m More spacing. |
m Update todo. |
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Any suggestion is highly appreciated! | Any suggestion is highly appreciated! | ||
Widget will be available on github or something... | TODO : | ||
* Widget will be available on github or something... | |||
* Need to explain more on how to interpret the figure. | |||
* Add examples for orbiting objects. | |||
* Explain the intuition of the figure (use the images from the discord discussion thread), before explaining the formula. | |||
'''Note:''' On this page, the terms "''orbiting speed''" and "''orbiting velocity''" are used interchangeably. They both refer to the target’s movement speed along its orbital path. Also, the term "''stationary''" is used instead of "''static''" to more accurately describe ships that are not moving. | '''Note:''' On this page, the terms "''orbiting speed''" and "''orbiting velocity''" are used interchangeably. They both refer to the target’s movement speed along its orbital path. Also, the term "''stationary''" is used instead of "''static''" to more accurately describe ships that are not moving. | ||
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</math> | </math> | ||
This means, the closer the target is while orbiting at the same speed, the harder it is for the turret to track. | This means, the closer the target is while orbiting at the same speed, the harder it is for the turret to track. | ||
From this, we can interpret the turret's tracking stat as a kind of '''"maximum allowable angular velocity"''' it can handle. Visually, this forms a 2D cone shape where hit chance remains high within the cone and falls off outside of it. | From this, we can interpret the turret's tracking stat as a kind of '''"maximum allowable angular velocity"''' it can handle. Visually, this forms a 2D cone shape where hit chance remains high within the cone and falls off outside of it. | ||