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Mobile structures: Difference between revisions

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{{Update|[https://www.eveonline.com/news/view/patch-notes-version-23-02 Version 23.02] Release 2026-03-18.1 introduced a carrier specific CONCORD Rogue Analysis Beacon and CRABs can no longer be deployed in Asteroid Belts.}}
'''Mobile Structures''' are deployed by individual pilots in space to provide a wide variety of services. First introduced in 2013 with [[Rubicon]], Capsuleers can use these structures to aid their own activities, such as providing storage, increased rewards or resources, or a microjump maneuver; or they can be used to disrupt enemies: such as by starbase siphoning, jamming probes and cynosural fields. Some of these structures can help to replace modules on the ship, such as a Tractor Beam or a [[Cloaking]] Device, allowing more fitting slots for other modules.
'''Mobile Structures''' are deployed by individual pilots in space to provide a wide variety of services. First introduced in 2013 with [[Rubicon]], Capsuleers can use these structures to aid their own activities, such as providing storage, increased rewards or resources, or a microjump maneuver; or they can be used to disrupt enemies: such as by starbase siphoning, jamming probes and cynosural fields. Some of these structures can help to replace modules on the ship, such as a Tractor Beam or a [[Cloaking]] Device, allowing more fitting slots for other modules.


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The cloak stabilization timer lasts for 15 minutes from the point at which a ship activates its cloak. It is visible to the cloaked pilot above the circular capacitor / heat / hitpoints indicators at the bottom centre of the screen.
The cloak stabilization timer lasts for 15 minutes from the point at which a ship activates its cloak. It is visible to the cloaked pilot above the circular capacitor / heat / hitpoints indicators at the bottom centre of the screen.


Mobile Observatories require {{sk|Anchoring|III}}—which means that {{clonestate|alpha}}s cannot deploy them—and take up 100m3 of cargo hold space. It takes 10 minutes to deploy one, and it issues its first ping when it finishes deploying. A Mobile Observatory has 30,000 hit points. Mobile Observatories last for up to 2 hours, so they cannot be left to ping a system for days. They cannot be deployed in highsec, [[Pochven]], [[wormholes]], deadspace, or [[Abyssal Deadspace|Abyssal deadspace]]. They cannot be scooped back up after anchoring. They only have to be anchored 100 km away from the control tower of [[Player-owned starbases]] allowing automated defense of observatories.
Mobile Observatories require {{sk|Anchoring|III}}—which means that {{clonestate|alpha}}s cannot deploy them—and take up 100m3 of cargo hold space. It takes 10 minutes to deploy one, and it issues its first ping when it finishes deploying. A Mobile Observatory has 30,000 hit points. Mobile Observatories last for up to 2 hours, so they cannot be left to ping a system for days. They cannot be deployed in highsec, [[wormholes]], deadspace, or [[Abyssal Deadspace|Abyssal deadspace]]. They cannot be scooped back up after anchoring. They only have to be anchored 100 km away from the control tower of [[Player-owned starbases]] allowing automated defense of observatories.


== Mobile Micro Jump Unit ==
== Mobile Micro Jump Unit ==