Difference between revisions of "Template:GetSkillAlpha"

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(Update for Equinox expansion.)
(Revenant expansion add skill.)
 
(6 intermediate revisions by the same user not shown)
Line 168: Line 168:
 
  | Auto-Targeting Missiles = 0
 
  | Auto-Targeting Missiles = 0
 
  | Bomb Deployment = 0
 
  | Bomb Deployment = 0
 +
| Breacher Pod Clone Efficacity = 0
 +
| Breacher Pod Clone Longevity = 0
 +
| Breacher Pod Launcher Operation = 0
 +
| Breacher Pod Projection = 0
 +
| Breacher Pod Rapid Firing = 0
 
  | Cruise Missile Specialization = 0
 
  | Cruise Missile Specialization = 0
 
  | Cruise Missiles = IV
 
  | Cruise Missiles = IV
Line 315: Line 320:
 
  | Minmatar Starship Engineering = 0
 
  | Minmatar Starship Engineering = 0
 
  | Molecular Engineering = 0
 
  | Molecular Engineering = 0
 +
| Mutagenic Stabilization = 0
 
  | Nanite Engineering = 0
 
  | Nanite Engineering = 0
 
  | Nuclear Physics = 0
 
  | Nuclear Physics = 0
Line 337: Line 343:
 
<!--------- SKILL GROUP: Sequencing ---------->
 
<!--------- SKILL GROUP: Sequencing ---------->
 
  | Advanced Induction Efficiency = 0
 
  | Advanced Induction Efficiency = 0
 +
| Advanced Studio Management = 0
 
  | Basic Induction = 0
 
  | Basic Induction = 0
 
  | Batch Sequencing = 0
 
  | Batch Sequencing = 0
 
  | Hub Algorithm Optimization = 0
 
  | Hub Algorithm Optimization = 0
 
  | Hub Promotion = 0
 
  | Hub Promotion = 0
 +
| Executive Paragon Partnership = 0
 
  | Induction Efficiency = 0
 
  | Induction Efficiency = 0
 
  | Industrial Sequencing = 0
 
  | Industrial Sequencing = 0
 
  | Mass Sequencing = 0
 
  | Mass Sequencing = 0
 
  | Multi-thread Sequencing = 0
 
  | Multi-thread Sequencing = 0
 +
| Paragon Relations = 0
 
  | Parallel Sequencing = 0
 
  | Parallel Sequencing = 0
 
  | Peak Induction Acceleration = 0
 
  | Peak Induction Acceleration = 0
 +
| Studio Management = 0
 
<!--------- SKILL GROUP: Shields ---------->
 
<!--------- SKILL GROUP: Shields ---------->
 
  | Capital Shield Emission Systems = 0
 
  | Capital Shield Emission Systems = 0
Line 463: Line 473:
 
  | Anchoring = I
 
  | Anchoring = I
 
  | Starbase Defense Management = 0
 
  | Starbase Defense Management = 0
 +
| Mercenary Den Management = 0
 
  | Structure Doomsday Operation = 0
 
  | Structure Doomsday Operation = 0
 
  | Structure Electronic Systems = 0
 
  | Structure Electronic Systems = 0

Latest revision as of 18:29, 12 November 2024

Template documentation (for the above template, sometimes hidden or invisible)
Description
This template gives the max level available to alpha pilots of any skill, in the in-game form. Any pages with outdated skill links will be added to the category Obsolete Skills and will be shown in red on the page itself.
Dependencies
Used by
{{Skill}}
{{SkillAlphaBar}}
Syntax
{{GetSkillAlpha|<skill>}}
Parameters
skill
The name of the skill you would like to link to. Please make sure it's capitalised properly (use title case spelling, i.e. Gallente Strategic Cruiser, not Gallente strategic cruiser).
Sample
{{GetSkillAlpha|Mechanics}} gives V
{{GetSkillAlpha|Fleet Compression Logistics}} gives 0
{{GetSkillAlpha|Wabbit-Hunting}} gives Unknown
See also
Development notes
This template is, essentially, a lookup function for all the skills currently in the game. When CCP changes the skill names or groups, or adds/removes skills in a future expansion, update this template (as well as {{GetSkillLink}}, {{GetSkillMult}} and {{GetSkillPrice}}). If skills are merely moved from one group to another, all the links (generated with, for instance, {{Sk}}) on the wiki will be automatically updated. If skill names change, then any pages with obsolete skill names will be listed in Category:Obsolete Skills, so that you can easily find and correct them.
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