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Sansha Raiding Party: Difference between revisions

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{{Stub}}
{{Stub}}
Also ALSO a copy paste. Need more info!
 
{{Main|Mercenary Tactical Operations|Mercenary Tactical Operations}}
Currently a copy and paste. Need more info!
{{NPCTableCSS}} {{CMBSiteInfo
{{NPCTableCSS}} {{CMBSiteInfo
|name= Sansha Raiding Party
|name= Sansha Raiding Party
|type= M
|type= MTO
|rating= N/A
|location= Null
|location= Null
|ship limit= T1/Faction [[Cruiser]]
|ship limit= T1/Faction [[Cruiser]]
|faction= Sansha's Nation
|faction= Sansha's Nation
|resist= {{damagetype|omni}}
|resist= {{damagetype|omni}}
|signature strength=N/A
}}  The '''Sansha Raiding Party''' is a Null-Security [[Mercenary Tactical Operation]] site that appears when (TBA)
}}  The '''Sansha Raiding Party''' is a Null-Security [[Mercenary Tactical Operations]] that appears when (TBA)


If a capsuleer initiates warp to the site, it will appear in the Overview of every capsuleer in the same System.
When a capsuleer initiates warp to the site, it will appear in the Overview of every capsuleer in the same System.


If left undamaged, Sansha ships will slowly repair their armor overtime. On waves 1-3, they often target drones. They deal EM & Thermal damage with lasers, and Kinetic & Explosive damage with their missiles. This site has four waves in total.
If left undamaged, Sansha ships will slowly repair their shield overtime. On waves 1-3, they often target drones. They deal EM & Thermal damage with lasers, and Kinetic & Explosive damage with their missiles. This site has four waves in total.


Always make sure to take care of the the neuting ships first. They can and WILL neut your capacitor until there is nothing left; make sure you choose your targets wisely.
Always make sure to take care of the the neuting ships first. They can and WILL neut your capacitor until there is nothing left; make sure you choose your targets wisely.
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{{NPCTableHead|Wave 1 (4-9 ships)}}
{{NPCTableHead|Wave 1 (4-9 ships)}}
{{NPCTableRow|Frigate|0-6|Chained Servant|ewar= Web}}
{{NPCTableRow|Frigate|0-6|Chained Servant|ewar= Web}}
{{NPCTableRow|Frigate|0-6|Inescapable Succubus|point= yes}}
{{NPCTableRow|Frigate|0-6|Inescapable Succubus|point= scram}}
{{NPCTableRow|Cruiser|0-2|Inevitable Phantasm|point= yes}}
{{NPCTableRow|Cruiser|0-3|Inevitable Phantasm|point= yes}}
{{NPCTableRow|Cruiser|0-2|Exacting Phantasm|ewar= Neut|note= Neuts about 5 GJ/s}}
{{NPCTableRow|Cruiser|0-3|Exacting Phantasm|ewar= Neut|note= Neuts 10 GJ/s}}
|}
|}


{{NPCTableHead|Wave 2 (4-9 ships)}}
{{NPCTableHead|Wave 2 (4-9 ships)}}
{{NPCTableRow|Frigate|0-6|Chained Servant|ewar= Web}}
{{NPCTableRow|Frigate|0-6|Chained Servant|ewar= Web}}
{{NPCTableRow|Frigate|0-6|Inescapable Succubus|point= yes}}
{{NPCTableRow|Frigate|0-6|Inescapable Succubus|point= scram}}
{{NPCTableRow|Cruiser|0-2|Inevitable Phantasm|point= yes}}
{{NPCTableRow|Cruiser|0-3|Inevitable Phantasm|point= yes}}
{{NPCTableRow|Cruiser|0-2|Exacting Phantasm|ewar= Neut|note= Neuts about 5 GJ/s}}
{{NPCTableRow|Cruiser|0-3|Exacting Phantasm|ewar= Neut|note= Neuts 10 GJ/s}}
|}
|}


{{NPCTableHead|Wave 3 (4-9 ships)}}
{{NPCTableHead|Wave 3 (4-9 ships)}}
{{NPCTableRow|Frigate|0-6|Chained Servant|ewar= Web}}
{{NPCTableRow|Frigate|0-6|Chained Servant|ewar= Web}}
{{NPCTableRow|Frigate|0-6|Inescapable Succubus|point= yes}}
{{NPCTableRow|Frigate|0-6|Inescapable Succubus|point= scram}}
{{NPCTableRow|Cruiser|0-2|Inevitable Phantasm|point= yes}}
{{NPCTableRow|Cruiser|0-3|Inevitable Phantasm|point= yes}}
{{NPCTableRow|Cruiser|0-2|Exacting Phantasm|ewar= Neut|note= Neuts about 5 GJ/s}}
{{NPCTableRow|Cruiser|0-3|Exacting Phantasm|ewar= Neut|note= Neuts about 10 GJ/s}}
|}
|}




After wave 3 is defeated, the boss will warp in at about 20 km from the beacon after about 10 seconds. They do around 250 DPS with neuts (12 GJ/S).


 
{{NPCTableHead|Boss wave (3-6 ships)}}
After the Wave 3 is defeated, the boss will warp in at about 20 km from the beacon after about 10 seconds. They do around 250 DPS with neuts (12 GJ/S).
 
{{NPCTableHead|Boss wave (1-5 ships)}}
{{NPCTableRow|Battlecruiser|1|Citizen Commander|ewar= Web|ewar2= Neut|point= yes|note= Possesses average active shield repair.|cargo= Varying tiers of OPE's, metal scraps, T1 Energy Ammunition, T1 filaments}}
{{NPCTableRow|Battlecruiser|1|Citizen Commander|ewar= Web|ewar2= Neut|point= yes|note= Possesses average active shield repair.|cargo= Varying tiers of OPE's, metal scraps, T1 Energy Ammunition, T1 filaments}}
{{NPCTableRow|Frigate|0-6|Chained Servant|ewar= Web}}
{{NPCTableRow|Frigate|0-6|Chained Servant|ewar= Web}}
{{NPCTableRow|Frigate|0-6|Inescapable Succubus|point= yes}}
{{NPCTableRow|Frigate|0-6|Inescapable Succubus|point= scram}}
{{NPCTableRow|Cruiser|0-2|Inevitable Phantasm|point= yes}}
{{NPCTableRow|Cruiser|0-3|Inevitable Phantasm|point= yes}}
{{NPCTableRow|Cruiser|0-2|Exacting Phantasm|ewar= Neut|note= Neuts about 5 GJ/s}}
{{NPCTableRow|Cruiser|0-3|Exacting Phantasm|ewar= Neut|note= Neuts about 5 GJ/s}}
|}
|}


[[Category:Mercenary Tactical Operations]]
[[Category:Mercenary Tactical Operations]]