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Wormhole attributes: Difference between revisions

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|Class 4 W-Space
|Class 4 W-Space
|Nullsec (0.0)
|Nullsec (0.0)
|5,000,000
|3,000,000
|2,000,000
|375,000
|500,000
|0
|9  
|9  
|24
|24
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|Class 4 W-Space
|Class 4 W-Space
|Lowsec
|Lowsec
|5,000,000
|3,000,000
|2,000,000
|375,000
|500,000
|0
|8  
|8  
|24
|24
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So, in writing:
So, in writing:
# Roll your Static
# New signature spawns.
# If no one warps to it, signature will remain ''indefinitely'' with no K162 on the other side. No timer is started.
# If warp is initiated to the new signature, the K162 side of the wormhole is now spawned, but invisible - The Drifter '''can''' warp to this, even though no signature is available!!! The Wormhole's Time To Live timer is now started.
# When the base time remaining on the wormhole reaches 15 hours (so immediately for a frig hole, ~1 hour for a 16 hour hole, ~9 hours for a 24 hour hole) a check will be made every few minutes.
# This check has a progressive chance of becoming successful - i.e. the longer it goes on with out being a success, the greater chance it will be one on the next check.
# Once successfully, the K162 side of the hole will become visible in system.
# At any point, if someone jumps through from your system (the non K162 side) the K162 is immediate visible


1. Roll your Static
'''NOTE!''' This applies to all wormholes, wandering and static alike. However, its just impossible to tell if a new sig is a wandering wormhole without warping to it, so testing it is a matter of chance. (i.ee you note a new signature in your hole but don't scan it down or warp to it for several days, and when you finally do it turns out to be a Frig hole with a lifetime of 4.5 hours, but the sig has been there for several days)
2. New signature spawns.
3. If no one warps to it, signature will remain ''indefinitely'' with no K162 on the other side. No timer is started.
4. If warp is initiated to the new signature, the K162 side of the wormhole is now spawned, but invisible - The Drifter '''can''' warp to this, even though no signature is available!!! The Wormhole's Time To Live timer is now started.
5. When the base time remaining on the wormhole reaches 15 hours (so immediately for a frig hole, ~1 hour for a 16 hour hole, ~9 hours for a 24 hour hole) a check will be made every few minutes.
6. This check has a progressive chance of becoming successful - ie the longer it goes on with out being a success, the greater chance it will be one on the next check.
7. Once successfully, the K162 side of the hole will become visible in system.
===Key Takeaways===
<ol>
<li> If a wormhole is never warped to by anyone, ''it will never spawn a K162'' and will not begin its timer</li>
<li> '''Initiating''' a warp is all that is required to spawn the ''invisible'' K162.</li>
<li> Despite the fact that technically a rolled static that is un warped to never opens, its not good practice to rely on this and instead put eyes on the static and re roll when appropriate.</li>
</ol>


=== Key Takeaways ===
# If a wormhole is never warped to by anyone, ''it will never spawn a K162'' and will not begin its timer>
# '''Initiating''' a warp is all that is required to spawn the ''invisible'' K162.
# Despite the fact that technically a rolled static that is un warped to never opens, its not good practice to rely on this and instead put eyes on the static and re roll when appropriate.




[[Category:Wormholes]]
[[Category:Wormholes]]