Described the comparison figures. Update the tables to HTML flex. |
m Update todo. |
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Any suggestion is highly appreciated! | Any suggestion is highly appreciated! | ||
Widget will be available on github or something... | TODO : | ||
* Widget will be available on github or something... | |||
* Need to explain more on how to interpret the figure. | |||
* Add examples for orbiting objects. | |||
* Explain the intuition of the figure (use the images from the discord discussion thread), before explaining the formula. | |||
'''Note:''' On this page, the terms "''orbiting speed''" and "''orbiting velocity''" are used interchangeably. They both refer to the target’s movement speed along its orbital path. Also, the term "''stationary''" is used instead of "''static''" to more accurately describe ships that are not moving. | '''Note:''' On this page, the terms "''orbiting speed''" and "''orbiting velocity''" are used interchangeably. They both refer to the target’s movement speed along its orbital path. Also, the term "''stationary''" is used instead of "''static''" to more accurately describe ships that are not moving. | ||
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:<math> \displaystyle \text{Chance to hit} = 0.5^{\displaystyle \left( \left( \frac{\text{Angular} \times 40,000 \text{ m}}{\text{Tracking} \times \text{Signature}} \right)^2 + \left(\frac{\max(0,\ \text{Distance} - \text{Optimal})}{\text{Falloff}} \right)^2\right)} </math> | :<math> \displaystyle \text{Chance to hit} = 0.5^{\displaystyle \left( \left( \frac{\text{Angular} \times 40,000 \text{ m}}{\text{Tracking} \times \text{Signature}} \right)^2 + \left(\frac{\max(0,\ \text{Distance} - \text{Optimal})}{\text{Falloff}} \right)^2\right)} </math> | ||
[[File:Turret tracking visualization.png|thumb|alt=The heatmap of hit chance, from a stationary 200mm Autocannon I without any ammo or skill, tracking an orbiting object at a distance of 5000 meter and 1380m/s speed, is 60.55%.|The heatmap of hit chance, from a stationary attacker, tracking an orbiting object. <br> | |||
Note that the orbiting velocity (orange arrow arc) lies within the yellow area of the heatmap, which represents mediocre hit chance.]] | |||
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This term shows that hit chance decreases the further the target is beyond optimal range. This relationship can be visualized along a 1D axis. | This term shows that hit chance decreases the further the target is beyond optimal range. This relationship can be visualized along a 1D axis. | ||
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Different turret types have different property. The following visualizations demonstrate how turret performance is affected by weapon type, weapon size, and target signature radius, using consistent conditions: a stationary target at 5000 meters and 100 signature radius unless otherwise specified. | Different turret types have different property. The following visualizations demonstrate how turret performance is affected by weapon type, weapon size, and target signature radius, using consistent conditions: a stationary target at 5000 meters and 100 signature radius unless otherwise specified. | ||
''Note: the profile of turrets do not account for any character skills, ship hull bonuses, modules, or ammunition effects.'' | |||
* Autocannons have a very short optimal range and long falloff, thus having a bigger yellow to orange area. | * Autocannons have a very short optimal range and long falloff, thus having a bigger yellow to orange area. | ||
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<div>[[File:Turret tracking visualization small blaster vs static.png|thumb|Small blaster v.s. stationary object]]</div> | <div>[[File:Turret tracking visualization small blaster vs static.png|thumb|Small blaster v.s. stationary object]]</div> | ||
</div> | </div> | ||
* Base case (small autocannon). | * Base case (small autocannon). | ||
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<div>[[File:Turret tracking visualization medium autocannon vs static object.png|thumb|Medium autocannon v.s. stationary object]]</div> | <div>[[File:Turret tracking visualization medium autocannon vs static object.png|thumb|Medium autocannon v.s. stationary object]]</div> | ||
</div> | </div> | ||
* Small autocannon against default 100m signature object. | * Small autocannon against default 100m signature object. | ||
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<div>[[File:Turret tracking visualization small autocannon vs static praxis.png|thumb|Small autocannon v.s. stationary Praxis battleship]]</div> | <div>[[File:Turret tracking visualization small autocannon vs static praxis.png|thumb|Small autocannon v.s. stationary Praxis battleship]]</div> | ||
</div> | </div> | ||
== Title 3 == | == Title 3 == | ||