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Sivaira Chen (talk | contribs) details on mechanics |
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Ungated semi-deadspace pocket up to two jumps away. | Ungated semi-deadspace pocket up to two jumps away. | ||
'''Blitz:''' kill waves 1, 2 and 3, then kill the Minedrill E518 Industrial. | '''Blitz:''' kill waves 1, 2 and 3, then kill the Minedrill E518 Industrial. Alternatively kill the initial reinforcements and wait for the subsequent waves to spawn on timer, then kill the Industrial - though this will require more tanking effort. | ||
Tips: | Tips: | ||
* You will lose 0.02% Caldari State Faction Standing when you destroy the Minedrill E518 Industrial | * You will lose 0.02% Caldari State Faction Standing when you destroy the Minedrill E518 Industrial | ||
* Minedrill – E518 Crew will appear in the cargohold of the ship that destroyed the Minedrill E518 Industrial | * Minedrill – E518 Crew will appear in the cargohold of the ship that destroyed the Minedrill E518 Industrial automatically - no need to loot wreck. | ||
* If the ship is full and it cannot accept the Minedrill – E518 Crew, the Crew will appear in a Cargo Container | * If the ship is full and it cannot accept the Minedrill – E518 Crew, the Crew will appear in a Cargo Container | ||
=== Warp-in === | === Warp-in === | ||
You land ~10 km from a Hollow Asteroid. Kori will inform you that you've gotten to the site early and you need to wait for the Minedrill fleet to arrive. The initial wave and all subsequent waves will spawn 175 km away near the asteroids at the far end of the pocket. The pocket is not deadspaced so you can warp to an asteroid nearby to quickly get near the NPCs. | |||
The subsequent waves after the initial spawn, including the one that spawns the Industrial, appear to be timed. 14 February 2026 - staying in pocket for 5+ minutes without killing previous waves completely still spawned reinforcement waves on a timer. | |||
{{NPCTableHead|Wave 1}} | {{NPCTableHead|Wave 1}} | ||