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* Upwell Haulers is required to fly the Squall Tech 1 Hauler at level 1 and needs to be trained to level 5 in order to fly the Deluge and Torrent Tech II Transport Ships. | * Upwell Haulers is required to fly the Squall Tech 1 Hauler at level 1 and needs to be trained to level 5 in order to fly the Deluge and Torrent Tech II Transport Ships. | ||
* Upwell Freighters is required to fly the Avalanche Freighter. | * Upwell Freighters is required to fly the Avalanche Freighter. | ||
* |Upwell Starship Engineering is required to run an invention job on a Squall blueprint copy and needed to manufacture tech II blueprint copies of the Deluge and Torrent Transport Ships. | * |Upwell Starship Engineering is required to run an invention job on a Squall blueprint copy and needed to manufacture tech II blueprint copies of the Deluge and Torrent Transport Ships.}} | ||
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=== Capital Micro Jump Drives and Capital Micro Jump Field Generators === | === Capital Micro Jump Drives and Capital Micro Jump Field Generators === | ||
* {{PatchNoteStatus|todo|Carriers will gain the ability to fit new capital sized versions of the Micro Jump Drive and the Micro Jump Drive Field Generator, both of these modules will require a new skill, Capital Micro Jump Drive Operation.}} | * {{PatchNoteStatus|todo|Carriers will gain the ability to fit new capital sized versions of the Micro Jump Drive and the Micro Jump Drive Field Generator, both of these modules will require a new skill, Capital Micro Jump Drive Operation.}} | ||
* {{PatchNoteStatus|todo|The Capital Micro Jump Drive jumps a Carrier 250km in whatever direction it is facing.}} | * {{PatchNoteStatus|todo|The Capital Micro Jump Drive jumps a Carrier 250km in whatever direction it is facing.}} | ||
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=== Targeted Doomsday Weapons === | === Targeted Doomsday Weapons === | ||
* {{PatchNoteStatus| | * {{PatchNoteStatus|done|Damage increased from 1 million to 2 million.}} | ||
* This means that a max skilled Titan Doomsday goes from 1.5m to 3m damage. | * This means that a max skilled Titan Doomsday goes from 1.5m to 3m damage. | ||
As capital ship EHP values have increased in recent years, particularly with the addition of navy faction dreadnoughts, we want to bring the doomsday damage back up to a state where it can remain respected and feared. | As capital ship EHP values have increased in recent years, particularly with the addition of navy faction dreadnoughts, we want to bring the doomsday damage back up to a state where it can remain respected and feared. | ||
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== SKINR Ship Personalization == | == SKINR Ship Personalization == | ||
Paragon is proud to announce that capsuleers can now create fully customized SKINs for their ships using SKINR. Express your identity in New Eden like never before, as a new extension to SKINR unleashes a universe of possibilities by empowering creative capsuleers to design their own ship SKINs. Make each ship or fleet a declaration of your identity, explore a new career path, and strengthen the collective identity of your corporation or fleet. Through SKINR, the art of war takes on a new hue, allowing for unparalleled expression of identity in the theater of space. | {{PatchNoteStatus|todo|Paragon is proud to announce that capsuleers can now create fully customized SKINs for their ships using SKINR. Express your identity in New Eden like never before, as a new extension to SKINR unleashes a universe of possibilities by empowering creative capsuleers to design their own ship SKINs. Make each ship or fleet a declaration of your identity, explore a new career path, and strengthen the collective identity of your corporation or fleet. Through SKINR, the art of war takes on a new hue, allowing for unparalleled expression of identity in the theater of space. | ||
=== Design at Your Fingertips === | === Design at Your Fingertips === | ||
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=== Sequencing === | === Sequencing === | ||
Gathering design elements and sequence binders allows capsuleers to sequence ship SKINs for themselves or to sell to other pilots. Sequencing costs are based on a tier system and calculated in PLEX based on the rarity of design elements and complexity of the SKIN. | Gathering design elements and sequence binders allows capsuleers to sequence ship SKINs for themselves or to sell to other pilots. Sequencing costs are based on a tier system and calculated in PLEX based on the rarity of design elements and complexity of the SKIN. | ||
* { | * {Sequence Binders can be bought and sold on the local market, acquired in events, daily goals, and through loot drops in various locations in game just like their design element counterparts. | ||
If you have the new skill Mass Sequencing trained up, you will be able to sequence multiple copies of the same SKIN at once. Skill levels determine the quantity allowed. You will also need to have enough Design Elements and/or Sequencing Binders for the amount of SKINs being sequenced. | If you have the new skill Mass Sequencing trained up, you will be able to sequence multiple copies of the same SKIN at once. Skill levels determine the quantity allowed. You will also need to have enough Design Elements and/or Sequencing Binders for the amount of SKINs being sequenced. | ||
What if you want to sequence a few different SKINs at once? Look no further than the new skill Parallel Sequencing and Multi-Thread Sequencing: These allow the sequencing of multiple SKIN designs simultaneously. Skill levels determine the number of simultaneous jobs. | What if you want to sequence a few different SKINs at once? Look no further than the new skill Parallel Sequencing and Multi-Thread Sequencing: These allow the sequencing of multiple SKIN designs simultaneously. Skill levels determine the number of simultaneous jobs. | ||
* | * There are a total of 11 new skills for those interested in specializing as SKIN builders. While having a build time for an item is nothing new for New Eden, we recognize that this represents a new paradigm for cosmetic items. To cater to those seeking instant delivery for ships SKINs, we've added an option to speed up the sequencing for an additional cost, varying on how much time remains, regardless of how many skins are in the sequencing job. This system is designed such that SKINs created with the additional cost remain balanced and do not disrupt market dynamics for those who specialize in the field of SKIN creation.}} | ||
=== New Skills === | === New Skills === | ||
There is a new set of Skills that will elevate your SKIN Sequencing playstyle. These are all found under the new Category called "SEQUENCING". | There is a new set of Skills that will elevate your SKIN Sequencing playstyle. These are all found under the new Category called "SEQUENCING". | ||
* Sequencing Time Modifier Skills: | * Sequencing Time Modifier Skills: | ||
** {{PatchNoteStatus| | ** {{PatchNoteStatus|done|Basic Induction: Reduces sequencing time. First-tier skill with a 1x training multiplier and costs 5m.}} | ||
** {{PatchNoteStatus| | ** {{PatchNoteStatus|done|Induction Efficiency: Reduces sequencing time. Second-tier skill with a 3x training multiplier of and costs 15m.}} | ||
** {{PatchNoteStatus| | ** {{PatchNoteStatus|done|Advanced Induction Efficiency: Reduces sequencing time. Third-tier skill with a 5x training multiplier and costs 25m.}} | ||
** {{PatchNoteStatus| | ** {{PatchNoteStatus|done|Peak Induction Acceleration: Reduces sequencing time. Fourth-tier skill with an 8x training multiplier of and costs 45m.}} | ||
* Mass Sequencing Skills: | * Mass Sequencing Skills: | ||
** {{PatchNoteStatus| | ** {{PatchNoteStatus|done|Batch Sequencing: Allows sequencing of multiple copies of a design. First-tier skill with a 3x training multiplier and costs 1m.}} | ||
** {{PatchNoteStatus| | ** {{PatchNoteStatus|done|Mass Sequencing: Allows sequencing of multiple copies of a design. Second-tier skill with a 6x training multiplier and costs 20m.}} | ||
** {{PatchNoteStatus| | ** {{PatchNoteStatus|done|Industrial Sequencing: Allows sequencing of multiple copies of a design. Third-tier skill with a 9x training multiplier and costs 250m.}} | ||
* Multi-SKIN Sequencing Skills | * Multi-SKIN Sequencing Skills | ||
** {{PatchNoteStatus| | ** {{PatchNoteStatus|done|Parallel Sequencing: Allows the sequencing of multiple different designs at once. First-tier skill with a 2x training multiplier and costs 40m.}} | ||
** {{PatchNoteStatus| | ** {{PatchNoteStatus|done|Multi-thread Sequencing: Allows the sequencing of multiple different designs at once. Second-tier skill with a 6x training multiplier and costs 200m.}} | ||
* SKIN Selling Skills | * SKIN Selling Skills | ||
** {{PatchNoteStatus| | ** {{PatchNoteStatus|done|Hub Promotion: Allows the listing of more SKINs on the Hub. First-tier skill with a 1x training multiplier and costs 30m.}} | ||
** {{PatchNoteStatus| | ** {{PatchNoteStatus|done|Hub Algorithm Optimization: Allows the listing of more SKINs on the Hub. Second-tier skill with a 5x training multiplier and costs 75m.}} | ||
Each of these skills can be purchased straight from the Skill Window and needs to be trained to level 4 before being able to train the next tier. | Each of these skills can be purchased straight from the Skill Window and needs to be trained to level 4 before being able to train the next tier. | ||
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* {{PatchNoteStatus|done|Earn 50 LP (Enforcer/Industrialist/Soldier of Fortune lines)}} | * {{PatchNoteStatus|done|Earn 50 LP (Enforcer/Industrialist/Soldier of Fortune lines)}} | ||
* {{PatchNoteStatus|done|Salvage 15 Wrecks (Industrialist/Enforcer lines)}} | * {{PatchNoteStatus|done|Salvage 15 Wrecks (Industrialist/Enforcer lines)}} | ||
{{PatchNoteStatus| | {{PatchNoteStatus|done|Monthly Progress Rewards: Progress by earning daily SP bonuses. There are four milestones in your monthly progress, and new rewards are unlocked at each one. Rewards include extra SP, PLEX, SKINR design elements and sequence binders, and EverMarks. Collect twelve daily SP bonuses and earn all your monthly rewards. Omega players earn an additional superior award at every milestone.}} | ||
* {{PatchNoteStatus|done|Daily SP Bonus Reward Changes: Completing two distinct goals daily will now grant 5000 SP, with additional SP rewards available through your Monthly Progress.}} | * {{PatchNoteStatus|done|Daily SP Bonus Reward Changes: Completing two distinct goals daily will now grant 5000 SP, with additional SP rewards available through your Monthly Progress.}} | ||