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| = Rewards = | | = Rewards = |
| [[File:HQ_rpr.PNG|right|Full Fleet Headquarters Reward Payout Ratio]]
| | {| class="wikitable" |
| '''High Sec Payout''' '''Low / Null Sec Payout'''
| | |- |
| * 31,500,000 ISK * 45,000,000 ISK
| | ! High Sec Payout !! Low / Null Sec Payout |
| * 7,000 CONCORD LP * 10,000 CONCORD LP
| | |- |
| | | 31,500,000 ISK || 45,000,000 ISK |
| | |- |
| | | 7,000 CONCORD LP || 10,000 CONCORD LP |
| | |- |
| | | For 20-40 pilots || For 30-60 pilots |
| | |} |
| | ''Rewards decrease significantly for fleet sizes outside of these ranges'' |
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| = Achieving Objectives Successfully = | | = Site Overview = |
| | The Nation Rebirth facility has 4 separate waves of Sansha that must all be killed to complete the site. Each new wave is triggered by killing all rats in the previous wave. |
| | The amount of movement required in the site is dependent on your role; long range ships will only need to move at most twice. First to get to their initial anchor point after |
| | entering site and to kill the rats that spawn that spawn ~100km off in the final wave. Short range ships will need to move for each wave in order be on top of the new spawns. |
| | Logistics ships will need to move once to their anchor point which will keep them in range of other ships for all spawns. |
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| | = Completion Requirements = |
| | Kill all enemies in each of the 4 waves. |
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| After watchlist has been provided in fleet chat, the fleet will enter site. Anchor will make their way approximately 15 kilometers to the upper right side of the tower. Once the rest of the fleet enters the site, the fleet will follow anchor with the "Orbit" or "Keep in Range" command. With everyone in the fleet having set their "Orbit" or "Keep in Range" command to anchor, anchor will then 'pull' the fleet approximately 15 kilometers to the upper right side of the tower. This is done to allow the fleet's DD ships to attack the ships that would otherwise be too far for anything but Snipers to hit. As the anchors become more comfortable with the spawn points of the Sansha rats they may move around to provide better initial DPS.
| | = Special Mechanics = |
| | This site has no special mechanics and only requires killing all rats in order to complete it. The only thing worth noting is that in the final wave there is a spawn ~100km away from where all other wave spawns were, so being prepared for this will avoid unwanted delays in site completion. |
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| Upon completion of last wave, Payout is received, and the fleet may leave the site.
| | = Enemies = |
| | == Enemies == |
| | Below is a list of enemies that spawn in this site. See [[Sansha's Manual]] for a full list of the incursion rats. |
| | {{incursion rats|Start}} |
| | {{incursion rats|Antem Neo}} |
| | {{incursion rats|Deltole Tegmentum}} |
| | {{incursion rats|Eystur Rhomben}} |
| | {{incursion rats|Intaki Collectus}} |
| | {{incursion rats|Mara Paleo}} |
| | {{incursion rats|Ostingele Tectum}} |
| | {{incursion rats|Outuni Mesen}} |
| | {{incursion rats|Romi Thalamus}} |
| | {{incursion rats|Schmaeel Medulla}} |
| | {{incursion rats|Tama Cerebellum}} |
| | {{incursion rats|Uitra Telen}} |
| | {{incursion rats|Vylade Dien}} |
| | {{incursion rats|Yulai Crus Cerebi}} |
| | {{incursion rats|End}} |
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| = Watchlist = | | <!-- = Priorities = --> |
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| === Logistics ===
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| * Anchor
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| * Logistics Commander
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| * Cap Chain Partner
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| * Fleet Commander
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| === Damage Dealer / Sniper / Drone Bunny ===
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| * Anchor
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| * Drone Bunny
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| * Cap Chain Partner *
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| ''Note: If you need a cap chain partner, be aware of the distance necessary to facilitate the transfer properly and co-ordinate with your partner or partners for less confusion in the battlefield.''
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| = Pirates / Kill Order =
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| '''Anchor'''
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| Anchor will want to move approximately 15 kilometers to the upper right side of the tower, and stop when reaching the 15 kilometer mark. Once in that spot, no further action is necessary (other than firing) from anchor.
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| === Wave 1 ===
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| '''Full Fleet DPS (DPS and Snipers)'''
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| Mara Paleo - Sansha Logistics (Tag 0)<br/>
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| Uitra Telen - Sansha Booster (Tag 1)<br/>
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| Deltole Tegmentum - Warp Scrambler / Neut (Tag 2)<br/>
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| Romi Thalamus - Sansha DD (Tag 3-5)<br/>
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| Ostingele Tectums - Sansha High DPS DD (Tag 6-8)<br/>
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| Vylade Dien - Sansha Booster (Tag J) - *TRIGGER - Wave 2*<br/>
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| '''Drone Bunny'''
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| Schmaeel Medullas - Warp Scrambler / Webber (Tag X)<br/>
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| Renyn Metens - Webber (Tag Y)<br/>
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| ''Note: After all Sansha frigates are down, Drone Bunny can start shooting DPS targets in numbered order until more frigates spawn''
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| === Wave 2 ===
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| '''DPS Only'''
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| Uitra Telen - Sansha Booster (Tag 1)<br/>
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| Romi Thalamus - Sansha DD (Tag 2-4)<br/>
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| Ostingele Tectums - Sansha High DPS DD (Tag 5-7)<br/>
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| '''Snipers Only'''
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| Antem Neos - Sansha Sniper DD (Tag A-B)<br/>
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| Yulai Crus Cerebi - Sansha DD (Only 3 of the 4) (Tag E-G)<br/>
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| '''Drone Bunny'''
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| Schmaeel Medullas - Warp Scrambler / Webber (Tag X)<br/>
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| Tama Cerebellums - Warp Scrambler (Tag Y)<br/>
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| ''Note: After all Sansha frigates are down, Drone Bunny can start shooting DPS targets in numbered order until more frigates spawn''
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| '''Full Fleet DPS (DPS, Snipers and Drone Bunny)'''
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| Yulai Crus Cerebi - Sansha DD (Tag J) - *TRIGGER - Wave 3*<br/>
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| === Wave 3 ===
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| '''Full Fleet DPS (DPS and Snipers)'''
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| Mara Paleo - Sansha Logistics (Tag 0-1)<br/>
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| Vylade Dien - Sansha Booster (Tag 2)<br/>
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| Antem Neos - Sansha Sniper DD (Tag 3-5)<br/>
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| Yulai Crus Cerebi - Sansha DD (Tag J) - *TRIGGER - Wave 4*<br/>
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| '''Drone Bunny'''
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| Tama Cerebellums - Warp Scrambler (Tag X)<br/>
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| === Wave 4 / Finále ===
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| ''Attention - This wave has a significant alpha strike. Broadcasting for shields and capacitor when initially being yellow-boxed will save your ship.''
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| Outuni Mesen - Neut / Warp Scrambler / Webber (Tag 0-1)<br/>
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| Deltole Tegmentum - Warp Scrambler / Neut (Tag 2)<br/>
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| Ostingele Tectums - Sansha High DPS DD (Tag 3-7)<br/>
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| = Hints and Tips =
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| * ''If nobody has gated in (aka 'preloaded') the site before the fleet enters site, the rats will be located at extreme range from the warp in point. If someone preloaded the site, all of the rats may be located on top of the fleet. Logistics will need to make repairing the shields of Sansha's primary target, their top priority before setting up Energy Transfers, due to the alpha strike of the preloaded site.''
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| * ''[http://testing.the-valhalla-project.co.uk/ The Valhalla Project] has created an advanced guide to ensure optimal positions of the fleet located [http://puu.sh/nVjpG/cf662b39f6.jpg here]. Moving the fleet around like this is a more advanced tactic and may take a bit of practice to get exactly right but it will lead to faster site times.
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| Special thanks to veteran Shield HQ Fleet Commander 'nomatech' for his input as well as many of the links that were sorted, to bring you these details.
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| {{Incursions sites horizontal}} | | {{Incursions sites horizontal}} |
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| [[Category:Incursions sites]] | | [[Category:Incursions sites]] |