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Mission mining: Difference between revisions

From EVE University Wiki
m Ore hold to mining hold as per Version 19.11 update.
Remove link to no longer existing forums. Add note about mineable asteroids beiing replaced by cosmetic ones.
 
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This page is based on [http://www.eve-ivy.com/forums/viewtopic.php?f=45&t=16347&p=251838 Jen Loo's sticky post in the IVY forums]<sup>(Dead link)</sup>. (Please ask questions in that thread or make the edits directly.)  Also see the [https://eve-survival.org/wikka.php?wakka=MiningInMissions EVE-Survival's Mining in Missions] page for information that may be missing from here.
This article is based on Jen Loo's post in the, no longer existing, IVY forums. Also see the [https://eve-survival.org/wikka.php?wakka=MiningInMissions EVE-Survival's Mining in Missions] page for information that may be missing from here.
 
{{Note box|
* Various combat anomalies have had mineable asteroids replaced with cosmetic asteroids. (30/03/2020)
* Various mission site locations have had mineable asteroids replaced with cosmetic asteroids. (30/03/2020)
Source: [https://www.eveonline.com/news/view/patch-notes-for-march-2020-release Patch Notes for March 2020 Release]
}}


Mission mining is defined as harvesting the asteroids that are commonly found in [[deadspace]] combat/encounter missions.  Different [[missions]] have different amounts of [[ore]], often varying based on the enemy fought (Guristas vs Serpentis vs Angel Cartel) and the level of the combat mission.  Some of these mission ore pockets can be harvested on the first day and will then respawn after the daily downtime.  In addition, you'll be presented with a known volume of ore with no competitors.   
Mission mining is defined as harvesting the asteroids that are commonly found in [[deadspace]] combat/encounter missions.  Different [[missions]] have different amounts of [[ore]], often varying based on the enemy fought (Guristas vs Serpentis vs Angel Cartel) and the level of the combat mission.  Some of these mission ore pockets can be harvested on the first day and will then respawn after the daily downtime.  In addition, you'll be presented with a known volume of ore with no competitors.   
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=== Gone Berserk ===
=== Gone Berserk ===
There are about 3.1 M units of Veldspar to mine.
There are about 3.1 M units of Veldspar to mine.
=== Infiltrated Outposts ===
pocket 1 1,200K of veldspar in the first room,
pocket 2 630K of scordite and 1,250K of veldspar in the second room.


=== Kidnapping ===
=== Kidnapping ===
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* Pyrox: 37 asteroids (1,474,538 units?, ~442,360 m3)
* Pyrox: 37 asteroids (1,474,538 units?, ~442,360 m3)
This mission has 3 pockets, all of the ore is in the 1st room.  After using the initial acceleration gate, you'll land ~57km from the gate into the 2nd room.  The field is arranged in a loose pattern starting at 27km and extending to about 60km.  If you get in the middle of the field, you can just about reach all of the asteroids using an Orca's range bonus.
This mission has 3 pockets, all of the ore is in the 1st room.  After using the initial acceleration gate, you'll land ~57km from the gate into the 2nd room.  The field is arranged in a loose pattern starting at 27km and extending to about 60km.  If you get in the middle of the field, you can just about reach all of the asteroids using an Orca's range bonus.
=== Worlds Collide (Blood Raiders & Angel Cartel) ===
Blood Raiders pocket 32 x 7-32k Veldspar<br>
Angel Cartel pocket 31 x 1-90k Veldspar<br>
Total amount 1218919, volume 121891.90 m<sup>3</sup>


{{Mining Links}}
{{Mining Links}}


[[Category:Mining]][[Category:Missions]]
[[Category:Mining]][[Category:Missions]]