More actions
Sivaira Chen (talk | contribs) No edit summary |
m Change background color to design-token. |
||
| (5 intermediate revisions by 4 users not shown) | |||
| Line 1: | Line 1: | ||
{{Update|Needs description for each room for tier 1-6. Needs more data for | {{Update|Needs description for each room for tier 1-6. Needs more data for tier 2 - 6. Needs to be updated with the [https://www.eveonline.com/news/view/depths-of-the-abyss-update Depths of the Abyss] update}} | ||
{{NPCTableCSS}} {{ | {{NPCTableCSS}} {{Abyssal Deadspace links}} | ||
This is an overview of the different groups of NPCs that can be faced in the [[Abyssal Deadspace]] in the different tiers. | This is an overview of the different groups of NPCs that can be faced in the [[Abyssal Deadspace]] in the different tiers. | ||
| Line 110: | Line 110: | ||
{{NPCTableRow|Battleship|1|Attacker Marshal Disparu Troop}} | {{NPCTableRow|Battleship|1|Attacker Marshal Disparu Troop}} | ||
|} | |} | ||
</tab> | </tab> | ||
<tab name="Rogue Drones"> | <tab name="Rogue Drones"> | ||
Grip Tessera | Grip Tessera has very high tracking and damage, making it one of the deadliest enemies in T1 Abyssal. Frigate users should fly beyond 15 km from it. | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Battlecruiser|1|[Name]grip Tessera|note=Very high damage and tracking, but low range (<15 km)}} | {{NPCTableRow|Battlecruiser|1|[Name]grip Tessera|note=Very high damage and tracking, but low range (<15 km)}} | ||
|} | |} | ||
Can be problematic toward Frigate | Can be problematic toward Frigate users in large number. | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Frigate|5-9|[Name]needle Tessella}} | {{NPCTableRow|Frigate|5-9|[Name]needle Tessella}} | ||
| Line 132: | Line 131: | ||
<tab name="Angel Cartel"> | <tab name="Angel Cartel"> | ||
Lucifer Echo Webs and Warp | Lucifer Echo Webs and Warp Scrambles while Lucifer Fury Cap Neutralizes. | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Frigate|3|Lucifer Dramiel/Echo/Medusa/Fury/Swordspine}} | {{NPCTableRow|Frigate|3|Lucifer Dramiel/Echo/Medusa/Fury/Swordspine}} | ||
|} | |} | ||
Cynabal is a tough enemy, equipped with Web, Neutralizer, and fast speed | Cynabal is a tough enemy, equipped with Web, Neutralizer, and fast speed. Often kills unsuspecting Frigate users. | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Cruiser|1|Lucifer Cynabal|ewar=Web|ewar2=Neut}} | {{NPCTableRow|Cruiser|1|Lucifer Cynabal|ewar=Web|ewar2=Neut}} | ||
{{NPCTableRow|Frigate|1|Lucifer Dramiel/Echo/Medusa/Fury/Swordspine}} | {{NPCTableRow|Frigate|1|Lucifer Dramiel/Echo/Medusa/Fury/Swordspine}} | ||
|} | |} | ||
A rare angel room with quite easy | A rare angel room with quite easy enemies. | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Cruiser|1|Lucifer Ixion|ewar=TP|ewar2=GD}} | {{NPCTableRow|Cruiser|1|Lucifer Ixion|ewar=TP|ewar2=GD}} | ||
| Line 154: | Line 153: | ||
{{NPCTableRow|Cruiser|0-3|Ephialtes Lancer/Illuminator/Spearfisher}} | {{NPCTableRow|Cruiser|0-3|Ephialtes Lancer/Illuminator/Spearfisher}} | ||
|} | |} | ||
Maximum of 2 enemies per room. Upholder | Maximum of 2 enemies per room. Upholder has 15 km webs, while Sentinel has 15 GJ/s cap neuts. | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Cruiser|1|Lucid Watchmen/Upholder/Sentinel|note=Deals quite high damage. Variants are both problematic but rare.}} | {{NPCTableRow|Cruiser|1|Lucid Watchmen/Upholder/Sentinel|note=Deals quite high damage. Variants are both problematic but rare.}} | ||
| Line 160: | Line 159: | ||
{{NPCTableRow|Cruiser|0-1|Ephialtes Lancer/Illuminator/Spearfisher}} | {{NPCTableRow|Cruiser|0-1|Ephialtes Lancer/Illuminator/Spearfisher}} | ||
|} | |} | ||
Maximum of 2 enemies per room. Karybdis Tyrannos | Maximum of 2 enemies per room. Karybdis Tyrannos has very poor tracking. She never hits as long as you don't fly straight at her. Karybdis Tyrannos almost always spawns. | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Cruiser|0-1|Scylla Tyrannos|note=Spawns with half damaged Shield, Armor, and Hull}} | {{NPCTableRow|Cruiser|0-1|Scylla Tyrannos|note=Spawns with half damaged Shield, Armor, and Hull}} | ||
| Line 166: | Line 165: | ||
{{NPCTableRow|Battleship|0-1|Karybdis Tyrannos|note=Spawns with half damaged Shield, Armor, and Hull}} | {{NPCTableRow|Battleship|0-1|Karybdis Tyrannos|note=Spawns with half damaged Shield, Armor, and Hull}} | ||
|} | |} | ||
'''DPS check room.''' | '''DPS check room.''' Tankiest enemy in T1 Abyss. Poor aim and slow missiles that never hit makes it non threatening. Kills runners by timeout. | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Battleship|1|Lucid Deepwatcher}} | {{NPCTableRow|Battleship|1|Lucid Deepwatcher}} | ||
| Line 359: | Line 358: | ||
{{NPCTableRow|Cruiser|1-3|Renewing Rodiva}} | {{NPCTableRow|Cruiser|1-3|Renewing Rodiva}} | ||
|} | |} | ||
Usually will spawn three battlecruisers + remote repair frigates. Frequently can spawn Snarecasters (Web) which pose a speed danger due to the larger ships' high point-blank tracking and DPS. | Usually will spawn three battlecruisers + remote repair frigates. Frequently can spawn Snarecasters (Web) which pose a speed danger due to the larger ships' high point-blank tracking and DPS. Maximum of 4 Tessera battlecruisers observed. | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Battlecruiser|1-2|Sparkgrip Tessera}} | {{NPCTableRow|Battlecruiser|1-2|Sparkgrip Tessera}} | ||
| Line 370: | Line 369: | ||
<tab name="Angel Cartel"> | <tab name="Angel Cartel"> | ||
Lucifer Cynabal and its elite variant are interchangable. Typical spawn includes 1-2 Cynabals and roughly 5-6 frigates. | Lucifer Cynabal and its elite variant are interchangable. Typical spawn includes 1-2 Cynabals and roughly 5-6 frigates. Strongest spawn recorded: 2 Lucifer Cynabals, 2 Elite Lucifer Cynabals, 1 Lucifer Swordspine. | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
{{NPCTableRow|Cruiser|0-2|Lucifer Ixion|ewar=TP}} | {{NPCTableRow|Cruiser|0-2|Lucifer Ixion|ewar=TP}} | ||
| Line 440: | Line 439: | ||
</tab> | </tab> | ||
<tab name="Sansha | <tab name="Sansha Nation"> | ||
Up to 3 Knights will spawn. Frigate swarm size is inversely proportional to the number of Knights. Assuming no Knights spawn, the frigate group size approximates around 10-12 ships - with 3 Knights there will be only 1 or 2 frigates. DO NOT attempt to fight at brawling range. | Up to 3 Knights will spawn. Frigate swarm size is inversely proportional to the number of Knights. Assuming no Knights spawn, the frigate group size approximates around 10-12 ships - with 3 Knights there will be only 1 or 2 frigates. DO NOT attempt to fight at brawling range. | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
| Line 672: | Line 671: | ||
{{#css: | {{#css: | ||
.tabs-label { | .tabs-label { | ||
background-color: | padding-left: 1.5em; | ||
background-color: var(--background-color-neutral) !important; | |||
font-size: 10pt; | font-size: 10pt; | ||
font-weight: bold; | font-weight: bold; | ||
} | } | ||
}} | }} | ||