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Recon (1 of 3) (Angel Cartel) (Level 4): Difference between revisions

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Kirsika (talk | contribs)
Add Manticore blitz video
Sivaira Chen (talk | contribs)
Angel site variant places gate at 60 km away. First spawn appears immediately without any delay.
 
(2 intermediate revisions by 2 users not shown)
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<noinclude>__NOTOC__{{NPCTableCSS}}
<noinclude>{{NPCTableCSS}}
Parts: [[Recon (1 of 3) (Angel Cartel) (Level 4)|1 of 3 (Angel Cartel)]], [[Recon (2 of 3) (Level 4)|2 of 3]], [[Recon (3 of 3) (Level 4)|3 of 3]]
Parts: [[Recon (1 of 3) (Angel Cartel) (Level 4)|1 of 3 (Angel Cartel)]], [[Recon (2 of 3) (Level 4)|2 of 3]], [[Recon (3 of 3) (Level 4)|3 of 3]]
</noinclude>
</noinclude>
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|Extra=  
|Extra=  
}}
}}
{{MissionBriefing
|I'd like you to do some reconnaissance for <Corp>, my friend. Our operatives in an outpost within <System> have requested a convoy of goods, through some pretty hostile territory. There are a few routes we could take to reach the destination, and you're going to help us find the safest route.
All I need you to do is scout ahead and see if there are any pirates, rogue drones or dangerous terrain. Report your findings to me. I'll upload a bookmark to the first area into your NeoCom.
}}
{{NPCTableCSS}}
{{NPCTableCSS}}


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=== 1st pocket ===
=== 1st pocket ===


The gate is not locked so you can proceed to next pocket as fast as you can move. 25km to acceleration gate, no loot drops from structures.
The gate is not locked so you can proceed to next pocket as fast as you can move. ~60km to acceleration gate, no loot drops from structures.


Clear: In general, keep moving either towards the other gate or towards a distant object. Every minute, another group will respawn. If you are not killing them fast enough, you can get overwhelmed. There are a couple warp scrambling elite frigates, and most of the ships do damage from a distance (36km). Once they all spawn, it can make things rather difficult for a weakly tanked ship. So be careful.
Clear: In general, keep moving either towards the other gate or towards a distant object. Every minute, another group will respawn. If you are not killing them fast enough, you can get overwhelmed. There are a couple warp scrambling elite frigates, and most of the ships do damage from a distance (36km). Once they all spawn, it can make things rather difficult for a weakly tanked ship. So be careful.


{{NPCTableHead|NPC Spawns}}
{{NPCTableHead|NPC Spawns}}
{{NPCTableSeparator|1 minute after warp-in}}
{{NPCTableSeparator|Immediately after warp-in}}
{{NPCTableRow| Elite Frigate |1|Arch Gistii Outlaw|point=yes }}
{{NPCTableRow| Elite Frigate |1|Arch Gistii Outlaw|point=yes }}
{{NPCTableRow| Elite Cruiser |1|Arch Gistum Phalanx}}
{{NPCTableRow| Elite Cruiser |1|Arch Gistum Phalanx}}
{{NPCTableRow| Battleship |1|Gist Cherubim}}
{{NPCTableRow| Battleship |1|Gist Cherubim}}
{{NPCTableSeparator|2 minutes after warp-in}}
{{NPCTableSeparator|1 minute after warp-in}}
{{NPCTableRow| Elite Cruiser |1|Arch Gistum Breaker }}
{{NPCTableRow| Elite Cruiser |1|Arch Gistum Breaker }}
{{NPCTableRow| Battlecruiser |1|Gistatis Tribuni}}
{{NPCTableRow| Battlecruiser |1|Gistatis Tribuni}}
{{NPCTableRow| Battleship |1|Gist Seraphim}}
{{NPCTableRow| Battleship |1|Gist Seraphim}}
{{NPCTableSeparator|3 minutes after warp-in}}
{{NPCTableSeparator|2 minutes after warp-in}}
{{NPCTableRow| Elite Cruiser |1|Arch Gistum Breaker }}
{{NPCTableRow| Elite Cruiser |1|Arch Gistum Breaker }}
{{NPCTableRow| Battleship |2|Gist Seraphim }}
{{NPCTableRow| Battleship |2|Gist Seraphim }}
{{NPCTableSeparator|4 minutes after warp-in}}
{{NPCTableSeparator|3 minutes after warp-in}}
{{NPCTableRow| Elite Frigate |1|Arch Gistii Thug |point=yes}}
{{NPCTableRow| Elite Frigate |1|Arch Gistii Thug |point=yes}}
{{NPCTableRow| Battleship |2|Gist Cherubim/Gist Seraphim}}
{{NPCTableRow| Battleship |2|Gist Cherubim/Gist Seraphim}}