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Incursions checklist: Difference between revisions

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|Logistics and smaller ships, like command ships and strategic cruisers, remain stationary right next to the gate. This is because they warp much faster than battleships, so to avoid landing before the rest of the fleet they activate the gate from a standstill when the first few battleships warp away.
|Logistics and smaller ships, like command ships and strategic cruisers, remain stationary right next to the gate. This is because they warp much faster than battleships, so to avoid landing before the rest of the fleet they activate the gate from a standstill when the first few battleships warp away.
}}
}}
[[image:Incursions align gate.png |thumb|210px| The tactical overlay can often be used to quickly see where you should double-click in space to align down the gate.]]
[[image:Incursions align gate.png |thumb|250px| The tactical overlay can often be used to quickly see where you should double-click in space to align down the gate.]]
To avoid people entering a site based on how long it takes them to align down the gate, all battleships in the fleet should pre-align down the gate in order to be ready to use the gate right away. This is very similar to how you pre-align in fleets while travelling.
To avoid people entering a site based on how long it takes them to align down the gate, all battleships in the fleet should pre-align down the gate in order to be ready to use the gate right away. This is very similar to how you pre-align in fleets while travelling.


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Sometimes the target will be out of range and the drones won't engage until the dronebunny re-initiates an offensive module once the target is within everyone's drone control range. It's also important to remember that your dronebunny must be on grid with you before you can set your drones to assist him, as trying to assist drones to someone who isn't on grid will just silently fail. This is why the dronebunny often posts 'DDD' in fleet chat or calls out on discord to launch drones and assist them to the dronebunny.
Sometimes the target will be out of range and the drones won't engage until the dronebunny re-initiates an offensive module once the target is within everyone's drone control range. It's also important to remember that your dronebunny must be on grid with you before you can set your drones to assist him, as trying to assist drones to someone who isn't on grid will just silently fail. This is why the dronebunny often posts 'DDD' in fleet chat or calls out on discord to launch drones and assist them to the dronebunny.
{|
<div style="display: flex; flex-wrap: wrap;">
|- style="vertical-align: top;"
<div>[[File:Drone settings.png|thumb|Remember to uncheck Auto Attack]]</div>
| [[File:Drone settings.png|thumb|Remember to uncheck Auto Attack]][[image:Incursions drone assist.png|thumb|294px| Be sure you use ''Assist'', not ''Guard''.]]
<div>[[File:Incursions drone assist.png|thumb| Be sure you use ''Assist'', not ''Guard''.]]</div>
| [[image:Incursions drone assisting.png |thumb| Your drones are currently assisting the dronebunny who is actively engaging a target.]][[image:Incursions bad dronebunny.png |thumb| The dronebunny is currently not shooting anything, alternatively shooting something that's out of range.]]
<div>[[File:Incursions drone assisting.png|thumb| Your drones are currently assisting the dronebunny who is actively engaging a target.]]</div>
|}
<div>[[File:Incursions bad dronebunny.png|thumb| The dronebunny is currently not shooting anything, alternatively shooting something that's out of range.]]</div>
</div>


=== Emergencies and shield maintenance bots ===
=== Emergencies and armor maintenance bots ===
When things go wrong you need to be quick about it. First you should start locking whomever needs the extra repairs (be that a logistics ship or a fellow damage dealer). You start locking them up first because it'll take a while and you can't afford to wait until you have your shield maintenance bots out before locking the target.
When things go wrong you need to be quick about it. First you should start locking whomever needs the extra repairs (be that a logistics ship or a fellow damage dealer). You start locking them up first because it'll take a while and you can't afford to wait until you have your armor maintenance bots out before locking the target.


While the target is locking, in case that you already have combat drones deployed abandon your current drones, launch the armor maintenance bots and as soon as the lock lands, make them ''"engage"'' the one needing repairs just like you would combat drones. Abandoning the drones is important because there won't be any time to recall your combat drones. Every second counts, so make use of shortcuts (default is ''"F"'' to engage drones) as well to make them repair once the lock lands.
While the target is locking, in case that you already have combat drones deployed abandon your current drones, launch the armor maintenance bots and as soon as the lock lands, make them ''"engage"'' the one needing repairs just like you would combat drones. Abandoning the drones is important because there won't be any time to recall your combat drones. Every second counts, so make use of shortcuts (default is ''"F"'' to engage drones) as well to make them repair once the lock lands.


<div style="display: flex; flex-wrap: wrap;">
<div style="display: flex; flex-wrap: wrap;">
<div>[[image:incursions_abandon_drones.png|thumb|250px|Right-click your ''"Drones in Local Space"'' header on your drone window to find the option to abandon your drones.]]</div>
<div>[[image:incursions_abandon_drones.png|thumb|Right-click your ''"Drones in Local Space"'' header on your drone window to find the option to abandon your drones.]]</div>
<div>[[image:incursions_abandon_drones_confirmation.png|thumb|250px|The confirmation box can waste valuable seconds, so practice this beforehand and check the ''"Do not ask me again"'' box for a more speedy procedure next time.]]</div>
<div>[[image:incursions_abandon_drones_confirmation.png|thumb|The confirmation box can waste valuable seconds, so practice this beforehand and check the ''"Do not ask me again"'' box for a more speedy procedure next time.]]</div>
<div>[[image:incursions_launch_drones.png|thumb|250px|Once you've made sure your current drones are abandoned, launch your shield maintenance bots and make sure they start repairing the target. Use groups for easy handling of your dronebay.]]</div>
<div>[[File:Launch Armor Maintenance Bots.png|thumb|Once you've made sure your current drones are abandoned, launch your armor maintenance bots and make sure they start repairing the target. Use groups for easy handling of your dronebay.]]</div>
<div>[[image:incursions_reconnect_to_lost_drones.png|thumb|250px|To reconnect to your drones, just right-click your capacitor icon and select ''"Reconnect To Lost Drones"''.]]</div>
<div>[[image:incursions_reconnect_to_lost_drones.png|thumb|To reconnect to your drones, just right-click your capacitor icon and select ''"Reconnect To Lost Drones"''.]]</div>
</div>
</div>


=== Setting up and using broadcasts ===
=== Setting up and using broadcasts ===
You'll find the broadcasts at the bottom of your fleet window. Since we run primarily shield fleets, the ''"Need Shields"''' (third button), ''"Need Capacitor"'' (fourth button) and ''"In Position"'' (fifth button) will be your primary broadcast buttons.
You'll find the broadcasts at the bottom of your fleet window. Since we run primarily armor fleets, the ''"Need Armor"''' (second button), ''"Need Capacitor"'' (fourth button) and ''"In Position"'' (fifth button) will be your primary broadcast buttons.


In order to do controlled warps and to keep the fleet together we often utilize the ''"Align"'' and ''"Warp to"'' broadcasts. So whenever your fleet commander tells you to align to the broadcast, you can find the last broadcast at the bottom of your fleet window or in the history tab.
In order to do controlled warps and to keep the fleet together we often utilize the ''"Align"'' and ''"Warp to"'' broadcasts. So whenever your fleet commander tells you to align to the broadcast, you can find the last broadcast at the bottom of your fleet window or in the history tab.
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<div style="display: flex; flex-wrap: wrap;">
<div style="display: flex; flex-wrap: wrap;">
<div>[[image:Incursions broadcasts shown.png |thumb| You should see all the broadcast icons and your ''current scope'' should be ''everyone'', indicated by the arrow-tipped cross-like icon in the bottom-right corner.]]</div>
<div>[[File:Brodcasts and scope.png|thumb|You should see all the broadcast icons and your ''current scope'' should be ''everyone'', indicated by the arrow-tipped cross-like icon in the bottom-right corner.]]</div>
<div>[[image:Incursions broadcasts hidden.png |thumb| Sometimes the broadcast window is minimized on your fleet window. Click the little arrow-icon to expand the broadcast window.]]</div>
<div>[[image:Incursions broadcasts hidden.png |thumb| Sometimes the broadcast window is minimized on your fleet window. Click the little arrow-icon to expand the broadcast window.]]</div>
<div>[[image:Incursions last broadcast.png |thumb| The last broadcast is always shown at the bottom of your fleet window. Simply right-click it in order to interact with it.]]</div>
<div>[[image:Incursions last broadcast.png |thumb| The last broadcast is always shown at the bottom of your fleet window. Simply right-click it in order to interact with it.]]</div>
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For some sites we also broadcast specific targets for people to kill first. Broadcasted targets should jump to the top of your overview, as long as you have it setup as per uni-standards, but some might find it easier to simply use the latest broadcast or the broadcast history to lock up targets.
For some sites we also broadcast specific targets for people to kill first. Broadcasted targets should jump to the top of your overview, as long as you have it setup as per uni-standards, but some might find it easier to simply use the latest broadcast or the broadcast history to lock up targets.


For logistics pilots, the broadcast history is your friend. From there you keep an eye on all the requests for shield and capacitor. Locking from the broadcast history as opposed to the latest broadcast has the added benefit of switching to the target if you already have it locked.
For logistics pilots, the broadcast history is your friend. From there you keep an eye on all the requests for armor and capacitor. Locking from the broadcast history as opposed to the latest broadcast has the added benefit of switching to the target if you already have it locked.


<div style="display: flex; flex-wrap: wrap;">
<div style="display: flex; flex-wrap: wrap;">
<div>[[image:Incursions target broadcast.png|thumb| You can lock a broadcasted target directly from the last broadcast section of the fleet window. Just {{button|CTRL}} - {{button|LMB}} the broadcasted target.]]</div>
<div>[[image:Incursions target broadcast.png|thumb| You can lock a broadcasted target directly from the last broadcast section of the fleet window. Just {{button|CTRL}} - {{button|LMB}} the broadcasted target.]]</div>
<div>[[image:Incursions target broadcast history.png|thumb| You can also {{button|CTRL}}- {{button|LMB}} the target from the broadcast history.]]</div>
<div>[[image:Incursions target broadcast history.png|thumb| You can also {{button|CTRL}}- {{button|LMB}} the target from the broadcast history.]]</div>
<div>[[image:Incursions rep broadcast history.png|thumb| The same goes for shield or capacitor requests, simply {{button|CTRL}} - {{button|LMB}} them to lock or switch to them if they are already locked.]]</div>
<div>[[File:Need armor.png|thumb|The same goes for armor or capacitor requests, simply {{button|CTRL}} - {{button|LMB}} them to lock or switch to them if they are already locked.]]</div>
</div>
</div>


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=== Using the Watch List ===
=== Using the Watch List ===
For Incursions the watch list serves several purposes. Fleet members can quickly see that everyone is on grid, if someone is taking damage without broadcasting for shields as well as quickly locking someone by {{button|CTRL}} - {{button|LMB}} them from the watch list.
For Incursions the watch list serves several purposes. Fleet members can quickly see that everyone is on grid, if someone is taking damage without broadcasting for armor as well as quickly locking someone by {{button|CTRL}} - {{button|LMB}} them from the watch list.


No matter what position you're in, everyone should use the watch list and add as many people as possible on it.
No matter what position you're in, everyone should use the watch list and add everyone on it.


<div style="display: flex; flex-wrap: wrap;">
<div style="display: flex; flex-wrap: wrap;">
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=== Safety settings ===
=== Safety settings ===
{| style="border: 1px solid #333333; padding: 5px; background: var(--background-color-error); color: var(--color-inverted-fixed);"
{| style="border: 1px solid #333333; padding: 5px; background: var(--background-color-error); color: var(--color-inverted-fixed);"
| [[image:icon_stop.png|48px]]
| [[image:icon_stop.png]]
| style="" | '''''Never change your safety settings''', unless you know exactly what you're doing or if your fleet commander gives you a direct order to change it. Otherwise you can easily make things worse and get people killed.''
| style="" | '''''Never change your safety settings''', unless you know exactly what you're doing or if your fleet commander gives you a direct order to change it. Otherwise you can easily make things worse and get people killed.''
|}
|}
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{| class="wikitable" style="background-color: var(--background-color-neutral);"
{| class="wikitable" style="background-color: var(--background-color-neutral);"
| [[File:icon_timer_non-capsuleer.png]] [[File:icon_timer_weapons.png]]
| [[File:icon_timer_non-capsuleer.png]] [[File:icon_timer_weapons.png]]
| style="padding: 10px;" | ''If you get any other timer than the [[Timers#Non-Capsuleer_Log-Off_Timer|Non-Capsuleer Log-Off Timer]] or the [[Timers#Weapon_Timer|Weapon Timer]], '''immediately speak up on discord'''.<br>When you're dealing with the fallout of timers, catching them as soon as possible is very important.''
| ''If you get any other timer than the [[Timers#Non-Capsuleer_Log-Off_Timer|Non-Capsuleer Log-Off Timer]] or the [[Timers#Weapon_Timer|Weapon Timer]], '''immediately speak up on discord'''.<br>When you're dealing with the fallout of timers, catching them as soon as possible is very important.''
|}
|}


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{| class="wikitable" style="background-color: var(--background-color-neutral);"
{| class="wikitable" style="background-color: var(--background-color-neutral);"
| [[File:Logo_faction_edencom.png|64px|link=]]
| [[File:Logo_faction_edencom.png|64px|link=]]
| style="padding:10px; border-left: 0;" | ''Several chokepoint systems throughout highsec are controlled by [[EDENCOM]], and '''heavy gatecamps are a regular sight'''.<br>Pilots with negative EDENCOM standings looking to run Incursions should either improve their standings or move their ships using a [[Preparing_for_Incursions#Valet_alt|valet alt]]''.
| ''Several chokepoint systems throughout highsec are controlled by [[EDENCOM]], and '''heavy gatecamps are a regular sight'''.<br>Pilots with negative EDENCOM standings looking to run Incursions should either improve their standings or move their ships using a [[Preparing_for_Incursions#Valet_alt|valet alt]]''.
|}
|}


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=== Before joining the fleet ===
=== Before joining the fleet ===
* If you are unsure about your fit, ask for a second opinion. Don't be afraid to ask why they suggest something, if it seems weird or if you're getting conflicting advice. You can find the '''minimum''' fits on the [[Vanguard Incursion fits|Vanguard]] fitting page.
* If you are unsure about your fit, ask for a second opinion. Don't be afraid to ask why they suggest something, if it seems weird or if you're getting conflicting advice. You can find the '''minimum''' fits on the [[Vanguard Incursion fits|Vanguard]] fitting page.
* Carry logistic drones (shield maintenance bots) in case logistics get jammed or disconnects untimely (use tech two if you can).
* Carry logistic drones (armor maintenance bots) in case logistics get jammed or disconnects untimely (use tech two if you can).
* Fit an energy transfer or a shield transporter if you have spare highs, for the same reason.
* Fit an energy transfer or a remote armor repairer if you have spare highs, for the same reason.
* Make sure your safety is {{co|lightgreen|green}}, full safety should be on while doing incursions to avoid spreading flags.
* Make sure your safety is {{co|lightgreen|green}}, full safety should be on while doing incursions to avoid spreading flags.
* Don't X-up until you're actually in system and ready to go (feel free to let people know you're coming though).
* Don't X-up until you're actually in system, comms and ready to go (feel free to let people know you're coming though).
** Letting the waitlist manager know you're on your way or that you'll be ready shortly is good though, they could make a note of it letting everyone know reinforcements are on the way. Just make sure the waitlist manager knows, so they aren't counting you as available until you really are.
** Letting the waitlist manager know you're on your way or that you'll be ready shortly is good though, they could make a note of it letting everyone know reinforcements are on the way. Just make sure the waitlist manager knows, so they aren't counting you as available until you really are.
* Get on Discord (preferably as soon as you join the waitlist, at the very least as you're invited to fleet).
* Get on Discord (preferably as soon as you join the waitlist, at the very least as you're invited to fleet).
* Keep track of the fleet and stay docked up in the system they are running (or the system next door if they are running in a station-less system).
* Keep track of the fleet and stay docked up in the system they are running (or the system next door if they are running in a station-less system).
** The {{co|slateblue|Incursions.E-UNI mailing}} list will tell you what constellation we're in, otherwise convo someone.
** The MOTD (message of the day) in ingame channel "Incursions (EVE Uni)" will tell you what constellation we're in and the dockup station, otherwise convo someone.
** Even if you don't know exactly what system we are running in, you'll not be more than a jump or two away.
** Even if you don't know exactly what system we are running in, you'll not be more than a jump or two away from the dockup station.
* Take yourself off the waitlist if you go away from keyboard for more than a few minutes. Don't be the guy who makes everyone think they have enough people to go, only to find out they do not.
* Take yourself off the waitlist if you go away from keyboard for more than a few minutes. Don't be the guy who makes everyone think they have enough people to go, only to find out they do not.
* Make sure that your cargo hold has enough faction or tech two ammo, nanite repair paste, scripts for both scan resolution and targeting range for sensor boosters, tracking speed and optimal range scripts for tracking computers and tracking links etc.
* Make sure that your cargo hold has enough faction or tech two ammo, nanite repair paste, scripts for both scan resolution and targeting range for sensor boosters, tracking speed and optimal range scripts for tracking computers and tracking links etc.
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* Read the fleet's MOTD (message of the day), it contains all you need to know; What system they are in and any other information you need to know.
* Read the fleet's MOTD (message of the day), it contains all you need to know; What system they are in and any other information you need to know.
** If the MOTD is missing or not updated/incomplete, nudge the fleet boss to fix that.
** If the MOTD is missing or not updated/incomplete, nudge the fleet boss to fix that.
* Always put your entire fleet or as many people as possible on your watch list.
* Always put your entire fleet on your watch list.
** For vanguards, resize the watch list to 10 people (easy to spot disconnects).
** For vanguards, resize the watch list to all people (easy to spot disconnects).
** For larger fleets, try to add the logistics (as many as possible), anchor(s), your squad and if there's room, the fleet commander and dronebunny to your watch list.
** For larger fleets, try to add the logistics (as many as possible), anchor(s), your squad and if there's room, the fleet commander and dronebunny to your watch list.
** Putting the logistics pilots on the top of the watch list means that if one of the logistics disconnects, the top guy on your watch list is always going to be the one you lock. It saves time in an emergency.
** Putting the logistics pilots on the top of the watch list means that if one of the logistics disconnects, the top guy on your watch list is always going to be the one you lock. It saves time in an emergency.
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* Never align down the gate or enter a site unless your fleet commander tells you to.
* Never align down the gate or enter a site unless your fleet commander tells you to.
* Whenever you land on a gate or enter a site, speak up if you see anyone missing.
* Whenever you land on a gate or enter a site, speak up if you see anyone missing.
* Broadcast ''"Need shields"'' or ''"Need armour"'' as soon as you're yellow-boxed (the sooner, the better, don't wait until you start taking damage).
* Broadcast ''"Need armor"'' as soon as you're yellow-boxed (the sooner, the better, don't wait until you start taking damage).
* If you're being targeted and they suddenly go from red-boxing you to yellow-boxing you, broadcast ''"In position"'' and call out ''"Aggro shifting"'' in discord (that way people can pay extra attention).
* If you're being targeted and they suddenly go from red-boxing you to yellow-boxing you can call out ''"Aggro shifting"'' in discord (that way people can pay extra attention).
* Always broadcast first, before talking on Discord (cannot lock your voice on discord, but they can lock from your broadcast).
* Always broadcast first, before talking on Discord (cannot lock your voice on discord, but they can lock from your broadcast).
* Look for the ''"locked"'' indicator from your logistics in the overview list, if they haven't, call them out on it (we're talking fleet security here).
* Look for the ''"locked"'' indicator from your logistics in the overview list, if they haven't, call them out on it (we're talking fleet security here).
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=== During war ===
=== During war ===
{{Hatnote|EVE Uni is not wardeckable any more but all the following are useful anyway}}
* Haul your ships with alts or move them in travel fleets with a scout. Alternatively utilize freighter services like Red Frog or friendly unistas or alumni providing such services. For more information, see [[How_to_find_Incursions#Wartime_logistics|Wartime logistics]].
* Haul your ships with alts or move them in travel fleets with a scout. Alternatively utilize freighter services like Red Frog or friendly unistas or alumni providing such services. For more information, see [[How_to_find_Incursions#Wartime_logistics|Wartime logistics]].
* Consider the ship and worth of droppable modules you are bringing. Don't hesitate to dock up your faction battleship in favour of running with a less expensive tech one battleship instead.
* Consider the ship and worth of droppable modules you are bringing. Don't hesitate to dock up your faction battleship in favour of running with a less expensive tech one battleship instead.