More actions
The correct term is "power grid." |
m Minor edit that there are two skills above CPU Management and Power Grid Management |
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{{Skills Links}} | {{Skills Links}} | ||
The '''fitting skills''' are a group of skills that improve a capsuleer's ability to fit [[module]]s to ships, either by increasing the ship's CPU and | The '''fitting skills''' are a group of skills that improve a capsuleer's ability to fit [[module]]s to ships, either by increasing the ship's CPU and powergrid ("PG") or by decreasing the CPU and PG use of modules. While these skills do not directly improve a ship's performance, they allow fits that vastly outperform the options available without them. | ||
== Basic skills == | == Basic skills == | ||
There are two skills that improve the CPU and | There are two skills that improve the CPU and powergrid output of every ship. New capsuleers start with these skills at level III; training them to level IV should be an early priority, and training them to level V is a good medium-term goal. | ||
=== CPU Management === | === CPU Management === | ||
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== Other fitting skills == | == Other fitting skills == | ||
These skills are all useful in some way, but their usefulness depends more on what types of ships a capsuleer flies than the | These skills are all useful in some way, but their usefulness depends more on what types of ships a capsuleer flies than the two skills above. A well-rounded pilot is likely to reach level V in all of them, but a specialist may find that some are not applicable to their situation. | ||
=== Advanced Weapon Upgrades === | === Advanced Weapon Upgrades === | ||
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=== Rigging skills === | === Rigging skills === | ||
{{sk|Jury Rigging}} must be trained to fit any rigs to a ship at all. First, it allows the use of rig slots, which are important to getting the most out of a ship. It also unlocks rigs that improve | {{sk|Jury Rigging}} must be trained to fit any rigs to a ship at all. First, it allows the use of rig slots, which are important to getting the most out of a ship. It also unlocks rigs that improve Powergrid (Ancillary Current Routers) and CPU (Processor Overclocking Units). These rigs are usually preferred to the equivalent lowslot modules when a fit needs a bit more PG or CPU to function. | ||
Some specific rigs come with a drawback that increases the CPU or PG load of modules. For example, a Nanobot Accelerator rig speeds up the cycle time of armour repairers, but increases the PG requirements of armour repairers. Similarly, the various Burst Aerator rigs increase the rate of fire of turrets but also increase those turrets' PG demand. For such rigs, training the relevant rigging skill reduces the size of the drawback, making fitting easier | Some specific rigs come with a drawback that increases the CPU or PG load of modules. For example, a Nanobot Accelerator rig speeds up the cycle time of armour repairers, but increases the PG requirements of armour repairers. Similarly, the various Burst Aerator rigs increase the rate of fire of turrets but also increase those turrets' PG demand. For such rigs, training the relevant rigging skill reduces the size of the drawback, making fitting easier | ||