More actions
The correct term is "power grid." |
Jury Rigging is not required to use rigs. Add list of rigging skills |
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{{Skills Links}} | {{Skills Links}} | ||
The '''fitting skills''' are a group of skills that improve a capsuleer's ability to fit [[module]]s to ships, either by increasing the ship's CPU and | The '''fitting skills''' are a group of skills that improve a capsuleer's ability to fit [[module]]s to ships, either by increasing the ship's CPU and Power Grid (PG) or by decreasing the CPU and PG use of modules. While these skills do not directly improve a ship's performance, they allow fits that vastly outperform the options available without them. | ||
== Basic skills == | == Basic skills == | ||
There are two skills that improve the CPU and | There are two skills that improve the CPU and Power Grid output of every ship. New capsuleers start with these skills at level III; training them to level IV should be an early priority, and training them to level V is a good medium-term goal. | ||
=== CPU Management === | === CPU Management === | ||
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== Other fitting skills == | == Other fitting skills == | ||
These skills are all useful in some way, but their usefulness depends more on what types of ships a capsuleer flies than the | These skills are all useful in some way, but their usefulness depends more on what types of ships a capsuleer flies than the two skills above. A well-rounded pilot is likely to reach level V in all of them, but a specialist may find that some are not applicable to their situation. | ||
=== Advanced Weapon Upgrades === | === Advanced Weapon Upgrades === | ||
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=== Rigging skills === | === Rigging skills === | ||
{{sk|Jury Rigging}} must be trained to | {{sk|Jury Rigging}} must be trained to level III to be able to train the specific rigging skills. | ||
Rigs come with a drawback that increases the CPU or Power Grid (PG) load of modules. For example, a Nanobot Accelerator rig speeds up the cycle time of armor repairers but increases the PG requirements of armor repairers. Similarly, the various Burst Aerator rigs increase the rate of fire of hybrid turrets but also increase those turrets' PG demand. For such rigs, training the relevant rigging skill reduces the size of the drawback, making fitting easier. | |||
* {{sk|Armor Rigging}} | |||
* {{sk|Astronautics Rigging}} | |||
* {{sk|Drones Rigging}} | |||
* {{sk|Electronic Superiority Rigging}} | |||
* {{sk|Projectile Weapon Rigging}} | |||
* {{sk|Energy Weapon Rigging}} | |||
* {{sk|Hybrid Weapon Rigging}} | |||
* {{sk|Launcher Rigging}} | |||
* {{sk|Shield Rigging}} | |||
== See also == | == See also == | ||
* [[Support skills]]: other skills which are not necessarily required by ship hulls, but can dramatically improve ship performance | * [[Support skills]]: other skills which are not necessarily required by ship hulls, but can dramatically improve ship performance | ||
** [[The Magic 14]]: skills which affect ''every'' ship | ** [[The Magic 14]]: skills which affect ''every'' ship | ||
* [[Fitting ships]]: good guidelines for designing fits | * [[Fitting ships]]: good guidelines for designing fits | ||
[[Category:Fitting]] | [[Category:Fitting]] | ||
[[Category:Skills]] | [[Category:Skills]] | ||