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Possible rooms in Abyssal Deadspace: Difference between revisions

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{{Update|Needs description for each room for tier 1-6. Needs more data for all tiers. Needs to be updated with the [https://www.eveonline.com/news/view/depths-of-the-abyss-update Depths of the Abyss] update}}
{{Update|Needs description for each room for tier 1-6. Needs more data for tier 2 - 6. Needs to be updated with the [https://www.eveonline.com/news/view/depths-of-the-abyss-update Depths of the Abyss] update}}


{{NPCTableCSS}} {{Triglavian links}}
{{NPCTableCSS}} {{Abyssal Deadspace links}}
This is an overview of the different groups of NPCs that can be faced in the [[Abyssal Deadspace]] in the different tiers.
This is an overview of the different groups of NPCs that can be faced in the [[Abyssal Deadspace]] in the different tiers.


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'''Harrowing Vedmaks''' do not use target painters despite their prefix normally indicating so.
'''Harrowing Vedmaks''' do not use target painters despite their prefix normally indicating so.
Triglavian and Rogue Drone rooms may not be fully accurate as the enemies will typically spawn interchangably regardless of faction.


Rooms labeled '''DPS check rooms''' typically take the longest on an EHP-average, but this may vary in reality due to the different NPC AI mechanics.
Rooms labeled '''DPS check rooms''' typically take the longest on an EHP-average, but this may vary in reality due to the different NPC AI mechanics.
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Triglavian Extraction Nodes/SubNodes are not present in T0 Abyssal sites.
Triglavian Extraction Nodes/SubNodes are not present in T0 Abyssal sites.


The amount of loot are determined with the number of filament used. Frigate gets 3 times the loot of a Cruiser because Frigate uses 3 filaments per run.
The amount of loot are determined with the number of filament used. (e.g. Frigate gets 3 times the loot of a Cruiser because Frigate uses 3 filaments per run.) Extraction Node/SubNode loot is not modified by number of filament used, but increases with difficulty tier.
{{NPCTableHead|Possible loot spawns}}
{{NPCTableHead|Possible loot spawns}}
{{NPCTableRow|Structure|1|Triglavian Bioadaptive Cache|cargo=Triglavian materials, BPC, Mutaplasmid}}
{{NPCTableRow|Structure|1|Triglavian Bioadaptive Cache|cargo=Triglavian materials, BPC, Mutaplasmid}}
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{{NPCTableRow|Frigate|0-3|Attacker/Marker Pacifier Disparu Troop}}
{{NPCTableRow|Frigate|0-3|Attacker/Marker Pacifier Disparu Troop}}
|}
|}
Marshal deals high damage against slow ships. Never stop moving.
Marshal deals high damage (427 DPS Caldari Navy heavy missiles) against slow ships. Never stop moving.  Spawns with no shield, 28% armor and full structure, but will repair shield if given enough time.
{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Battleship|1|Attacker Marshal Disparu Troop}}
{{NPCTableRow|Battleship|1|Attacker Marshal Disparu Troop}}
|}
|}
</tab>
</tab>


<tab name="Rogue Drones">
<tab name="Rogue Drones">
Grip Tessera have very high tracking and damage, making it one of the most deadliest enemy in T1 Abyssal. Frigate users fly beyond 15 km from it.
Grip Tessera has very high tracking and damage, making it one of the deadliest enemies in T1 Abyssal. Frigate users should fly beyond 15 km from it.
{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Battlecruiser|1|[Name]grip Tessera|note=Very high damage and tracking, but low range (<15 km)}}
{{NPCTableRow|Battlecruiser|1|[Name]grip Tessera|note=Very high damage and tracking, but low range (<15 km)}}
|}
|}
Can be problematic toward Frigate user in large number.
Can be problematic toward Frigate users in large number.
{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Frigate|5-9|[Name]needle Tessella}}
{{NPCTableRow|Frigate|5-9|[Name]needle Tessella}}
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<tab name="Angel Cartel">
<tab name="Angel Cartel">
Lucifer Echo Webs and Warp Scramble while Lucifer Fury Cap Neutralize.
Lucifer Echo Webs and Warp Scrambles while Lucifer Fury Cap Neutralizes.
{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Frigate|3|Lucifer Dramiel/Echo/Medusa/Fury/Swordspine}}
{{NPCTableRow|Frigate|3|Lucifer Dramiel/Echo/Medusa/Fury/Swordspine}}
|}
|}
Cynabal is a tough enemy, equipped with Web, Neutralizer, and fast speed, often kills unsuspecting Frigate user.
Cynabal is a tough enemy, equipped with Web, Neutralizer, and fast speed. Often kills unsuspecting Frigate users.
{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Cruiser|1|Lucifer Cynabal|ewar=Web|ewar2=Neut}}
{{NPCTableRow|Cruiser|1|Lucifer Cynabal|ewar=Web|ewar2=Neut}}
{{NPCTableRow|Frigate|1|Lucifer Dramiel/Echo/Medusa/Fury/Swordspine}}
{{NPCTableRow|Frigate|1|Lucifer Dramiel/Echo/Medusa/Fury/Swordspine}}
|}
|}
A rare angel room with quite easy enemy.
A rare angel room with quite easy enemies.
{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Cruiser|1|Lucifer Ixion|ewar=TP|ewar2=GD}}
{{NPCTableRow|Cruiser|1|Lucifer Ixion|ewar=TP|ewar2=GD}}
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<tab name="Sleepers">
<tab name="Sleepers">
Maximum of 3 enemies per room. Firewatcher have Cap Neutralizer, while Warden has Web.
Maximum of 3 enemies per room. Firewatcher have 8 GJ/s Cap Neutralizer, while Warden has Web.
{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Frigate|0-3|Lucid Escort/Aegis/Firewatcher/Warden}}
{{NPCTableRow|Frigate|0-3|Lucid Escort/Aegis/Firewatcher/Warden}}
{{NPCTableRow|Cruiser|0-3|Ephialtes Lancer/Illuminator/Spearfisher}}
{{NPCTableRow|Cruiser|0-3|Ephialtes Lancer/Illuminator/Spearfisher}}
|}
|}
Maximum of 2 enemies per room. Upholder have Cap Neutralizer, While Sentinel has Web.
Maximum of 2 enemies per room. Upholder has 15 km webs, while Sentinel has 15 GJ/s cap neuts.
{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Cruiser|1|Lucid Watchmen/Upholder/Sentinel|note=Deals quite high damage. Variants are both problematic but rare.}}
{{NPCTableRow|Cruiser|1|Lucid Watchmen/Upholder/Sentinel|note=Deals quite high damage. Variants are both problematic but rare.}}
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{{NPCTableRow|Cruiser|0-1|Ephialtes Lancer/Illuminator/Spearfisher}}
{{NPCTableRow|Cruiser|0-1|Ephialtes Lancer/Illuminator/Spearfisher}}
|}
|}
Maximum of 2 enemies per room. Karybdis Tyrannos have very poor tracking. She never hit as long as you don't fly straight to her. Karybdis Tyrannos rarely doesn't spawn.
Maximum of 2 enemies per room. Karybdis Tyrannos has very poor tracking. She never hits as long as you don't fly straight at her. Karybdis Tyrannos almost always spawns.
{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Cruiser|0-1|Scylla Tyrannos|note=Spawns with half damaged Shield, Armor, and Hull}}
{{NPCTableRow|Cruiser|0-1|Scylla Tyrannos|note=Spawns with half damaged Shield, Armor, and Hull}}
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{{NPCTableRow|Battleship|0-1|Karybdis Tyrannos|note=Spawns with half damaged Shield, Armor, and Hull}}
{{NPCTableRow|Battleship|0-1|Karybdis Tyrannos|note=Spawns with half damaged Shield, Armor, and Hull}}
|}
|}
Most tankiest enemy in T1 Abyss. Poor aim and slow missiles that never hit makes it non threatening. Kill runners by timeout.
'''DPS check room.''' Tankiest enemy in T1 Abyss. Poor aim and slow missiles that never hit makes it non threatening. Kills runners by timeout.
{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Battleship|1|Lucid Deepwatcher}}
{{NPCTableRow|Battleship|1|Lucid Deepwatcher}}
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|}
|}


Spawns relatively harmless drones
Spawns relatively harmless drones which do not need to be destroyed to unlock the gate.
{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Frigate|2|Striking/Anchoring/Shining Vila Damavik|note=Spawn 3 drones each}}
{{NPCTableRow|Frigate|2|Striking/Anchoring/Shining Vila Damavik|note=Spawn 3 drones each}}
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<tab name="EDENCOM">
<tab name="EDENCOM">
Up to 3 Marshals can spawn.  Interchangable with Thunderchild Disparu Troop, though usually only one Thunderchild will spawn.  Enforcers may replace the battleship spawns; if they spawn together it will usually be split into 1-2 Marshals/1 Thunderchild and 1-2 Enforcers.
Up to 3 Marshals can spawn.  Interchangable with Thunderchild Disparu Troop, though usually only one Thunderchild will spawn.  Enforcers may replace the battleship spawns; if they spawn together it will usually be split into 1-2 Marshals/1 Thunderchild and 1-2 Enforcers.
Highest DPS spawn recorded: 2 Marshals, 2 Thunderchilds.
{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Battleship|0-3|Attacker Marshal Disparu Troop}}
{{NPCTableRow|Battleship|0-3|Attacker Marshal Disparu Troop}}
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<tab name="Rogue Drones">
<tab name="Rogue Drones">
Usually will spawn three battlecruisers + remote repair frigates.  If a drone spawn of four occurs no frigates will spawn.
Swarm size approximates 10 ships with varied EWAR frigates in betweenThis tier is the first where the drone swarms comprise primarily of Lance-prefix drones that deal double the individual damage of weaker Needle variants.
{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Frigate|3|Emberlance Tessella}}
{{NPCTableRow|Frigate|3|Emberlance Tessella}}
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{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}
{{NPCTableRow|Frigate|2|Spotlighter Tessella|ewar=TP}}
|}
|}
Frigate escorts will usually spawn in a group of 4-5.  Battleship prefers to orbit at roughly 40 km.
'''DPS check room, one of the tankiest rooms besides Sleeper battleship room.''' Frigate escorts will usually spawn in a group of 4-5.  Battleship prefers to orbit at roughly 40 km.
{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Battleship|1|Bathyic Abyssal Overmind}}
{{NPCTableRow|Battleship|1|Bathyic Abyssal Overmind}}
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{{NPCTableRow|Frigate|1-2|Fogcaster Tessella|ewar=TD}}
{{NPCTableRow|Frigate|1-2|Fogcaster Tessella|ewar=TD}}
|}
|}
Frigate swarm size decreases with more Rodivas present.
Frigate swarm size decreases with more Rodivas present.  Easy and fast room that requires little tanking effort.
{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Elite Frigate|5|Emberlance Tessella}}
{{NPCTableRow|Elite Frigate|5|Emberlance Tessella}}
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{{NPCTableRow|Cruiser|1-3|Renewing Rodiva}}
{{NPCTableRow|Cruiser|1-3|Renewing Rodiva}}
|}
|}
Usually will spawn three battlecruisers + remote repair frigates.  Frequently can spawn Snarecasters (Web) which pose a speed danger due to the larger ships' high point-blank tracking and DPS.  Maximum of 4 Tessera battlecruisers observed.
{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Battlecruiser|1-2|Sparkgrip Tessera}}
{{NPCTableRow|Battlecruiser|1-2|Sparkgrip Tessera}}
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{{NPCTableRow|Battlecruiser|1|Embergrip Tessera}}
{{NPCTableRow|Battlecruiser|1|Embergrip Tessera}}
{{NPCTableRow|Frigate|2|Plateforger Tessella}}
{{NPCTableRow|Frigate|2|Plateforger Tessella}}
{{NPCTableRow|Frigate|3|Spotlighter Tessella|ewar=TP}}
{{NPCTableRow|Frigate|3|Snarecaster Tessella|ewar=Web}}
|}
|}
</tab>
</tab>


<tab name="Angel Cartel">
<tab name="Angel Cartel">
Lucifer Cynabal and its elite variant are interchangable.  Typical spawn includes 1-2 Cynabals and roughly 5-6 frigates.
Lucifer Cynabal and its elite variant are interchangable.  Typical spawn includes 1-2 Cynabals and roughly 5-6 frigates.  Strongest spawn recorded: 2 Lucifer Cynabals, 2 Elite Lucifer Cynabals, 1 Lucifer Swordspine.
{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Cruiser|0-2|Lucifer Ixion|ewar=TP}}
{{NPCTableRow|Cruiser|0-2|Lucifer Ixion|ewar=TP}}
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<tab name="Sleepers">
<tab name="Sleepers">
'''DPS check room.  This tier is the first to spawn multiple Deepwatcher battleships.'''
'''DPS check room, most likely to kill via timeout.  This tier is the first to spawn multiple Deepwatcher battleships.''' Roughly 450 DPS needed to clear within a safe time limit, +100 in Firestorm (546 DPS cleared room in 6 minutes.)
{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Battleship|2|Lucid Deepwatcher|ewar=TP}}
{{NPCTableRow|Battleship|2|Lucid Deepwatcher|ewar=TP}}
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{{NPCTableRow|Frigate|0-1|Lucid Escort/Aegis}}
{{NPCTableRow|Frigate|0-1|Lucid Escort/Aegis}}
|}
|}
Sleeper spawns can include up to 5 Sleeper cruisers.  If such a spawn occurs, no frigates spawn, though some cruisers may be replaced with Ephialtes Lancers or Drifter cruisers.
Sleeper spawns can include up to 5 Sleeper cruisers.  If such a spawn occurs, no frigates spawn, though some cruisers may be replaced with Ephialtes or Drifter cruisers.
Typical layout involves 1-2 cruisers and approximately 6-7 frigates.
Typical layout involves 1-2 cruisers and approximately 6-7 frigates.
{{NPCTableHead}}
{{NPCTableHead}}
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{{NPCTableRow|Frigate|1|Striking Damavik}}
{{NPCTableRow|Frigate|1|Striking Damavik}}
|}
|}
Largest DPS spawn is 3 Harrowing Vila Vedmaks.
Largest DPS spawn is 3 Harrowing Vila Vedmaks. Generally this is the easiest variant of the Triglavian rooms other than Rogue Drone/Rodiva combinations, though the drone swarms may pose a problem for frigates.
{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Cruiser|1|Harrowing Vila Vedmak}}
{{NPCTableRow|Cruiser|1|Harrowing Vila Vedmak}}
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<tab name="Sansha Nation">
<tab name="Sansha Nation">
Up to 3 Knights will spawn. Frigate swarm size is inversely proportional to the number of Knights.  Assuming no Knights spawn, the frigate group size approximates around 10-12 ships - with 3 Knights there will be only 1 or 2 frigates.
Up to 3 Knights will spawn. Frigate swarm size is inversely proportional to the number of Knights.  Assuming no Knights spawn, the frigate group size approximates around 10-12 ships - with 3 Knights there will be only 1 or 2 frigates.  DO NOT attempt to fight at brawling range.
{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Cruiser|0-3|Devoted Knight|ewar=Web|ewar2=Neut}}
{{NPCTableRow|Cruiser|0-3|Devoted Knight|ewar=Web|ewar2=Neut}}
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{{#css:
{{#css:
  .tabs-label {
  .tabs-label {
     background-color: black !important;
    padding-left: 1.5em;
     background-color: var(--background-color-neutral) !important;
     font-size: 10pt;
     font-size: 10pt;
     font-weight: bold;
     font-weight: bold;
    padding-left: 20px;
    padding-right: 20px;
    padding-top: 10px;
    padding-bottom: 10px;
   }
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}}