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* Connections: Improves effective standing with the agent (The skill does not apply to "no standing" entities. You will need to do at least one mission for the agent for it to apply). | * Connections: Improves effective standing with the agent (The skill does not apply to "no standing" entities. You will need to do at least one mission for the agent for it to apply). | ||
* Area Specific Skill (Mechanical Engineering, etc): Each level of your skill in this area increases the "Your Skill" part of the equation listed above. Train this skill to level 4 or higher. | * Area Specific Skill (Mechanical Engineering, etc): Each level of your skill in this area increases the "Your Skill" part of the equation listed above. Train this skill to level 4 or higher. | ||
Once your R&D agent is working for you, that agent will offer you a special mission once per day. Each of these R&D agent missions will reward you with one day's worth or RP - effectively doubling your ISK potential. R&D agents offer relatively safe missions, half of which are short courier missions and the other half are trade-related. There is no penalty for ignoring or declining a mission from an R&D agent, despite the warnings they may give you - turning them down will not stop their research or the flow of RPs. | Once your R&D agent is working for you, that agent will offer you a special mission once per day. Each of these R&D agent missions will reward you with one day's worth or RP - effectively doubling your ISK potential. R&D agents offer relatively safe missions, half of which are short courier missions and the other half are trade-related. There is no penalty for ignoring or declining a mission from an R&D agent, despite the warnings they may give you - turning them down will not stop their research or the flow of RPs. | ||
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* Train Research Project Management skill, so that you can access larger number of R&D agents (up to six). | * Train Research Project Management skill, so that you can access larger number of R&D agents (up to six). | ||
* Some corporations base their best Level IV R&D agents in low security space. Fly a cloaked ship or travelceptor, if you can, and take care in low-sec, as pirates like to hunt there! | * Some corporations base their best Level IV R&D agents in low security space. Fly a cloaked ship or travelceptor, if you can, and take care in low-sec, as pirates like to hunt there! | ||
* Train your Negotiation and Connections social skills to V, to increase the payout of your R&D agents. | |||
* Train your Negotiation social | |||
* Train your chosen applied science skills to 5, to improve the number of RPs generated by each agent researching in those skills. | * Train your chosen applied science skills to 5, to improve the number of RPs generated by each agent researching in those skills. | ||
* After increasing your Negotiation or applied science skill, you must open a conversation window with your agent to benefit from your new skill levels. | * After increasing your Negotiation or applied science skill, you must open a conversation window with your agent to benefit from your new skill levels. | ||
* Do the offered R&D missions, if you can - these will vastly increase your daily data-core production. The amount varies but can more than double your daily amount for that day. It will also increase your standing with the agent resulting in long term RP gain increase. | * Do the offered R&D missions, if you can - these will vastly increase your daily data-core production. The amount varies but can more than double your daily amount for that day. It will also increase your standing with the agent resulting in long term RP gain increase. | ||
** Since about 2016, each hi-sec agent seems to alternate between two missions: | ** Since about 2016, each hi-sec agent seems to alternate between two missions: | ||
*** Supply a quantity of tritanium (increases based on agent rank) - simply leave a stockpile of tritanium in the appropriate station | *** Supply a quantity of tritanium (increases based on agent rank, up to 8,100 tritanium for level 4 agents) - simply leave a stockpile of tritanium in the appropriate station | ||
*** Courier a small parcel to a nearby station. | *** Courier a small parcel (0.1 m³) to a nearby station. | ||
** These missions count towards the 16 mission trigger for [[Missions#Storyline_Missions|storyline missions]]. | ** These missions count towards the 16 mission trigger for [[Missions#Storyline_Missions|storyline missions]]. | ||