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− | [[Category:Guides]] | + | #REDIRECT [[Corporation_diplomacy#Wars]] |
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− | War is a game mechanic where corporations and/or alliances can fight in hisec space without CONCORD intervention or security status loss.
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− | __TOC__
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− | ==War Declaration Mechanics ('Deccing') ==
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− | To initiate war, a corporation has to pay a fee to CONCORD (essentially a bribe). This fee is 2 million if a corporation is deccing another corporation, but is raised to 50 million if either side belongs to an alliance. The fee is increased by the same amount for every war that the deccing and target are currently involved in, and increases again if the deccing corporation wants to renew the war.
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− | Once war is declared, there is a 24-hour startup period where fighting cannot occur, to give both sides a chance to get ready for the war. Once the war is active, there will be a period of one week where any aggression can occur between the two sides without CONCORD intervention.
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− | ===Ending the War===
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− | Wars can end in one of several ways. If the week ends without a renewal fee paid for the war, then CONCORD will declare the war invalid. The CEO of the aggressor corporation can decide to end the war at any time. Finally, the war can be surrendered by the defending corporation's CEO. The two CEOs have to meet in the same station, and a trade window will allow goods to be exchanged in return for the end of the war. | |
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− | Whichever way a war ends, there will be a 24 hour cooldown period where ''fighting can still occur''. This prevents ending a war to avoid a particular engagement. After this cooldown, normal CONCORD services will resume.
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− | ==University Rules during War==
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− | The University has a different set of rules during war, designed to make conflicts as un-fun as possible for the aggressors, and to reduce the number of wardecs that the University receives. Probably the most important page to read is the [[Wartime Standard Operating Procedures|Wartime SOP]] and the [[Reasons for the Wartime SOP|reasons for it]]. Listening to a [[Eve_University_Class_Library#PvP.2C_Fleet_Operations.2C_Fleet_Command.2C_and_Strategy|War 101 class]] and browsing the rest of the wiki is highly recommended.
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− | ==How to Check the Status of a War==
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− | Open the corporation window in your NeoCom and select the Wars tab. Note that fighting can occur 24 hours after the war started and 24 to 25 hours after it is finished (the 'can fight' column shows, if the war is live).
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