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{{Cleanup|Contains relative time information ([[UniWiki:Manual of Style/Words to watch#Relative time references|MoS Relative time references]]). There might be more issues.}} | {{Cleanup|Contains relative time information ([[UniWiki:Manual of Style/Words to watch#Relative time references|MoS Relative time references]]). There might be more issues.}} | ||
'''Dreadnoughts''', commonly called "dreads", are the main DPS of any capital fleet, with the only the much more expensive [[ | '''Dreadnoughts''', commonly called "dreads", are the main DPS of any capital fleet, with the only the much more expensive [[Supercarrier]] and [[Titan]] class ships capable of beating them. Dreads can fit a "siege module" allowing them to greatly increase their DPS, local reps, and EWAR resistance, in exchange for being unable to receive remote reps and being unable to control their movement(they can still be pushed by other ships, and if they had speed before activating the module, they will continue to drift). | ||
Each of the empires has one Tech 1 dreadnought, a Faction dread, and a Tech 2 "lancer" dread, which is capable of firing a Disruptive Lance. The Ships are as follows: | Each of the empires has one Tech 1 dreadnought, a Faction dread, and a Tech 2 "lancer" dread, which is capable of firing a Disruptive Lance. The Ships are as follows: | ||
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* {{sh|Moros}} | * {{sh|Moros}} | ||
* {{sh|Naglfar}} | * {{sh|Naglfar}} | ||
T2 Hulls: | |||
T2 Hulls (Lancer Dreadnoughts): | |||
* {{Sh|Bane}} | * {{Sh|Bane}} | ||
* {{Sh|Karura}} | * {{Sh|Karura}} | ||
* {{Sh|Hubris}} | * {{Sh|Hubris}} | ||
* {{Sh|Valravn}} | * {{Sh|Valravn}} | ||
[[Faction]] Hulls: | [[Faction]] Hulls: | ||
* {{sh|Revelation Navy Issue}} | * {{sh|Revelation Navy Issue}} | ||
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* {{sh|Moros Navy Issue}} | * {{sh|Moros Navy Issue}} | ||
* {{sh|Naglfar Fleet Issue}} | * {{sh|Naglfar Fleet Issue}} | ||
Following the general theme of the factions the Revelation, Revelation Navy Issue, Phoenix, and Phoenix Navy Issue have a bonus to resists. The Moros, Moros Navy Issue, Naglfar and Naglfar Fleet Issue on the other hand have a bonus to repairs. All of them have a bonus to their intended weapon system. The [[Faction]] Dreadnoughts have an additional bonus to some form of [[electronic warfare]]. Faction dreads have a 50% bigger bonus to damage per level of racial dreadnought compared to [[tech 1]] dreadnoughts. BPCs for the Empire Faction Dreads can be bought from the [[Faction Warfare]] loyalty point stores. | Following the general theme of the factions the Revelation, Revelation Navy Issue, Phoenix, and Phoenix Navy Issue have a bonus to resists. The Moros, Moros Navy Issue, Naglfar and Naglfar Fleet Issue on the other hand have a bonus to repairs. All of them have a bonus to their intended weapon system. The [[Faction]] Dreadnoughts have an additional bonus to some form of [[electronic warfare]]. Faction dreads have a 50% bigger bonus to damage per level of racial dreadnought compared to [[tech 1]] dreadnoughts. BPCs for the Empire Faction Dreads can be bought from the [[Faction Warfare]] loyalty point stores. | ||
Besides above hulls the following non-empire faction hulls exist: | Besides above hulls the following non-empire faction hulls exist: | ||
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* {{sh|Caiman}} | * {{sh|Caiman}} | ||
* {{sh|Zirnitra}} | * {{sh|Zirnitra}} | ||
The blueprint copy for the Vehement can be bought with Serpentis [[LP]]. The blueprint copy for the Chemosh can drop from a Blood Raider Sotiyo. The BPC for the Caiman can be bought from the special insurgency LP store in Zarzakh or the pirate FOB in insurgency systems. The blueprint copies for the Zirnitra can be bought with Interstellar Navigation Logs from the Triglavian loyalty point stores in [[Pochven]]. These acquisition difficulties make these dreadnoughts, except for the [[Zirnitra]], very rare and expensive. As dreadnoughts cannot receive remote repairs while in siege, faction dreadnoughts generally only have very niche uses besides being collector items. | The blueprint copy for the Vehement can be bought with Serpentis [[LP]]. The blueprint copy for the Chemosh can drop from a Blood Raider Sotiyo. The BPC for the Caiman can be bought from the special insurgency LP store in Zarzakh or the pirate FOB in insurgency systems. The blueprint copies for the Zirnitra can be bought with Interstellar Navigation Logs from the Triglavian loyalty point stores in [[Pochven]]. These acquisition difficulties make these dreadnoughts, except for the [[Zirnitra]], very rare and expensive. As dreadnoughts cannot receive remote repairs while in siege, faction dreadnoughts generally only have very niche uses besides being collector items. | ||
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Anti-capital dreads can be used in various contexts. From a drop on a single carrier with only a single or few dreads to a drop on a FAX supporting a subcap fleet to a big dread bomb to kill supercarriers or titans. | Anti-capital dreads can be used in various contexts. From a drop on a single carrier with only a single or few dreads to a drop on a FAX supporting a subcap fleet to a big dread bomb to kill supercarriers or titans. | ||
Dreadbombs historically have not traded favorably against supercapital fleets with the critical mass to be effective.<ref>Video: [https://youtu.be/LpGDcFZMu1Y Jin'talks - Why Dreadbombs Don't Work (against Superfleets)].</ref> This means that dreadbombs are deployed either against a single vulnerable target in the hope to extract before help arrives (or dropping enough dreads to kill the target before rescue but not enough to exceed the target's value) or when a super fight is already in progress. This probably also triggered the changes to remote reps<ref>Devblog: [https://www.eveonline.com/article/pobbb9/spring-balance-update-incoming Spring Balance Update Incoming!]</ref> and the limitation to FAX cap boosters which reduced the overall repair amount especially for FAXs in big fleets. In the super fights since then, such as M2-XFE, dreadnoughts have not traded well with critical mass titan fleets. In the M2-XFE armor timer, a TEST dreadbomb got destroyed by lance doomsdays from some of the Imperium's titans. In the rescue/extraction fight, a large PAPI dreadbomb was enough to distract the Imperium's titans and cover the extraction of most of the PAPI titans. However, this dreadbomb did not trade effectively against the Imperium. While it accomplished the objective and brought a win for the PAPI side, the cost was several hundred dreadnoughts against six Imperium titans. | Dreadbombs historically have not traded favorably against supercapital fleets with the critical mass to be effective.<ref>Video: [https://youtu.be/LpGDcFZMu1Y Jin'talks - Why Dreadbombs Don't Work (against Superfleets)] (October 2017).</ref> This means that dreadbombs are deployed either against a single vulnerable target in the hope to extract before help arrives (or dropping enough dreads to kill the target before rescue but not enough to exceed the target's value) or when a super fight is already in progress. This probably also triggered the changes to remote reps<ref>Devblog: [https://www.eveonline.com/article/pobbb9/spring-balance-update-incoming Spring Balance Update Incoming!] (March 2019)</ref> and the limitation to FAX cap boosters which reduced the overall repair amount especially for FAXs in big fleets. In the super fights since then, such as M2-XFE, dreadnoughts have not traded well with critical mass titan fleets. In the M2-XFE armor timer, a TEST dreadbomb got destroyed by lance doomsdays from some of the Imperium's titans. In the rescue/extraction fight, a large PAPI dreadbomb was enough to distract the Imperium's titans and cover the extraction of most of the PAPI titans. However, this dreadbomb did not trade effectively against the Imperium. While it accomplished the objective and brought a win for the PAPI side, the cost was several hundred dreadnoughts against six Imperium titans. | ||
However, in recent times, with the industry changes to Titans and Supers making them significantly less viable to use as a counter-dreadbomb tool due to their high cost, dreadbombs have become the standard response to structure fights or large enemy battleship fleets (See battle of Ahbazon). The advent of faction dreadnoughts and the DPS king [[Zirnitra]] have made dreadbombs much more tanky and damaging than in the past. This new dominance of faction dreads was one of the stated reasons for doubling Titan Doomsday damage in the Equinox expansion. <ref>Expansion notes: [https://www.eveonline.com/news/view/equinox-expansion-notes Equinox]</ref> | However, in recent times, with the industry changes to Titans and Supers making them significantly less viable to use as a counter-dreadbomb tool due to their high cost, dreadbombs have become the standard response to structure fights or large enemy battleship fleets (See battle of Ahbazon). The advent of faction dreadnoughts and the DPS king [[Zirnitra]] have made dreadbombs much more tanky and damaging than in the past. This new dominance of faction dreads was one of the stated reasons for doubling Titan Doomsday damage in the Equinox expansion. <ref>Expansion notes: [https://www.eveonline.com/news/view/equinox-expansion-notes Equinox] June 2024</ref> | ||
=== Structure bashing === | === Structure bashing === | ||