Difference between revisions of "Homefront operation"

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{{Update|New operation sites. Version 22.01 release 2024-06-20.1 [https://www.eveonline.com/news/view/patch-notes-version-22-01 Patch notes]}}
  
'''Homefront operations''' are [[Cosmic Anomaly|Cosmic Anomalies]] in [[High Security|highsec]] that require a group of (~5) pilots covering specific roles from standard roles like dps and logi to less common roles in fleets such as hacking and hauling. There are currently 6 types of them, each having its own scenario and requiring its own group composition and strategy.
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'''Homefront operations''' are [[Cosmic Anomalies]] in [[highsec]] that require a group of pilots covering specific roles from standard roles like dps and logi to less common roles in fleets such as hacking and hauling. There were  6 types of them balanced for 5 players introduced in [[Expansions#Viridian|Viridian]] and 3 new types balanced for 3 players introduced in [[Expansions#Equinox|Equinox]], each having its own scenario and requiring its own group composition and strategy. The acceleration gate on the entrance allows only certain types of ships depending on particular type.
  
 
== Goal == <!-- Source: Viridian: Expansion notes -->
 
== Goal == <!-- Source: Viridian: Expansion notes -->
 
The goal of these sites is to bring new and experienced capsuleers together to do new activities, help to establish social connections and introduce [[fleet]] gameplay.
 
The goal of these sites is to bring new and experienced capsuleers together to do new activities, help to establish social connections and introduce [[fleet]] gameplay.
  
Sites are located in empire owned [[High Security]] systems, mostly focused around [[trade hubs]] or [[Career Agents|Career Agent]] systems.
+
Sites are located in empire owned [[High Security]] systems, mostly focused around [[trade hubs]] or [[career agent]] systems.
  
 
The enemies, narrative, and specific goals of a site are dependent on which empire's space it is found within.
 
The enemies, narrative, and specific goals of a site are dependent on which empire's space it is found within.
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== Homefront types in different Empires ==  
 
== Homefront types in different Empires ==  
There is a total of six (6) different types of Homefront Operations. Each type will have 4 different versions, depending on which empire space you are in. The differences between the versions are the type of pirates you face in each site and the type of [[EWAR]] that you face. The base mechanics are all the same.
+
There is a total of 9 different types of Homefront Operations. Some of them have 4 different versions, depending on which empire space you are in; some of them have only one version. The differences between the versions are the type of pirates you face in each site and the type of [[EWAR]] that you face. The base mechanics are all the same.
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! colspan=3 | {{icon|gallente2||Gallente space}} Gallente !! style="background-color: #222222" | !! colspan=3 | {{icon|minmatar2||Minmatar space}} Minmatar
+
! colspan=3 | [[File:Logo_faction_gallente_federation_clean.png|64px|Gallente space]] Gallente !! style="background-color: #222222" | !! colspan=3 | [[File:Logo_faction_minmatar_republic_clean.png|64px|Minmatar space]] Minmatar
 
|-
 
|-
 
! Site !! Damage types !! EWAR !! style="background-color: #222222" |  !! Site !! Damage types !! EWAR
 
! Site !! Damage types !! EWAR !! style="background-color: #222222" |  !! Site !! Damage types !! EWAR
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| [[Metaliminal Meteoroid: Gallente Mining]] || {{Damagetype|em|th}}<!--Rogue Drones--> || [[File:Icon_stasis_webifier_i.png|16px]] Webs || style="background-color: #222222" | || [[Metaliminal Meteoroid: Minmatar Mining]] || {{Damagetype|th|em}}<!-- Ashes of Turnur--> || [[File:Icon_target_max.png|16px]] ECM
 
| [[Metaliminal Meteoroid: Gallente Mining]] || {{Damagetype|em|th}}<!--Rogue Drones--> || [[File:Icon_stasis_webifier_i.png|16px]] Webs || style="background-color: #222222" | || [[Metaliminal Meteoroid: Minmatar Mining]] || {{Damagetype|th|em}}<!-- Ashes of Turnur--> || [[File:Icon_target_max.png|16px]] ECM
 
|- style="background-color: #222222"
 
|- style="background-color: #222222"
| ||  ||  ||  ||  ||  ||  
+
| colspan=7 |  
 
|-
 
|-
! colspan=3 | {{icon|caldari2||Caldari space}} Caldari !! style="background-color: #222222" | !! colspan=3 | {{icon|amarr2||Amarr space}} Amarr
+
! colspan=3 | [[File:Logo_faction_caldari_state_clean.png|64px|Caldari space]] Caldari !! style="background-color: #222222" | !! colspan=3 | [[File:logo_faction_amarr_empire_clean.png|64px|Amarr space]] Amarr
 
|-
 
|-
 
! Site !! Damage types !! EWAR !! style="background-color: #222222" | !! Site !! Damage types !! EWAR
 
! Site !! Damage types !! EWAR !! style="background-color: #222222" | !! Site !! Damage types !! EWAR
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| [[Suspicious Signal: Block the Broadcast]] || {{Damage to resist|Gallente}} || [[File:Icon_remote_sensor_dampening.png|16px]] Damps || style="background-color: #222222" | || [[Suspicious Signal: Secure the Intel]] || {{Damage to resist|Minmatar}} || [[File:Icon_target_painter_i.png|16px]] Paints
 
| [[Suspicious Signal: Block the Broadcast]] || {{Damage to resist|Gallente}} || [[File:Icon_remote_sensor_dampening.png|16px]] Damps || style="background-color: #222222" | || [[Suspicious Signal: Secure the Intel]] || {{Damage to resist|Minmatar}} || [[File:Icon_target_painter_i.png|16px]] Paints
 
|-
 
|-
| [[Dread Assault: Occupied Industry]] || {{Damagetype|ex|em}}<!--United Champions of Freedom --> || [[File:Icon_energy_neutralizer_i.png|16px]] Neuts/[[File:Icon_target_max.png|16px]] ECM || style="background-color: #222222" | || [[Dread Assault: Blood Raider Temple]] || {{Damage to resist|Blood raiders}} || [[File:Icon_track_disruptor_64.png|16px]][[File:Icon_missile_guidance_computer_i.png|16px]] Weapon disruption/[[File:Icon_target_max.png|16px]] ECM
+
| [[Dread Assault: Occupied Industry]] || {{Damagetype|ex|em}}<!--United Champions of Freedom --> || [[File:Icon_energy_neutralizer_i.png|16px]] Neuts/[[File:Icon_target_max.png|16px]] ECM || style="background-color: #222222" | || [[Dread Assault: Blood Raider Temple]] || {{Damage to resist|Blood raiders}} || [[File:Icon_energy_neutralizer_i.png|16px]] Neuts/[[File:Icon_track_disruptor_64.png|16px]][[File:Icon_missile_guidance_computer_i.png|16px]] Weapon disruption/[[File:Icon_target_max.png|16px]] ECM
 
|-
 
|-
 
| [[Raid: Black Market]] || {{Damage to resist|Guristas}} || [[File:Icon_target_max.png|16px]] ECM || style="background-color: #222222" | || [[Raid: Hall of Sacrifice]] || {{Damage to resist|Blood raiders}} || [[File:Icon_energy_neutralizer_i.png|16px]] Neuts/ [[File:Icon_track_disruptor_64.png|16px]][[File:Icon_missile_guidance_computer_i.png|16px]] Weapon disruption
 
| [[Raid: Black Market]] || {{Damage to resist|Guristas}} || [[File:Icon_target_max.png|16px]] ECM || style="background-color: #222222" | || [[Raid: Hall of Sacrifice]] || {{Damage to resist|Blood raiders}} || [[File:Icon_energy_neutralizer_i.png|16px]] Neuts/ [[File:Icon_track_disruptor_64.png|16px]][[File:Icon_missile_guidance_computer_i.png|16px]] Weapon disruption
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| [[Metaliminal Meteoroid: Caldari Mining]] || {{Damage to resist|Guristas}} || [[File:Icon_target_max.png|16px]] ECM || style="background-color: #222222" | || [[Metaliminal Meteoroid: Amarr Mining]] || {{Damagetype|th|ex}}<!--Disciples of Purity --> || [[File:Icon_target_max.png|16px]] ECM
 
| [[Metaliminal Meteoroid: Caldari Mining]] || {{Damage to resist|Guristas}} || [[File:Icon_target_max.png|16px]] ECM || style="background-color: #222222" | || [[Metaliminal Meteoroid: Amarr Mining]] || {{Damagetype|th|ex}}<!--Disciples of Purity --> || [[File:Icon_target_max.png|16px]] ECM
 
|- style="background-color: #222222"
 
|- style="background-color: #222222"
| ||  ||  ||  ||  ||  ||  
+
| colspan=7 |  
 
|-
 
|-
 
! colspan=7 | All Empires
 
! colspan=7 | All Empires
 
|-
 
|-
 
| colspan=2 | [[Abyssal Artifact Recovery]] || colspan=2 | {{Damage to resist|Triglavians}} || colspan=3 | Warp Bubble - Neuts/Trackin & guid disrupt/Webs/Paints/Damps
 
| colspan=2 | [[Abyssal Artifact Recovery]] || colspan=2 | {{Damage to resist|Triglavians}} || colspan=3 | Warp Bubble - Neuts/Trackin & guid disrupt/Webs/Paints/Damps
 +
|- style="background-color: #222222"
 +
| colspan=7 |
 +
|-
 +
| colspan=2 | [[Salvage Research]] (3 ships) || colspan=2 | {{Damagetype|th|em}}<!-- Ashes of Turnur--> || colspan=3 | [[File:Icon_target_max.png|16px]] ECM
 +
|- style="background-color: #222222"
 +
| colspan=7 |
 +
|-
 +
| colspan=2 | [[Traffic Stop]] (3 ships) || colspan=2 | ?? || colspan=3 | None?{{verify}}
 +
|- style="background-color: #222222"
 +
| colspan=7 |
 +
|-
 +
| colspan=2 | [[Stabilize Rift]] (3 ships) || colspan=2 | {{Damage to resist|Sleepers}} || colspan=3 | ??
 
|}
 
|}
  
 
== Type of ships allowed ==
 
== Type of ships allowed ==
Only the following type of ships are allowed to use the acceleration gate and enter the sites:
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For the 5-ships sites only the following type of ships are allowed to use the acceleration gate and enter the sites:
  
* Tech 1 frigates
+
* Tech 1 frigates, navy and pirate frigates
* Faction frigates (navy and pirate)
+
* Tech 1 destroyers, navy and pirate destroyers
* Tech & destroyers
 
* Faction destroyers (navy and pirates)
 
 
* Tech 1 cruisers
 
* Tech 1 cruisers
* Tech 1 haulers
+
* Tech 1 haulers, including [[Squall]]
 +
* [[Venture]]s
 +
 
 +
For 3-ships sites the list is:
 +
* Tech 1 frigates, navy and pirate frigates
 +
* Tech 1 destroyers
 
* [[Venture]]s
 
* [[Venture]]s
  
 
== Site summary == <!-- Source: Hippla Tsero post on the uni forum -->
 
== Site summary == <!-- Source: Hippla Tsero post on the uni forum -->
 
=== Emergency Aid ===
 
=== Emergency Aid ===
Your aim is to keep a friendly target alive for 10 minutes. You can provide either shield boosts or armor repairs as you wish. You will have several rats on grid with you. Killing those rats simply results in new replacement rats to spawn.
+
Your aim is to keep a friendly target alive for 10 minutes. You can provide either shield boosts or armor repairs as you wish. You will have several rats on grid with you. Killing those rats simply results in new replacement rats spawning.
  
 
This means the Emergency Aid site can be run solely with Logistics ships. T1 Logistic cruisers like [[Osprey]]s or [[Auguror]]s work well.
 
This means the Emergency Aid site can be run solely with Logistics ships. T1 Logistic cruisers like [[Osprey]]s or [[Auguror]]s work well.
  
 
=== Dread Assault ===
 
=== Dread Assault ===
The aim of the Dread Assault is to fill the capacitor of a friendly Dreadnought to full 3 times (3000 cap each time). After each time there is a 90 second period while the Dreadnought attacks a structure and is not ready to receive cap.  
+
The Dread Assault aims to fill the capacitor of a friendly Dreadnought to full 3 times (3000 cap each time). After each time there is a 90 second period while the Dreadnought attacks a structure and is not ready to receive cap.  
  
 
Once again, killing enemy ships is futile, as they simply respawn. Enemy ships apply neuts, so it is recommended to bring T1 Logistic cruisers with 3-4 medium remote cap transfers (also large can be used in some strategies) and maintain cap chain with one of them (cap chain cruisers [[Osprey]] and [[Augoror]] are recommended).
 
Once again, killing enemy ships is futile, as they simply respawn. Enemy ships apply neuts, so it is recommended to bring T1 Logistic cruisers with 3-4 medium remote cap transfers (also large can be used in some strategies) and maintain cap chain with one of them (cap chain cruisers [[Osprey]] and [[Augoror]] are recommended).
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The first hauler will spawn almost immediately after you warp onto the site. Haulers will generally try to warp off and if they successfully warp away, you will have to wait for a new hauler spawn.
 
The first hauler will spawn almost immediately after you warp onto the site. Haulers will generally try to warp off and if they successfully warp away, you will have to wait for a new hauler spawn.
  
This means you will want DPS ships to equip [[Warp Disruptor]] (long point). As each piece of loot is 3500{{m3}}, you will need one hauler (the quicker the better) that can haul 10500{{m3}} from the dead hauler(s) to the transport ship. Usual composition is 1 Logi + 3 DPS + 1 Hauler.
+
This means you will want DPS ships to equip [[Warp Disruptor]] (long point). As each piece of loot is 3500{{m3}}, you will need one hauler (the quicker the better) that can haul 10500{{m3}} from the dead hauler(s) to the transport ship. The usual composition is 1 Logi + 3 DPS + 1 Hauler.
  
 
=== Suspicious Signal ===
 
=== Suspicious Signal ===
The aim of this site is to destroy a single structure. However, it starts invulnerable and only gets vulnerable once 3 data cans are hacked. Each hacked can starts a 90 seconds timer, so if the cans are hacked simultaneously, there is a 90 second window for damaging the target. The hp of the target is estimated to be ≈410k.
+
This site aims to destroy a single structure. However, it starts invulnerable and only gets vulnerable once 3 data cans are hacked. Each hacked can starts a 90 seconds timer, so if the cans are hacked simultaneously, there is a 90 second window for damaging the target. The hp of the target is estimated to be ≈410k.
  
 
Common group compositions are 5 DPS with strong active tank, 3 of which have [[Hacking|Data Analyzer]] equipped; or 4 DPS with 1 Logi.
 
Common group compositions are 5 DPS with strong active tank, 3 of which have [[Hacking|Data Analyzer]] equipped; or 4 DPS with 1 Logi.
  
 
=== Metaliminal Meteoroid===
 
=== Metaliminal Meteoroid===
The objective is to mine out one asteroid with 14000 {{m3}} (3500 units). As in all other sites, killing rats is pretty futile, as they simply respawn.
+
The objective is to mine out one asteroid with 14000 {{m3}} (3500 units). As in all other sites, killing rats is futile, as they simply respawn.
Possible compositions include 4 ventures + 1 Logi cruiser, 5 tanked ventures or 5 active tank Cruisers with enough turret slots such as [[Moa]].
+
Possible compositions include 4 ventures + 1 Logi cruiser, 5 tanked ventures, or 5 active tank Cruisers with enough turret slots such as [[Moa]].
  
In addition to the site's payout, the (event) ore can be sold to NPC buy orders at 5000 ISK/unit. The site contains 17.5M ISK worth of ore (less with residue). One possible tactic is for a 6th person in a hauler to wait outside of the site so that they do not get part of reward, but they gather all jetcanned ore and sell it.
+
In addition to the site's payout, the (event) ore can be sold to NPC buy orders at 5000 ISK/unit. The site contains 17.5M ISK worth of ore (less with residue). One possible tactic is for a 6th person in a hauler to wait outside of the site so that they do not get part of the reward, but they gather all jetcanned ore and sell it.
  
 
=== Abyssal Artifact Recovery ===
 
=== Abyssal Artifact Recovery ===
There are 12 asteroids in the site with 1200{{m3}} each. Every fully mined asteroid triggers a payout for the fleet and spawns a cache with valuable artifacts that can be sold to NPC buy orders. Additionally, the ore from the asteroids can be sold to NPC buy orders. The amount of payout for each player (with 5 people) is 1.8M ISK for each asteroid mined out in the first 10 minutes and 2.4M ISK for each mined out after first 10 minutes. One possible tactic is spreading the miners so that all asteroid are completed (soon) after 10 minutes.
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There are 12 asteroids in the site with 1200{{m3}} each. Every fully mined asteroid triggers a payout for the fleet and spawns a cache with valuable artifacts that can be sold to NPC buy orders. Additionally, the ore from the asteroids can be sold to NPC buy orders. The amount of payout for each player (with 5 people) is 1.8M ISK for each asteroid mined out in the first 10 minutes and 2.4M ISK for each mined out after first 10 minutes. One possible tactic is spreading the miners so that all asteroids are completed (soon) after 10 minutes.
  
 
Every 2 minutes an NPC wave spawns even if the previous is not cleared, bringing the players under heavy damage pressure. There are 16 waves, the 16th being guaranteed loss. Wrecks of the NPCs can be salvaged.
 
Every 2 minutes an NPC wave spawns even if the previous is not cleared, bringing the players under heavy damage pressure. There are 16 waves, the 16th being guaranteed loss. Wrecks of the NPCs can be salvaged.
  
Additionally you will be inside a [[Tackling#Warp_disruption_fields|Bubble]] (can't warp off) when entering the site. If you feel you are taking too much damage, it's time to burn out of the bubble and warp off.
+
Additionally, you will be inside a [[Tackling#Warp_disruption_fields|Bubble]] (can't warp off) when entering the site. If you feel you are taking too much damage, it's time to burn out of the bubble and warp off.
  
 
This site is probably the most challenging, as you will have increasingly more difficult waves spawn on you and it seems near impossible to "outlast" the increasing number of increasingly difficult rats. As a Venture might be not tanky enough, it is usually replaced with Cruisers ([[Vexor]], [[Moa]]) with miners equipped. Possible group compositions include 5 Miners with active tank, 4 Miners with 1 Logi, 4 Miners with 1 DPS (to clear the waves and make pressure smaller), 3 Miners + 1 DPS + 1 Logi.
 
This site is probably the most challenging, as you will have increasingly more difficult waves spawn on you and it seems near impossible to "outlast" the increasing number of increasingly difficult rats. As a Venture might be not tanky enough, it is usually replaced with Cruisers ([[Vexor]], [[Moa]]) with miners equipped. Possible group compositions include 5 Miners with active tank, 4 Miners with 1 Logi, 4 Miners with 1 DPS (to clear the waves and make pressure smaller), 3 Miners + 1 DPS + 1 Logi.
 +
 +
=== Salvage Research ===
 +
 +
=== Traffic Stop ===
 +
You need to [[Cargo scanning|cargo scan]] incoming ships for 10 minutes. If any of them possess contraband, you need to use [[Tackle|stasis webifier]] and destroy them.
 +
 +
=== Stabilize Rift ===
 +
There are several (5?) Destabilizing Arrays, that need to be drained of capacitor. They need to be below 20% capacitor simultaneously.
  
 
== Payout ==
 
== Payout ==
The amount of the payout depends on the number of participants who have interacted with the site.
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The amount of the payout depends on the number of participants who have interacted with the site. Interacting with the site might consist of dealing at least 1000 damage to any enemy, repairing at least 1000 shield or armor (it counts even if the target has full hp) or other interactions depending on the objective.
  
[[File:HF Payout.jpg]]
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Payout amount for Abyssal Artifact Recovery, Emergency Aid, Dread Assault, Raid, Metaliminal Meteoroid and Abyssal Artifact Recovery peaks at 5 people and is currently 15,486,410 ISK for each player in group of 5. Payout amount for Salvage Research, Traffic Stop and Stabilize Rift peaks at 3 people and is currently 10,500,000{{verify}} ISK for each player in group of 3.
 +
 
 +
[[File:HF Payout.jpg|frame|center|Payout diagram for 5-man homefronts before ~9% nerf.]]
 +
 
 +
== Spawn Mechanics ==
 +
The anomalies can spawn anywhere in [[highsec]], with a heavily increased probability of spawning near [[trade hubs]] (Dodixie, Jita, Amarr, Rens<ref>For Minmatar space, Rens was selected as the trade hub. However, adding additional sites around Hek is being considered. This would bring the number of "consistent" sites in Minmatar space in-line with the other empires. (CCP Rampant in Homefront Operations [https://discord.com/channels/1118415688042819676/1118557214232301748/1254458766108262514 discord])</ref>) and [[Career Agents]] constellations. The spawns for each type are independent<ref>They do not share a pool (CCP Rampant)</ref> and the total number for each type in Gallente space seems to be 18, in Caldari space 17, in Minmatar 14 and in Amarr 28<ref>Research by Mednik Breau using Agency per region. [https://docs.google.com/spreadsheets/d/1snK6s34d3yW9ZQ82jj9GJltUeYmuEQKQ_-KpqDTPEDc/edit?usp=sharing Spreadsheet] with results and methodology.</ref>.
  
 
== See also ==
 
== See also ==
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* EVE University forum post: [https://forum.eveuniversity.org/viewtopic.php?f=29&t=126552 GUIDE Homefront Operations - General Guide and Feedback] by [[User:Sakura Kazu|Sakura Kazu]] (17 June 2023)
 
* EVE University forum post: [https://forum.eveuniversity.org/viewtopic.php?f=29&t=126552 GUIDE Homefront Operations - General Guide and Feedback] by [[User:Sakura Kazu|Sakura Kazu]] (17 June 2023)
 
* [https://www.eveonline.com/news/view/viridian-expansion-notes Viridian expansion notes]
 
* [https://www.eveonline.com/news/view/viridian-expansion-notes Viridian expansion notes]
 +
 +
== References ==
 +
<references />
  
 
[[Category:Homefront Operations]]
 
[[Category:Homefront Operations]]

Latest revision as of 17:28, 26 June 2024

This page should be updated due to game changes.
Reason: New operation sites. Version 22.01 release 2024-06-20.1 Patch notes

Homefront operations are Cosmic Anomalies in highsec that require a group of pilots covering specific roles from standard roles like dps and logi to less common roles in fleets such as hacking and hauling. There were 6 types of them balanced for 5 players introduced in Viridian and 3 new types balanced for 3 players introduced in Equinox, each having its own scenario and requiring its own group composition and strategy. The acceleration gate on the entrance allows only certain types of ships depending on particular type.

Goal

The goal of these sites is to bring new and experienced capsuleers together to do new activities, help to establish social connections and introduce fleet gameplay.

Sites are located in empire owned High Security systems, mostly focused around trade hubs or career agent systems.

The enemies, narrative, and specific goals of a site are dependent on which empire's space it is found within.

Some sites introduce hostiles hailing from new traitorous corporations, splintering away from their empire.

Homefront types in different Empires

There is a total of 9 different types of Homefront Operations. Some of them have 4 different versions, depending on which empire space you are in; some of them have only one version. The differences between the versions are the type of pirates you face in each site and the type of EWAR that you face. The base mechanics are all the same.

Gallente space Gallente Minmatar space Minmatar
Site Damage types EWAR Site Damage types EWAR
Suspicious Signal: Stop the Siphon Kinetic damage KinThermal damage Th Icon target max.png ECM Suspicious Signal: Stop the Sabotage Electromagnetic damage EMThermal damage Th Icon energy neutralizer i.png Neuts/ Icon track disruptor 64.pngIcon missile guidance computer i.png Weapon disruption
Dread Assault: Primacy Base Explosive damage ExElectromagnetic damage EM Icon energy neutralizer i.png Neuts/Icon target max.png ECM Dread Assault: Cartel Racket Explosive damage ExKinetic damage Kin Icon target painter i.png Paints/Icon target max.png ECM
Raid: Narcotics Lab Thermal damage ThKinetic damage Kin Icon remote sensor dampening.png Damps Raid: Deserters Hideout Thermal damage ThElectromagnetic damage EM Icon target max.png ECM
Emergency Aid: Automated Factory Electromagnetic damage EMThermal damage Th Icon stasis webifier i.png Webs Emergency Aid: Clan Holding Explosive damage ExKinetic damage Kin Icon target painter i.png Paints
Metaliminal Meteoroid: Gallente Mining Electromagnetic damage EMThermal damage Th Icon stasis webifier i.png Webs Metaliminal Meteoroid: Minmatar Mining Thermal damage ThElectromagnetic damage EM Icon target max.png ECM
Caldari space Caldari Amarr space Amarr
Site Damage types EWAR Site Damage types EWAR
Suspicious Signal: Block the Broadcast Kinetic damage KinThermal damage Th Icon remote sensor dampening.png Damps Suspicious Signal: Secure the Intel Explosive damage ExKinetic damage Kin Icon target painter i.png Paints
Dread Assault: Occupied Industry Explosive damage ExElectromagnetic damage EM Icon energy neutralizer i.png Neuts/Icon target max.png ECM Dread Assault: Blood Raider Temple Electromagnetic damage EMThermal damage Th Icon energy neutralizer i.png Neuts/Icon track disruptor 64.pngIcon missile guidance computer i.png Weapon disruption/Icon target max.png ECM
Raid: Black Market Kinetic damage KinThermal damage Th Icon target max.png ECM Raid: Hall of Sacrifice Electromagnetic damage EMThermal damage Th Icon energy neutralizer i.png Neuts/ Icon track disruptor 64.pngIcon missile guidance computer i.png Weapon disruption
Emergency Aid: Convoy Kinetic damage KinThermal damage Th Icon target max.png ECM Emergency Aid: Holy Mission Thermal damage ThExplosive damage Ex Icon target max.png ECM
Metaliminal Meteoroid: Caldari Mining Kinetic damage KinThermal damage Th Icon target max.png ECM Metaliminal Meteoroid: Amarr Mining Thermal damage ThExplosive damage Ex Icon target max.png ECM
All Empires
Abyssal Artifact Recovery Electromagnetic damageThermal damageKinetic damageExplosive damage Omni Warp Bubble - Neuts/Trackin & guid disrupt/Webs/Paints/Damps
Salvage Research (3 ships) Thermal damage ThElectromagnetic damage EM Icon target max.png ECM
Traffic Stop (3 ships) ?? None?[Verify]
Stabilize Rift (3 ships) Electromagnetic damageThermal damageKinetic damageExplosive damage Omni ??

Type of ships allowed

For the 5-ships sites only the following type of ships are allowed to use the acceleration gate and enter the sites:

  • Tech 1 frigates, navy and pirate frigates
  • Tech 1 destroyers, navy and pirate destroyers
  • Tech 1 cruisers
  • Tech 1 haulers, including Squall
  • Ventures

For 3-ships sites the list is:

  • Tech 1 frigates, navy and pirate frigates
  • Tech 1 destroyers
  • Ventures

Site summary

Emergency Aid

Your aim is to keep a friendly target alive for 10 minutes. You can provide either shield boosts or armor repairs as you wish. You will have several rats on grid with you. Killing those rats simply results in new replacement rats spawning.

This means the Emergency Aid site can be run solely with Logistics ships. T1 Logistic cruisers like Ospreys or Augurors work well.

Dread Assault

The Dread Assault aims to fill the capacitor of a friendly Dreadnought to full 3 times (3000 cap each time). After each time there is a 90 second period while the Dreadnought attacks a structure and is not ready to receive cap.

Once again, killing enemy ships is futile, as they simply respawn. Enemy ships apply neuts, so it is recommended to bring T1 Logistic cruisers with 3-4 medium remote cap transfers (also large can be used in some strategies) and maintain cap chain with one of them (cap chain cruisers Osprey and Augoror are recommended).

Raid

Your objective is to collect loot from a respawning hauler and bring it to a friendly transporter. The first hauler will spawn almost immediately after you warp onto the site. Haulers will generally try to warp off and if they successfully warp away, you will have to wait for a new hauler spawn.

This means you will want DPS ships to equip Warp Disruptor (long point). As each piece of loot is 3500m3, you will need one hauler (the quicker the better) that can haul 10500m3 from the dead hauler(s) to the transport ship. The usual composition is 1 Logi + 3 DPS + 1 Hauler.

Suspicious Signal

This site aims to destroy a single structure. However, it starts invulnerable and only gets vulnerable once 3 data cans are hacked. Each hacked can starts a 90 seconds timer, so if the cans are hacked simultaneously, there is a 90 second window for damaging the target. The hp of the target is estimated to be ≈410k.

Common group compositions are 5 DPS with strong active tank, 3 of which have Data Analyzer equipped; or 4 DPS with 1 Logi.

Metaliminal Meteoroid

The objective is to mine out one asteroid with 14000 m3 (3500 units). As in all other sites, killing rats is futile, as they simply respawn. Possible compositions include 4 ventures + 1 Logi cruiser, 5 tanked ventures, or 5 active tank Cruisers with enough turret slots such as Moa.

In addition to the site's payout, the (event) ore can be sold to NPC buy orders at 5000 ISK/unit. The site contains 17.5M ISK worth of ore (less with residue). One possible tactic is for a 6th person in a hauler to wait outside of the site so that they do not get part of the reward, but they gather all jetcanned ore and sell it.

Abyssal Artifact Recovery

There are 12 asteroids in the site with 1200m3 each. Every fully mined asteroid triggers a payout for the fleet and spawns a cache with valuable artifacts that can be sold to NPC buy orders. Additionally, the ore from the asteroids can be sold to NPC buy orders. The amount of payout for each player (with 5 people) is 1.8M ISK for each asteroid mined out in the first 10 minutes and 2.4M ISK for each mined out after first 10 minutes. One possible tactic is spreading the miners so that all asteroids are completed (soon) after 10 minutes.

Every 2 minutes an NPC wave spawns even if the previous is not cleared, bringing the players under heavy damage pressure. There are 16 waves, the 16th being guaranteed loss. Wrecks of the NPCs can be salvaged.

Additionally, you will be inside a Bubble (can't warp off) when entering the site. If you feel you are taking too much damage, it's time to burn out of the bubble and warp off.

This site is probably the most challenging, as you will have increasingly more difficult waves spawn on you and it seems near impossible to "outlast" the increasing number of increasingly difficult rats. As a Venture might be not tanky enough, it is usually replaced with Cruisers (Vexor, Moa) with miners equipped. Possible group compositions include 5 Miners with active tank, 4 Miners with 1 Logi, 4 Miners with 1 DPS (to clear the waves and make pressure smaller), 3 Miners + 1 DPS + 1 Logi.

Salvage Research

Traffic Stop

You need to cargo scan incoming ships for 10 minutes. If any of them possess contraband, you need to use stasis webifier and destroy them.

Stabilize Rift

There are several (5?) Destabilizing Arrays, that need to be drained of capacitor. They need to be below 20% capacitor simultaneously.

Payout

The amount of the payout depends on the number of participants who have interacted with the site. Interacting with the site might consist of dealing at least 1000 damage to any enemy, repairing at least 1000 shield or armor (it counts even if the target has full hp) or other interactions depending on the objective.

Payout amount for Abyssal Artifact Recovery, Emergency Aid, Dread Assault, Raid, Metaliminal Meteoroid and Abyssal Artifact Recovery peaks at 5 people and is currently 15,486,410 ISK for each player in group of 5. Payout amount for Salvage Research, Traffic Stop and Stabilize Rift peaks at 3 people and is currently 10,500,000[Verify] ISK for each player in group of 3.

Payout diagram for 5-man homefronts before ~9% nerf.

Spawn Mechanics

The anomalies can spawn anywhere in highsec, with a heavily increased probability of spawning near trade hubs (Dodixie, Jita, Amarr, Rens[1]) and Career Agents constellations. The spawns for each type are independent[2] and the total number for each type in Gallente space seems to be 18, in Caldari space 17, in Minmatar 14 and in Amarr 28[3].

See also

References

  1. ^ For Minmatar space, Rens was selected as the trade hub. However, adding additional sites around Hek is being considered. This would bring the number of "consistent" sites in Minmatar space in-line with the other empires. (CCP Rampant in Homefront Operations discord)
  2. ^ They do not share a pool (CCP Rampant)
  3. ^ Research by Mednik Breau using Agency per region. Spreadsheet with results and methodology.