Difference between revisions of "UniWiki:Patch Notes/Patch Notes - Version 22.01"

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'''Patch Notes - Version 22.01''' are sourced from [https://www.eveonline.com/news/view/patch-notes-version-22-01 Patch Notes - Version 22.01].
 
'''Patch Notes - Version 22.01''' are sourced from [https://www.eveonline.com/news/view/patch-notes-version-22-01 Patch Notes - Version 22.01].
 +
 +
Online forums:
 +
* [https://forums.eveonline.com/t/version-22-01-equinox-general-feedback/451956 General Feedback]
 +
* [https://forums.eveonline.com/t/version-22-01-equinox-known-issues/451957 Known Issues]
  
 
🤝 - Indicates a change inspired by the player's feedback or suggestions.
 
🤝 - Indicates a change inspired by the player's feedback or suggestions.
 +
 +
== Patch Notes For 2024-06-28.1 ==
 +
 +
 +
== Patch Notes For 2024-06-27.1 ==
 +
=== Features & Changes ===
 +
 +
==== Sovereignty Transition ====
 +
{{PatchNoteStatus|tbd|
 +
* Check out this devblog for more information on [https://www.eveonline.com/news/view/sovereignty-updates-transition-and-upgrades Sovereignty Updates: Transition & Upgrades]
 +
* Players with the appropriate roles in the corp which owns the Sovereignty Hub (Station Manager, Director or CEO) will now be able to choose to transition their sovereignty hub over to the new system.}}
 +
* All outstanding bills will need to be paid for a sov hub before it can transition.
 +
* When choosing to transition, a snapshot is taken of all of the current Strategic Upgrades installed in the sov hub (such as cynosural suppression and advanced logistics network) and these will remain active and functional until the next downtime, this means that players can transition to the new system and won't have to worry about structures such as Tenebrex Cyno Jammers and Ansiblex Jump Gates going offline after transitioning, and they'll stay online the entire time if they're able to install and turn on the new equivalent upgrades before the next downtime.
 +
* All currently installed Military and Industrial upgrades will also continue to provide their sites until the next downtime. It should be noted that the new mining and combat upgrades will not have their sites appear until the downtime after they have been installed.
 +
* When a player chooses to transfer over to the new system, all of the old currently installed upgrades in the sovereignty hub will be moved to the HQ station delivery hangar of the corp which owns the sov hub for future reimbursement, when the sov hub also usurps the sovereignty claim from the TCU, the TCU will also be returned to the owning corporations HQ system delivery hangar.
 +
* It's no longer possible for old sovereignty upgrades to be manufactured again. In the coming months, reimbursement will come to players who own the old upgrades, TCUs and their blueprints, this may come in the form of NPC buy orders, updating the refining costs to 100% build cost or converting old types into new types where it makes sense, more firm details will be provided at a later date.}}
 +
 +
==== Transitory Structure Rig Amnesty ====
 +
{{PatchNoteStatus|tbd|
 +
* All currently existing structures in sov nullsec will temporarily be able to remove their rigs without destroying them during the transition period which is from now until the next expansion which is scheduled for November.
 +
* This will only apply to rigs on structures anchored before 27 June.
 +
* Only players with the Station Manager role (Or Director/CEO) of the corporation which owns the structure will be able to take the rigs off.}}
 +
* Special rigs which are fitted to any remaining old nullsec converted outposts which became the special faction fortizars are not able to be removed, while other normal rigs can be removed from faction fortizars.
 +
* This only applies to structures in sov nullsec which can be claimed by player alliances. (even if it's unclaimed or owned by a different alliance). This does not apply to structures which are located in other 'lawless' systems with a negative security rating such as NPC Nullsec or Wormhole space.
 +
 +
==== Upgrade Balance Adjustments ====
 +
* {{PatchNoteStatus|tbd|Adjusted the power provided by suns, so that the lowest power suns now start at 500 TW, rather than at 150 TW, the amount of power that the best suns still provide is 1000 TW. Suns that had power values between 150 TW and 1000 TW have had their amount provided increased to match the new scaling between 500 and 1000 TW of power.}}
 +
* {{PatchNoteStatus|tbd|The power, workforce and reagent costs of several upgrades have been adjusted
 +
** Reminder that you can see the full details in the [https://web.ccpgamescdn.com/aws/eveonline/files/EquinoxSystemResourceData4.xlsx Equinox System Resource Data spreadsheet].}}
 +
* {{PatchNoteStatus|tbd|Advanced Logistics Network (Enables Ansiblex Jump Gates)
 +
** Power cost reduced from 1500 to 1250
 +
** Workforce cost increased from 18000 to 25000
 +
** Superionic Ice consumption cost increased from 33 to 40 units per hour
 +
** Superionic Ice fuel startup cost increased from 2250 to 2750 units}}
 +
* {{PatchNoteStatus|tbd|Supercapital Construction Facilities (Enables Standup Supercapital Shipyard)
 +
** Power cost reduced from 2000 to 1750
 +
** Workforce cost reduced from 20000 to 17500
 +
** Superionic Ice consumption cost reduced from 220 to 145 units per hour
 +
** Superionic Ice fuel startup cost reduced from 15000 to 10000 units}}
 +
* {{PatchNoteStatus|tbd|Cynosural Suppression (Enables Tenebrex Cyno Jammer)
 +
** Power cost reduced from 800 to 500
 +
** Workforce cost reduced from 6400 to 5000
 +
** Magmatic Gas consumption cost increased from 1750 to 2480 units per hour
 +
** Magmatic Gas fuel startup cost increased from 120000 to 170000 units}}
 +
* {{PatchNoteStatus|tbd|Cynosural Navigation (Enables Pharolux Cyno Beacon)
 +
** Magmatic Gas consumption cost decreased from 1100 to 1095 units per hour}}
 +
* {{PatchNoteStatus|tbd|Minor Threat Detection Array 1
 +
** Workforce cost reduced from 2700 to 1890}}
 +
 +
==== Mining Upgrade Adjustments ====
 +
Changes made to new Ore types provided by the new mining upgrades.
 +
 +
* {{PatchNoteStatus|tbd|All variations of Kylixium
 +
** Volume reduced from 1.5m3 to 1.2m3}}
 +
* {{PatchNoteStatus|tbd|All variations of Griemeer
 +
** Volume reduced from 1m3 to 0.8m3}}
 +
* {{PatchNoteStatus|tbd|All variations of Noxcite
 +
** Volume reduced from 6m3 to 4m3}}
 +
* {{PatchNoteStatus|tbd|All variations of Ueganite
 +
** Volume reduced from 8m3 to 5m3}}
 +
* {{PatchNoteStatus|tbd|Hezorime
 +
** Volume reduced from 8m3 to 5m3
 +
** Tritanium from refining 100 units increased from 1600 to 2000
 +
** Isogen from refining 100 units increased from 80 to 120}}
 +
* {{PatchNoteStatus|tbd|Dull Hezorime
 +
** Volume reduced from 8m3 to 5m3
 +
** Tritanium from refining 100 units increased from 1680 to 2100
 +
** Isogen from refining 100 units increased from 84 to 126}}
 +
* {{PatchNoteStatus|tbd|Serrated Hezorime
 +
** Volume reduced from 8m3 to 5m3
 +
** |Tritanium from refining 100 units increased from 1760 to 2200
 +
** Isogen from refining 100 units increased from 88 to 132}}
 +
* {{PatchNoteStatus|tbd|Sharp Hezorime
 +
** Volume reduced from 8m3 to 5m3
 +
** |Tritanium from refining 100 units increased from 1840 to 2300
 +
** |Isogen from refining 100 units increased from 92 to 138}}
 +
Additionally, all mining upgrades will now also have a small chance of spawning a Large Mercoxit Cluster Site.
 +
 +
These changes will make the new ore types more valuable than before, reducing the volume of the ores will make them provide higher minerals per hour when mined (Because mining yields are based on m3) and therefore higher ISK per hour.
 +
 +
* {{PatchNoteStatus|tbd|TCUs no longer provide a flat 25% bonus to fuel bays of control towers.}}
 +
* {{PatchNoteStatus|tbd|TCUs no longer provide an evemail notification to the corporation which owns it when a control tower is anchored in their space
 +
** (Both of these have been in effect since Equinox launched)}}
 +
 +
==== User Interface ====
 +
* {{PatchNoteStatus|tbd|The number of results in the Colony Resource's section of the Agency has increased from a maximum of 30 to a maximum of 120.}}
 +
* {{PatchNoteStatus|tbd|Added the option to filter Colony Resource's Per-system or Per-planet.}}
 +
 +
==== Miscellaneous ====
 +
* {{PatchNoteStatus|tbd|Removed the non-functional "Sort by Name" option from the Ship SKINR Paragon Hub's "Current Ship SKINs" and "All SKINs" sections.}}
 +
* {{PatchNoteStatus|tbd|Changed the "Sort by Date" option in the Ship SKINR Paragon Hub to now sort by time remaining.}}
 +
 +
 +
== Patch Notes For 2024-06-26.1 ==
 +
=== Features & Changes ===
 +
 +
==== Corporation Project ====
 +
{{PatchNoteStatus|tbd|It is now possible to select the Capsule as the Ship Type parameter for following contribution methods:
 +
* Damage Capsuleers
 +
* Destroy Capsuleer's Ship
 +
* Remote Boost Shield
 +
* Remote Repair Armor
 +
* Ship Loss}}
 +
Note: the "Golden Pod" variant provided by Genolution 'Auroral' AU-79 implant will not be recognized as a Capsule for contribution purposes for now.
 +
 +
==== Corporation Project + Daily Goals ====
 +
* {{PatchNoteStatus|tbd|"Salvage Wreck" contribution method for both the Corporation Projects and AIR Daily Goals will now count any successful salvage attempts, even if the wreck didn't yield any salvage materials.}}
 +
 +
==== Daily Goals ====
 +
* {{PatchNoteStatus|done|Target value for 'Salvage Wreck' has been changed to 5.}}
 +
 +
==== Homefront Operations ====
 +
 +
* {{PatchNoteStatus|tbd|Additional sites can now spawn near Hek.}}
 +
* {{PatchNoteStatus|tbd|Increased the minimum contribution amount required to be rewarded in Salvage Research sites.}}
 +
* {{PatchNoteStatus|tbd|The passive capacitor recharge amount for Destabilizing Arrays in Stabilize Rift sites has been reduced.}}
 +
* {{PatchNoteStatus|tbd|Capacitor Transmitting NPCs within Stabilize Rift sites will linger on their targets for longer and transmit more capacitor.}}
 +
* {{PatchNoteStatus|tbd|Drone NPCs within Traffic Stop sites will no longer focus their fire on player-owned drones.}}
 +
 +
 +
== Patch Notes For 2024-06-25.1 ==
 +
=== Features & Changes ===
 +
==== User Interface ====
 +
* {{PatchNoteStatus|ignore|Fitting Icon for Ship Cards
 +
** To assess the load to the server, we will be adding the fitting icon for all ships in the hangar in 'Ship Card' view, for a subset of players, and gathering data this week.}}
 +
 +
 +
== Patch Notes For 2024-06-21.1 ==
 +
  
 
== Patch Notes For 2024-06-20.1 ==
 
== Patch Notes For 2024-06-20.1 ==

Latest revision as of 11:12, 28 June 2024

Patch Notes - Version 22.01 are sourced from Patch Notes - Version 22.01.

Online forums:

🤝 - Indicates a change inspired by the player's feedback or suggestions.

Patch Notes For 2024-06-28.1

Patch Notes For 2024-06-27.1

Features & Changes

Sovereignty Transition

Question.png To Be Determined   -

  • Check out this devblog for more information on Sovereignty Updates: Transition & Upgrades
  • Players with the appropriate roles in the corp which owns the Sovereignty Hub (Station Manager, Director or CEO) will now be able to choose to transition their sovereignty hub over to the new system.
  • All outstanding bills will need to be paid for a sov hub before it can transition.
  • When choosing to transition, a snapshot is taken of all of the current Strategic Upgrades installed in the sov hub (such as cynosural suppression and advanced logistics network) and these will remain active and functional until the next downtime, this means that players can transition to the new system and won't have to worry about structures such as Tenebrex Cyno Jammers and Ansiblex Jump Gates going offline after transitioning, and they'll stay online the entire time if they're able to install and turn on the new equivalent upgrades before the next downtime.
  • All currently installed Military and Industrial upgrades will also continue to provide their sites until the next downtime. It should be noted that the new mining and combat upgrades will not have their sites appear until the downtime after they have been installed.
  • When a player chooses to transfer over to the new system, all of the old currently installed upgrades in the sovereignty hub will be moved to the HQ station delivery hangar of the corp which owns the sov hub for future reimbursement, when the sov hub also usurps the sovereignty claim from the TCU, the TCU will also be returned to the owning corporations HQ system delivery hangar.
  • It's no longer possible for old sovereignty upgrades to be manufactured again. In the coming months, reimbursement will come to players who own the old upgrades, TCUs and their blueprints, this may come in the form of NPC buy orders, updating the refining costs to 100% build cost or converting old types into new types where it makes sense, more firm details will be provided at a later date.}}

Transitory Structure Rig Amnesty

Question.png To Be Determined   -

  • All currently existing structures in sov nullsec will temporarily be able to remove their rigs without destroying them during the transition period which is from now until the next expansion which is scheduled for November.
  • This will only apply to rigs on structures anchored before 27 June.
  • Only players with the Station Manager role (Or Director/CEO) of the corporation which owns the structure will be able to take the rigs off.
  • Special rigs which are fitted to any remaining old nullsec converted outposts which became the special faction fortizars are not able to be removed, while other normal rigs can be removed from faction fortizars.
  • This only applies to structures in sov nullsec which can be claimed by player alliances. (even if it's unclaimed or owned by a different alliance). This does not apply to structures which are located in other 'lawless' systems with a negative security rating such as NPC Nullsec or Wormhole space.

Upgrade Balance Adjustments

  • Question.png To Be Determined   - Adjusted the power provided by suns, so that the lowest power suns now start at 500 TW, rather than at 150 TW, the amount of power that the best suns still provide is 1000 TW. Suns that had power values between 150 TW and 1000 TW have had their amount provided increased to match the new scaling between 500 and 1000 TW of power.
  • Question.png To Be Determined   - The power, workforce and reagent costs of several upgrades have been adjusted
  • Question.png To Be Determined   - Advanced Logistics Network (Enables Ansiblex Jump Gates)
    • Power cost reduced from 1500 to 1250
    • Workforce cost increased from 18000 to 25000
    • Superionic Ice consumption cost increased from 33 to 40 units per hour
    • Superionic Ice fuel startup cost increased from 2250 to 2750 units
  • Question.png To Be Determined   - Supercapital Construction Facilities (Enables Standup Supercapital Shipyard)
    • Power cost reduced from 2000 to 1750
    • Workforce cost reduced from 20000 to 17500
    • Superionic Ice consumption cost reduced from 220 to 145 units per hour
    • Superionic Ice fuel startup cost reduced from 15000 to 10000 units
  • Question.png To Be Determined   - Cynosural Suppression (Enables Tenebrex Cyno Jammer)
    • Power cost reduced from 800 to 500
    • Workforce cost reduced from 6400 to 5000
    • Magmatic Gas consumption cost increased from 1750 to 2480 units per hour
    • Magmatic Gas fuel startup cost increased from 120000 to 170000 units
  • Question.png To Be Determined   - Cynosural Navigation (Enables Pharolux Cyno Beacon)
    • Magmatic Gas consumption cost decreased from 1100 to 1095 units per hour
  • Question.png To Be Determined   - Minor Threat Detection Array 1
    • Workforce cost reduced from 2700 to 1890

Mining Upgrade Adjustments

Changes made to new Ore types provided by the new mining upgrades.

  • Question.png To Be Determined   - All variations of Kylixium
    • Volume reduced from 1.5m3 to 1.2m3
  • Question.png To Be Determined   - All variations of Griemeer
    • Volume reduced from 1m3 to 0.8m3
  • Question.png To Be Determined   - All variations of Noxcite
    • Volume reduced from 6m3 to 4m3
  • Question.png To Be Determined   - All variations of Ueganite
    • Volume reduced from 8m3 to 5m3
  • Question.png To Be Determined   - Hezorime
    • Volume reduced from 8m3 to 5m3
    • Tritanium from refining 100 units increased from 1600 to 2000
    • Isogen from refining 100 units increased from 80 to 120
  • Question.png To Be Determined   - Dull Hezorime
    • Volume reduced from 8m3 to 5m3
    • Tritanium from refining 100 units increased from 1680 to 2100
    • Isogen from refining 100 units increased from 84 to 126
  • Question.png To Be Determined   - Serrated Hezorime
    • Volume reduced from 8m3 to 5m3
  • Question.png To Be Determined   - Sharp Hezorime
    • Volume reduced from 8m3 to 5m3

Additionally, all mining upgrades will now also have a small chance of spawning a Large Mercoxit Cluster Site.

These changes will make the new ore types more valuable than before, reducing the volume of the ores will make them provide higher minerals per hour when mined (Because mining yields are based on m3) and therefore higher ISK per hour.

  • Question.png To Be Determined   - TCUs no longer provide a flat 25% bonus to fuel bays of control towers.
  • Question.png To Be Determined   - TCUs no longer provide an evemail notification to the corporation which owns it when a control tower is anchored in their space
    • (Both of these have been in effect since Equinox launched)

User Interface

  • Question.png To Be Determined   - The number of results in the Colony Resource's section of the Agency has increased from a maximum of 30 to a maximum of 120.
  • Question.png To Be Determined   - Added the option to filter Colony Resource's Per-system or Per-planet.

Miscellaneous

  • Question.png To Be Determined   - Removed the non-functional "Sort by Name" option from the Ship SKINR Paragon Hub's "Current Ship SKINs" and "All SKINs" sections.
  • Question.png To Be Determined   - Changed the "Sort by Date" option in the Ship SKINR Paragon Hub to now sort by time remaining.


Patch Notes For 2024-06-26.1

Features & Changes

Corporation Project

Question.png To Be Determined   - It is now possible to select the Capsule as the Ship Type parameter for following contribution methods:

  • Damage Capsuleers
  • Destroy Capsuleer's Ship
  • Remote Boost Shield
  • Remote Repair Armor
  • Ship Loss

Note: the "Golden Pod" variant provided by Genolution 'Auroral' AU-79 implant will not be recognized as a Capsule for contribution purposes for now.

Corporation Project + Daily Goals

  • Question.png To Be Determined   - "Salvage Wreck" contribution method for both the Corporation Projects and AIR Daily Goals will now count any successful salvage attempts, even if the wreck didn't yield any salvage materials.

Daily Goals

  • Tick.png Updated - Target value for 'Salvage Wreck' has been changed to 5.

Homefront Operations

  • Question.png To Be Determined   - Additional sites can now spawn near Hek.
  • Question.png To Be Determined   - Increased the minimum contribution amount required to be rewarded in Salvage Research sites.
  • Question.png To Be Determined   - The passive capacitor recharge amount for Destabilizing Arrays in Stabilize Rift sites has been reduced.
  • Question.png To Be Determined   - Capacitor Transmitting NPCs within Stabilize Rift sites will linger on their targets for longer and transmit more capacitor.
  • Question.png To Be Determined   - Drone NPCs within Traffic Stop sites will no longer focus their fire on player-owned drones.


Patch Notes For 2024-06-25.1

Features & Changes

User Interface

  • Chatchannel.png Ignore - Fitting Icon for Ship Cards
    • To assess the load to the server, we will be adding the fitting icon for all ships in the hangar in 'Ship Card' view, for a subset of players, and gathering data this week.


Patch Notes For 2024-06-21.1

Patch Notes For 2024-06-20.1

Features & Changes

Homefront Operations

Small Info.png To Do   - Three new Homefront Operations sites have begun appearing throughout empire-owned High Security systems. Like existing Homefront Operations, these sites will primarily be found near trade hubs and Career Agent systems.

Unlike existing Homefront Operations, these sites will only permit standard T1 Destroyers and T1 Frigates. Their rewards are also optimized towards a smaller fleet of 3 pilots.

Small Info.png To Do   - Traffic Stop

  • Smugglers disguised as legitimate transports are using this location to hide the trafficking of Contraband Data. Scan the cargo holds of vessels on site to identify the smugglers and destroy them before they dock without disturbing innocent civilians.

Small Info.png To Do   - Stabilize Rift

  • Sleepers are attempting to collapse an Abyssal rift we have been ordered to keep open. Drain the capacitors of their Destabilizing Arrays to foil their plans.

Small Info.png To Do   - Salvage Research

  • Ashes of Turnur extremists have attacked a research facility. Salvage wreckage to secure Encrypted 'Istina' Data before the site's reactor explodes and they are lost forever.

SKIN Selling in Paragon Hub

Question.png To Be Determined   - Players can now sell the SKINs they create in the Paragon Hub through the Collection.

Selling Options

  • Players can set both the price and the currency (PLEX or ISK) for their SKINs.
  • A brokerage fee, always charged in ISK, is required to list a SKIN for sale. This fee is based on the selected listing duration, in line with current Marketplace standards.
  • Pricing can only be set in whole numbers and must be greater than 0.
  • Brokerage fees are displayed to the player based on the chosen listing duration.
  • Required skills must be met to list SKINs on the storefront.

Taxation

  • Sales are taxed in the currency chosen (PLEX or ISK).
  • Taxes are rounded up to the nearest whole number.

Listing Duration

  • Players can choose from various listing durations:
  • 1 Day
  • 3 Days
  • 1 Week
  • 2 Weeks
  • 1 Month
  • 3 Months

Get ready to expand your in-game business by selling your unique SKINs and managing your listings directly in the Paragon Hub!

🤝 The Ship SKINR is located in a new folder - Paragon Services in the NEOCOM. But we are sure you will want to put a shortcut to it in the main NEOCOM Bar!

Sovereignty

  • Tick.png Updated - The planned date for allowing Sovereignty Hubs to transition to the new system, and for new Sov Hubs deployed to be operating in the new system, has been delayed 1 week from June 20th to June 27th. We outline why we're delaying it here .
  • Chatchannel.png Ignore - Blueprints for old "defunct/deprecated" sov upgrades can be manufactured once again to make sure there are still enough old upgrades around with this small delay.
  • Chatchannel.png Ignore - Research/Copying and buying new blueprints is still disabled
  • Chatchannel.png Ignore - the planned date for manufacturing to be disabled again is June 27th.

Ships

  • Question.png To Be Determined   - The Infrastructure Hold can now contain Command Centers.
  • Question.png To Be Determined   - Standup Fighters are now able to be stored in the Infrastructure Hold again.


Patch Notes For 2024-06-14.1

Features & Changes

Miscellaneous

  • Tick.png Updated - Equinox DLI Day 6 Alpha reward has been updated to Basic Cerebral Accelerator.

Missions & NPCs

  • Question.png To Be Determined   - Adjusted the Force field in the Infested/Shielded Starbase escalation to have less regeneration so Dreadnoughts with less optimal fittings can kill it.
    • Shield Hitpoints: 300,000 → 400,000.
    • Shield Regeneration Time: 60s → 120s.
    • Peak Shield Regeneration: 12,500 HP per second → 8,333 HP per second.


Patch Notes For 2024-06-13.1

Features & Changes

Missions & NPCs

  • Question.png To Be Determined   - Adjusted the Infested/Shielded starbase escalation's Forcefield and Control Tower Signature Radius from ,000m to 32,000m so that all capital weapons (Such as T2 XL Torpedo's and close-range heavy fighters will now be able to apply full damage).

Science & Industry

  • Question.png To Be Determined   - Blueprints for the Metenox Moon Drill are now available in all Upwell Consortium Member Corporations for 6 billion ISK.
  • Question.png To Be Determined   - Metenox Moon Drills can now be bought and sold on the market.
  • Question.png To Be Determined   - Skyhook Blueprints now get benefits for manufacturing from engineering complex structure rigs that provide bonuses to structures, such as the Standup XL Set Structure and Component Manufacturing Efficiency I rig.

Ships

🤝Further tweaks based on player feedback.

  • Question.png To Be Determined   - Carriers:
    • Conduit jump fuel cost per LY reduced from 21,000 to 3,000.
  • Tick.png Updated - Squall:
    • Powergrid Output increased from 215 to 250.
  • Tick.png Updated - Deluge:
    • Powergrid Output increased from 180 to 190.
  • Tick.png Updated - Torrent:
    • Powergrid Output increased from 230 to 265.


Patch Notes For 2024-06-12.1

Features & Changes

Air Daily Goals & Reward Track

  • Small Info.png To Do   - When clicking on a milestone in the Air Opportunities window the players will be sent to AIR Daily Goals page.

Insurgencies

  • Question.png To Be Determined   - Counter-Insurgency Sentry Guns have had a 30 day decay timer added to them, so they will now disappear after 30 days from being deployed. Existing ones will also disappear after 30 days from now if they aren't destroyed by players.

Login Rewards

  • Question.png To Be Determined   - Until June 20th a special set of Expansion login rewards will be available for players who log on. Rewards include Sequence Binder Welcome package and components for SKINR Ship Personalization, up to 200K skill points, and boosters.

Market

  • Chatchannel.png Ignore - The new navy fighters will now appear in the faction and storyline drop down section for the market.

Science & Industry

  • Question.png To Be Determined   - Reduced the amount of Serpentis Modified Capital Microprocessors from 1,500 to 75 for the Vendetta.
  • Question.png To Be Determined   - Magmatic Gas has had it's volume adjusted from 1.5m3 to 0.1m3.

Ships

The Upwell Haulers were a little too strong if they were fit for max tank (ignoring the missile bonus completely), so we're rebalancing them by bringing their powergrid and CPU requirements closer to existing ships in their class, and giving them a huge fitting reduction bonus to medium missile launchers.

  • Tick.png Updated - Added a new role bonus to the Squall, Deluge and Torrent: 90% reduction in heavy missile launcher, heavy assault missile launcher and rapid light missile launcher powergrid and CPU fitting requirements.
  • Tick.png Updated - Squall
    • Powergrid Reduced from 400 to 215
    • CPU Increased from 380 to 395
    • Base price adjusted so it no longer insures for more than the build cost.
  • Tick.png Updated - Deluge
    • Powergrid Reduced from 430 to 180
    • CPU Reduced from 400 to 300
    • Agility increased from 0.51x to 0.59x
  • Tick.png Updated - Torrent
    • Powergrid Reduced from 460 to 230
    • CPU Reduced from 420 to 305
  • Question.png To Be Determined   - It is now possible to put Standup Fighters, Upwell Structure ammo and bombs inside the infrastructure hold of the Upwell Hauling ships (Squall, Deluge, Torrent and Avalanche)
  • Question.png To Be Determined   - It is now possible to scoop deployables and structures directly to the infrastructure hold of the Upwell Hauling ships.

Structures & Deployables

  • Question.png To Be Determined   - The Maximum deployment range for upwell structures around Sovereignty Hubs has been increased from 1,000km to 10,000km.

User Interface

  • Question.png To Be Determined   - Added a 'Create Skill Plan' button to the Confirm Skill Purchase window that pops up after clicking the new 'Buy and train' button for required skills.


Patch Notes For 2024-06-11.1

The Equinox expansion is out!

Full overview of the contents of the expansion can be found here: Equinox Expansion Notes !

Additionally, for those interested in seeing the values for Power, Workforce and Reagents for all the nullsec systems in New Eden + SOV upgrade costs, you can download a spreadsheet with all that juicy info here: Equinox System Resource Data !

Features & Changes

NES

  • Question.png To Be Determined   - FREE 7 Days Omega is back until 20 June.
  • Tick.png Updated - Added Mining Drone Operation lvl3 skill to Mining Barge Operations Expert System.