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Rogue Drone Emergence: Difference between revisions

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Created page with "{{Stub}} Currently a copy and paste, send help soon. {{Main|Mercenary Tactical Operations|Mercenary Tactical Operations}} {{NPCTableCSS}} {{CMBSiteInfo |name= Rogue Drone Emer..."
 
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{{Stub}}
{{Stub}}
Currently a copy and paste, send help soon.
 
{{Main|Mercenary Tactical Operations|Mercenary Tactical Operations}}
Currently a copy and paste, send help soon.
{{NPCTableCSS}} {{CMBSiteInfo
{{NPCTableCSS}} {{CMBSiteInfo
|name= Rogue Drone Emergence
|name= Rogue Drone Emergence
|type= M
|type= MTO
|rating= N/A
|location= Null
|location= Null
|ship limit= T1/Faction [[Cruiser]]
|ship limit= T1/Faction [[Cruiser]]
|faction= Rogue Drones
|faction= Rogue Drones
|resist= {{damagetype|omni}}
|resist= {{damagetype|omni}}
|signature strength=N/A
}}  The ''Rogue Drone Emergence'' is a Null-Security [[Mercenary Tactical Operation]] site that appears when activated by the owner of a [[Mercenary Den]].
}}  The '''Rogue Drone Emergnece'' is a Null-Security [[Mercenary Tactical Operation]] that appears when (TBA)


If a capsuleer initiates warp to the site, it will appear in the Overview of every capsuleer in the same System.
When a capsuleer initiates warp to the site, it will appear in the Overview of every capsuleer in the same System.


If left undamaged, Rogue Drone Ships will slowly repair their shield overtime. On waves 1-3, they often target drones. They deal EM & Thermal damage with lasers, and Kinetic & Explosive damage with their missiles. This site has four waves in total. The boss has the capability to warp off and warp back at a closer location to your ship should you be too far away.
If left undamaged, Rogue Drone Ships will slowly repair their shield overtime. On waves 1-3, they often target drones. They deal EM & Thermal damage with lasers, and Kinetic & Explosive damage with their missiles. This site has four waves in total. The boss has the capability to warp off and warp back at a closer location to your ship should you be too far away.
In this site variant, all ships have 0 resists except the cruiser boss, and have effectively little EHP. In return, they have large ship numbers per wave.


Always make sure to take care of the the neuting ships first. They can and WILL neut your capacitor until there is nothing left; make sure you choose your targets wisely.
Always make sure to take care of the the neuting ships first. They can and WILL neut your capacitor until there is nothing left; make sure you choose your targets wisely.
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The first wave is immediately present upon warp-in, The first wave and subsequent waves spawn 100km off beacon.  
The first wave is immediately present upon warp-in, The first wave and subsequent waves spawn 100km off beacon.  


{{NPCTableHead|Wave 1 (4-9 ships)}}
{{NPCTableHead|Wave 1 (20-30 ships)}}
{{NPCTableRow|Frigate|0-6|Paralyzing Pilum|ewar= Web}}
{{NPCTableRow|Frigate|0-8|Obstructing Scavenger|ewar= Web}}
{{NPCTableRow|Frigate|0-6|Enervating Pilum|ewar= Neut|note= Neuts about ??? GJ/s (feels strong)}}
{{NPCTableRow|Frigate|0-8|Collapsing Forager|point= yes}}
{{NPCTableRow|Frigate|0-6|Parasomnia Pilum|point= yes}}
{{NPCTableRow|Destroyer|0-8|Siphoning Guardian|ewar= Neut|note= Neuts about 2 GJ/s}}
{{NPCTableRow|Cruiser|0-2|Parasomnia Toxotai|point= yes}}
{{NPCTableRow|Destroyer|0-4|Scrutinizing Sentinel|ewar= TP}}
|}
|}


{{NPCTableHead|Wave 2 (4-9 ships)}}
{{NPCTableHead|Wave 2 (20-30ships)}}
{{NPCTableRow|Frigate|0-6|Paralyzing Pilum|ewar= Web}}
{{NPCTableRow|Frigate|0-8|Obstructing Scavenger|ewar= Web}}
{{NPCTableRow|Frigate|0-6|Enervating Pilum|ewar= Neut|note= Neuts about ??? GJ/s (feels strong)}}
{{NPCTableRow|Frigate|0-8|Collapsing Forager|point= yes}}
{{NPCTableRow|Frigate|0-6|Parasomnia Pilum|point= yes}}
{{NPCTableRow|Destroyer|0-8|Siphoning Guardian|ewar= Neut|note= Neuts about 2 GJ/s}}
{{NPCTableRow|Cruiser|0-2|Parasomnia Toxotai|point= yes}}
{{NPCTableRow|Destroyer|0-4|Scrutinizing Sentinel|ewar= TP}}
|}
|}


{{NPCTableHead|Wave 3 (4-9 ships)}}
{{NPCTableHead|Wave 3 (20-30 ships)}}
{{NPCTableRow|Frigate|0-6|Paralyzing Pilum|ewar= Web}}
{{NPCTableRow|Frigate|0-8|Obstructing Scavenger|ewar= Web}}
{{NPCTableRow|Frigate|0-6|Enervating Pilum|ewar= Neut|note= Neuts about ??? GJ/s (feels strong)}}
{{NPCTableRow|Frigate|0-8|Collapsing Forager|point= yes}}
{{NPCTableRow|Frigate|0-6|Parasomnia Pilum|point= yes}}
{{NPCTableRow|Destroyer|0-8|Siphoning Guardian|ewar= Neut|note= Neuts about 2 GJ/s}}
{{NPCTableRow|Cruiser|0-2|Parasomnia Toxotai|point= yes}}
{{NPCTableRow|Destroyer|0-4|Scrutinizing Sentinel|ewar= TP}}
|}
|}






After the Wave 3 is defeated, the boss, possibly also arriving with some cohorts, will warp in at about 20 km from the beacon after about 10 seconds. They do around ??? DPS with a heavy neut (420 GJ).
After wave 3 is defeated, the boss, possibly also arriving with some cohorts, will warp in at about 20 km from the beacon after about 10 seconds. They do around ??? DPS with a heavy neut (420 GJ).


{{NPCTableHead|Boss wave (1-5 ships)}}
{{NPCTableHead|Boss wave (1-5 ships)}}
{{NPCTableRow|Cruiser|1|Secure Emergence|ewar= Web|ewar2= Neut|point= yes|note= Arrives with shields, armor, and hull damaged.|cargo= Varying tiers of OPE, metal scraps)}}
{{NPCTableRow|Cruiser|1|Secure Emergence|ewar= Web|ewar2= Neut|point= yes|note= Possesses average active shield repair. |cargo= Varying tiers of OPE, metal scraps, T1 Filaments)}}
{{NPCTableRow|Destroyer|0-3|Scrutinizing|ewar= TP}}
{{NPCTableRow|Frigate|0-8|Obstructing Scavenger|ewar= Web}}
{{NPCTableRow|Frigate|0-3|forager|ewar= Web}}
{{NPCTableRow|Frigate|0-8|Collapsing Forager|point= yes}}
{{NPCTableRow|Frigate|0-3|Parasomnia Pilum|point= yes}}
{{NPCTableRow|Destroyer|0-8|Siphoning Guardian|ewar= Neut|note= Neuts about 2 GJ/s}}
{{NPCTableRow|Cruiser|0-2|Parasomnia Toxotai|point= yes}}
{{NPCTableRow|Destroyer|0-4|Scrutinizing Sentinel|ewar= TP}}
|}
|}
|}


[[Category:Mercenary Tactical Operations]]
[[Category:Mercenary Tactical Operations]]