Difference between revisions of "Ship SKINR"

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(There is no SKINR page. however SKINR redirects to an article describing the structure SKINR tool. Maybe making the redirect go here instead would make more sense. Do we want a "Ship SKINR" page or a "SKINR" one and then make the current "SKINR" redirect be "Structure SKINR"... idk just thinking loud here. Also I pretty much just copy pasted over what was in the patch notes for now. Better then nothing ^^)
 
(added tier 16 cost and time)
 
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= Ship SKINR =
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{{Cleanup}}
In the Equinox expansion, released on 11 June 2024 CCP added SKINR Ship Personalisation to EVE Online.  
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In the [[Expansions#Equinox|Equinox]] expansion, released on 11 June 2024 CCP added SKINR Ship Personalisation to EVE Online.  
 
"(Super-Kerr Induced Nanocoating Resequencer) for ships. Purchase design elements, make your own designs, and trade your creations with other capsuleers."
 
"(Super-Kerr Induced Nanocoating Resequencer) for ships. Purchase design elements, make your own designs, and trade your creations with other capsuleers."
  
== SKINR as described in the expansion notes ==
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== SKINR ship personalization ==
===SKINR SHIP PERSONALIZATION===
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Capsuleers can create fully customized SKINs for their ships using SKINR. Express your identity in [[New Eden]] like never before, as an extension to SKINR unleashes a universe of possibilities by empowering creative capsuleers to design their own ship SKINs. Make each ship or fleet a declaration of your identity, explore a new career path, and strengthen the collective identity of your corporation or fleet. Through SKINR, the art of war takes on a new hue, allowing for unparalleled expression of identity in the theater of space.
Paragon is proud to announce that capsuleers can now create fully customized SKINs for their ships using SKINR. Express your identity in New Eden like never before, as a new extension to SKINR unleashes a universe of possibilities by empowering creative capsuleers to design their own ship SKINs. Make each ship or fleet a declaration of your identity, explore a new career path, and strengthen the collective identity of your corporation or fleet. Through SKINR, the art of war takes on a new hue, allowing for unparalleled expression of identity in the theater of space.
+
 
 +
=== Design at your fingertips ===
 +
The SKINR interface can be accessed from anywhere in Space! Getting bored while gate camping? Sequence a new SKIN! Does your [[Fleet Commander]] have you sitting in staging for too long? Design a new masterpiece!
 +
 
 +
The Ship SKINR is located in the Paragon Services section in the [[Neocom]]. A shortcut to it can be put in the main Neocom Bar!
  
===Design at Your Fingertips===
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With the SKINR Paragon introduced a robust palette of Design Elements, consisting of Basic and Metallic Nanocoatings as well as Patterns to Pilots across the Universe. Each SKIN design includes five customization slots: four for Nanocoatings and one for Patterns. Patterns also have a slot nested in them to add a Nanocoating onto the Pattern. Each Design Element comes in 2 flavors: Unlimited or Limited usage. The Unlimited Design Elements will require Sequencing Binder items to be in your current Inventory. New Design Elements can be bought and sold on the Local Market, acquired in events, [[daily goal]]s, and through loot drops in various locations in game.
The new SKINR interface can be accessed from anywhere in Space! Getting bored while gate camping? Sequence a new SKIN! Does your FC have you sitting in staging for too long? Design a new masterpiece!
 
With the new SKINR Paragon introduces a robust palette of Design Elements, consisting of Basic and Metallic Nanocoatings as well as Patterns to Pilots across the Universe. Each SKIN design includes five customization slots: four for Nanocoatings and one for Patterns. Patterns also have a slot nested in them to add a Nanocoating onto the Pattern. Each Design Element comes in 2 flavors: Unlimited or Limited usage. The Unlimited Design Elements will require new Sequencing Binder items to be in your current Inventory. New Design Elements can be bought and sold on the Local Market, acquired in Events, Daily Goals, and through Loot Drops in various locations in game.
 
  
===Naming Custom SKINs and SKIN Lines===
+
=== Naming custom SKINs and SKIN lines ===
Players name their custom skins during the design process, including the option to add them to a SKIN line. Use your creations to express your unique identity and share them with other capsuleers. Players can also save up to 5 designs for future manufacturing.
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SKINs are named during the design process, including the option to add them to a SKIN line. Use your creations to express your unique identity and share them with other capsuleers. Players can also save up to 5 designs for future manufacturing.
  
===Sequencing===
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=== Sequencing ===
Gathering design elements and sequence binders allows capsuleers to sequence ship SKINs for themselves or to sell to other pilots. Sequencing costs are based on a tier system and calculated in PLEX based on the rarity of design elements and complexity of the SKIN. Sequence Binders can be bought and sold on the local market, acquired in events, daily goals, and through loot drops in various locations in game just like their design element counterparts.
+
Gathering design elements and sequence binders allows capsuleers to sequence ship SKINs for themselves or to sell to other pilots. Sequencing costs are based on a tier system and calculated in [[PLEX]] based on the rarity of design elements and complexity of the SKIN. Sequence Binders can be bought and sold on the local market, acquired in events, daily goals, and through loot drops in various locations in game just like their design element counterparts.
  
If you have the new skill Mass Sequencing trained up, you will be able to sequence multiple copies of the same SKIN at once. Skill levels determine the quantity allowed. You will also need to have enough Design Elements and/or Sequencing Binders for the amount of SKINs being sequenced.
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If you have the skill {{Sk|Mass Sequencing}} trained up, you will be able to sequence multiple copies of the same SKIN at once. Skill levels determine the quantity allowed. You will also need to have enough Design Elements and/or Sequencing Binders for the amount of SKINs being sequenced.
  
What if you want to sequence a few different SKINs at once? Look no further than the new skill Parallel Sequencing and Multi-Thread Sequencing: These allow the sequencing of multiple SKIN designs simultaneously. Skill levels determine the number of simultaneous jobs.
+
What if you want to sequence a few different SKINs at once? Look no further than the skills {{Sk|Parallel Sequencing}} and {{Sk|Multi-thread Sequencing}}: These allow the sequencing of multiple SKIN designs simultaneously. Skill levels determine the number of simultaneous jobs.
  
There are a total of 11 new skills for those interested in specializing as SKIN builders. While having a build time for an item is nothing new for New Eden, we recognize that this represents a new paradigm for cosmetic items. To cater to those seeking instant delivery for ships SKINs, we've added an option to speed up the sequencing for an additional cost, varying on how much time remains, regardless of how many skins are in the sequencing job. This system is designed such that SKINs created with the additional cost remain balanced and do not disrupt market dynamics for those who specialize in the field of SKIN creation.
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==== Sequence binders ====
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These are items that are required when using Unlimited use Design Elements.
 +
* Kerr Sequencer: Consumed by basic Nanocoatings when sequencing a SKIN.
 +
* Fermionic Sequencer: Consumed by Metallic Nanocoatings when sequencing a SKIN.
 +
* Alignment Sequencer: Consumed by Patterns when sequencing a SKIN.
  
===New Skills===
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==== Amount of Glossyness ====
There is a new set of Skills that will elevate your SKIN Sequencing playstyle. These are all found under the new Category called “SEQUENCING”.
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* Gloss materials: 0.75 gloss
 +
* Satin materials: 0.60 gloss
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* Matt materials: 0.40 gloss
  
*Sequencing Time Modifier Skills:
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==== PLEX cost and sequencing times ====
**Basic Induction: Reduces sequencing time. First-tier skill with a 1x training multiplier and costs 5m.
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The amount of PLEX you have to pay in order to sequence a skin depends on the complexity of the skin, which in turn depends on how many elements are being modified, what colors and/or patterns they are modified with as well as what hull the skin is for. Sometimes switching to a slightly different shade of a certain color can increase or decrease the complexity tier and thus impact the sequencing cost.
**Induction Efficiency: Reduces sequencing time. Second-tier skill with a 3x training multiplier of and costs 15m.
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Here is a list of how much PLEX you have to pay to sequence skins at various complexity tiers:
**Advanced Induction Efficiency: Reduces sequencing time. Third-tier skill with a 5x training multiplier and costs 25m.
 
**Peak Induction Acceleration: Reduces sequencing time. Fourth-tier skill with an 8x training multiplier of and costs 45m.
 
  
*Mass Sequencing Skills:
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{| class="wikitable" style="text-align: center;"
**Batch Sequencing: Allows sequencing of multiple copies of a design. First-tier skill with a 3x training multiplier and costs 1m.
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|-
**Mass Sequencing: Allows sequencing of multiple copies of a design. Second-tier skill with a 6x training multiplier and costs 20m.
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! Complexity !! Tier 1 !! Tier 2  !! Tier 3 !! Tier 4 !! Tier 5 !! Tier 6 !! Tier 7 !! Tier 8 !! Tier 9 !! Tier 10 !! Tier 11 !! Tier 12 !! Tier 13 !! Tier 14 !! Tier 15 !! Tier 16 !! Tier 17+
**Industrial Sequencing: Allows sequencing of multiple copies of a design. Third-tier skill with a 9x training multiplier and costs 250m.
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|-
*Multi-SKIN Sequencing Skills
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| PLEX cost || style="width: 5.5%;" | 25 || style="width: 5.5%;" | 30 || style="width: 5.5%;" | 35 || style="width: 5.5%;" | 40 || style="width: 5.5%;" | 50 || style="width: 5.5%;" | 60 || style="width: 5.5%;" | 75 || style="width: 5.5%;" | 90 || style="width: 5.5%;" | 110 || style="width: 5.5%;" | 130 || style="width: 5.5%;" | 160 || style="width: 5.5%;" | 200 || style="width: 5.5%;" | 250 || style="width: 5.5%;" | 310 || style="width: 5.5%;" | 380 || style="width: 5.5%;" | 470 || style="width: 5.5%;" | ?
**Parallel Sequencing: Allows the sequencing of multiple different designs at once. First-tier skill with a 2x training multiplier and costs 40m.
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|-
**Multi-thread Sequencing: Allows the sequencing of multiple different designs at once. Second-tier skill with a 6x training multiplier and costs 200m.
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| Sequencing time || 3h || 7h || 12h || 19h || 1d 4h || 1d 16h || 2d 8h || 3d 3h || 4d 1h || 5d 1h || 6d 6h || 7d 16h || 9d 8h || 11d 7h || 13d 13h || 16d 2h || ?
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|}
  
*SKIN Selling Skills:
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The sequencing times shown above are based on a character with no skills trained. The times can be significantly reduced by training some of the skills listed further down. There are no skills or any other methods to reduce the PLEX cost. Note that you can sequence multiple skins at the same time which would multiply the PLEX cost accordingly but not the sequencing time.
**Hub Promotion: Allows the listing of more SKINs on the Hub. First-tier skill with a 1x training multiplier and costs 30m.
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Note that according to [https://www.eveonline.com/news/view/equinox-update-tweaks-and-balances Equinox Update: Tweaks & Balances] both sequencing costs and times are temporary and subject to changes in the future.
**Hub Algorithm Optimization: Allows the listing of more SKINs on the Hub. Second-tier skill with a 5x training multiplier and costs 75m.
 
**Each of these skills can be purchased straight from the Skill Window and needs to be trained to level 4 before being able to train the next tier.
 
  
===Sequencing Binders===
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Once you started sequencing a skin you have the option to finish the sequencing process immediately for an extra amount of PLEX. The exact amount of PLEX needed for this depends on how much time is left on the sequencing job.
These are new items that are required when using Unlimited use Design Elements.
 
  
*Kerr Sequencer: Consumed by basic Nanocoatings when sequencing a SKIN.
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=== Skills ===
 +
There are a total of <s>11</s> <s>13</s> <ref name= PN202407111 /> 14<ref name= PN202407251 /> skills for those interested in specializing as SKIN builders. While having a build time for an item is nothing new for New Eden, we recognize that this represents a new paradigm for cosmetic items. To cater to those seeking instant delivery for ships SKINs, we've added an option to speed up the sequencing for an additional cost, varying on how much time remains, regardless of how many skins are in the sequencing job. This system is designed such that SKINs created with the additional cost remain balanced and do not disrupt market dynamics for those who specialize in the field of SKIN creation.
  
*Fermionic Sequencer: Consumed by Metallic Nanocoatings when sequencing a SKIN.
 
  
*Alignment Sequencer: Consumed by Patterns when sequencing a SKIN.
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There is a set of Skills that will elevate your SKIN Sequencing playstyle. These are all found under the category called “[[Skills:Sequencing|Sequencing]]”.
 +
* Sequencing time modifiers:
 +
** All of the following reduce the sequencing time by 1%/3%/6%/10%/15% at levels I-V.
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** {{Sk|Basic Induction|mult= yes}}
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** {{Sk|Induction Efficiency|mult= yes}}
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** {{Sk|Advanced Induction Efficiency|mult= yes}}
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** {{Sk|Peak Induction Acceleration|mult= yes}}
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** These are combined additively. For example, Basic Induction V + Induction Efficiency IV + Advanced Ind.Eff. III combine to a 15%+10%+6%=31% reduction, meaning that jobs will take 69% of the base time. The maximum possible reduction is -60% or a 2.5x decrease.
  
===Collection===
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* Mass sequencing:
A new cosmetics collection makes it simple to keep track of SKINR Made SKINs, Nanocoating's, and Patterns where you can apply SKINR made SKINs and filter through your collection.
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** {{Sk|Batch Sequencing|mult= yes}}: Allows sequencing of multiple copies per run. Changes the maximum to 5/10/20/30/50 at levels I-V.
 +
** {{Sk|Mass Sequencing|mult= yes}}: Adds +25/+25+/+50/+50/+100 to the maximum amount of copies per run (+250 total).
 +
** {{Sk|Industrial Sequencing|mult= yes}}: Further increases the maximum amount by +200/+250/+250/+1000/+3000 (+4700 total).
 +
** The maximum possible amount of copies is 50+250+4700=5000.
  
===Paragon Hub===
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* Multi-SKIN sequencing:
Players can buy Basic Nanocoatings, Metallic Nanocoatings, and Patterns at the Paragon Hub. Soon after the expansion, players can choose to sell their created SKINs in the Paragon Hub. Listing options include duration (day, 3 days, week, etc.). HUB Listing Costs are charged in ISK, and the SKINR Service Fee apply to sales and are charged in the currency chosen for the sale of the SKIN.
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** {{Sk|Parallel Sequencing|mult= yes}}: Level I allows 2 simultaneous jobs, increases by 2 up to 10 at level V.
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** {{Sk|Multi-thread Sequencing|mult= yes}}: Allows 2 more simultaneous jobs per level. Maximum possible is 20 jobs, for a total of 100 000 SKINs being created at once.
  
===Omega Perks===
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* SKIN selling:
Alpha accounts can sequence SKINs for all hulls that an Alpha account can pilot. Omega accounts however can sequence skins for any hull that is currently supported by the SKINR tool.
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** {{Sk|Hub Promotion|mult= yes}}: Allows the listing of 1 additional SKIN per level.
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** {{Sk|Hub Algorithm Optimization|mult= yes}}: 5 more listings per level.
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** {{Sk|Paragon Relations|mult= yes}}: Reduces Paragon Hub vendor fees by 1% per level.
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** {{Sk|Executive Paragon Partnership}}: Reduces Paragon Hub vendor fees by 1% per level.<ref>To be introduced with the [https://www.eveonline.com/news/view/revenant-expansion-notes Revenant expansion] (12 November 2024)</ref>
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* Design saving<ref name= PN202407111 />:
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** {{Sk|Studio Management|mult= yes}}: Allows saving 5 more designs per level.
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** {{Sk|Advanced Studio Management|mult= yes}}: Allows an additional +10/+10/+20/+25/+30 designs to be saved at levels I-V.
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** The maximum possible number of save slots is 125.
  
The Ship SKINR is located in the Utilities section in the NEOCOM. But we are sure you will want to put a shortcut to it in the main NEOCOM Bar!
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Each of these skills can be purchased straight from the Skills window. Unlike most skills, they are not seeded by NPCs on regional markets (as of 09 Aug 2024).
  
===Ship Info and Preview Windows===
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For all skills with multiple tiered versions, higher tiers require the previous skill at level IV.
*Show Info now displays Ship Preview with your applied skin.
 
  
*Clicking the Ship Preview in Show Info will open the Ship Preview Window with your applied skin.
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=== Collection ===
 +
A cosmetics collection makes it simple to keep track of SKINR Made SKINs, Nanocoating's, and Patterns where you can apply SKINR made SKINs and filter through your collection.
  
*Until June 17th a special set of expansion login rewards will be available for players who log on. Rewards include Sequence Binder Welcome package and components for SKINR Ship Personalization, up to 200K skill points, and boosters.
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=== Paragon Hub ===
 +
Players can buy Basic Nanocoatings, Metallic Nanocoatings, and Patterns at the Paragon Hub. Players can choose to sell their created SKINs in the Paragon Hub. Listing options include duration (day, 3 days, week, etc.). HUB Listing Costs are charged in ISK, and the SKINR Service Fee apply to sales and are charged in the currency chosen for the sale of the SKIN, you can chose to sell for any amount of ISK or PLEX.
 +
Any successful sale will incur a 20% fee on the sale price that is automatically deducted at the time of sale. Each level of the {{Sk|Paragon Relations}} skill reduces this fee by 1%. This fee initially used to be fixed 30% but was reduced to 20% on 2024-07-25.
  
source: [https://www.eveonline.com/news/view/equinox-expansion-notes#h2-11]
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=== Omega perks ===
 +
Alpha accounts can sequence SKINs for all hulls that an Alpha account can pilot. Omega accounts however can sequence skins for any hull that is supported by the SKINR tool.
  
== The amount of Glossyness ==
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=== Ship Info and Preview Windows ===
*Gloss materials: 0.75 gloss
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* Show Info now displays Ship Preview with your applied skin.
*Satin materials: 0.60 gloss
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* Clicking the Ship Preview in Show Info will open the Ship Preview Window with your applied skin.
*Matt materials: 0.40 gloss
 
  
 +
Until 17 June 2024 a special set of expansion login rewards was available for players as a [[Equinox Expansion (Daily Login Campaign)|logon reward]]. Rewards included Sequence Binder Welcome package and components for SKINR Ship Personalization, up to 200K skill points, and boosters.
  
 +
== External links ==
 +
* EVE News: [https://www.eveonline.com/news/view/revitalizing-skin-share Revitalizing SKIN Share]
  
== to do: add a list of colors and patterns available ==
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== References ==
 +
* https://www.eveonline.com/news/view/equinox-expansion-notes#h2-11
 +
<references>
 +
<ref name= PN202407111>Patch notes: [https://www.eveonline.com/news/view/patch-notes-version-22-01 Version 22.01] Release 2024-07-11.1</ref>
 +
<ref name= PN202407251>Patch notes: [https://www.eveonline.com/news/view/patch-notes-version-22-01 Version 22.01] Release 2024-07-25.1</ref>
 +
</references>

Latest revision as of 16:21, 12 November 2024

This article should be cleaned up or improved. The reason is: unspecified

In the Equinox expansion, released on 11 June 2024 CCP added SKINR Ship Personalisation to EVE Online. "(Super-Kerr Induced Nanocoating Resequencer) for ships. Purchase design elements, make your own designs, and trade your creations with other capsuleers."

SKINR ship personalization

Capsuleers can create fully customized SKINs for their ships using SKINR. Express your identity in New Eden like never before, as an extension to SKINR unleashes a universe of possibilities by empowering creative capsuleers to design their own ship SKINs. Make each ship or fleet a declaration of your identity, explore a new career path, and strengthen the collective identity of your corporation or fleet. Through SKINR, the art of war takes on a new hue, allowing for unparalleled expression of identity in the theater of space.

Design at your fingertips

The SKINR interface can be accessed from anywhere in Space! Getting bored while gate camping? Sequence a new SKIN! Does your Fleet Commander have you sitting in staging for too long? Design a new masterpiece!

The Ship SKINR is located in the Paragon Services section in the Neocom. A shortcut to it can be put in the main Neocom Bar!

With the SKINR Paragon introduced a robust palette of Design Elements, consisting of Basic and Metallic Nanocoatings as well as Patterns to Pilots across the Universe. Each SKIN design includes five customization slots: four for Nanocoatings and one for Patterns. Patterns also have a slot nested in them to add a Nanocoating onto the Pattern. Each Design Element comes in 2 flavors: Unlimited or Limited usage. The Unlimited Design Elements will require Sequencing Binder items to be in your current Inventory. New Design Elements can be bought and sold on the Local Market, acquired in events, daily goals, and through loot drops in various locations in game.

Naming custom SKINs and SKIN lines

SKINs are named during the design process, including the option to add them to a SKIN line. Use your creations to express your unique identity and share them with other capsuleers. Players can also save up to 5 designs for future manufacturing.

Sequencing

Gathering design elements and sequence binders allows capsuleers to sequence ship SKINs for themselves or to sell to other pilots. Sequencing costs are based on a tier system and calculated in PLEX based on the rarity of design elements and complexity of the SKIN. Sequence Binders can be bought and sold on the local market, acquired in events, daily goals, and through loot drops in various locations in game just like their design element counterparts.

If you have the skill Mass Sequencing trained up, you will be able to sequence multiple copies of the same SKIN at once. Skill levels determine the quantity allowed. You will also need to have enough Design Elements and/or Sequencing Binders for the amount of SKINs being sequenced.

What if you want to sequence a few different SKINs at once? Look no further than the skills Parallel Sequencing and Multi-thread Sequencing: These allow the sequencing of multiple SKIN designs simultaneously. Skill levels determine the number of simultaneous jobs.

Sequence binders

These are items that are required when using Unlimited use Design Elements.

  • Kerr Sequencer: Consumed by basic Nanocoatings when sequencing a SKIN.
  • Fermionic Sequencer: Consumed by Metallic Nanocoatings when sequencing a SKIN.
  • Alignment Sequencer: Consumed by Patterns when sequencing a SKIN.

Amount of Glossyness

  • Gloss materials: 0.75 gloss
  • Satin materials: 0.60 gloss
  • Matt materials: 0.40 gloss

PLEX cost and sequencing times

The amount of PLEX you have to pay in order to sequence a skin depends on the complexity of the skin, which in turn depends on how many elements are being modified, what colors and/or patterns they are modified with as well as what hull the skin is for. Sometimes switching to a slightly different shade of a certain color can increase or decrease the complexity tier and thus impact the sequencing cost. Here is a list of how much PLEX you have to pay to sequence skins at various complexity tiers:

Complexity Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6 Tier 7 Tier 8 Tier 9 Tier 10 Tier 11 Tier 12 Tier 13 Tier 14 Tier 15 Tier 16 Tier 17+
PLEX cost 25 30 35 40 50 60 75 90 110 130 160 200 250 310 380 470 ?
Sequencing time 3h 7h 12h 19h 1d 4h 1d 16h 2d 8h 3d 3h 4d 1h 5d 1h 6d 6h 7d 16h 9d 8h 11d 7h 13d 13h 16d 2h ?

The sequencing times shown above are based on a character with no skills trained. The times can be significantly reduced by training some of the skills listed further down. There are no skills or any other methods to reduce the PLEX cost. Note that you can sequence multiple skins at the same time which would multiply the PLEX cost accordingly but not the sequencing time. Note that according to Equinox Update: Tweaks & Balances both sequencing costs and times are temporary and subject to changes in the future.

Once you started sequencing a skin you have the option to finish the sequencing process immediately for an extra amount of PLEX. The exact amount of PLEX needed for this depends on how much time is left on the sequencing job.

Skills

There are a total of 11 13 [1] 14[2] skills for those interested in specializing as SKIN builders. While having a build time for an item is nothing new for New Eden, we recognize that this represents a new paradigm for cosmetic items. To cater to those seeking instant delivery for ships SKINs, we've added an option to speed up the sequencing for an additional cost, varying on how much time remains, regardless of how many skins are in the sequencing job. This system is designed such that SKINs created with the additional cost remain balanced and do not disrupt market dynamics for those who specialize in the field of SKIN creation.


There is a set of Skills that will elevate your SKIN Sequencing playstyle. These are all found under the category called “Sequencing”.

  • Sequencing time modifiers:
    • All of the following reduce the sequencing time by 1%/3%/6%/10%/15% at levels I-V.
    • Basic Induction (1x)
    • Induction Efficiency (3x)
    • Advanced Induction Efficiency (5x)
    • Peak Induction Acceleration (8x)
    • These are combined additively. For example, Basic Induction V + Induction Efficiency IV + Advanced Ind.Eff. III combine to a 15%+10%+6%=31% reduction, meaning that jobs will take 69% of the base time. The maximum possible reduction is -60% or a 2.5x decrease.
  • Mass sequencing:
    • Batch Sequencing (3x): Allows sequencing of multiple copies per run. Changes the maximum to 5/10/20/30/50 at levels I-V.
    • Mass Sequencing (6x): Adds +25/+25+/+50/+50/+100 to the maximum amount of copies per run (+250 total).
    • Industrial Sequencing (9x): Further increases the maximum amount by +200/+250/+250/+1000/+3000 (+4700 total).
    • The maximum possible amount of copies is 50+250+4700=5000.
  • Multi-SKIN sequencing:
    • Parallel Sequencing (2x): Level I allows 2 simultaneous jobs, increases by 2 up to 10 at level V.
    • Multi-thread Sequencing (6x): Allows 2 more simultaneous jobs per level. Maximum possible is 20 jobs, for a total of 100 000 SKINs being created at once.

Each of these skills can be purchased straight from the Skills window. Unlike most skills, they are not seeded by NPCs on regional markets (as of 09 Aug 2024).

For all skills with multiple tiered versions, higher tiers require the previous skill at level IV.

Collection

A cosmetics collection makes it simple to keep track of SKINR Made SKINs, Nanocoating's, and Patterns where you can apply SKINR made SKINs and filter through your collection.

Paragon Hub

Players can buy Basic Nanocoatings, Metallic Nanocoatings, and Patterns at the Paragon Hub. Players can choose to sell their created SKINs in the Paragon Hub. Listing options include duration (day, 3 days, week, etc.). HUB Listing Costs are charged in ISK, and the SKINR Service Fee apply to sales and are charged in the currency chosen for the sale of the SKIN, you can chose to sell for any amount of ISK or PLEX. Any successful sale will incur a 20% fee on the sale price that is automatically deducted at the time of sale. Each level of the Paragon Relations skill reduces this fee by 1%. This fee initially used to be fixed 30% but was reduced to 20% on 2024-07-25.

Omega perks

Alpha accounts can sequence SKINs for all hulls that an Alpha account can pilot. Omega accounts however can sequence skins for any hull that is supported by the SKINR tool.

Ship Info and Preview Windows

  • Show Info now displays Ship Preview with your applied skin.
  • Clicking the Ship Preview in Show Info will open the Ship Preview Window with your applied skin.

Until 17 June 2024 a special set of expansion login rewards was available for players as a logon reward. Rewards included Sequence Binder Welcome package and components for SKINR Ship Personalization, up to 200K skill points, and boosters.

External links

References

  1. ^ a b Patch notes: Version 22.01 Release 2024-07-11.1
  2. ^ Patch notes: Version 22.01 Release 2024-07-25.1
  3. ^ To be introduced with the Revenant expansion (12 November 2024)