Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Natural resistances: Difference between revisions

From EVE University Wiki
Proton One (talk | contribs)
No edit summary
m Fix typo.
 
(2 intermediate revisions by one other user not shown)
Line 51: Line 51:


== Hull resistances ==
== Hull resistances ==
All ships have a natural 33/33/33/33 (respectively %EM/%Thermal/%Kinetic/%Explosive - this order will be used throughout this page) hull resistance.
All ships have a natural 33/33/33/33 hull resistance (%EM/%Thermal/%Kinetic/%Explosive respectively – this order will be used throughout this page).


{| class="wikitable hull" style="text-align:center"
{| class="wikitable hull" style="text-align:center"
Line 190: Line 190:
* Logistics Cruisers
* Logistics Cruisers
* Transport Ships
* Transport Ships
| -75% || -50%
| −75% || −50%
|-
|-
|  
|  
* Recon Ships
* Recon Ships
| -62.5% || -37.5%
| −62.5% || −37.5%
|-
|-
|  
|  
Line 203: Line 203:
* Electronic Attack Ships
* Electronic Attack Ships
* Logistics Frigates
* Logistics Frigates
| -50% || -25%
| −50% || −25%
|-
|-
|
|
* Black Ops
* Black Ops
| -37.5% || -18.75%
| −37.5% || −18.75%
|-
|-
|  
|  
Line 214: Line 214:
* Jump Freighters
* Jump Freighters
* Lancer Dreadnoughts
* Lancer Dreadnoughts
| -25% || -12.5%
| −25% || −12.5%
|-
|-
|  
|  
* Interceptors
* Interceptors
* Covert Ops
* Covert Ops
| -10% (flat) || 0%
| −10% (flat) || 0%
|-
|-
|  
|  
Line 231: Line 231:
The table on the right shows the bonus resistances given to each different ship type. These bonuses are applied to both shields and armor by taking a racial or default T1 resist profile and multiplying the remaining vulnerability by the resistance bonus.
The table on the right shows the bonus resistances given to each different ship type. These bonuses are applied to both shields and armor by taking a racial or default T1 resist profile and multiplying the remaining vulnerability by the resistance bonus.


To calculate a T2 ship's shield resists, start with the 'default' profile of 0/20/40/50. Reduce its remaining vulnerability to its enemy's primary damage type by 75%, and to the secondary damage type by 50%. For example, let's take the {{sh|Ishtar}}. Start with 0/20/40/50. The Gallente's enemy is the Caldari, whose damage types are Kinetic and Thermal. Reduce the remaining kinetic vulnerability of (100 - 40) = 60 by 75% to 15, giving (100 - 15) = 85% shield kinetic resistance. Similarly, reduce the remaining thermal vulnerability of (100 - 20) = 80 by 50% to 40, giving (100 - 40) = 60% shield thermal resistance. This gives the Ishtar a shield resist profile of 0/60/85/50.
To calculate a T2 ship's shield resists, start with the 'default' profile of 0/20/40/50. Reduce its remaining vulnerability to its enemy's primary damage type by 75%, and to the secondary damage type by 50%. For example, let's take the {{sh|Ishtar}}. Start with 0/20/40/50. The Gallente's enemy is the Caldari, whose damage types are Kinetic and Thermal. Reduce the remaining kinetic vulnerability of {{nowrap|(100 − 40) {{=}} 60}} by 75% to 15, giving {{nowrap|(100 − 15) {{=}} 85%}} shield kinetic resistance. Similarly, reduce the remaining thermal vulnerability of {{nowrap|(100 − 20) {{=}} 80}} by 50% to 40, giving {{nowrap|(100 − 40) {{=}} 60%}} shield thermal resistance. This gives the Ishtar a shield resist profile of 0/60/85/50.


To calculate a T2 ship's armor resists, start with the ship's T1 racial profile. Reduce its remaining vulnerability to its enemy's primary damage type by 75%, and to the secondary damage type by 50%. For example, let's take the {{sh|Muninn}}. Start with the Minmatar T1 racial profile of 60/35/25/10. The Minmatar's enemy is the Amarr, whose damage types are EM and Thermal. Reduce the remaining EM vulnerability of (100 - 60) = 40 by 75% to 10, giving (100 - 10) = 90% armor EM resistance. Similarly, reduce the remaining thermal vulnerability of (100 - 35) = 65 by 50% to 32.5, giving (100 - 32.5) = 67.5% armor thermal resistance. This gives the Muninn an armor resist profile of 90/67.5/25/10.
To calculate a T2 ship's armor resists, start with the ship's T1 racial profile. Reduce its remaining vulnerability to its enemy's primary damage type by 75%, and to the secondary damage type by 50%. For example, let's take the {{sh|Muninn}}. Start with the Minmatar T1 racial profile of 60/35/25/10. The Minmatar's enemy is the Amarr, whose damage types are EM and Thermal. Reduce the remaining EM vulnerability of {{nowrap|(100 − 60) {{=}} 40}} by 75% to 10, giving {{nowrap|(100 − 10) {{=}} 90%}} armor EM resistance. Similarly, reduce the remaining thermal vulnerability of {{nowrap|(100 − 35) {{=}} 65}} by 50% to 32.5, giving {{nowrap|(100 − 32.5) {{=}} 67.5%}} armor thermal resistance. This gives the Muninn an armor resist profile of 90/67.5/25/10.


; [[Frigates#Assault Frigates|Assault Frigates]], [[Heavy Assault Cruisers]], [[Heavy Interdiction Cruisers]], [[Command Ships]], [[Logistics Cruisers]], [[Transport Ships]]
; [[Frigates#Assault Frigates|Assault Frigates]], [[Heavy Assault Cruisers]], [[Heavy Interdiction Cruisers]], [[Command Ships]], [[Logistics Cruisers]], [[Transport Ships]]
Line 747: Line 747:
|style="background-color: #3A5923;"| [[File:Icon_resist_therm.png|link=|35% base (-50%)]]73%
|style="background-color: #3A5923;"| [[File:Icon_resist_therm.png|link=|35% base (-50%)]]73%
|style="background-color: #4C772F;"| [[File:Icon_resist_therm.png|link=|20% base (-75%)]]80%
|style="background-color: #4C772F;"| [[File:Icon_resist_therm.png|link=|20% base (-75%)]]80%
|style="background-color: #4C772F;"| [[File:Icon_resist_therm.png|link=45% base (-75%)]]86%
|style="background-color: #4C772F;"| [[File:Icon_resist_therm.png|link=|45% base (-75%)]]86%
|- style="color: white;"
|- style="color: white;"
|style="background-color: #1A2810;"| [[File:Icon_resist_kin.png|link=|40% base (-25%)]]55%
|style="background-color: #1A2810;"| [[File:Icon_resist_kin.png|link=|40% base (-25%)]]55%