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Sovereignty: Difference between revisions

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m Added a few internal links to empires and CONCORD
 
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{{Sovereigntynavbar}}
{{Sovereigntynavbar}}
New Eden is divided by [[System Security]] into: high security, low security, null security, and wormhole space. High and low security space are also referred to as "empire space", because every system is claimed by either Amarr, Caldari, Gallente or Minmatar.
New Eden is divided by [[System Security]] into: high security, low security, null security, and wormhole space. High and low security space are also referred to as "empire space", because every system is claimed by either [[Amarr Empire|Amarr]], [[Caldari State|Caldari]], [[Gallente Federation|Gallente]] or [[Minmatar Republic|Minmatar]].


Null security (or ''nullsec'') space is not claimed by the empires, and can be split into:
Null security (or ''nullsec'') space is not claimed by the empires, and can be split into:
Line 34: Line 34:
* Sovereign Nullsec - the subject of this article - comprises the [[System Security#Claimable Null-Sec space|rest of the nullsec regions]], which can be claimed by any capsuleer (player) alliance. Stations in these areas will be owned by a player alliance, and will ''usually'' only allow the owning alliance (and perhaps their allies) to dock.
* Sovereign Nullsec - the subject of this article - comprises the [[System Security#Claimable Null-Sec space|rest of the nullsec regions]], which can be claimed by any capsuleer (player) alliance. Stations in these areas will be owned by a player alliance, and will ''usually'' only allow the owning alliance (and perhaps their allies) to dock.


All nullsec areas are essentially lawless: neither CONCORD nor the empire navies respond to aggression, there are no gate or station guns, and aggression will not result in the loss of security status.
All nullsec areas are essentially lawless: neither [[CONCORD]] nor the empire navies respond to aggression, there are no gate or station guns, and aggression will not result in the loss of [[security status]].


The sovereignty system described on this page is often referred to as "Fozzie Sov", being named after a CCP employee that worked on the system and presented relevant dev blogs.
The sovereignty system described on this page is often referred to as "Fozzie Sov", being named after a [[CCP Games|CCP]] employee that worked on the system and presented relevant dev blogs.


== Sovereignty Structures ==
== Sovereignty Structures ==
Each system in Sov Null can potentially have a sovereignty hub  (Sov Hub) anchored in it that will confer ownership of the system to the alliance that anchored the hub. The Sov Hub allows the owners to upgrade the system and erect special structures.  
Each system in Sov Null can potentially have a '''sovereignty hub''' (Sov Hub) anchored in it that will confer ownership of the system to the alliance that anchored the hub. The Sov Hub allows the owners to upgrade the system and erect special structures.  


Sov Hubs can be destroyed by their owner. Any director of their owner corporation can warp to them, right click the sovereignty hub, and select "Self-Destruct". If it is not canceled, it will explode and disappear, allowing players to place a new sovereignty hub. Any director of the owner corporation can warp to them to cancel Self-Destruct by right-clicking it and selecting "Abort self-destruct sequence".
Sov Hubs can be destroyed by their owner. Any director of their owner corporation can warp to them, right click the sovereignty hub, and select "Self-Destruct". If it is not canceled, it will explode and disappear, allowing players to place a new sovereignty hub. Any director of the owner corporation can warp to them to cancel Self-Destruct by right-clicking it and selecting "Abort self-destruct sequence".
Line 50: Line 50:
Strategic System Upgrades enable a variety of logistical options for the system, allowing the owner to set up more advanced flex structures such as Jump Bridges or system-wide Cynosural Field Jammers.<br>
Strategic System Upgrades enable a variety of logistical options for the system, allowing the owner to set up more advanced flex structures such as Jump Bridges or system-wide Cynosural Field Jammers.<br>


Strategic upgrades rely on the Strategic Index, which is dependent on how long the alliances claim on the system has been unbroken.
Strategic upgrades rely on the Strategic Index, which is dependent on how long the alliance's claim on the system has been unbroken. For example, the Advanced Logistics Network upgrade requires a strategic index of 3 before it can be onlined.


Available upgrades:
Available upgrades:
Line 59: Line 59:


==== Industrial Upgrades ====
==== Industrial Upgrades ====
These upgrades provide guaranteed ore sites in the system that the upgrade is installed in. There are 7 types of upgrades, one for each mineral type;  
These upgrades provide guaranteed [[Asteroids and ore#Ore Prospecting Arrays|ore sites]] in the system that the upgrade is installed in. There are 7 types of upgrades, one for each mineral type;  
* Tritanium Prospecting Array
* Tritanium Prospecting Array
* Isogen Prospecting Array
* Isogen Prospecting Array
Line 71: Line 71:


==== Military Upgrades ====
==== Military Upgrades ====
These upgrades confer bonuses to the presence of combat sites appearing within the system. They rely on the security status of the system with lower security systems providing more combat sites. When a site is completed, it will respawn after a set amount of time. There are three levels of each upgrade with high-level types providing faster site respawn times at the cost of more power and workforce.  
These upgrades confer bonuses to the presence of combat sites appearing within the system. They rely on the security status of the system with lower security systems providing more combat sites and higher security systems providing fewer sites. When a site is completed, it will respawn after a set amount of time. There are three levels of each upgrade with high-level types providing both more sites and faster site respawn times at the cost of more power and workforce.  


Available Upgrades:  
Available Upgrades:  
* Major Threat Detection Array; This upgrade causes more difficult combat sites such as hubs, havens, and sanctums to spawn.  
* Major Threat Detection Array; This upgrade causes more difficult combat sites such as hubs, havens, and sanctums to spawn along with their variants.  
* Minor Threat Detection Array; This upgrade causes sites that are usually only found in hisec or lowsec to spawn such as refuges and dens.
* Minor Threat Detection Array; This upgrade causes sites that are usually only found in hisec or lowsec to spawn such as refuges, dens, and rally points along with their variants.


== Power, Workforce, and Reagents ==
One major and one minor upgrade can be online at the same time. System security statuses are split into ranges, with all systems in a given range providing the same number of sites.  
 
With the advent of Equinox[https://www.eveonline.com/news/view/sovereignty-updates-transition-and-upgrades], systems now have more requirements to be upgrade the space around them. These requirements can be physical items such as Reagents or in-system effects such as power and workforce.
 
Workforce comes from temperate, barren, and oceanic planets. Workforce is "harvested" by orbital skyhooks and can be "moved" from system to system provided that the same alliance owns all the systems between the origin and destination.  
 
Power comes from suns and plasma, storm, and gas planets. The power that the sun in-system provides is determined by the sun type. Power from planets can only be harvested by skyhooks.
 
Reagents are harvested from planets automatically by skyhooks. Superionic ice comes from ice planets and magmatic gas comes from lava planets.
 
=== System Upgrades ===
Power and workforce allow a sov holder to online upgrades. A low power system, like QX-LIJ[https://evemaps.dotlan.net/system/QX-LIJ], with only 650 power, can only online the barest of upgrades, while a high power system can online more. Power can not change; once all eligible planets have skyhooks, the power of the system is maxed.
 
Workforce can be transferred between systems, making it a more malleable number. It uses the new [[Skyhook]] mechanics to transfer between systems.  When these structures are reffed, it can cause interruption in structures in the system they are transferring to.
 
Some upgrades require the superionic ice and magmatic gas from planets to be inserted into the sov hub to be online and stay online.
 
The most recent list of values for this new content are below, based on the latest CCP News article[https://www.eveonline.com/news/view/sovereignty-updates-transition-and-upgrades].  Later patch notes tweaked these values[https://www.eveonline.com/news/view/patch-notes-version-22-01?utm_source=launcher&origin=launcher&utm_content=en#h2-1]
 
{| border="1" cellspacing="1" summary="Ore Summary Table" cellpadding="1" width="640" class="wikitable sortable"
! data-sort-type="text" scope="col" style="width: 30%"| Upgrade Name
! data-sort-type="number" scope="col" | Power
! data-sort-type="number" scope="col" | Workforce
! data-sort-type="number" scope="col" | Superionic Ice / Hour
! data-sort-type="number" scope="col" | Magmatic Gas / Hour
! data-sort-type="number" scope="col" | Startup Cost
|-
| align="left" | Supercapital Construction Facilities
| align="left" | 1750
| align="left" | 17500
| align="left" | 90
| align="left" | 0
| align="left" | 5305
|-
| align="left" | Advanced Logistics Network
| align="left" | 500
| align="left" | 18100
| align="left" | 25
| align="left" | 0
| align="left" | 1770
|-
| align="left" | Cynosural Suppression
| align="left" | 250
| align="left" | 4500
| align="left" | 0
| align="left" | 205
| align="left" | 82600
|-
| align="left" | Cynosural Navigation
| align="left" | 250
| align="left" | 1500
| align="left" | 0
| align="left" | 205
| align="left" | 62000
|-
| align="left" | Minor Threat Detection Array 1
| align="left" | 200
| align="left" | 1800
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Minor Threat Detection Array 2
| align="left" | 500
| align="left" | 3800
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Minor Threat Detection Array 3
| align="left" | 700
| align="left" | 5400
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Major Threat Detection Array 1
| align="left" | 400
| align="left" | 2700
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Major Threat Detection Array 2
| align="left" | 900
| align="left" | 5400
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Major Threat Detection Array 3
| align="left" | 1300
| align="left" | 7300
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Tritanium Prospecting Array 1
| align="left" | 500
| align="left" | 6400
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Tritanium Prospecting Array 2
| align="left" | 1350
| align="left" | 12700
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Pyerite Prospecting Array 1
| align="left" | 500
| align="left" | 6400
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Pyerite Prospecting Array 2
| align="left" | 1350
| align="left" | 12700
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Mexallon Prospecting Array 1
| align="left" | 500
| align="left" | 6400
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Mexallon Prospecting Array 2
| align="left" | 1350
| align="left" | 12700
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Isogen Prospecting Array 1
| align="left" | 500
| align="left" | 6400
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Isogen Prospecting Array 2
| align="left" | 1350
| align="left" | 12700
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Nocxium Prospecting Array 1
| align="left" | 500
| align="left" | 6400
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Nocxium Prospecting Array 2
| align="left" | 1350
| align="left" | 12700
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Zydrine Prospecting Array 1
| align="left" | 500
| align="left" | 6400
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Zydrine Prospecting Array 2
| align="left" | 1350
| align="left" | 12700
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Megacyte Prospecting Array 1
| align="left" | 500
| align="left" | 6400
| align="left" | 0
| align="left" | 0
| align="left" | 0
|-
| align="left" | Megacyte Prospecting Array 2
| align="left" | 1350
| align="left" | 12700
| align="left" | 0
| align="left" | 0
| align="left" | 0
|}
 
Note that [https://evemaps.dotlan.net/ Dotlan] has added power and workforce.


=== Security bands ===
These numbers provided by patch notes from CCP<ref>Patch notes: [https://www.eveonline.com/news/view/patch-notes-version-22-01 Version 22-01]</ref>.


[[Security status]] (aka True sec) create security bands split by increments.  The better bands will spawn greater numbers of rats in lower security systems naturally.  The new Major and Minor Threat Detection systems with levels 1 through 3 will greatly increase the numbers of ratting anomalies based on the low sec status in the systems.  This can be important for maintaining ADMs and having players in space.  Only one major and one minor can be per system.  The smallest systems of 650 power can only support one major 1, or one minor 1 or 2, for instance.  But no other upgrades can be used effectively there.
==== Major Threat Detection Arrays ====
 
These numbers provided by patch notes from CCP[https://www.eveonline.com/news/view/patch-notes-version-22-01].
==== Major Prospecting Arrays ====
These are for all player-owned NPC Null, except for Rogue Drone regions.
These are for all player-owned NPC Null, except for Rogue Drone regions.


{| border="1" cellspacing="1" summary="Major Threat Detection Table" cellpadding="1" width="640"
{| summary="Major Threat Detection Table"
! colspan="4" | Major Threat Detection, Non-Drone Regions
! colspan="4" | Major Threat Detection, Non-Drone Regions
|-
|-
! scope="col" | System Security Rating
! scope="col" | System Security<br>Rating
! scope="col" | Major Threat Detection Array 1
! scope="col" | Major Threat<br>Detection Array 1
! scope="col" | Major Threat Detection Array 2
! scope="col" | Major Threat<br>Detection Array 2
! scope="col" | Major Threat Detection Array 3
! scope="col" | Major Threat<br>Detection Array 3
|-  
|-  
| align="left" | 0.0 to -0.25
| 0.0 to -0.25
| align="left" | <pre>2x Hub
| <pre>2x Hub
3x Hidden hub
3x Hidden hub
2x Forsaken Hub</pre>
2x Forsaken Hub</pre>
| align="left" | <pre>3x Hub
| <pre>3x Hub
3x Hidden hub
3x Hidden hub
2x Forsaken Hub
2x Forsaken Hub
2x Forlorn Hub
2x Forlorn Hub
1x Haven</pre>
1x Haven</pre>
| align="left" | <pre>4x Hub
| <pre>4x Hub
3x Hidden hub
3x Hidden hub
3x Forsaken Hub
3x Forsaken Hub
Line 306: Line 107:
2x Haven</pre>
2x Haven</pre>
|-  
|-  
| align="left" | -0.25 to -.045
| -0.25 to -.045
| align="left" | <pre>2x Hub
| <pre>2x Hub
2x Hidden Hub
2x Hidden Hub
2x Forsaken Hub
2x Forsaken Hub
1x Forlorn Hub</pre>
1x Forlorn Hub</pre>
| align="left" | <pre>2x Hub
| <pre>2x Hub
3x Hidden Hub
3x Hidden Hub
2x Forsaken Hub
2x Forsaken Hub
2x Forlorn Hub
2x Forlorn Hub
2x Haven</pre>
2x Haven</pre>
| align="left" | <pre>2x Hub
| <pre>2x Hub
3x Hidden Hub
3x Hidden Hub
3x Forsaken Hub
3x Forsaken Hub
Line 323: Line 124:
1x Sanctum</pre>
1x Sanctum</pre>
|-  
|-  
| align="left" | -0.45 to -0.65
| -0.45 to -0.65
| align="left" | <pre>2x Hidden Hub
| <pre>2x Hidden Hub
2x Forsaken Hub
2x Forsaken Hub
2x Forlorn Hub
2x Forlorn Hub
1x Haven</pre>
1x Haven</pre>
| align="left" | <pre>3x Hidden Hub
| <pre>3x Hidden Hub
3x Forsaken Hub
3x Forsaken Hub
3x Forlorn Hub
3x Forlorn Hub
3x Haven</pre>
3x Haven</pre>
| align="left" | <pre>3x Hidden Hub
| <pre>3x Hidden Hub
3x Forsaken Hub
3x Forsaken Hub
3x Forlorn Hub
3x Forlorn Hub
Line 338: Line 139:
2x Sanctum</pre>
2x Sanctum</pre>
|-  
|-  
| align="left" | -0.65 to -0.85
| -0.65 to -0.85
| align="left" | <pre>2x Hidden Hub
| <pre>2x Hidden Hub
2x Forsaken Hub
2x Forsaken Hub
2x Forlorn Hub
2x Forlorn Hub
2x Haven</pre>
2x Haven</pre>
| align="left" | <pre>2x Hidden Hub
| <pre>2x Hidden Hub
2x Forsaken Hub
2x Forsaken Hub
2x Forlorn Hub
2x Forlorn Hub
4x Haven
4x Haven
2x Sanctum</pre>
2x Sanctum</pre>
| align="left" | <pre>2x Hidden Hub
| <pre>2x Hidden Hub
3x Forsaken Hub
3x Forsaken Hub
2x Forlorn Hub
2x Forlorn Hub
Line 355: Line 156:
1x Forsaken Sanctum</pre>
1x Forsaken Sanctum</pre>
|-  
|-  
| align="left" | -0.85 to -1.0
| -0.85 to -1.0
| align="left" | <pre>3x Forsaken Hub
| <pre>3x Forsaken Hub
2x Forlorn Hub
2x Forlorn Hub
2x Haven
2x Haven
1x Sanctum</pre>
1x Sanctum</pre>
| align="left" | <pre>3x Forsaken Hub
| <pre>3x Forsaken Hub
2x Forlorn Hub
2x Forlorn Hub
5x Haven
5x Haven
2x Sanctum</pre>
2x Sanctum</pre>
| align="left" | <pre>2x Forsaken Hub
| <pre>2x Forsaken Hub
2x Forlorn Hub
2x Forlorn Hub
8x Haven
8x Haven
Line 373: Line 174:
Drone regions have different types of ratting anomalies.
Drone regions have different types of ratting anomalies.


{| border="1" cellspacing="1" summary="Major Threat Detection Table" cellpadding="1" width="640"
{| summary="Major Threat Detection Table"
! colspan="4" | Major Threat Detection, Drone Regions
! colspan="4" | Major Threat Detection, Drone Regions
|-
|-
! scope="col" | System Security Rating
! scope="col" | System Security<br>Rating
! scope="col" | Major Threat Detection Array 1
! scope="col" | Major Threat<br>Detection Array 1
! scope="col" | Major Threat Detection Array 2
! scope="col" | Major Threat<br>Detection Array 2
! scope="col" | Major Threat Detection Array 3
! scope="col" | Major Threat<br>Detection Array 3
|-  
|-  
| align="left" | 0.0 to -0.25
| 0.0 to -0.25
| align="left" | <pre>3x Drone Herd
| <pre>3x Drone Herd
2x Drone Squad</pre>
2x Drone Squad</pre>
| align="left" | <pre>5x Drone Herd
| <pre>5x Drone Herd
4x Drone Squad
4x Drone Squad
1x Drone Patrol</pre>
1x Drone Patrol</pre>
| align="left" | <pre>4x Drone Herd
| <pre>4x Drone Herd
6x Drone Squad
6x Drone Squad
3x Drone Patrol
3x Drone Patrol
2x Drone Horde</pre>
2x Drone Horde</pre>
|-  
|-  
| align="left" | -0.25 to -.045
| -0.25 to -.045
| align="left" | <pre>2x Drone Herd
| <pre>2x Drone Herd
3x Drone Squad</pre>
3x Drone Squad</pre>
| align="left" | <pre>4x Drone Herd
| <pre>4x Drone Herd
4x Drone Squad
4x Drone Squad
3x Drone Patrol</pre>
3x Drone Patrol</pre>
| align="left" | <pre>2x Drone Herd
| <pre>2x Drone Herd
4x Drone Squad
4x Drone Squad
5x Drone Patrol
5x Drone Patrol
5x Drone Horde</pre>
5x Drone Horde</pre>
|-  
|-  
| align="left" | -0.45 to -0.65
| -0.45 to -0.65
| align="left" | <pre>4x Drone Squad
| <pre>4x Drone Squad
2x Drone Patrol</pre>
2x Drone Patrol</pre>
| align="left" | <pre>4x Drone Squad
| <pre>4x Drone Squad
6x Drone Patrol
6x Drone Patrol
1x Drone Horde</pre>
1x Drone Horde</pre>
| align="left" | <pre>2x Drone Squad
| <pre>2x Drone Squad
8x Drone Patrol
8x Drone Patrol
7x Drone Horde</pre>
7x Drone Horde</pre>
|-  
|-  
| align="left" | -0.65 to -0.85
| -0.65 to -0.85
| align="left" | <pre>3x Drone Squad
| <pre>3x Drone Squad
3x Drone Patrol</pre>
3x Drone Patrol</pre>
| align="left" | <pre>2x Drone Squad
| <pre>2x Drone Squad
6x Drone Patrol
6x Drone Patrol
4x Drone Horde</pre>
4x Drone Horde</pre>
| align="left" | <pre>8x Drone Patrol
| <pre>8x Drone Patrol
9x Drone Horde
9x Drone Horde
1x Teeming Drone Horde</pre>
1x Teeming Drone Horde</pre>
|-  
|-  
| align="left" | -0.85 to -1.0
| -0.85 to -1.0
| align="left" | <pre>2x Drone Squad
| <pre>2x Drone Squad
4x Drone Patrol
4x Drone Patrol
1x Drone Horde</pre>
1x Drone Horde</pre>
| align="left" | <pre>1x Drone Squad
| <pre>1x Drone Squad
7x Drone Patrol
7x Drone Patrol
5x Drone Horde</pre>
5x Drone Horde</pre>
| align="left" | <pre>6x Drone Patrol
| <pre>6x Drone Patrol
10x Drone Horde
10x Drone Horde
3x Teeming Drone Hordem</pre>
3x Teeming Drone Hordem</pre>
Line 438: Line 239:
These are for all player-owned NPC Null, except for Rogue Drone regions.
These are for all player-owned NPC Null, except for Rogue Drone regions.


{| border="1" cellspacing="1" summary="Minor Threat Detection Table" cellpadding="1" width="640"
{| summary="Minor Threat Detection Table"
! colspan="4" | Minor Threat Detection, Non-Drone Regions
! colspan="4" | Minor Threat Detection, Non-Drone Regions
|-
|-
! scope="col" | System Security Rating
! scope="col" | System Security<br>Rating
! scope="col" | Minor Threat Detection Array 1
! scope="col" | Minor Threat<br>Detection Array 1
! scope="col" | Minor Threat Detection Array 2
! scope="col" | Minor Threat<br>Detection Array 2
! scope="col" | Minor Threat Detection Array 3
! scope="col" | Minor Threat<br>Detection Array 3
|-  
|-  
| align="left" | 0.0 to -0.25
| 0.0 to -0.25
| align="left" | <pre>2x Refuge
| <pre>2x Refuge
2x Den
2x Den
1x Hidden Den</pre>
1x Hidden Den</pre>
| align="left" | <pre>1x Refuge
| <pre>1x Refuge
3x Den
3x Den
1x Hidden Den
1x Hidden Den
Line 457: Line 258:
2x Rally Point
2x Rally Point
1x Hidden Rally Point</pre>
1x Hidden Rally Point</pre>
| align="left" | <pre>2x Refuge
| <pre>2x Refuge
4x Den
4x Den
3x Hidden Den
3x Hidden Den
Line 465: Line 266:
1x Hidden Rally Point</pre>
1x Hidden Rally Point</pre>
|-  
|-  
| align="left" | -0.25 to -0.45
| -0.25 to -0.45
| align="left" | <pre>1x Refuge
| <pre>1x Refuge
2x Den
2x Den
1x Hidden Den
1x Hidden Den
1x Forsaken Den</pre>
1x Forsaken Den</pre>
| align="left" | <pre>1x Refuge
| <pre>1x Refuge
3x Den
3x Den
2x Hidden Den
2x Hidden Den
Line 477: Line 278:
2x Rally Point
2x Rally Point
1x Hidden Rally Point</pre>
1x Hidden Rally Point</pre>
| align="left" | <pre>2x Refuge
| <pre>2x Refuge
4x Den
4x Den
2x Hidden Den
2x Hidden Den
Line 486: Line 287:
1x Forsaken Rally Point</pre>
1x Forsaken Rally Point</pre>
|-  
|-  
| align="left" | -0.45 to -0.65
| -0.45 to -0.65
| align="left" | <pre>1x Refuge
| <pre>1x Refuge
2x Den
2x Den
2x Hidden Den
2x Hidden Den
1x Forsaken Den</pre>
1x Forsaken Den</pre>
| align="left" | <pre>1x Refuge
| <pre>1x Refuge
2x Den
2x Den
2x Hidden Den
2x Hidden Den
Line 498: Line 299:
2x Rally Point
2x Rally Point
1x Hidden Rally Point</pre>
1x Hidden Rally Point</pre>
| align="left" | <pre>1x Refuge
| <pre>1x Refuge
4x Den
4x Den
2x Hidden Den
2x Hidden Den
Line 508: Line 309:
1x Forlorn Rally Point</pre>
1x Forlorn Rally Point</pre>
|-  
|-  
| align="left" | -0.65 to -0.85
| -0.65 to -0.85
| align="left" | <pre>2x Den
| <pre>2x Den
1x Hidden Den
1x Hidden Den
2x Forsaken Den
2x Forsaken Den
1x Forlorn Den</pre>
1x Forlorn Den</pre>
| align="left" | <pre>2x Den
| <pre>2x Den
2x Hidden Den
2x Hidden Den
2x Forsaken Den
2x Forsaken Den
Line 519: Line 320:
3x Rally Point
3x Rally Point
1x Hidden Rally Point</pre>
1x Hidden Rally Point</pre>
| align="left" | <pre>2x Den
| <pre>2x Den
2x Hidden Den
2x Hidden Den
2x Forsaken Den
2x Forsaken Den
Line 528: Line 329:
2x Forlorn Rally Point</pre>
2x Forlorn Rally Point</pre>
|-  
|-  
| align="left" | -0.85 to -1.0
| -0.85 to -1.0
| align="left" | <pre>2x Den
| <pre>2x Den
1x Hidden Den
1x Hidden Den
2x Forsaken Den
2x Forsaken Den
2x Forlorn Den</pre>
2x Forlorn Den</pre>
| align="left" | <pre>2x Den
| <pre>2x Den
2x Hidden Den
2x Hidden Den
2x Forsaken Den
2x Forsaken Den
Line 540: Line 341:
1x Hidden Rally Point
1x Hidden Rally Point
2x Forsaken Rally Point</pre>
2x Forsaken Rally Point</pre>
| align="left" | <pre>2x Den
| <pre>2x Den
2x Hidden Den
2x Hidden Den
2x Forsaken Den
2x Forsaken Den
Line 552: Line 353:
Drone regions have different types of ratting anomalies.
Drone regions have different types of ratting anomalies.


{| border="1" cellspacing="1" summary="Minor Threat Detection Table" cellpadding="1" width="640"
{| summary="Minor Threat Detection Table"
! colspan="4" | Minor Threat Detection, Drone Regions
! colspan="4" | Minor Threat Detection, Drone Regions
|-
|-
! scope="col" | System Security Rating
! scope="col" | System Security<br>Rating
! scope="col" | Minor Threat Detection Array 1
! scope="col" | Minor Threat<br>Detection Array 1
! scope="col" | Minor Threat Detection Array 2
! scope="col" | Minor Threat<br>Detection Array 2
! scope="col" | Minor Threat Detection Array 3
! scope="col" | Minor Threat<br>Detection Array 3
|-  
|-  
| align="left" | 0.0 to -0.25
| 0.0 to -0.25
| align="left" | <pre>3x Drone Assembly
| <pre>3x Drone Assembly
2x Drone Gathering</pre>
2x Drone Gathering</pre>
| align="left" | <pre>2x Drone Assembly
| <pre>2x Drone Assembly
3x Drone Gathering
3x Drone Gathering
3x Drone Surveillance
3x Drone Surveillance
2x Drone Menagerie</pre>
2x Drone Menagerie</pre>
| align="left" | <pre>2x Drone Assembly
| <pre>2x Drone Assembly
4x Drone Gathering
4x Drone Gathering
5x Drone Surveillance
5x Drone Surveillance
Line 573: Line 374:
1x Drone Herd</pre>
1x Drone Herd</pre>
|-  
|-  
| align="left" | -0.25 to -0.45
| -0.25 to -0.45
| align="left" | <pre>2x Drone Assembly
| <pre>2x Drone Assembly
2x Drone Gathering
2x Drone Gathering
1x Drone Surveillance</pre>
1x Drone Surveillance</pre>
| align="left" | <pre>2x Drone Assembly
| <pre>2x Drone Assembly
3x Drone Gathering
3x Drone Gathering
3x Drone Surveillance
3x Drone Surveillance
3x Drone Menagerie</pre>
3x Drone Menagerie</pre>
| align="left" | <pre>2x Drone Assembly
| <pre>2x Drone Assembly
4x Drone Gathering
4x Drone Gathering
4x Drone Surveillance
4x Drone Surveillance
Line 587: Line 388:
3x Drone Herd</pre>
3x Drone Herd</pre>
|-  
|-  
| align="left" | -0.45 to -0.65
| -0.45 to -0.65
| align="left" | <pre>2x Drone Assembly
| <pre>2x Drone Assembly
3x Drone Gathering
3x Drone Gathering
1x Drone Surveillanced</pre>
1x Drone Surveillanced</pre>
| align="left" | <pre>2x Drone Assembly
| <pre>2x Drone Assembly
3x Drone Gathering
3x Drone Gathering
3x Drone Surveillance
3x Drone Surveillance
2x Drone Menagerie
2x Drone Menagerie
1x Drone Herd</pre>
1x Drone Herd</pre>
| align="left" | <pre>2x Drone Assembly
| <pre>2x Drone Assembly
3x Drone Gathering
3x Drone Gathering
4x Drone Surveillance
4x Drone Surveillance
Line 603: Line 404:
1x Drone Squad</pre>
1x Drone Squad</pre>
|-  
|-  
| align="left" | -0.65 to -0.85
| -0.65 to -0.85
| align="left" | <pre>1x Drone Assembly
| <pre>1x Drone Assembly
3x Drone Gathering
3x Drone Gathering
3x Drone Surveillance
3x Drone Surveillance
3x Drone Menagerie
3x Drone Menagerie
2x Drone Herd</pre>
2x Drone Herd</pre>
| align="left" | <pre>1x Drone Assembly
| <pre>1x Drone Assembly
3x Drone Gathering
3x Drone Gathering
3x Drone Surveillance
3x Drone Surveillance
3x Drone Menagerie
3x Drone Menagerie
2x Drone Herd</pre>
2x Drone Herd</pre>
| align="left" | <pre>1x Drone Assembly
| <pre>1x Drone Assembly
3x Drone Gathering
3x Drone Gathering
4x Drone Surveillance
4x Drone Surveillance
Line 621: Line 422:
2x Drone Squad</pre>
2x Drone Squad</pre>
|-  
|-  
| align="left" | -0.85 to -1.0
| -0.85 to -1.0
| align="left" | <pre>2x Drone Gathering
| <pre>2x Drone Gathering
2x Drone Surveillance
2x Drone Surveillance
3x Drone Menagerie</pre>
3x Drone Menagerie</pre>
| align="left" | <pre>3x Drone Gathering
| <pre>3x Drone Gathering
3x Drone Surveillance
3x Drone Surveillance
3x Drone Menagerie
3x Drone Menagerie
3x Drone Herd
3x Drone Herd
1x Drone Squad</pre>
1x Drone Squad</pre>
| align="left" | <pre>3x Drone Gathering
| <pre>3x Drone Gathering
3x Drone Surveillance
3x Drone Surveillance
5x Drone Menagerie
5x Drone Menagerie
Line 636: Line 437:
3x Drone Squad</pre>
3x Drone Squad</pre>
|}
|}
== Power, Workforce, and Reagents ==
With the advent of Equinox<ref name=equinox>EVE news: [https://www.eveonline.com/news/view/sovereignty-updates-transition-and-upgrades Sovereignty Updates: Transition & Upgrades]</ref>, systems now have more requirements to upgrade the space around them. These requirements can be physical items such as Reagents or in-system effects such as power and workforce.
Workforce comes from temperate, barren, and oceanic planets. Workforce is "harvested" by orbital skyhooks and can be "moved" from system to system provided that the same alliance owns all the systems between the origin and destination.
Power comes from suns and plasma, storm, and gas planets. The power that the sun in-system provides is determined by the sun type. Power from planets can only be harvested by skyhooks.
Reagents are harvested from planets automatically by skyhooks. Superionic ice comes from ice planets and magmatic gas comes from lava planets.
=== System Upgrades ===
Power and workforce allow a sov holder to online upgrades. A low power system, like [https://evemaps.dotlan.net/system/QX-LIJ QX-LIJ], with only 650 power, can only online the barest of upgrades, while a high power system can online more. Power can not change; once all eligible planets have skyhooks, the power of the system is maxed.
Workforce can be transferred between systems, making it a more malleable number. It uses the new [[Skyhook]] mechanics to transfer between systems.  When these structures are reffed, it can cause interruption in structures in the system they are transferring to.
Some upgrades require the superionic ice and magmatic gas from planets to be inserted into the sov hub to be online and stay online.
The list of values for this content are below, based on the CCP News article<ref name=equinox />. Later patch notes tweaked these values<ref>Patch notes: [https://www.eveonline.com/news/view/patch-notes-version-22-01#h2-14 Version 22-01] Release 2024-09-18.1</ref>
{| class="wikitable sortable" style="text-align: right;"
|-
! data-sort-type="text" scope="col" style="width: 18em;"| Upgrade Name
! data-sort-type="number" scope="col" | Power
! data-sort-type="number" scope="col" | Workforce
! data-sort-type="number" scope="col" | Superionic<br> Ice / Hour
! data-sort-type="number" scope="col" | Magmatic Gas<br> / Hour
! data-sort-type="number" scope="col" | Startup Cost
|-
| style="text-align: left;" | Supercapital Construction Facilities
| 1750
| 17500
| 90
| 0
| 5305
|-
| style="text-align: left;" | Advanced Logistics Network
| 500
| 18100
| 25
| 0
| 1770
|-
| style="text-align: left;" | Cynosural Suppression
| 250
| 4500
| 0
| 205
| 82600
|-
| style="text-align: left;" | Cynosural Navigation
| 250
| 1500
| 0
| 205
| 62000
|-
| style="text-align: left;" | Minor Threat Detection Array 1
| 200
| 1800
| 0
| 0
| 0
|-
| style="text-align: left;" | Minor Threat Detection Array 2
| 500
| 3800
| 0
| 0
| 0
|-
| style="text-align: left;" | Minor Threat Detection Array 3
| 700
| 5400
| 0
| 0
| 0
|-
| style="text-align: left;" | Major Threat Detection Array 1
| 400
| 2700
| 0
| 0
| 0
|-
| style="text-align: left;" | Major Threat Detection Array 2
| 900
| 5400
| 0
| 0
| 0
|-
| style="text-align: left;" | Major Threat Detection Array 3
| 1300
| 7300
| 0
| 0
| 0
|-
| style="text-align: left;" | Tritanium Prospecting Array 1
| 500
| 6400
| 0
| 0
| 0
|-
| style="text-align: left;" | Tritanium Prospecting Array 2
| 1350
| 12700
| 0
| 0
| 0
|-
| style="text-align: left;" | Pyerite Prospecting Array 1
| 500
| 6400
| 0
| 0
| 0
|-
| style="text-align: left;" | Pyerite Prospecting Array 2
| 1350
| 12700
| 0
| 0
| 0
|-
| style="text-align: left;" | Mexallon Prospecting Array 1
| 500
| 6400
| 0
| 0
| 0
|-
| style="text-align: left;" | Mexallon Prospecting Array 2
| 1350
| 12700
| 0
| 0
| 0
|-
| style="text-align: left;" | Isogen Prospecting Array 1
| 500
| 6400
| 0
| 0
| 0
|-
| style="text-align: left;" | Isogen Prospecting Array 2
| 1350
| 12700
| 0
| 0
| 0
|-
| style="text-align: left;" | Nocxium Prospecting Array 1
| 500
| 6400
| 0
| 0
| 0
|-
| style="text-align: left;" | Nocxium Prospecting Array 2
| 1350
| 12700
| 0
| 0
| 0
|-
| style="text-align: left;" | Zydrine Prospecting Array 1
| 500
| 6400
| 0
| 0
| 0
|-
| style="text-align: left;" | Zydrine Prospecting Array 2
| 1350
| 12700
| 0
| 0
| 0
|-
| style="text-align: left;" | Megacyte Prospecting Array 1
| 500
| 6400
| 0
| 0
| 0
|-
| style="text-align: left;" | Megacyte Prospecting Array 2
| 1350
| 12700
| 0
| 0
| 0
|}
Note that [https://evemaps.dotlan.net/ Dotlan] has added power and workforce.


== Claiming Sovereignty ==
== Claiming Sovereignty ==
Line 641: Line 640:


=== Placing structures ===
=== Placing structures ===
If a system does not currently have an I-Hub, or TCU  a player may place one.  
If a system does not currently have a sov hub a player may place one.  
Deploying an I-Hub or TCU involves buying or making one, and then launching it in to space (right-click and "launch" or dragging the structure to space). Once this is done the structure is in a neutral state and owned by the SCC. To gain ownership of the structure, a player must activate an entosis link on the structure to capture it. Other alliances are free to attempt to capture the structure while it is in this state.
Deploying a sov hub involves buying or making one, and then launching it in to space (right-click and "launch" or dragging the structure to space). Once this is done the structure is in a neutral state and owned by the SCC. To gain ownership of the structure, a player must activate an entosis link on the structure to capture it. Other alliances are free to attempt to capture the structure while it is in this state.


=== Capturing existing structures ===
=== Capturing existing structures ===
To capture or disable a structure, attackers must first use an entosis link on the structure during its [[#Vulnerability Window|Vulnerability window]]. Once the link has completed its first cycle, the capture process begins and the alliance owning the structure is notified of the attack. Once the entosis link has been active and uncontested for a certain amount of time, the structure enters reinforce mode and a reinforce timer begins. The duration of this timer depends on the type of structure attacked and the Activity Defense Multiplier (ADM) of the system. These timers are all affected by [[Time Dilation]].
To capture or disable a structure, attackers must first use an entosis link on the structure during its [[#Vulnerability Window|Vulnerability window]]. Once the link has completed its first cycle, the capture process begins and the alliance owning the structure is notified of the attack. Once the entosis link has been active and uncontested for a certain amount of time, the structure enters reinforce mode and a reinforce timer begins. The duration of this timer depends on the type of structure attacked and the Activity Defense Multiplier (ADM) of the system. These timers are all affected by [[Time Dilation]].


The base timer for each type of structure is:
The base timer for sov hubs is 10 minutes.
* Structure (I-Hub, TCU): 10 minutes
* Command Node: 4 minutes


ADM is explained [[#Activity Defense Multiplier|below]].
ADM is explained [[#Activity Defense Multiplier|below]].
Line 680: Line 677:
|-
|-
|-
|-
| I-Hub || 50
| Sov Hub || 50
|-
| TCU || 50
|-
|-
| Command node || 98
| Command node || 98
Line 780: Line 775:


== References ==
== References ==
<references />
<references>
<ref name=equinox>EVE news: [https://www.eveonline.com/news/view/sovereignty-updates-transition-and-upgrades Sovereignty Updates: Transition & Upgrades]</ref>
</references>


== Further reading ==
== Further reading ==