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[[File:Cloak.gif|thumb]] | [[File:Cloak.gif|thumb]] | ||
The '''cloak trick''' is a maneuver that allows a ship to align and gain enough speed while cloaked so that the pilot may then near-instantly warp off after uncloaking. | The '''cloak trick''' is a maneuver that allows a ship to align and gain enough speed while cloaked so that the pilot may then near-instantly warp off after uncloaking. | ||
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== What is it? == | == What is it? == | ||
The 'cloak trick' is not | The 'cloak trick' is not a trick or exploit, but rather a straightforward technique that enables pilots to align while cloaked while also reaching the speed necessary to jump to warp almost instantly after uncloaking. It's used most often after jumping through a gate. General information on cloaking can be found at the [[Cloaking]] article. | ||
== Modules required == | == Modules required == | ||
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* a smaller-sized microwarpdrive - doesn't give enough velocity bonus | * a smaller-sized microwarpdrive - doesn't give enough velocity bonus | ||
* an afterburner - for most ships, AB doesn't give enough velocity bonus. But there are many exceptions. See [[#Can I use an Afterburner?|can I use an afterburner?]] below. | * an afterburner - for most ships, AB doesn't give enough velocity bonus. But there are many exceptions. See [[#Can I use an Afterburner?|can I use an afterburner?]] below. | ||
* an {{Sh|Orca}} - the Orca CAN do the cloak trick, but it requires special treatment, including overheating the 500MN MWD to provide enough velocity in combination with good skills. With perfect skills / fit / implants and a faction MWD, it's possible | * an {{Sh|Orca}} - the Orca CAN do the cloak trick, but it requires special treatment, including overheating the 500MN MWD to provide enough velocity in combination with good skills. With perfect skills / fit / implants and a faction MWD, it's possible to pull off the cloak trick in an Orca without overheating. [[#Warping with larger ships|See below]]. | ||
=== Can I use an Afterburner? === | === Can I use an Afterburner? === | ||
For most ships, an afterburner doesn't give enough velocity bonus to be suitable for the cloak trick, and using an oversized AB doesn't always work because it also increases mass, which will reduce acceleration. | For most ships, an afterburner doesn't give enough velocity bonus to be suitable for the cloak trick, and using an oversized AB doesn't always work because it also increases mass, which will reduce acceleration. | ||
However, this is not true for nimble ships, those with an align time under | However, this is not true for nimble ships, those with an align time under about 5 seconds. For these ships an afterburner is a fine option and offers a few advantages. Before using an AB for the cloak trick, always test in your desired fit first before attempting in dangerous space. | ||
The advantages are that you can achieve warp faster because of the shorter cycle time of the afterburner (as low as 7.5 seconds with {{Sk|Afterburner|V}}). But this is a double-edged sword -- usually you don't want to train to Afterburner V because the shorter cycle time gives less time to achieve necessary speed. Usually Afterbuner IV is enough. Another advantage is that you can activate an afterburner before the cloak | The advantages are that you can achieve warp faster because of the shorter cycle time of the afterburner (as low as 7.5 seconds with {{Sk|Afterburner|V}}). But this is a double-edged sword -- usually you don't want to train to Afterburner V because the shorter cycle time gives less time to achieve the necessary speed. Usually, Afterbuner IV is enough. Another advantage is that you can activate an afterburner before the cloak because there is no signature radius bloom like with a MWD, which gives a tiny bit more time to increase velocity before the cloak speed penalty is applied. | ||
== How does it work? == | == How does it work? == | ||
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# Immediately after you hit cloak hit your MWD ''(this '''does''' work, you can activate non-offensive modules for 5 seconds after you activate a cloaking device).'' | # Immediately after you hit cloak hit your MWD ''(this '''does''' work, you can activate non-offensive modules for 5 seconds after you activate a cloaking device).'' | ||
# When your MWD cycle is about 90-95% complete, deactivate your cloak and spam warp to your point of interest. | # When your MWD cycle is about 90-95% complete, deactivate your cloak and spam warp to your point of interest. | ||
# The MWD will deactivate automatically | # The MWD will deactivate automatically; when it does, you will instantly enter warp. | ||
While you are cloaked the cloak will apply 75% speed penalty | While you are cloaked, the cloak will apply 75% speed penalty while the MWD boosts your speed by 500%. As a result, your ship can reach at minimum 75% of its unmodified top speed in the ten seconds of a single MWD cycle while cloaked. And since you hit align before the cloak you will be aligned and at warp speed when the cloak drops. So when you deactivate the cloak (right before the MWD cycle is complete) the ship can enter warp immediately. This equals near insta-warp. With practice, you can be uncloaked for literally less than a second total on a gate. Practice in high-sec and you will find this is pretty easy and effective. | ||
Video demonstrations: | Video demonstrations: | ||
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In crowded High-sec systems, including those with numerous Concord or Empire ships around gates, those numerous ships can easily cause you to de-cloak due to proximity. Any object within 2,000m will cause cloak to drop. Other gatecamping techniques, such as rushing your (momentarily) visible ship with drones after gate cloak drops, or rushing you with a fast ship, can also trigger the cloak to drop from proximity. | In crowded High-sec systems, including those with numerous Concord or Empire ships around gates, those numerous ships can easily cause you to de-cloak due to proximity. Any object within 2,000m will cause cloak to drop. Other gatecamping techniques, such as rushing your (momentarily) visible ship with drones after gate cloak drops, or rushing you with a fast ship, can also trigger the cloak to drop from proximity. | ||
Ships of all sizes but especially large slow ships are also vulnerable to bumping, meaning if a larger ship | Ships of all sizes but especially large slow ships are also vulnerable to bumping, meaning if a larger ship can "ram" you while you are cloak + aligning, you will uncloak and temporarily be unable to achieve proper alignment. For these reasons, the cloak trick will not provide guaranteed protection in dangerous space or in crowded gates. | ||
== Cloak Trick with Larger Ships == | == Cloak Trick with Larger Ships == | ||
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=== Using with Haulers === | === Using with Haulers === | ||
The "fast" [[Haulers]] ({{Sh|Sigil}}, {{Sh|Badger}}, {{Sh|Wreathe}}, and {{Sh|Nereus}}) and the {{Sh|Hoarder}} | The "fast" [[Haulers]] ({{Sh|Sigil}}, {{Sh|Badger}}, {{Sh|Wreathe}}, and {{Sh|Nereus}}) and the {{Sh|Hoarder}} can easily fit 50MN MWDs and cloaking devices in addition to their tank and cargohold fittings. | ||
The {{Sh|Porpoise}} can also easily fit a MWD and Cloak, and with proper skills and fitting the nimble Porpoise can even use the cloak trick with only an afterburner, decreasing the time to warp by about 2 seconds compared to a MWD. A Porpoise is similar to a Miasmos in mining hold capacity and also has a fleet hanger, and the ability to use the cloak trick with an afterburner gives it more survivability in low sec space. | The {{Sh|Porpoise}} can also easily fit a MWD and Cloak, and with proper skills and fitting the nimble Porpoise can even use the cloak trick with only an afterburner, decreasing the time to warp by about 2 seconds compared to a MWD. A Porpoise is similar to a Miasmos in mining hold capacity and also has a fleet hanger, and the ability to use the cloak trick with an afterburner gives it more survivability in low sec space. | ||
The other high volume haulers ( {{Sh|Bestower}}, {{Sh|Tayra}}, {{Sh|Kryos}}, {{Sh|Epithal}}, {{Sh|Miasmos}}, {{Sh|Iteron Mark V}} and {{Sh|Mammoth}}) struggle with necessary powergrid available to fit a 50MN MWD, with some not being able to fit at all without without extensive fitting for extra powergrid and higher skills. In many cases it's necessary to use the ''50MN YT-8 Compact Microwarpdrive'' because it has significantly lower Powergrid requirements. You shouldn't count on being able to do the cloak trick with most these ships without sacrificing cargo capacity and/or tank. If struggling to fit, low slots and/or rig slots may be needed for powergrid modules/rigs | The other high volume haulers ( {{Sh|Bestower}}, {{Sh|Tayra}}, {{Sh|Kryos}}, {{Sh|Epithal}}, {{Sh|Miasmos}}, {{Sh|Iteron Mark V}} and {{Sh|Mammoth}}) struggle with necessary powergrid available to fit a 50MN MWD, with some not being able to fit at all without without extensive fitting for extra powergrid and higher skills. In many cases it's necessary to use the ''50MN YT-8 Compact Microwarpdrive'' because it has significantly lower Powergrid requirements. You shouldn't count on being able to do the cloak trick with most of these ships without sacrificing cargo capacity and/or tank. If struggling to fit, low slots and/or rig slots may be needed for powergrid modules/rigs to have enough powergrid with low engineering skills. | ||
=== The Orca === | === The Orca === | ||