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Passive shield tanking: Difference between revisions

From EVE University Wiki
Change background color to design-token. Remove fixed widths. Remove "More example fits" section, those fits are no longer on the wiki.
Proton One (talk | contribs)
 
(One intermediate revision by one other user not shown)
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{| class="wikitable sortable" style="text-align: center;"
{| class="wikitable sortable" style="text-align: center;"
|- style="background-color: var(--background-color-warning-subtle);"
|- style="background-color: var(--background-color-warning-subtle);"
|-
! scope="col"| Ship Type
! scope="col"| Ship Type
! scope="col" style="width: 9em" | Shield Capacity (hp)
! scope="col" style="width: 9em" | Shield Capacity (hp)
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|{{co|wheat|Shield Extender}} || mid || style="text-align: center;" | - || Capacity ||  increases Signature Radius
|{{co|wheat|Shield Extender}} || mid || style="text-align: center;" | - || Capacity ||  increases Signature Radius
|-  
|-  
|{{co|wheat|Power Diagnostic System}} || low || style="text-align: center;" | low || Recharge Rate<br> Capacity || small benefit
|{{co|wheat|Power Diagnostic System}} || low || style="text-align: center;" | - || Recharge Rate<br> Capacity || small benefit
|-  
|-  
|{{co|wheat|Shield Power Relay}} || low || style="text-align: center;" | - || Recharge Rate || reduces capacitor recharge rate
|{{co|wheat|Shield Power Relay}} || low || style="text-align: center;" | - || Recharge Rate || reduces capacitor recharge rate
|-  
|-  
|{{co|wheat|Shield Flux Coil}} || low || style="text-align: center;" | -  || Recharge Rate || lowers capacity
|{{co|wheat|Shield Flux Coil}} || low || style="text-align: center;" | -  || Recharge Rate || lowers shield capacity
|-  
|-  
|{{co|wheat|Shield Recharger}} || mid || style="text-align: center;" | - || Recharge Rate || small benefit
|{{co|wheat|Shield Recharger}} || mid || style="text-align: center;" | - || Recharge Rate || small benefit
|-   
|-   
|{{co|wheat|Damage Control}} || low || style="text-align: center;" | small || Resistances || limit of one per ship
|{{co|wheat|Damage Control}} || low || style="text-align: center;" | - || Resistances || limit of one per ship
|-  
|-  
|{{co|wheat|Shield Resistance Amplifier}} || mid || style="text-align: center;" | small  || Resistances || stacking penalty
|{{co|wheat|Shield Resistance Amplifier}} || mid || style="text-align: center;" | - || Resistance || stacking penalty
|-  
|-  
|{{co|wheat|Shield Hardener}} || mid || style="text-align: center;" | small || Resistances || stacking penalty
|{{co|wheat|Shield Hardener}} || mid || style="text-align: center;" | small || Resistance(s) || stacking penalty
|-  
|-  
|{{co|wheat|Core Defense Field Purger}} || rig || style="text-align: center;" |  - || Recharge Rate || increases Signature Radius
|{{co|wheat|Core Defense Field Purger}} || rig || style="text-align: center;" |  - || Recharge Rate || increases Signature Radius
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|{{co|wheat|Core Defense Field Extender}} || rig || style="text-align: center;" | -  || Capacity || increases Signature Radius
|{{co|wheat|Core Defense Field Extender}} || rig || style="text-align: center;" | -  || Capacity || increases Signature Radius
|-  
|-  
|{{co|wheat|Screen Reinforcer}} || rig || style="text-align: center;" | -  || Resistances || increases Signature Radius, stacking penalty
|{{co|wheat|Shield Reinforcer}} || rig || style="text-align: center;" | -  || Resistance || increases Signature Radius, stacking penalty
|}
|}


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With that in mind, although Shield Power Relays reduce capacitor recharge rate, they have no stacking penalties, and they are the most powerful modules in terms of increasing shield regeneration.
With that in mind, although Shield Power Relays reduce capacitor recharge rate, they have no stacking penalties, and they are the most powerful modules in terms of increasing shield regeneration.


Shield Extenders increase the capacity of the shield, and, because recharge ''time'' is a constant, this in turn increases the recharge rate. These modules have a Signature Radius penalty associated with them, and they impact on the power grid, but they have no stacking penalties, and their benefits outweigh these costs. In addition, it is often possible to "upsize" Shield Extenders ... putting Large Shield Extenders on a Cruiser, for example, or Medium Extenders on a Frigate. The increased buffer will also allow the ship to survive for a while even if incoming dps is higher than the recharge. This way the pilot can kill the dps enough to survive further.
Shield Extenders increase the capacity of the shield and, because recharge ''time'' is a constant, this in turn increases the recharge rate. These modules have a Signature Radius penalty associated with them, and they impact the power grid, but they have no stacking penalties, and their benefits outweigh these costs. In addition, it is often possible to "upsize" Shield Extenders&mdash;putting Large Shield Extenders on a Cruiser, or Medium Extenders on a Frigate, for example. This increased buffer will allow the ship to survive for longer even if incoming DPS is higher than the recharge.


Finally, Defense Field Purger rigs are almost always more effective than Defense Field Extender rigs in a passive shield fit. The extender increases the capacity of the shield, which does have the effect of also increasing its recharge rate. However, the Purger directly increases the recharge rate by enough to make a difference. The Purger does, however, have a larger impact on Signature Radius.
Finally, Defense Field Purger rigs are almost always more effective than Defense Field Extender rigs in a passive shield fit. The Extender increases shield capacity (thereby increasing its relative recharge rate), but the Purger directly decreases total shield recharge time by enough to make a difference (albeit having a larger penalty to Signature Radius).


{{Color box
{{Color box
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* Base recharge time: 1400 sec
* Base recharge time: 1400 sec
* Average regeneration rate = 4250 / 1400 = 3.0 hp/s
* Average regeneration rate = 4250 / 1400 = 3.0 hp/s
* Base peak regen rate = 2.5 x 3.0 = 7.5 hp/s
* Base peak regen rate = 2.5 &times; 3.0 = 7.5 hp/s


* Note that the Hurricane's shields are weakest for EM, followed by Thermal, damage.
* Note that the Hurricane's shields are weakest for EM, followed by Thermal, damage.
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Repeating the calculation:
Repeating the calculation:


{| class="wikitable" style="margin: 1em auto;  text-align: center;"
{| class="wikitable" style="margin-left: 1em text-align: center;"
|- style="background-color: var(background-color-warning-subtle);"
|- style="background-color: var(--background-color-warning-subtle);"
! scope="col" | Modules
! scope="col" | Modules
! scope="col" style="text-align: center;" | 1
! scope="col" style="text-align: center;" | 1