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This is a guide to set up colonies for [[Planetary Industry]]. | This is a guide to set up colonies for [[Planetary Industry]]. | ||
There are eight types of planets in EVE: Barren, Gas, Ice, Lava, Oceanic, Plasma, Storm and Temperate. To start doing industry on a planet, you need to have a Planetary Command Center matching that planet's type. These are sold by NPCs all across New-Eden | There are eight types of planets in EVE: Barren, Gas, Ice, Lava, Oceanic, Plasma, Storm and Temperate. To start doing industry on a planet, you need to have a Planetary Command Center matching that planet's type. These are sold by NPCs all across New-Eden. | ||
{{Box|tldr: | {{Box|tldr: Boxes like this will give sweet click-by-click instructions to build a simple starter-colony. No vegetables included.}} | ||
This instruction will not cover the process of finding and scanning a planet for resources. This is already covered in [[Planetary Industry#Planet Scanning|Planet Scanning]] and [[Identifying valuable planets]]. | |||
== Step 1: Deploying the [[Planetary buildings#Command Centers|Command Center]] == | == Step 1: Deploying the [[Planetary buildings#Command Centers|Command Center]] == | ||
==== Enter planet view ==== | ==== Enter planet view ==== | ||
[[File:System_information_window.png | [[File:System_information_window.png|thumb|Solar system: Information|left]] | ||
[[File:Planet_information.png|left|thumb]] | [[File:Planet_information.png|left|thumb]] | ||
To deploy the [[Planetary buildings#Command Centers|Command Center]] you need to have the command center-item in your cargo hold and have to be undocked in space in the same system as the planet you want to colonize. You can be tethered or cloaked for this step. | To deploy the [[Planetary buildings#Command Centers|Command Center]] you need to have the command center-item in your cargo hold and have to be undocked in space in the same system as the planet you want to colonize. You can be tethered or cloaked for this step. | ||
You can access the planet view by right-clicking a planet in the overview or any other list | You can access the planet view by right-clicking a planet in the overview or any other list and select "View planetary industry". You can get a list of avaible planets from opening the "Solar System: Information" by clicking on the systems name in the top left corner and select the "Orbital Bodies" tab. Each planet has their own information page accessed by the familiar[[File:Info_button.png|frameless]]-icon. The only game mechanic-relevant attribute in this window is the radius and the extractable resources. It also has a button "View Planetary Industry" at the bottom.{{clear}} | ||
==== Place the Command Center ==== | ==== Place the Command Center ==== | ||
Once you are in the planet view, you can drag and zoom to see the planet from different angles. In the top-left corner are two tabs | Once you are in the planet view, you can drag and zoom to see the planet from different angles. In the top-left corner are two tabs: "Build" and "Scan". To set up your colony you can use [[Colony management#Colony Layouts|templates]] or build it structure-by-structure. | ||
The location of the [[Planetary buildings#Command Centers|Command Center]] is not overly relevant. In most cases it will not be connected to the rest of the colony and | The location of the [[Planetary buildings#Command Centers|Command Center]] on the planet is not overly relevant. In most cases it will not be connected to the rest of the colony and not used to export products from the planet if it can be avoided. Your [[Planetary buildings#Command Centers|Command Center]] provides Powergrid and CPU to your entire colony. This is similar to ship fitting and limits how many buildings you can build on a planet. Everything built takes a certain amount of CPU and Powergrid, including the transport-links between the buildings. The [[Planetary buildings#Command Centers|Command Center]] itself does not need to be connected by a link to provide the fitting resources. It just needs to exist somewhere on the planet. However, if you double-click any empty spot on the planets surface it will center the view on the [[Planetary buildings#Command Centers|Command Center]], so having it close to the rest of the colony might make navigating back there easier. | ||
==== Hit submit ==== | ==== Hit submit ==== | ||
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==== Upgrading the command center ==== | ==== Upgrading the command center ==== | ||
[[File:Level_1_Command_Center.png|left|thumb]] | [[File:Level_1_Command_Center.png|left|thumb]] | ||
A [[Planetary buildings#Command Centers|Command Center]] is always deployed at its lowest level. The CPU and Power it provides for the colony in this stage is very limited and hardly useful. To upgrade the [[Planetary buildings#Command Centers|Command Center]] you have to click it and select the first tab with the green plus-icon. | A [[Planetary buildings#Command Centers|Command Center]] is always deployed at its lowest level. The CPU and Power it provides for the colony in this stage is very limited and hardly useful. To upgrade the [[Planetary buildings#Command Centers|Command Center]] you have to click it and select the first tab with the green plus-icon. It will show you the level it can be upgraded to, depending on your level in the [[Command Center Upgrades]] skill. To upgrade you will have to hit the "upgrade" button at the bottom. | ||
{{clear}}{{Box|tldr: | {{clear}}{{Box|tldr: Select the Command Center from the build menu and place it on the planet. Hit submit. Upgrade the Command Center by selecting it, click on the first tab and select the desired level. Hit upgrade.}} | ||
== Step 2: Getting resources == | == Step 2: Getting resources == | ||
There are two methods to get resources to the planets surface | There are two methods to get resources to the planets surface: Extracting and Importing. | ||
* Extracting: If you are building a extraction-planet, you mine the resources from the planet with extractors, usually refine the extracted materials to some degree and export them up from the planetary surface into space. Follow [[Setting up a planetary colony#Step 2.1: Extract resources|Step 2.1]] for building a extraction planet | * Extracting: If you are building a extraction-planet, you mine the resources from the planet with extractors, usually refine the extracted materials to some degree and export them up from the planetary surface into space. Follow [[Setting up a planetary colony#Step 2.1: Extract resources|Step 2.1]] for building a extraction planet. | ||
* Importing: If you are building a factory-planet, you import | * Importing: If you are building a factory-planet, you import some of these resources from space back onto the surface, refine it with processors to one or more higher grade materials and export them up again into space. Follow [[Setting up a planetary colony#Step 2.2: Import resources|Step 2.2]] for building a factory planet. | ||
There are hybrid | There are hybrid configurations, that use both methods, but in most cases it is more efficient to do one or the other. | ||
=== Step 2.1: Extract resources === | === Step 2.1: Extract resources === | ||
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The lower right corner of the programmer window shows the amount of resources that can be expected to be extracted. The numbers change in realtime with the movement of the [[Planetary buildings#Extractor Heads|heads]]. Once you are happy with the placement of the [[Planetary buildings#Extractor Heads|heads]] hit "Start extraction" and submit to start the process. | The lower right corner of the programmer window shows the amount of resources that can be expected to be extracted. The numbers change in realtime with the movement of the [[Planetary buildings#Extractor Heads|heads]]. Once you are happy with the placement of the [[Planetary buildings#Extractor Heads|heads]] hit "Start extraction" and submit to start the process. | ||
{{Box|tldr: Hit Scan. Select a resource and find for a rich spot on the surface. Go back to Build menu. Select the Extractor Control unit. Place it on the planet, the range circle around it over the spot you want to extract. Dont place any extractor heads just now. We come to that later.}} | |||
=== Step 2.2: Import resources === | === Step 2.2: Import resources === | ||
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==== Bulding a Launchpad for export ==== | ==== Bulding a Launchpad for export ==== | ||
At | At some point you will want to export whatever you produced on the planet to space to use it or ship it somewhere else to process it further or to the market. A [[Planetary buildings#Command Centers|Command Center]] can be used to launch goods to a can into space, but this is more expensive and can only hold 500m³ at a time. At a [[Planetary buildings#Launchpad|Launchpad]] you can export your products to the customs office in space around the planet. A single [[Planetary buildings#Launchpad|Launchpad]] will overload a [[Planetary buildings#Command Centers|Command center's]] CPU if its not upgraded. | ||
{{Box|tldr: Build a launchpad. For extraction planets with Command Center level 3+ build a storage facility. Put buildings as close together as possible.}}{{clear}} | |||
{{clear}} | |||
== Step 4: Links == | == Step 4: Links == | ||
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==== Create links ==== | ==== Create links ==== | ||
{{button|CTRL}}+{{button|LMB}} one building, then release {{button|CTRL}} and click the building you want to build a link to. A link can always used in both directions, so it doesnt matter in what direction you build it. Materials can only be routed through up to six transiting buildings. Generally it is enough to connect each new building to | {{button|CTRL}}+{{button|LMB}} one building, then release {{button|CTRL}} and click the building you want to build a link to. A link can always used in both directions, so it doesnt matter in what direction you build it. Materials can only be routed through up to six transiting buildings. Generally it is enough to connect each new building to exactly one already existing building for all buidings to be connected. | ||
If you have a red circle around a building, this indicates a possible problem with the building. Usually this means that resources are either not delivered to or from the building. | If you have a red circle around a building, this indicates a possible problem with the building. Usually this means that resources are either not delivered to or from the building. | ||
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* The easier way it by opening the [[File:PI storage icon.png|frameless]] Storage tab and double-click the commodity you want to route somewhere. While the mouse curser is changed we can double-click another building to route the material there. | * The easier way it by opening the [[File:PI storage icon.png|frameless]] Storage tab and double-click the commodity you want to route somewhere. While the mouse curser is changed we can double-click another building to route the material there. | ||
* The other option is for the situation, that you dont have any material in the storage yet, but have already routed something to it. You can open the [[File:PI routes.png|frameless]]routes tab. This lists all routes that come in, go out or transit through this building. If you click on any incoming route from that list, you get a button to create a matching outgoung route. Note that double-click on the commodity does not work here. Once you hit "create route" the curser is changed and awaits a destination again. | * The other option is for the situation, that you dont have any material in the storage yet, but have already routed something to it. You can open the [[File:PI routes.png|frameless]]routes tab. This lists all routes that come in, go out or transit through this building. If you click on any incoming route from that list, you get a button to create a matching outgoung route. Note that double-click on the commodity does not work here. Once you hit "create route" the curser is changed and awaits a destination again.{{Box|tldr: Create links by Ctrl-clicking a building. Click an ajacent building. Repeat until all buildings are linked to the rest.</br>Click the extractor, select the routing tab. Double-click the resource listed. Double-click the storage.}} | ||
{{clear}} | {{clear}} | ||
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Raw materials (R0) produced by the extractor have no immediate use outside of PI. They can only be refined into the first level of PI-products (P1). This first processing-step reduces volume by 75%. With this the Launchpad takes longer to fill and the colony can run longer without exporting. Refining of raw R0 resources is done in Basic Industry Facilities. | Raw materials (R0) produced by the extractor have no immediate use outside of PI. They can only be refined into the first level of PI-products (P1). This first processing-step reduces volume by 75%. With this the Launchpad takes longer to fill and the colony can run longer without exporting. Refining of raw R0 resources is done in Basic Industry Facilities. | ||
The number of Basic Factories should be balanced against the amount of raw materials the extractor can produce. Too many Factories will not get enough resources to run all of the time and the fitting they take up would be better spend | The number of Basic Factories should be balanced against the amount of raw materials the extractor can produce. Too many Factories will not get enough resources to run all of the time and the fitting they take up would be better spend on additional extractor heads. Too few will let the buffer storage fill up eventually and any excess raw materials would then be lost. Each Basic Industry Facility consumes 3000 raw materials per cycle. Each cycle takes 30 minutes. So each Basic Industry Facility will consume 6000 raw materials per hour. | ||
To balance extraction and processing might take a few tries and the setup might have to be adjusted over time. To try out how many extractor heads and factories are needed to hit a balance without paying for every change you can hit submit in the edits pending before each try. Everything built after is not paid for and can always be reverted by clicking cancel until you hit submit again. | To balance extraction and processing might take a few tries and the setup might have to be adjusted over time. To try out how many extractor heads and factories are needed to hit a balance without paying for every change you can hit submit in the edits pending before each try. Everything built after is not paid for and can always be reverted by clicking cancel until you hit submit again. | ||
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If you have already started extracting before, you can just try to build as many Basic Industry Facilities as you can and need. If you do not have the fitting left to build enough Basic Factories, build as much as you can. In this case the buffer storage will start to fill up with unprocessed resources. You can then reduce the amount of heads for the next runtime to free up some fitting for additional Basic Facilities. | If you have already started extracting before, you can just try to build as many Basic Industry Facilities as you can and need. If you do not have the fitting left to build enough Basic Factories, build as much as you can. In this case the buffer storage will start to fill up with unprocessed resources. You can then reduce the amount of heads for the next runtime to free up some fitting for additional Basic Facilities. | ||
{{Box|tldr: Hit submit. Doubleclick the extractor. Select a resource and a duration.</br>1) Ctrl-click on the surface to place a head and drag&drop head(s) to hotspots without overlapping.</br>2) After each head check Avg. per hour. For each full 6000 build a Basic Industry Facility.</br>3) Repeat until full 10 heads are set or fitting is exhausted.}} | |||
If you are not happy with the results, hit cancel in the edits pending and try again. Nothing is lost but time. Costs are only paid when pending edits are submitted. | If you are not happy with the results, hit cancel in the edits pending and try again. Nothing is lost but time. Costs are only paid when pending edits are submitted. | ||
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==== Install Schematics ==== | ==== Install Schematics ==== | ||
[[File:PI P1 Schematics.png|left|thumb]] | [[File:PI P1 Schematics.png|left|thumb]] | ||
For each | For each industry facilities you have to select what it should produce. Double-click on each of them and select the schematic to be installed. The tooltip of each schematic shows what inputs are needed. Once you double-click a schematic or hit install, the system takes you directly to the routing dialog. Notice the changed cursor, that expects you to doubleclick or select a destination for the produced material. | ||
If you miss to route the materials at this stage, you can always follow the "Routing the resources from a extractor or factory" anytime later. A red circle around the building will remind you of it. | If you miss to route the materials at this stage, you can always follow the "Routing the resources from a extractor or factory" anytime later. A red circle around the building will remind you of it. | ||
{{Box|tldr:</br>1) Double-click a factory.</br>2) Double-click the right P1 commodity for your R0.</br>3) Double-click the launchpad.</br>4) Repeat for each factory}}{{Clear}} | |||
{{Clear}} | |||
==== Route inputs to the factory ==== | ==== Route inputs to the factory ==== | ||
Dont forget to route material from a source like a storage or a launchpad to the factory to provide resources. | Dont forget to route material from a source like a storage or a launchpad to the factory to provide resources. | ||
{{Box|tldr: Select the Storage facility.</br>1) Select the routes tab.</br>2) Click the incoming route.</br>3) Select "create route".</br>4) Double-click a previously not selected factory.</br>5) Repeat for each factory}} | |||
== Step 6: Profit! == | == Step 6: Profit! == | ||
Export and sell or transport to a factory palanet, reprocess further and sell then. | |||
To export commodities to space you have to be undocked in the same system. You can be tethered or cloaked for this. Right-click the Customs Office from the overview and select "Access Customs Office". Select the right launchpad in the upper right corner if you have multiple. Drag&drop resources to and from the office to the launchpad. Hit "transfer" when you are done. | |||
To pick up the items, you have to be uncloaked near them. Access the Customs Office and Drag&drop items from it to the Cargo hold. | |||