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Suicide ganking: Difference between revisions

From EVE University Wiki
m Change link.
m utilized the template {{ColorSecurityRating}} for the system security ratings
 
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== System Security rankings ==
== System Security rankings ==
{{main|CONCORD}}
{{main|CONCORD}}
All systems are assigned a [[System security|security ranking]], from {{ColorSecurityRating|-1.0}} to {{ColorSecurityRating|+1.0}}, visible in the top left of your screen, next to the system name for the system you are in. High Security systems range from 0.5 to 1.0. The higher the security rating of a system, the faster CONCORD will respond to criminal acts, and therefore the less time a ganker has to destroy his target before CONCORD appears and takes him out.
All systems are assigned a [[System security|security ranking]], from {{ColorSecurityRating|-1.0}} to {{ColorSecurityRating|+1.0}}, visible in the top left of your screen, next to the system name for the system you are in. High Security systems range from {{ColorSecurityRating|0.5}} to {{ColorSecurityRating|1.0}}. The higher the security rating of a system, the faster CONCORD will respond to criminal acts, and therefore the less time a ganker has to destroy his target before CONCORD appears and takes him out.


CCP has never confirmed "official" response timers however by observation, most of the community has accepted the below as "average" values. Response time can vary by 1-2 seconds.
CCP has never confirmed "official" response timers however by observation, most of the community has accepted the below as "average" values. Response time can vary by 1-2 seconds.


{| class="wikitable"
{| class="wikitable"
|- style="background: #333333;"
|- style="background: var(--background-color-warning-subtle);"
!Security Rating
!Security Rating
!Base Response Time
!Base Response Time
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{| class="wikitable"
{| class="wikitable"
|- style="background: #333333;"
|- style="background: var(--background-color-warning-subtle);"
! Ship
! Ship
! DPS
! DPS
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{| class="wikitable"
{| class="wikitable"
|- style="background: #333333;"
|- style="background: var(--background-color-warning-subtle);"
! rowspan= 2 |Approximate Response Timings
! rowspan= 2 |Approximate Response Timings
! colspan=2 | Security level
! colspan=2 | Security level
|- style="background: #333333;"
|- style="background: var(--background-color-warning-subtle);"
! {{ColorSecurityRating|0.5}}
! {{ColorSecurityRating|0.5}}
! {{ColorSecurityRating|1.0}}
! {{ColorSecurityRating|1.0}}
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* Systems surrounding any key points of interest. Many of these {{ColorSecurityRating|0.5}} pipe systems have other {{ColorSecurityRating|0.5}} or {{ColorSecurityRating|0.6}} systems on either side, for example, Sivala ({{ColorSecurityRating|0.6}}) next to Uedama ({{ColorSecurityRating|0.5}}), which are often also used for ganking where targets may be less prepared and aware. A lot of time people will stop a jump out of Uedama knowing there are gankers in there and wait for them to log off, only for the gankers to preemptively meet them one jump ahead and catching them.
* Systems surrounding any key points of interest. Many of these {{ColorSecurityRating|0.5}} pipe systems have other {{ColorSecurityRating|0.5}} or {{ColorSecurityRating|0.6}} systems on either side, for example, Sivala ({{ColorSecurityRating|0.6}}) next to Uedama ({{ColorSecurityRating|0.5}}), which are often also used for ganking where targets may be less prepared and aware. A lot of time people will stop a jump out of Uedama knowing there are gankers in there and wait for them to log off, only for the gankers to preemptively meet them one jump ahead and catching them.
* Jita, and Perimeter: Gankers frequent these high security status areas despite the safety there because of the significantly increased traffic.
* Jita, and Perimeter: Gankers frequent these high security status areas despite the safety there because of the significantly increased traffic.


[[Category:PvP]]
[[Category:PvP]]
[[Category:Hauling]]
[[Category:Hauling]]