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** Close-ranged blasters track very well and have very high potential DPS, but have short ranges even compared to the other short-ranged turrets (autocannon and pulse lasers). | ** Close-ranged blasters track very well and have very high potential DPS, but have short ranges even compared to the other short-ranged turrets (autocannon and pulse lasers). | ||
** Long-ranged railguns lack the alpha damage of artillery but can achieve extraordinarily long ranges. Some Caldari ships are particularly well-suited to sniping at long range with railguns. | ** Long-ranged railguns lack the alpha damage of artillery but can achieve extraordinarily long ranges. Some Caldari ships are particularly well-suited to sniping at long range with railguns. | ||
* '''[[ | * '''[[Electronic Countermeasures|ECM jamming]]'''. The Caldari racial EWAR specialty is ECM ("electronic countermeasures"). ECM is an especially powerful form of EWAR: it does not suffer from [[Stacking penalties|stacking penalties]], unlike the other three main types of EWAR, and it can completely remove a target's ability to attack anything other than the ECM-jamming ship itself. In the larger ECM ships, it can also have a very long range. The Caldari are the only faction to have a T1 battleship with dedicated EWAR bonuses, the Scorpion. The main drawbacks of ECM are that it is chance-based, and can fail repeatedly if you're unlucky and that any ship using it is usually a primary target because it is widely feared. | ||
* '''Fragility'''. The flipside of the extremely strong shields on Caldari ships is somewhat more fragile armour and hull hitpoints. | * '''Fragility'''. The flipside of the extremely strong shields on Caldari ships is somewhat more fragile armour and hull hitpoints. | ||
* '''Smaller dronebays'''. Caldari ships tend to have smaller dronebays and more limited drone bandwidth for their size and class: Caldari pilots begin to have access to enough drone space to launch a full flight of light drones when they get into battlecruisers, while Gallente ships, by contrast, offer this capacity as early as the {{sh|Tristan}}—a T1 frigate. | * '''Smaller dronebays'''. Caldari ships tend to have smaller dronebays and more limited drone bandwidth for their size and class: Caldari pilots begin to have access to enough drone space to launch a full flight of light drones when they get into battlecruisers, while Gallente ships, by contrast, offer this capacity as early as the {{sh|Tristan}}—a T1 frigate. | ||
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== Skills == | == Skills == | ||
Caldari ships share many core skills with the ships of the other three main factions. Very new pilots should consider EVE University's [[Short Skill Plan]]; relatively new pilots should consider [[The Magic 14|the 14 skills which affect every ship]], the [[ | Caldari ships share many core skills with the ships of the other three main factions. Very new pilots should consider EVE University's [[Short Skill Plan]]; relatively new pilots should consider [[The Magic 14|the 14 skills which affect every ship]], the [[fitting skills]] which make it easier to fit modules onto ships, and the [[Support skills|support skills]] which underpin much of your ship's performance. | ||
That said, there are some considerations that are specific to Caldari ships. Pilots using Caldari ships will want to polish their skills in [[Skills:Missiles|using missiles]], [[Skills:Gunnery|gunnery]], and [[Skills:Shields|the use of shields]]. Given Caldari strengths at range, {{sk|Missile Bombardment}}, {{sk|Missile Projection}}, {{sk|Sharpshooter}},{{sk|Trajectory Analysis}} and {{sk|Long Range Targeting}} might be higher priorities for pilots flying these ships. Though hybrid turrets are not as capacitor hungry as lasers, pilots using Caldari turret ships will want good capacitor skills and {{sk|Controlled Bursts}}. | That said, there are some considerations that are specific to Caldari ships. Pilots using Caldari ships will want to polish their skills in [[Skills:Missiles|using missiles]], [[Skills:Gunnery|gunnery]], and [[Skills:Shields|the use of shields]]. Given Caldari strengths at range, {{sk|Missile Bombardment}}, {{sk|Missile Projection}}, {{sk|Sharpshooter}},{{sk|Trajectory Analysis}} and {{sk|Long Range Targeting}} might be higher priorities for pilots flying these ships. Though hybrid turrets are not as capacitor hungry as lasers, pilots using Caldari turret ships will want good capacitor skills and {{sk|Controlled Bursts}}. | ||
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{{Ship|Blackbird|box}} | {{Ship|Blackbird|box}} | ||
The Blackbird makes a formidable [[ | The Blackbird makes a formidable [[EWAR]] ship and is generally used as such. | ||
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{{Ship|Scorpion|box}} | {{Ship|Scorpion|box}} | ||
The Scorpion is the Caldari [[ | The Scorpion is the Caldari [[ECM]] Battleship. With its 8 mid-slots, it is capable of fitting up to 8 jammers/bursts, making it the ECM weapons platform of choice. In order to free up mid-slots, some pilots choose to rely on a weak armour buffer tank in its four low-slots, while others fit shield modules for survivability and use their low slots to enhance their jammers. | ||
=== Haulers === | === Haulers === | ||