t3c cannot enter)
 
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|rating=3/10
 
|rating=3/10
 
|location=High, Low
 
|location=High, Low
|ship limit=Cruisers
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|ship limit=T2/Faction Cruisers
 
|faction=Angel
 
|faction=Angel
 
|signature strength=10% in High, ? in Low
 
|signature strength=10% in High, ? in Low

Latest revision as of 09:02, 7 June 2024

Site Details
Angel Repurposed Outpost
Type DED Rated Complex
Rating 3/10
Found in High, Low
Max ship size T2/Faction Cruisers
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Sig. strength 10% in High, ? in Low

Angel Repurposed Outpost is a cosmic signature that can be found during exploration in high-security systems.

Screenshot of max allowed ship sizes.

The ships in the 4th and 5th pockets can be aggroed a couple of groups at a time, but in the earlier pockets they all seem to aggro together.

Walkthrough

On warp in:
To the frustration of the Minmatar Republic, the Angel Cartel still enjoys a great deal of success with piracy throughout Republic space. A contributing factor to the Angel's ubiquity is their ability to repurpose small gang outposts as camps.

A Domination Grigori is sent with a small frigate wing to clear out a minor smuggler outpost. Once temporary fortifications are made, the location is further masked with a series of interference broadcasts designed to confound Republic sensors. DED Threat Assessment: 3 of 10.

Room 1

WD EWAR L


Frigate 6 x Frigate Gistii Nomad
Frigate 1 x Frigate Gistii Raider
Frigate 8 x Frigate Gistii Ruffian Target Painter

Room 2

Upon entering room 2.
This next pocket is generating multiple interference signals. Once we are further into the complex I can gather more intel.
WD EWAR L


Frigate 6 x Frigate Gistii Nomad
Frigate 3 x Frigate Gistii Outlaw
Frigate 1 x Frigate Gistii Raider
Frigate 7 x Frigate Gistii Ruffian Target Painter
Frigate 1 x Frigate Gistii Thug

Room 3

Upon entering room 3.
Interference Cleared

That's better. My analysis shows there are three more pockets in this complex. The last pocket should contain a Domination Grigori. Eliminating this ship should severely ruin the Cartel's day.


WD EWAR L


Sentry 1 x Sentry Angel Point Defense Battery
Frigate 5 x Frigate Gistii Nomad
Frigate 7 x Frigate Gistii Outlaw
Frigate 7 x Frigate Gistii Ruffian Target Painter
Frigate 9 x Frigate Gistii Thug

Room 4

The sentry guns do not aggress until you enter within very close proximity.

WD EWAR L


Sentry 4 x Sentry Angel Sentry Guns
Frigate 4 x Frigate Gistii Ambusher
Frigate 13 x Frigate Gistii Nomad
Frigate 1 x Frigate Gistii Raider
Frigate 13 x Frigate Gistii Ruffian Target Painter

Room 5

WD EWAR L


Sentry 3 x Sentry Angel Sentry Guns
Frigate 9 x Frigate Gistii Ambusher
Frigate 10 x Frigate Gistii Nomad
Frigate 6 x Frigate Gistii Raider
Frigate 9 x Frigate Gistii Ruffian Target Painter
Cruiser 1 x Cruiser Gistum Liquidator/Marauder
Overseer Frigate 1 x Overseer Frigate Domination Grigori Domination or Gistii A-Type modules, and a possible Dramiel BPC
Grigori destroyed
The Domination Grigori and all of its crew have been eliminated.
I wonder how many people that actually is? Or was?
Oh well. Let's see if it dropped any neat stuff.

Rewards

Bounties: 1.500.000 ISK

Other Loot+ Salvage 13.6mil (16-March-2024)

Item Name Est. Value Drops from Note
7th Tier Overseer's Effects 600k ISK Domination Grigori 100% drop rate
Gistii A-Type module 27M-100M ISK Domination Grigori Rare drop; Up to 3x
SerpentisDaredevil BPC 40M ISK Domination Grigori Rare drop
Domination module 10k-100M ISK Domination Grigori Rare drop


DED Complexes
Angel Cartel
1/10
Minmatar Contracted Bio-Farm
2/10
Creo-Corp Mining
3/10
Repurposed Outpost
4/10
Occupied Mining Colony
5/10
Red Light District
6/10
Mineral Acquisition Outpost
7/10
Military Operations Complex
8/10
Cartel Prisoner Retention
10/10
Naval Shipyard