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===Tech 1 (Meta 0)=== | ===Tech 1 (Meta 0)=== | ||
{{anchor|Meta 0}} | {{anchor|Meta 0}} | ||
These are the basic modules that are [[Manufacturing#Basics of | These are the basic modules that are [[Manufacturing#Basics of production|manufactured by players]] from blueprints seeded on the market by NPCs. Meta 0 modules have no Meta level attribute visible in their attributes. They have generic names based on their type such as "1MN Afterburner I". | ||
If someone offers you a "meta 0" duel, they mean a duel in a Tech 1 ship with only this type of module installed. | If someone offers you a "meta 0" duel, they mean a duel in a Tech 1 ship with only this type of module installed. | ||
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===[[File:Icon storyline.png|24px]] Storyline (Meta 6-7)=== | ===[[File:Icon storyline.png|24px]] Storyline (Meta 6-7)=== | ||
{{anchor|Storyline}} | {{anchor|Storyline}} | ||
Storyline modules are rewards from missions, specifically [[COSMOS]] missions and some Epic Arc missions. In COSMOS missions you don't get the item itself, but you receive 3-run Blueprint Copies (BPCs) that need some decent skills and sleeper technology to produce and most of them are quite expensive (in ISK and skills) to produce. Epic Arc rewards are given as items but their availability is limited to how often you can do the epic arc, and the time it takes to complete them. As such, both types of storyline items tend to be expensive, and are not traded in great numbers. Stats-wise, Storyline modules are a bit inconsistent, often falling in line with Tech 2 modules, but they almost always have the fitting costs of Compact modules, which can make them surprisingly useful in rare circumstances. | Storyline modules are rewards from missions, specifically [[COSMOS]] missions and some [[Epic arcs|Epic Arc missions]]. In COSMOS missions you don't get the item itself, but you receive 3-run Blueprint Copies (BPCs) that need some decent skills and sleeper technology to produce and most of them are quite expensive (in ISK and skills) to produce. Epic Arc rewards are given as items but their availability is limited to how often you can do the epic arc, and the time it takes to complete them. As such, both types of storyline items tend to be expensive, and are not traded in great numbers. Stats-wise, Storyline modules are a bit inconsistent, often falling in line with Tech 2 modules, but they almost always have the fitting costs of Compact modules, which can make them surprisingly useful in rare circumstances. | ||
===[[File:Icon faction.png|24px]] Faction (Meta 6-12)=== | ===[[File:Icon faction.png|24px]] Faction (Meta 6-12)=== | ||
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===[[File:Icon faction.png|24px]] Integrated=== | ===[[File:Icon faction.png|24px]] Integrated=== | ||
Integrated Drones are a rarely-used drone variation, which deal slightly more damage than their Tech 1 versions and are slightly more durable, but also deal their damage as split between their race's preferred primary ''and secondary'' damage types. They are manufactured from components and blueprints found in Rogue Drones. Their price, split damage types, and generally inferior performance to Navy drones make them unpopular. | Integrated Drones are a rarely-used drone variation, which deal slightly more damage than their Tech 1 versions and are slightly more durable, but also deal their damage as split between their race's preferred primary ''and secondary'' damage types. They are manufactured from components and blueprints found in [[Rogue Drones]]. Their price, split damage types, and generally inferior performance to Navy drones make them unpopular. | ||
===[[File:Icon faction.png|24px]] Navy Faction=== | ===[[File:Icon faction.png|24px]] Navy Faction=== | ||