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Where blockade runners are meant to rely on speed and stealth to slip by the enemy, deep space transports are designed to bust their way through the enemy, relying on their warp strength and tanking abilities to escape. This probably won't work against a determined and well-prepared [[gatecamp]], and using a deep space transport indicates to all and sundry that you have cargo you want to protect, so you should think carefully before deploying one. | Where blockade runners are meant to rely on speed and stealth to slip by the enemy, deep space transports are designed to bust their way through the enemy, relying on their warp strength and tanking abilities to escape. This probably won't work against a determined and well-prepared [[gatecamp]], and using a deep space transport indicates to all and sundry that you have cargo you want to protect, so you should think carefully before deploying one. | ||
Each empire has one DST: | Each empire along with Upwell has one DST: | ||
* {{Sh|Impel}} | * {{Sh|Impel}} | ||
* {{Sh|Bustard}} | * {{Sh|Bustard}} | ||
* {{Sh|Occator}} | * {{Sh|Occator}} | ||
* {{Sh|Mastodon}} | * {{Sh|Mastodon}} | ||
* {{Sh|Torrent}} | |||
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As already mentioned, you cannot increase the DSTs' fleet hangar's capacity through fitting. Thus an important fitting aspect for hauling ships is already taken out of the equation. The other important aspects are travel speed and safety. Safety can be achieved by being tanky or slippery. | As already mentioned, you cannot increase the DSTs' fleet hangar's capacity through fitting. Thus an important fitting aspect for hauling ships is already taken out of the equation. The other important aspects are travel speed and safety. Safety can be achieved by being tanky or slippery. | ||
DSTs struggle with the [[Cloak trick|MWD + cloak trick]] due to their long align time. You either have to heat the MWD or improve your align time through fittings. Nevertheless, a MWD + cloak trick oriented fit is doable and should be prioritized. Warp core stabs work especially well on DSTs due to their already increased warp core strength. [[Interdiction nullifier]] modules are very useful if you want to take it to space where [[Tackling#Warp disruption fields|bubbles]] are allowed (i.e. nullsec, wormhole space, and Pochven). Note that [[Electronic warfare#Burst | DSTs struggle with the [[Cloak trick|MWD + cloak trick]] due to their long align time. You either have to heat the MWD or improve your align time through fittings. Nevertheless, a MWD + cloak trick oriented fit is doable and should be prioritized. Warp core stabs work especially well on DSTs due to their already increased warp core strength. [[Interdiction nullifier]] modules are very useful if you want to take it to space where [[Tackling#Warp disruption fields|bubbles]] are allowed (i.e. nullsec, wormhole space, and Pochven). Note that [[Electronic warfare#Burst jammers|burst jammers]] disable nullification. Still if you don't need nulli, you might want to fit a burst jammer to shake off tackle in case you get caught. | ||
In highsec, you might rather go down a buffer tank route so you are simply not worth to suicide gank. The DSTs' bonus to overheating resistance modules (shield and armor hardeners) helps to fit a strong buffer tank. But you also have to make sure that you actually turn them on and overheat them. | In highsec, you might rather go down a buffer tank route so you are simply not worth to suicide gank. The DSTs' bonus to overheating resistance modules (shield and armor hardeners) helps to fit a strong buffer tank. But you also have to make sure that you actually turn them on and overheat them. | ||
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The {{sh|Impel}} has the most low slots. This allows it to fit a good armor tank. Those also allow it easily go for slippery fits. This ability isn't as strong as it used to be though as you used to be able to fit multiple warp core stabs (see history section). | The {{sh|Impel}} has the most low slots. This allows it to fit a good armor tank. Those also allow it easily go for slippery fits. This ability isn't as strong as it used to be though as you used to be able to fit multiple warp core stabs (see history section). | ||
The {{Sh|Torrent}} has a specialized cargo hold that allows it to carry a base of 60,000 m3 worth of Infrastructure (IE: Structures,PI Command Centers, and Fuel Blocks just to name a few). This combined with the base 30,000 m3 of Fleet Hanger gives it the highest base cargo capacity of the DSTs, though some of it is locked to certain types of items. | |||
To summarize and repeat: Depending which way you want to fit your DST, one or the other might be best. But all are able to pull off the typical approaches. Thus you might mostly decide depending on your surroundings so that you may utilize them together with your friends. | To summarize and repeat: Depending which way you want to fit your DST, one or the other might be best. But all are able to pull off the typical approaches. Thus you might mostly decide depending on your surroundings so that you may utilize them together with your friends. | ||