More actions
m Change background color to design-token. |
Kirra Tarren (talk | contribs) Edited pristine can spawning mechanics in Archive room to closer resemble reality |
||
| (One intermediate revision by one other user not shown) | |||
| Line 12: | Line 12: | ||
'''Phase 1:''' Entry<br /> | '''Phase 1:''' Entry<br /> | ||
1. Scan down the site.<br /> | 1. Scan down the site.<br /> | ||
2. Hack the entry container. Enter the site.<br /> | 2. Hack the entry container. Enter the site. You may land in either the Turret Room or the Solray Power Plant; you can identify which room you are landing in by checking the distance you are warping as you are taking the rift. 31K km means you are landing in the Solray room, 60K+ km means you are landing in the turret room.<br /> | ||
3. If you land in the Turret Room, take the nearby Spatial Rift to enter the Solray Power Plant. If you're already in the Solray room, proceed to #4.<br /> | 3. If you land in the Turret Room, take the nearby Spatial Rift to enter the Solray Power Plant. If you're already in the Solray room, proceed to #4.<br /> | ||
4. If you land on the farther side of the site near the Remote Reroute Unit, activate the nearby Rift. You may incur some damage as you warp through the Solray Unaligned Power Terminal.<br /> | 4. If you land on the farther side of the site near the Remote Reroute Unit, activate the nearby Rift. You may incur some damage as you warp through the Solray Unaligned Power Terminal.<br /> | ||
| Line 957: | Line 957: | ||
:'''CAN DIFFICULTY: 8/10 DATA <span style="color:red">[RED HACK]</span>'''<br /> | :'''CAN DIFFICULTY: 8/10 DATA <span style="color:red">[RED HACK]</span>'''<br /> | ||
::<span style="color:green">SUCCESS:</span> The Sentry Towers, which already have atrocious tracking ability, suffer an additional tracking penalty.<br /> | ::<span style="color:green">SUCCESS:</span> The Sentry Towers, which already have atrocious tracking ability, suffer an additional tracking penalty.<br /> | ||
::<span style="color:red">FAILURE:</span> Standard failure result of any can in this site: Generate 4 sentry towers. | ::<span style="color:red">FAILURE:</span> Standard failure result of any can in this site: Generate 4 sentry towers. The first failed hack will also spawn a Pristine Storage Depot nearby. | ||
{{MessageBox|Upon hacking Defense Targeting Augmentation Unit | {{MessageBox|Upon hacking Defense Targeting Augmentation Unit | ||
|You have managed to disrupt the targeting service. This will make it much harder for sentries in the area to score a hit. | |You have managed to disrupt the targeting service. This will make it much harder for sentries in the area to score a hit. | ||
|collapsed=yes}} | |collapsed=yes}} | ||
The Sentry Towers may spawn after three triggers: 1) Any failed hack; 2) Any successful hack; or 3) About 30 seconds after activation of the Cerebrum. Two messages in Local indicate their spawn: "Your actions have activated the defense system in the area!" or "The archive workers have ejected a functional sentry gun into space!" They can be shot with sentries or other guns. They have a 40m signature radius. Notice: The impaired sentry turret variant will lock and engage the first thing it sees. If you have a cloaking device, this will be the various cerebrum cans. As such, it's entirely possible to reduce incoming damage by triggering the turret spawns by whatever method you see fit, impairing them with the targeting unit hack, then cloaking for a short time to lose their aggression. This does not apply to Sentries On Duty, as they do not use the impaired variants. | |||
In addition to spawning 4 sentry towers, failing this hack for the first time will also spawn a Pristine Storage Depot nearby. This property is shared with the three Cerebrum Maintenance Chambers. By finishing any hack then warping out of the site and returning, the sentries may lose aggro, and instead target a finished hacking container for the remainder of the site. | |||
Proceed on to hacking the Cerebrum Maintenance Chambers. Each functions like a normal data or relic site object: it must be hacked first before it can be opened. Three Cerebrum Oscillation Fluid objects are needed to activate the Central Archive Cerebrum; other items like the Self-Regulating Machine Gears and what not are just scrap. Hack enough Cerebrum Maintenance Chambers to get the items required: | Proceed on to hacking the Cerebrum Maintenance Chambers. Each functions like a normal data or relic site object: it must be hacked first before it can be opened. Three Cerebrum Oscillation Fluid objects are needed to activate the Central Archive Cerebrum; other items like the Self-Regulating Machine Gears and what not are just scrap. Hack enough Cerebrum Maintenance Chambers to get the items required: | ||
:'''CAN DIFFICULTY: 8/10 DATA <span style="color:red">[RED HACK]</span>'''<br /> | :'''CAN DIFFICULTY: 8/10 DATA <span style="color:red">[RED HACK]</span>'''<br /> | ||
::<span style="color:green">SUCCESS:</span> The contents may be extracted | ::<span style="color:green">SUCCESS:</span> The contents may be extracted.<br /> | ||
::<span style="color:red">FAILURE:</span> 4 Sentry Towers may spawn. Message in local says: "Your actions have activated the defense system in the area!" | ::<span style="color:red">FAILURE:</span> 4 Sentry Towers may spawn. Message in local says: "Your actions have activated the defense system in the area!" The first failed hack will also spawn a Pristine Storage Depot nearby. | ||
{{MessageBox|Upon hacking Cerebrum Maintenance Chambers | {{MessageBox|Upon hacking Cerebrum Maintenance Chambers | ||