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→Skills: Added exact numbers with some examples + training time multipliers |
Korr'Tanas (talk | contribs) added level 17 and 18 printing cost and time |
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=== Design at your fingertips === | === Design at your fingertips === | ||
The SKINR interface can be accessed from anywhere in Space! Getting bored while gate camping? Sequence a new SKIN! Does your [[ | The SKINR interface can be accessed from anywhere in Space! Getting bored while gate camping? Sequence a new SKIN! Does your [[Fleet Commander]] have you sitting in staging for too long? Design a new masterpiece! | ||
The Ship SKINR is located in the Paragon Services section in the [[Neocom]]. A shortcut to it can be put in the main Neocom Bar! | The Ship SKINR is located in the Paragon Services section in the [[Neocom]]. A shortcut to it can be put in the main Neocom Bar! | ||
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{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
|- | |- | ||
! Complexity !! Tier 1 !! Tier 2 !! Tier 3 !! Tier 4 !! Tier 5 !! Tier 6 !! Tier 7 !! Tier 8 !! Tier 9 !! Tier 10 !! Tier 11 !! Tier 12 !! Tier 13 !! Tier 14 !! Tier 15 !! Tier 16+ | ! Complexity !! Tier 1 !! Tier 2 !! Tier 3 !! Tier 4 !! Tier 5 !! Tier 6 !! Tier 7 !! Tier 8 !! Tier 9 !! Tier 10 !! Tier 11 !! Tier 12 !! Tier 13 !! Tier 14 !! Tier 15 !! Tier 16 !! Tier 17 | ||
!Tier 18 | |||
!Tier 19+ | |||
|- | |- | ||
| PLEX cost || style="width: 5.5%;" | 25 || style="width: 5.5%;" | 30 || style="width: 5.5%;" | 35 || style="width: 5.5%;" | 40 || style="width: 5.5%;" | 50 || style="width: 5.5%;" | 60 || style="width: 5.5%;" | 75 || style="width: 5.5%;" | 90 || style="width: 5.5%;" | 110 || style="width: 5.5%;" | 130 || style="width: 5.5%;" | 160 || style="width: 5.5%;" | 200 || style="width: 5.5%;" | 250 || style="width: 5.5%;" | 310 || style="width: 5.5%;" | 380 || style="width: 5.5%;" | ? | | PLEX cost || style="width: 5.5%;" | 25 || style="width: 5.5%;" | 30 || style="width: 5.5%;" | 35 || style="width: 5.5%;" | 40 || style="width: 5.5%;" | 50 || style="width: 5.5%;" | 60 || style="width: 5.5%;" | 75 || style="width: 5.5%;" | 90 || style="width: 5.5%;" | 110 || style="width: 5.5%;" | 130 || style="width: 5.5%;" | 160 || style="width: 5.5%;" | 200 || style="width: 5.5%;" | 250 || style="width: 5.5%;" | 310 || style="width: 5.5%;" | 380 || style="width: 5.5%;" | 470 || style="width: 5.5%;" | 580 | ||
|720 | |||
|? | |||
|- | |- | ||
| Sequencing time || 3h || 7h || 12h || 19h || 1d 4h || 1d 16h || 2d 8h || 3d 3h || 4d 1h || 5d 1h || 6d 6h || 7d 16h || 9d 8h || 11d 7h || 13d 13h || ? | | Sequencing time || 3h || 7h || 12h || 19h || 1d 4h || 1d 16h || 2d 8h || 3d 3h || 4d 1h || 5d 1h || 6d 6h || 7d 16h || 9d 8h || 11d 7h || 13d 13h || 16d 2h || 18d 23h | ||
|22d 4h | |||
|? | |||
|} | |} | ||
The sequencing times shown above are based on a character with no skills trained. The times can be significantly reduced by training some of the skills listed further down | The sequencing times shown above are based on a character with no skills trained. The times can be significantly reduced by training some of the skills listed further down. There are no skills or any other methods to reduce the PLEX cost. Note that you can sequence multiple skins at the same time which would multiply the PLEX cost accordingly but not the sequencing time. | ||
Note that according to [https://www.eveonline.com/news/view/equinox-update-tweaks-and-balances Equinox Update: Tweaks & Balances] both sequencing costs and times are temporary and subject to changes in the future. | |||
Once you started sequencing a skin you have the option to finish the sequencing process immediately for an extra amount of PLEX. The exact amount of PLEX needed for this depends on how much time is left on the sequencing job. | Once you started sequencing a skin you have the option to finish the sequencing process immediately for an extra amount of PLEX. The exact amount of PLEX needed for this depends on how much time is left on the sequencing job. | ||
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* Sequencing time modifiers: | * Sequencing time modifiers: | ||
** All of the following reduce the sequencing time by 1%/3%/6%/10%/15% at levels I-V. | ** All of the following reduce the sequencing time by 1%/3%/6%/10%/15% at levels I-V. | ||
** {{Sk|Basic Induction}} | ** {{Sk|Basic Induction|mult= yes}} | ||
** {{Sk|Induction Efficiency}} | ** {{Sk|Induction Efficiency|mult= yes}} | ||
** {{Sk|Advanced Induction Efficiency}} | ** {{Sk|Advanced Induction Efficiency|mult= yes}} | ||
** {{Sk|Peak Induction Acceleration}} | ** {{Sk|Peak Induction Acceleration|mult= yes}} | ||
** These are combined additively. For example, Basic Induction V + Induction Efficiency IV + Advanced Ind.Eff. III combine to a 15%+10%+6%=31% reduction, meaning that jobs will take 69% of the base time. The maximum possible reduction is -60% or a 2.5x decrease. | ** These are combined additively. For example, Basic Induction V + Induction Efficiency IV + Advanced Ind.Eff. III combine to a 15%+10%+6%=31% reduction, meaning that jobs will take 69% of the base time. The maximum possible reduction is -60% or a 2.5x decrease. | ||
* Mass sequencing: | * Mass sequencing: | ||
** {{Sk|Batch Sequencing}} | ** {{Sk|Batch Sequencing|mult= yes}}: Allows sequencing of multiple copies per run. Changes the maximum to 5/10/20/30/50 at levels I-V. | ||
** {{Sk|Mass Sequencing}} | ** {{Sk|Mass Sequencing|mult= yes}}: Adds +25/+25+/+50/+50/+100 to the maximum amount of copies per run (+250 total). | ||
** {{Sk|Industrial Sequencing}} | ** {{Sk|Industrial Sequencing|mult= yes}}: Further increases the maximum amount by +200/+250/+250/+1000/+3000 (+4700 total). | ||
** The maximum possible amount of copies is 50+250+4700=5000. | ** The maximum possible amount of copies is 50+250+4700=5000. | ||
* Multi-SKIN sequencing: | * Multi-SKIN sequencing: | ||
** {{Sk|Parallel Sequencing}} | ** {{Sk|Parallel Sequencing|mult= yes}}: Level I allows 2 simultaneous jobs, increases by 2 up to 10 at level V. | ||
** {{Sk|Multi-thread Sequencing}} | ** {{Sk|Multi-thread Sequencing|mult= yes}}: Allows 2 more simultaneous jobs per level. Maximum possible is 20 jobs, for a total of 100 000 SKINs being created at once. | ||
* SKIN selling: | * SKIN selling: | ||
** {{Sk|Hub Promotion}} | ** {{Sk|Hub Promotion|mult= yes}}: Allows the listing of 1 additional SKIN per level. | ||
** {{Sk|Hub Algorithm Optimization}} | ** {{Sk|Hub Algorithm Optimization|mult= yes}}: 5 more listings per level. | ||
** {{Sk|Paragon Relations}} | ** {{Sk|Paragon Relations|mult= yes}}: Reduces Paragon Hub vendor fees by 1% per level. | ||
** {{Sk|Executive Paragon Partnership}}: Reduces Paragon Hub vendor fees by 1% per level.<ref>To be introduced with the [https://www.eveonline.com/news/view/revenant-expansion-notes Revenant expansion] (12 November 2024)</ref> | |||
* Design saving<ref name= PN202407111 />: | * Design saving<ref name= PN202407111 />: | ||
** {{Sk|Studio Management}} | ** {{Sk|Studio Management|mult= yes}}: Allows saving 5 more designs per level. | ||
** {{Sk|Advanced Studio Management}} | ** {{Sk|Advanced Studio Management|mult= yes}}: Allows an additional +10/+10/+20/+25/+30 designs to be saved at levels I-V. | ||
** The maximum possible number of save slots is 125. | ** The maximum possible number of save slots is 125. | ||
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Until 17 June 2024 a special set of expansion login rewards was available for players as a [[Equinox Expansion (Daily Login Campaign)|logon reward]]. Rewards included Sequence Binder Welcome package and components for SKINR Ship Personalization, up to 200K skill points, and boosters. | Until 17 June 2024 a special set of expansion login rewards was available for players as a [[Equinox Expansion (Daily Login Campaign)|logon reward]]. Rewards included Sequence Binder Welcome package and components for SKINR Ship Personalization, up to 200K skill points, and boosters. | ||
== | == External links == | ||
* EVE News: [https://www.eveonline.com/news/view/revitalizing-skin-share Revitalizing SKIN Share] | |||
== References == | == References == | ||