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m Linked Cloaking Devices |
→Reserve Bank: replaced vague acquisition note on Reserve Bank keys with exact information on where these keys can be acquired |
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=== Mechanics === | === Mechanics === | ||
The ESS is available as a beacon in space which anyone can warp to. At the beacon there is a [[deadspace]] acceleration gate, which is restricted to hulls of [[cruiser]], [[battlecruiser]], and [[battleship]] size | The ESS is available as a beacon in space which anyone can warp to. At the beacon there is a [[deadspace]] acceleration gate, which is restricted to hulls of [[Tactical Destroyers|tactical destroyer]], [[cruiser]] (including [[Strategic Cruisers]]), [[battlecruiser]], and [[battleship]] size. Battleships of the [[Marauders|Marauder]] type are excluded. The beacon is surrounded by a “non-interactable object” which will decloak any ship and is a bit over 100 km in diameter, centered on the beacon itself. | ||
The gate leads to a second deadspace pocket that contains the physical ESS tower itself. Along with the standard deadspace restrictions, the ESS tower is surrounded by a 75km-radius Warp Interdiction field which further disables: | |||
* [[Warp|Warp drives]] | * [[Warp|Warp drives]] | ||
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* [[Filament]]s | * [[Filament]]s | ||
Furthermore, [[Cloaking|cloaking devices]] are disabled at an even greater range: ships cannot cloak within | Furthermore, [[Cloaking|cloaking devices]] are disabled at an even greater range: ships cannot cloak within 500km of the warp-in beacon.<ref>Patch notes [https://www.eveonline.com/news/view/patch-notes-version-23-01 Version 23.01] Release: 2025-09-09.1<br> Previously 150km: Patch notes [https://www.eveonline.com/news/view/patch-notes-for-version-18-11 Version 18.11] Release: 2020-12-01.1</ref> And all [[mobile structures]], including mobile depots, cannot be anchored within 1,000km of the beacon.<ref>Patch notes: [https://www.eveonline.com/news/view/patch-notes-version-22-01 Version 22.01] Release: 2024-10-29.1</ref> | ||
As a result, after taking the acceleration gate to enter the ESS, the fastest way to escape is using an afterburner to burn the 75km distance to the field's edge. Entering an ESS therefore usually constitutes a significant commitment to holding the field, as all quick methods of leaving are disabled. Furthermore, as the ESS grid is considered deadspace, it is not possible to warp around inside it, even after leaving the interdiction field. | As a result, after taking the acceleration gate to enter the ESS, the fastest way to escape is using an afterburner to burn the 75km distance to the field's edge. Entering an ESS therefore usually constitutes a significant commitment to holding the field, as all quick methods of leaving are disabled. Furthermore, as the ESS grid is considered deadspace, it is not possible to warp around inside it, even after leaving the interdiction field. | ||
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=== Reserve Bank === | === Reserve Bank === | ||
The much larger Reserve Bank can be accessed using | The much larger Reserve Bank can be accessed using ESS Reserve Security Keys (8 types in total) which can be acquired from [[SCC Secure Key Storage]] data sites in LowSec. When these are used, the money in the Reserve Bank is paid out over time at a rate that spools up and then drops down. | ||
Unlocking a Reserve Bank sends an alert to everyone in the region concerned, not just in the immediate solar system. | Unlocking a Reserve Bank sends an alert to everyone in the region concerned, not just in the immediate solar system. | ||
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A PvP-fitted gang can also use the ESS system to try to provoke a fight in enemy territory, with the prospect of an ISK payout if the enemy won't engage. | A PvP-fitted gang can also use the ESS system to try to provoke a fight in enemy territory, with the prospect of an ISK payout if the enemy won't engage. | ||
== References == | |||
<references /> | |||
{{Structure_Links}} | {{Structure_Links}} | ||
[[Category:Structures]] | [[Category:Structures]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||