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NPC standings: Difference between revisions

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The '''faction standings''', '''corporation standings''' and '''agent standings''' are a measure of how much NPC entity likes or dislikes another entity. They are most well known in the context of [[missions]] and crimewatch but they affect some other gameplay systems too. Standings are measured on a real number scale from -10 to +10. A standing of -10 is tantamount to complete and total loathing and conversely, +10 is complete and total adoration.  
'''Faction standings''', '''corporation standings''', and '''agent standings''' are a measure of how much an NPC entity likes or dislikes another entity. They are most well known in the context of [[missions]] and [[Crimewatch]] but they affect some other gameplay systems too. Standings are measured on a real number scale from -10 to +10. A standing of -10 is tantamount to complete and total loathing and conversely, +10 is complete and total adoration.  


== Faction standings ==
== Faction standings ==
Faction standing is the strongest NPC standing. Faction standing gives access to agents from all corporations belonging to that faction. This includes normal agents, [[COSMOS]] agents, and [[epic arc]] agents (L3 for pirate epic arcs, L4 for empire epic arcs). Unmodified faction standing of 0.0 or higher is also a requirement for joining [[faction warfare]].
Faction standing is the strongest NPC standing. Faction standing gives access to [[Agent|agents]] from all corporations belonging to that faction. This includes normal agents, [[COSMOS]] agents, and [[epic arc]] agents (L3 for pirate epic arcs, L4 for empire epic arcs). Unmodified faction standing of 0.0 or higher is also a requirement for joining [[faction warfare]].


Most agents will accept either faction, corp, or personal standing to fulfill their requirements. That means, even if you have no corp standing with Caldari Navy, if you have faction standing with the Caldari State then you will be able to access agents using that faction standing. The exception to this is R&D agents: if you attempt to use your faction standing to access an R&D agent, you must also have the appropriate corp standing up to the agent's requirement -2. If a Kaalakiota agent requires 5 standing and you have 6 standing with Caldari State and 2.5 standing with Kaalakiota, you will not be able to use that agent. COSMOS agents are another exception in that they only care about your faction standing and don't care about your corp standing
Most agents will accept either faction, corp, or personal standing to fulfill their requirements. That means, for example, even if you have no corp standing with [[Caldari Navy]], if you have faction standing with the [[Caldari State]] then you will be able to access Caldari Navy agents using that faction standing. The exception to this is R&D agents: if you attempt to use your faction standing to access an R&D agent, you must also have the appropriate corp standing up to the agent's requirement -2. Another example, if a [[Kaalakiota]] agent requires 5 standing and you have 6 standing with Caldari State and 2.5 standing with Kaalakiota, you will not be able to use that agent. COSMOS agents are another exception in that they only care about your faction standing and don't care about your corp standing


Standings [[Trading#Standings|influence]] the broker fees when trading in NPC stations.
Standings [[Trading#Broker's_fee|influence the broker's fees]] when trading in NPC stations.


The faction standing also has the most serious effect if it gets too low. At -5.00 faction standing navy vessels will chase you down in high security space that belongs to that faction. As long as you pay attention you can travel through their space as they will not point your ship but just attack and web.
The faction standing also has the most serious effect if it gets too low. At -5.00 faction standing navy vessels will chase you down in high security space that belongs to that faction. As long as you pay attention you can travel through their space as they will not point your ship but just attack and web.
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* Judge early in your career whether or not you want to stay friendly with all empire factions. The mechanism of [[#Derived standings|derived standings]] makes this a non-trivial task. There are some benefits to this (freedom of travel mainly), which must be weighed against the rewards of achieving excellent standing with one faction.
* Judge early in your career whether or not you want to stay friendly with all empire factions. The mechanism of [[#Derived standings|derived standings]] makes this a non-trivial task. There are some benefits to this (freedom of travel mainly), which must be weighed against the rewards of achieving excellent standing with one faction.
* If you do want to keep faction standings balanced, the best way is to not let them drop in the first place. Do not kill faction ships (decline those missions), and have a way to balance the effects of [[storyline mission]]s once in a while. With good forethought, you can avoid the horrible grinding mess that it can be to recover extremely low faction standings.
* If you do want to keep faction standings balanced, the best way is to not let them drop in the first place. Do not kill faction ships (decline those missions), and have a way to balance the effects of [[storyline mission]]s once in a while. With good forethought, you can avoid the horrible grinding mess that it can be to recover extremely low faction standings.
* It is not difficult to keep positive standings (all above zero) with all the Empire factions simultaneously, even if running only normal missions. Just run missions for a faction when it approaches or dips below zero, and decline all missions which require you to kill an Empire faction's ships. Only the [[Epic arcs|L4 epic arcs]] (and the SoE Epic Arc) can be used to gain faction standing without losing other standings as a side effect.
* It is not difficult to keep positive standings (all above zero) with all the Empire factions simultaneously, even if running only normal missions. Just run missions for a faction when it approaches or dips below zero, and decline all missions which require you to kill an Empire faction's ships.  
* The [[Epic arcs|epic arcs]] and the final mission of each career agent can be used to gain faction standing without losing other standings as a side effect. The SoE epic arc is accessible to newer players and gives faction standing to the empire faction of your choice.
* It's not a good idea to do missions for the Ammatar Mandate if you're trying to keep your empire faction standings balanced. This is because gaining Amarr Empire standing grants more standing to Ammatar Mandate than doing missions for Ammatar directly, while also providing a sizeable improvement to Khanid Kingdom standing.
* It's not a good idea to do missions for the Ammatar Mandate if you're trying to keep your empire faction standings balanced. This is because gaining Amarr Empire standing grants more standing to Ammatar Mandate than doing missions for Ammatar directly, while also providing a sizeable improvement to Khanid Kingdom standing.


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=== Derived standings ===
=== Derived standings ===
Every time you gain faction standing from a mission other than epic arc missions you will also get derived standings. You will gain standings with factions that like the faction and lose standings with factions that dislike them. The gains and losses depend on the [https://web.archive.org/web/20180313111844/http://www.newedenlibrary.net/eon/faction_standings.shtml inter faction relationships] and are usually smaller than the original standing increase. This makes it very hard to gain high faction standing with more than two empire factions or both pirate and empire factions.
Every time you gain faction standing from a mission other than epic arc missions and the final mission for each career agent you will also get derived standings. You will gain standings with factions that like the faction and lose standings with factions that dislike them. The gains and losses depend on the [https://web.archive.org/web/20180313111844/http://www.newedenlibrary.net/eon/faction_standings.shtml inter faction relationships] and are usually smaller than the original standing increase. This makes it very hard to gain high faction standing with more than two empire factions or both pirate and empire factions.


The derived standing modifier is based on the standing of the secondary faction towards the faction you work with and the ratio of the sizes of these two factions.
The derived standing modifier is based on the standing of the secondary faction towards the faction you work with and the ratio of the sizes of these two factions.
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When you lose faction standings you will also get negative derived standings with friends of that faction. But you will <em>NOT</em> get positive derived standings with their enemies.
When you lose faction standings you will also get negative derived standings with friends of that faction. But you will <em>NOT</em> get positive derived standings with their enemies.


Derived standings are also capped at the standing that factions have towards each other. For example, Amarr Empire standing towards the Minmatar Republic is -5,00 so once you have -5,00 standing with Amarr Empire you will not get any further negative derived standings towards Amarr for doing Minmatar missions.
Derived standings are also capped at the standing that factions have towards each other. For example, Amarr Empire standing towards the Minmatar Republic is -5.00 so once you have -5.00 standing with Amarr Empire you will not get any further negative derived standings towards Amarr for doing Minmatar missions.
 
{{expansion past
|'''[https://www.eveonline.com/news/view/patch-notes-version-23-02#h2-1 February 2026: Version 23.02 2026-02-25.1]'''
The final mission for each career agent, i.e. Making Mountains of Molehills (10 of 10) has had the faction standing bonus changed when completing the mission to no longer trigger derived standings, just like epic arcs. This will mean players will no longer lose standings to empire factions when completing the career agent missions.
 
It should be noted that players who have already started or previously talked to a specific career agent will still get the derived standing standings from their final mission.
}}


=== Recovering low faction standings ===
=== Recovering low faction standings ===
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CONCORD Assembly, Society of Conscious Thought, and Jove Empire are also factions with no agents but they have positive standings to a few other factions, making it possible to increase standings through derived standings.
CONCORD Assembly, Society of Conscious Thought, and Jove Empire are also factions with no agents but they have positive standings to a few other factions, making it possible to increase standings through derived standings.


CONCORD owns the constellation of Sanctum in the region of Genesis. If you go below -5.00 standing with CONCORD Assembly you will be attacked by CONCORD navy in that area (the same mechanics as the normal Empire navy ships, not instakilling CONCORD police). CONCORD Assembly will lower their standing towards you through derived standings if you gain positive standing with any pirate faction.
CONCORD owns the constellation of Sanctum in the region of Genesis. If you go below -5.00 standing with CONCORD Assembly you will be attacked by CONCORD navy in that area (the same mechanics as the normal Empire navy ships, not instakilling CONCORD police). CONCORD Assembly will lower their standing towards you through derived standings if you gain positive standing with any pirate faction. Their standings can only be repaired via derived standings from the four main Empire factions.


=== Standing ticks ===
=== Standing ticks ===