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Fortunately, skills are cumulative, and once you have invested time (skill points) into a skill you will never lose them (unless you choose to extract them using a [[Skill Extractor]]). This means that you can continuously improve your character's proficiency in one or several areas of the game, depending on your goals. The unique skill system of EVE Online allows you to train skills in real time, even when logged off. You should always have a skill in training. | Fortunately, skills are cumulative, and once you have invested time (skill points) into a skill you will never lose them (unless you choose to extract them using a [[Skill Extractor]]). This means that you can continuously improve your character's proficiency in one or several areas of the game, depending on your goals. The unique skill system of EVE Online allows you to train skills in real time, even when logged off. You should always have a skill in training. | ||
As of | As of 1 March 2025 there were 494 different skills in EVE, with a total of 2,361x training time multiplier, and a total of 604,416,000 skill points. Every {{clonestate|omega}} character can potentially learn every skill, but it would take over 24 years of skill training even with 32 points at all [[#Attributes|attributes]], or 3,718 Large Skill Injectors, to achieve. | ||
{{Note box|Width= 90% | {{Note box|Width= 90% | ||
|New skills have been added since, | |New skills might have been added since, invalidating the above numbers. | ||
}} | }} | ||
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* [[Support Skills]]: not necessarily required for specific ships/equipment, but very helpful | * [[Support Skills]]: not necessarily required for specific ships/equipment, but very helpful | ||
* [[Fitting skills]]: make it easier to fit everything you need onto any ship | * [[Fitting skills]]: make it easier to fit everything you need onto any ship | ||
Be aware too of "[[The Magic 14]]", 14 skills which benefit any ship you fly. These are ''not'' a skill ''plan'', but they are skills worth training to medium levels in the medium term, and to level V in the long term. | Be aware too of "[[The Magic 14]]", 14 skills which benefit any ship you fly. These are ''not'' a skill ''plan'', but they are skills worth training to medium levels in the medium term, and to level V in the long term. | ||
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=== Acquiring === | === Acquiring === | ||
{{hatnote|If you are a member of EVE University, the [[Skillbook Program]] will reimburse the cost of any skill which is NPC-seeded and costs no more than 3.5 million ISK.}} | {{hatnote|If you are a member of EVE University, the [[Skillbook Program]] will reimburse the cost of any skill which is NPC-seeded and costs no more than 3.5 million ISK.}} | ||
Pilots who completed the starter missions from the [[career agents]] will have already been given some useful skillbooks. | Pilots who completed the starter missions from the [[career agents]] will have already been given some useful skillbooks. And more skills can be acquired by reaching goals on the [[AIR Career Program]]. | ||
The main way to acquire other new skillbooks is from the market. Pilots can browse the available skillbooks under 'Skills' in the Browse tab, or just search for a particular skill. Most skillbooks are sold by NPC corporations for a fixed price. | The main way to acquire other new skillbooks is from the [[market]]. Pilots can browse the available skillbooks under 'Skills' in the Browse tab, or just search for a particular skill. Most skillbooks are sold by NPC corporations for a fixed price. | ||
The NPC sell orders can be distinguished in two ways: they have a uniform price, and they have nearly a year's worth of time listed in the 'Expires In' column. (The maximum amount of time a player can put a sell order up for, by contrast, is 90 days.) | The NPC sell orders can be distinguished in two ways: they have a uniform price, and they have nearly a year's worth of time listed in the 'Expires In' column. (The maximum amount of time a player can put a sell order up for, by contrast, is 90 days.) | ||
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** To apply all your unallocated skill points to your training queue, click on the "+" button on the right side of the total training time. | ** To apply all your unallocated skill points to your training queue, click on the "+" button on the right side of the total training time. | ||
Skill points can be applied to skills already partially trained or injected. | Skill points can be applied to skills already partially trained or injected. | ||
Unallocated skill points are included in the total skill points amount listed on the character sheet. | |||
Note: As of 23 July 2024 {{Clonestate|Omega}} subscribers can get 15,000 skillpoints for free weekly in the [[New Eden Store]]. The offer refreshes at [[downtime]] on Tuesday<ref>Patch notes: [https://www.eveonline.com/news/view/patch-notes-version-22-01 Version 22.01] Release 2024-07-23.1</ref>. | Note: As of 23 July 2024 {{Clonestate|Omega}} subscribers can get 15,000 skillpoints for free weekly in the [[New Eden Store]]. The offer refreshes at [[downtime]] on Tuesday<ref>Patch notes: [https://www.eveonline.com/news/view/patch-notes-version-22-01 Version 22.01] Release 2024-07-23.1</ref>. | ||
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<!-- SP = 250 * multiplier * sqrt(32)^(level-1) --> | <!-- SP = 250 * multiplier * sqrt(32)^(level-1) --> | ||
: <math> \displaystyle \text{ SP } = 250 \times \text{ multiplier } \times \sqrt{ 32^{ ( \text{ level } - 1 ) } } </math> | : <math> \displaystyle \text{ SP } = 250 \times \text{ multiplier } \times \sqrt{ 32^{ ( \text{ level } - 1 ) } } </math> | ||
This is a partial chart of level and rank to figure out how many skill points a full skill takes, in thousands of SP. Using this table, we can figure that a rank 10 skill would take 3.1 mil skill points from level 0. Note how the first four levels of a skill are 1/5th the amount of the maxed skill. | |||
{| class="wikitable" | |||
! Level v - rank > !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 8 !! 10 !! 12 !! 14 !! 16 | |||
|- | |||
| 1 || 0.3 || 0.5 || 0.8 || 1.0 || 1.3 || 1.5 || 2.0 || 2.5 || 3.0 || 3.5 || 4.0 | |||
|- | |||
| 2 || 1.4 || 2.8 || 4.3 || 5.7 || 7.1 || 8.5 || 11.3 || 14.2 || 17.0 || 19.8 || 22.6 | |||
|- | |||
| 3 || 8.0 || 16.0 || 24.0 || 32.0 || 40.0 || 48.0 || 64.0 || 80.0 || 96.0 || 112.0 || 128.0 | |||
|- | |||
| 4 || 45.3 || 90.5 || 135.8 || 181.0 || 226.3 || 271.5 || 362.0 || 452.6 || 543.1 || 633.6 || 724.1 | |||
|- | |||
| 5 || 256.0 || 512.0 || 768.0 || 1,024.0 || 1,280.0 || 1,536.0 || 2,048.0 || 2,560.0 || 3,072.0 || 3,584.0 || 4,096.0 | |||
|} | |||
=== Attributes === | === Attributes === | ||
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=== EVEMon === | === EVEMon === | ||
[[EVEMon]] is a third party software tool that allows you to make plans on your character's skill training (as well as monitor and plan many other things). | [[EVEMon]] is a third party software tool that allows you to make plans on your character's skill training (as well as monitor and plan many other things). | ||
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=== EVE-Skillplan === | === EVE-Skillplan === | ||
[[Third-party tools#EVE-Skillplan|EVE-Skillplan]] is a web based and responsive skill planner to plan and share your training using your favorite devices - PC/Mac, tablet or smartphone. | [[Third-party tools#EVE-Skillplan|EVE-Skillplan]] is a web based and responsive skill planner to plan and share your training using your favorite devices - PC/Mac, tablet or smartphone.--> | ||
=== Planning ahead === | === Planning ahead === | ||