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NPC standings: Difference between revisions

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The '''faction standings''', '''corporation standings''' and '''agent standings''' are a measure of how much NPC entity likes or dislikes another entity. They are most well known in the context of [[missions]] and crimewatch but they affect some other gameplay systems too. Standings are measured on a real number scale from -10 to +10. A standing of -10 is tantamount to complete and total loathing and conversely, +10 is complete and total adoration.  
'''Faction standings''', '''corporation standings''', and '''agent standings''' are a measure of how much an NPC entity likes or dislikes another entity. They are most well known in the context of [[missions]] and [[Crimewatch]] but they affect some other gameplay systems too. Standings are measured on a real number scale from -10 to +10. A standing of -10 is tantamount to complete and total loathing and conversely, +10 is complete and total adoration.  


== Faction standings ==
== Faction standings ==
Faction standing is the strongest NPC standing. Faction standing gives access to agents from all corporations belonging to that faction. This includes normal agents, [[COSMOS]] agents, and [[epic arc]] agents (L3 for pirate epic arcs, L4 for empire epic arcs). Unmodified faction standing of 0.0 or higher is also a requirement for joining [[faction warfare]].
Faction standing is the strongest NPC standing. Faction standing gives access to [[Agent|agents]] from all corporations belonging to that faction. This includes normal agents, [[COSMOS]] agents, and [[epic arc]] agents (L3 for pirate epic arcs, L4 for empire epic arcs). Unmodified faction standing of 0.0 or higher is also a requirement for joining [[faction warfare]].


Most agents will accept either faction, corp, or personal standing to fulfill their requirements. That means, even if you have no corp standing with Caldari Navy, if you have faction standing with the Caldari State then you will be able to access agents using that faction standing. The exception to this is R&D agents: if you attempt to use your faction standing to access an R&D agent, you must also have the appropriate corp standing up to the agent's requirement -2. If a Kaalakiota agent requires 5 standing and you have 6 standing with Caldari State and 2.5 standing with Kaalakiota, you will not be able to use that agent. COSMOS agents are another exception in that they only care about your faction standing and don't care about your corp standing
Most agents will accept either faction, corp, or personal standing to fulfill their requirements. That means, for example, even if you have no corp standing with [[Caldari Navy]], if you have faction standing with the [[Caldari State]] then you will be able to access Caldari Navy agents using that faction standing. The exception to this is R&D agents: if you attempt to use your faction standing to access an R&D agent, you must also have the appropriate corp standing up to the agent's requirement -2. Another example, if a [[Kaalakiota]] agent requires 5 standing and you have 6 standing with Caldari State and 2.5 standing with Kaalakiota, you will not be able to use that agent. COSMOS agents are another exception in that they only care about your faction standing and don't care about your corp standing


Standings [[Trading#Standings|influence]] the broker fees when trading in NPC stations.
Standings [[Trading#Broker's_fee|influence the broker's fees]] when trading in NPC stations.


The faction standing also has the most serious effect if it gets too low. At -5.00 faction standing navy vessels will chase you down in high security space that belongs to that faction. As long as you pay attention you can travel through their space as they will not point your ship but just attack and web.
The faction standing also has the most serious effect if it gets too low. At -5.00 faction standing navy vessels will chase you down in high security space that belongs to that faction. As long as you pay attention you can travel through their space as they will not point your ship but just attack and web.
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When you lose faction standings you will also get negative derived standings with friends of that faction. But you will <em>NOT</em> get positive derived standings with their enemies.
When you lose faction standings you will also get negative derived standings with friends of that faction. But you will <em>NOT</em> get positive derived standings with their enemies.


Derived standings are also capped at the standing that factions have towards each other. For example, Amarr Empire standing towards the Minmatar Republic is -5,00 so once you have -5,00 standing with Amarr Empire you will not get any further negative derived standings towards Amarr for doing Minmatar missions.
Derived standings are also capped at the standing that factions have towards each other. For example, Amarr Empire standing towards the Minmatar Republic is -5.00 so once you have -5.00 standing with Amarr Empire you will not get any further negative derived standings towards Amarr for doing Minmatar missions.


=== Recovering low faction standings ===
=== Recovering low faction standings ===
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CONCORD Assembly, Society of Conscious Thought, and Jove Empire are also factions with no agents but they have positive standings to a few other factions, making it possible to increase standings through derived standings.
CONCORD Assembly, Society of Conscious Thought, and Jove Empire are also factions with no agents but they have positive standings to a few other factions, making it possible to increase standings through derived standings.


CONCORD owns the constellation of Sanctum in the region of Genesis. If you go below -5.00 standing with CONCORD Assembly you will be attacked by CONCORD navy in that area (the same mechanics as the normal Empire navy ships, not instakilling CONCORD police). CONCORD Assembly will lower their standing towards you through derived standings if you gain positive standing with any pirate faction.
CONCORD owns the constellation of Sanctum in the region of Genesis. If you go below -5.00 standing with CONCORD Assembly you will be attacked by CONCORD navy in that area (the same mechanics as the normal Empire navy ships, not instakilling CONCORD police). CONCORD Assembly will lower their standing towards you through derived standings if you gain positive standing with any pirate faction. Their standings can only be repaired via derived standings from the four main Empire factions.


=== Standing ticks ===
=== Standing ticks ===