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=== Profits === | === Profits === | ||
Incursions in highsec are a very profitable activity for any pilot based in a community that runs continuous fleets. A normal fleet running vanguard sites can make about 100 million ISK per hour running sites; more advanced fleets have the potential of making 170+ million ISK per hour. Some of the public communities who specialize in and exclusively run the larger headquarter sites can easily break 400+ million ISK per hour. Incursions also give you CONCORD loyalty points, which increases your income even more. | Incursions in highsec are a very profitable activity for any pilot based in a community that runs continuous fleets. A normal fleet running vanguard sites can make about 100 million ISK per hour running sites; more advanced fleets have the potential of making 170+ million ISK per hour. Some of the public communities who specialize in and exclusively run the larger headquarter sites can easily break 400+ million ISK per hour. Incursions also give you CONCORD loyalty points, which increases your income even more. | ||
{{Important note box|CONCORD LP will only be paid out '''IF AND ONLY IF''' the mother ship is killed before end of the incursion}} | |||
See [[Incursion sites]] for more details about payouts and about how these sites differ from each other. See [[Loyalty Points]] for more information on how to turn loyalty points into items to use or sell. | See [[Incursion sites]] for more details about payouts and about how these sites differ from each other. See [[Loyalty Points]] for more information on how to turn loyalty points into items to use or sell. | ||
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In low and null security space, incursion constellations have Sansha "gate camps". Groups of Sansha Incursion rats linger at gates in these systems, catching unaware pilots. It is easy to mistake these for normal rats and underestimate how tough they are, and how much of a punch they pack. See the anatomy page for a list of [[Anatomy_of_Incursions#Facilitating_a_controlled_warp-out|warp disruptor-capable]] incursion rats, or the [[Sansha's Manual]] for more information about all of them. | In low and null security space, incursion constellations have Sansha "gate camps". Groups of Sansha Incursion rats linger at gates in these systems, catching unaware pilots. It is easy to mistake these for normal rats and underestimate how tough they are, and how much of a punch they pack. See the anatomy page for a list of [[Anatomy_of_Incursions#Facilitating_a_controlled_warp-out|warp disruptor-capable]] incursion rats, or the [[Sansha's Manual]] for more information about all of them. | ||
Since Sansha rats are much tougher than normal rats and may prove difficult for lone ships or poorly equipped fleets to handle, inexperienced pilots should avoid incursion systems in low- and null-security space. | Since Sansha rats are much tougher than normal rats and may prove difficult for lone ships or poorly equipped fleets to handle, and many of them possess near-instalocking and tackling capabilities, inexperienced pilots should avoid incursion systems in low- and null-security space. | ||
== Spawning and duration == | == Spawning and duration == | ||