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Corruption and Suppression: Difference between revisions

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m Standardize order of corruption/suppression and pirate/empire. Change heading to sentence case as per MoS.
m clarifying. scripted WDFGs work in any space. separated WDFG clause from the other three to avoid implying that launchers can be scripted
 
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'''Corruption and Suppression''' are related mechanics, indicating the control of solar system by pirate or empire forces.
'''Corruption and Suppression''' are related mechanics, indicating the control of solar system by pirate or empire forces.


As insurgency content is completed by either the Pirate or Empire militias, systems will increase in Corruption or Suppression. When certain thresholds of Corruption or Suppression are reached, the system will go up to the next Corruption or Suppression stage. Each stage can bring in new effects and shape the rules of the system. Currently(16 November 2023), only Pirate Insurgencies can affect Corruption or Suppression, but future game mechanics could as well.
As [[insurgency]] content is completed by either the Pirate or Empire militias, systems will increase in Corruption or Suppression. When certain thresholds of Corruption or Suppression are reached, the system will go up to the next Corruption or Suppression stage. Each stage can bring in new effects and shape the rules of the system. Currently(16 November 2023), only Pirate Insurgencies can affect Corruption or Suppression, but future game mechanics could as well.


== Insurgency victory ==  
== Insurgency victory ==  
In order to win an insurgency, pirate and empire militias must push systems to either Corruption or Suppression 5. When enough systems have been pushed to Suppression 5, the pirate Forward Operating Base (FOB) will become vulnerable and can be bashed like a structure. When the FOB is destroyed, the insurgency is won by the empires. Conversely, when enough systems have been pushed to Corruption 5, the insurgency is won by the pirates. The number of systems required for victory by one side starts at 7, and is modified by the [[ambition modifier]].  
In order to win an insurgency, pirate and empire militias must push systems to either Corruption or Suppression 5. When enough systems have been pushed to Suppression 5, the pirate [[Forward Operating Base]] (FOB) will become vulnerable and can be bashed like a structure. When the FOB is destroyed, the insurgency is won by the empires. Conversely, when enough systems have been pushed to Corruption 5, the insurgency is won by the pirates. The number of systems required for victory by one side starts at 7, and is modified by the [[ambition modifier]].  


== Stages ==
== Stages ==
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* Sentry guns in Lowsec will no longer respond to players who get a suspect timer in their presence.
* Sentry guns in Lowsec will no longer respond to players who get a suspect timer in their presence.
* '''UNIQUE: Highsec Only''' - Attacking ships, structures and drones is now possible without a criminal timer and CONCORD response. CONCORD will only respond to capsule kills or assisting someone with a criminal timer in the system.
* '''UNIQUE: Highsec Only''' - Attacking ships, structures and drones is now possible without a criminal timer and CONCORD response. CONCORD will only respond to capsule kills or assisting someone with a criminal timer in the system.
* '''UNIQUE: Lowsec Only''' - Sentry Guns will now additionally ignore all criminal timers in their presence. Players can now use Interdiction Sphere Launchers, Warp Disruption Field Generators, Bomb Launchers and Defender Launchers.
* '''UNIQUE: Lowsec Only''' - Sentry Guns will now additionally ignore all criminal timers in their presence. Players can now use unscripted Warp Disruption Field Generators as well as Interdiction Sphere Launchers, Bomb Launchers and Defender Launchers.


Affected systems are displayed with an upside-down triangle ▼ and a "LAWLESS" label in the route overview.
Affected systems are displayed with an upside-down triangle ▼ and a "LAWLESS" label in the route overview.
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* All players who are in empire militia gain a 10% bonus to the range of stasis webifiers and warp scramblers.
* All players who are in empire militia gain a 10% bonus to the range of stasis webifiers and warp scramblers.
* '''UNIQUE:''' In Insurgency systems, elite sentry guns will be deployed by the roaming enforcer NPCs. These sentry guns are vastly more powerful than the regular sentry guns, including ECM and target painting effects in addition to vastly increased damage per second. These sentry guns are also immune to the sentry gun disabling effects from Corruption 5.
* '''UNIQUE:''' In Insurgency systems, elite sentry guns will be deployed by the roaming enforcer NPCs. These sentry guns are vastly more powerful than the regular sentry guns, including ECM and target painting effects in addition to vastly increased damage per second. These sentry guns are also immune to the sentry gun disabling effects from Corruption 5.
* Stops solar systems from progressing or gaining corruption after Corruption level 4<ref>Patch Notes: [https://www.eveonline.com/news/view/patch-notes-version-21-06 Version 21.06] release 2023-12-15.1</ref>.
* Stops solar systems from progressing or gaining corruption after Corruption level 4<ref>Patch Notes: [https://www.eveonline.com/news/view/patch-notes-version-21-06 Version 21.06] release 2023-12-15.1</ref>. If Corruption is already level 5, it won't be retroactively decreased.


== See also ==
== See also ==