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'''Bloodlines''' refer to a character's familial ancestry, which can be | '''Bloodlines''' refer to a character's familial ancestry, which can be chosen by the player during the [[Character Creator|character creation process]]. Each playable empire faction offers three distinct bloodlines. In terms of gameplay, bloodlines affect character appearance only, as all new characters begin with identical statistics. It is worth noting that bloodlines represent only a small portion of the many ethnicities present in [[New Eden]]. | ||
==Caldari bloodlines== | ==Caldari bloodlines== | ||
===Civire=== | ===Civire=== | ||
[[File:Civire logo.webp|thumb|alt=Civire logo|Civire logo]] | |||
{{main|Civire}} | |||
Whether engaged in trade or combat, the Civire are absolute masters of focused aggression. Highly competitive individuals, they thrive under chaotic circumstances and frenetic activity. They are often employed in highly stressful industrial and military professions due to an innate ability to think quickly on their feet and remain composed under pressure. | |||
===Deteis=== | ===Deteis=== | ||
[[File:Deteis logo.webp|thumb|alt=Deteis logo|Deteis logo]] | |||
{{main|Deteis}} | |||
The Deteis are regarded as the face of leadership in [[Caldari]] society. Commonly possessed of sharp, ordered minds and articulate tongues, they are mostly found in positions of authority within military and political spheres. Driven by the cultural premise that the good of the whole must come before the needs of the individual, they have made the responsibility of upholding the integrity of the entire Caldari State their own. | |||
===Achura=== | ===Achura=== | ||
[[File:Achura logo.webp|thumb|alt=Achura logo|Achura logo]] | |||
{{main|Achura}} | |||
The Achura have been part of the Caldari State for three centuries, and yet their culture has always remained something of a mystery. Originally from the Saisio system, they are reclusive and introverted, and show little interest in the ephemeral phenomena of the material world. Intensely spiritual, Achur pilots have only recently taken to the stars, driven in large part by a desire to unlock the secrets of the universe. | |||
==Gallante bloodlines== | ==Gallante bloodlines== | ||
===Gallente=== | |||
[[File:Gallente bloodline logo.webp|thumb|alt=Gallente logo|Gallente logo]] | |||
{{main|Ethnic Gallente}} | |||
The ethnic Gallente are one of the primary races of the [[Gallente Federation]]. They are the descendants of both the original ethnicities of Gallente Prime and the various other bloodlines that they have mingled with over the past several centuries. As founding hosts of the only true democracy of New Eden, they have created an ethnically diverse, culturally rich and progressive society that encourages enterprise and initiative in its citizens, valuing freedom and individual liberty above all else. Even though estimates put the ethnic Gallente numbering at slightly over a third of the Federation's total population (just about making them the largest group), their cultures and traditions nonetheless dominate large parts of the union. They are the driving force within the Federation as far as interstellar society is concerned, having directly and indirectly influenced other empires to varying degrees. | |||
===Intaki=== | |||
[[File:Intaki logo.webp|thumb|alt=Intaki logo|Intaki logo]] | |||
{{main|Intaki}} | |||
The Intaki are a major bloodline within the Gallente Federation and one of its four founding members along with the Gallente, the [[Mannar]] and the Caldari. Their homeworld is the fifth planet of the Intaki solar system, in the Viriette constellation of the Placid region. | |||
Joining the Federation immediately after its founding, the Intaki remain one of the largest ethnicities of the nation. Exceedingly gifted communicators, the Intaki are today very prominent among the Federal bureaucracy. Though Gallente culture has permeated their society to some extent, they still cling to their cultural identities and beliefs, most notably their unusual theories regarding the human life cycle-in particular, death and rebirth. These theories give them a unique outlook on life and the living, and many attribute the Intaki's stoic nature to this philosophy. | |||
Because of political turmoil during the [[Gallente-Caldari War|first Gallente-Caldari War]], a number of Intaki were forced out of the Federation, eventually forming what is now the Intaki Syndicate. | |||
===Jin-Mei=== | |||
[[File:Jin-mei logo.webp|thumb|alt=Jin-Mei logo|Jin-Mei logo]] | |||
{{main|Jin-Mei}} | |||
Original inhabitants of the Lirsautton System, the nation of Jin-Mei is the latest addition to the Federation, voluntarily joining just before the Gallente made contact with the [[Amarr Empire]]. The Jin-Mei took to the stars comparatively late, as it took generations for them to transform their rigorous caste system. Before this change, many qualified individuals were excluded from consideration for purely class-based reasons. Despite being at odds with the libertarian culture of the Gallente, the caste system has not been completely eliminated, nor is it likely to be further discouraged by the Federation government due to its cultural implications. | |||
==Amarr bloodlines== | ==Amarr bloodlines== | ||
===Ni-Kunni=== | |||
[[File:Ni-kunni logo.webp|thumb|alt=Ni-Kunni logo|Ni-Kunni logo]] | |||
{{main|Ni-Kunni}} | |||
The Ni-Kunni are one of the primary bloodlines of the Amarr Empire. A former slave race from the poor planet of Mishi IV, the Ni-Kunni quickly adapted to life in the Empire and only a small number remain slaves. The Ni-Kunni culture within the Empire has developed such that they are seen as canny traders and merchants, skilled in negotiation and hard-working within the commercial sphere. | |||
===Khanid=== | |||
[[File:Khanid logo.webp|thumb|alt=Khanid logo|Khanid logo]] | |||
{{main|Khanid}} | |||
Among the oldest of the bloodlines to be assimilated by the Amarr, the Khanid people have endured the political turmoil of their leaders with great dignity and calm. Originally fellow settlers alongside the Amarr on the planet Athra - known today as Amarr Prime - the Khanid were swept up by the nation of Amarr and the powerful message of their faith during the height of the original Reclaiming. For centuries they were exalted members of Amarr society, until a bitter feud between the Empire and an Amarr heir representing the Khanid forced an outright secession of the bloodline's majority, and the subsequent creation of the independent Khanid Kingdom. Today, a large Khanid population remains in Amarr, loyal to the faith and royalty of the Empire. Many of them yearn for the day when the two kingdoms will reunite. They may not have that much longer to wait. | |||
===Amarr=== | |||
[[File:Amarr bloodline logo.webp|thumb|alt=Amarr logo|Amarr logo]] | |||
{{main|True Amarr}} | |||
The True Amarr are the direct descendants of an ethnic group that conquered all the civilizations of its home world - are proud and supercilious, with a great sense of tradition and ancestry. They are considered arrogant and tyrannical by most others. The Empire's defeat at the hands of the mysterious Jove, and the Minmatar uprising that followed, left an indelible mark on Amarr culture. This double failure, a turning point in their history, has shaped an entire generation of policy and philosophy among the imperial elite. | |||
==Minmatar bloodlines== | ==Minmatar bloodlines== | ||
===Vherokior=== | |||
[[File:Vherokior logo.webp|thumb|alt=Vherokior logo|Vherokior logo]] | |||
{{main|Vherokior}} | |||
The Vherokior are another splinter tribe from the great Starkmanir. Several thousand years ago, so the legend goes, a particularly brutal Starkmanir clan chief was exiled from the tribe. This chief took his clan into the Sobaki Desert, a belt of inhospitable lands beyond the Eyniletti Plains, and was never seen again. After the passage of many centuries, the descendants of this clan returned to the plains much changed in appearance and manners. The Vherokior, as they called themselves, chose not to reveal the cause of these changes and took to a nomadic lifestyle. The new Vherokior tribe traveled between the settlements of the other tribes in large caravans, living as merchants, healers, scholars, and fortunetellers. The emergence of the Vherokior shamans and their importance to many other Minmatar can be traced to this early period of the nomadic Vherokior. | |||
===Sebiestor=== | |||
[[File:Sebiestor logo.webp|thumb|alt=Sebiestor logo|Sebiestor logo]] | |||
{{main|Sebiestor}} | |||
A patient, contemplative, and rather graceful people, the Sebiestor are known far and wide as engineers and inventors. Their reputation for tinkering with any kind of technology is well deserved, and the Sebiestor become very passionate when their inquisitive nature is aroused. Occasionally, the Sebiestor passions can turn to obsession, and individuals can have a marked tendency to psychological cruelty and outbursts of temper. All that said, the Sebiestor, in the main, are very level headed, even when some project activates their energetic enthusiasm. | |||
===Brutor=== | |||
[[File:Brutor logo.webp|thumb|alt=Brutor logo|Brutor logo]] | |||
{{main|Brutor}} | |||
The Brutor are marked by a disciplined stoicism and deeply spiritual cast of mind that combine to project a sense of nobility around the people of this tribe. While the Brutor have a traditional mindset, they suffered great loss of cultural heritage and knowledge of their history during the Amarr occupation. The great physical strength of the average Brutor made them a favorite target of the Amarr slavers, and many of their traditional lands were essentially depopulated by the time of the Great Rebellion. The fascination of the Amarr with the Brutor was not restricted to simply using them as slave labor. Amarr scientists used the Brutor in many eugenics programs and efforts at breeding certain characteristics. The Human Endurance Program was the most notorious and long lived of such efforts, touching every tribe in some respect, and had a profound impact on the Brutor. | |||
==See also== | ==See also== | ||
* [https://universe.eveonline.com/lore/caldari-bloodlines Universe of EVE - Lore: Caldari Bloodlines] | * [https://universe.eveonline.com/lore/caldari-bloodlines Universe of EVE - Lore: Caldari Bloodlines] | ||
* [https://universe.eveonline.com/lore/gallente-bloodline Universe of EVE - Lore: Gallente Bloodlines] | |||
* [https://universe.eveonline.com/lore/demographics-of-the-amarr-empire Universe of EVE - Lore: Demographics of the Amarr Empire] | |||
Latest revision as of 11:37, 13 January 2026
Bloodlines refer to a character's familial ancestry, which can be chosen by the player during the character creation process. Each playable empire faction offers three distinct bloodlines. In terms of gameplay, bloodlines affect character appearance only, as all new characters begin with identical statistics. It is worth noting that bloodlines represent only a small portion of the many ethnicities present in New Eden.
Caldari bloodlines
Civire

- Main article: Civire
Whether engaged in trade or combat, the Civire are absolute masters of focused aggression. Highly competitive individuals, they thrive under chaotic circumstances and frenetic activity. They are often employed in highly stressful industrial and military professions due to an innate ability to think quickly on their feet and remain composed under pressure.
Deteis

- Main article: Deteis
The Deteis are regarded as the face of leadership in Caldari society. Commonly possessed of sharp, ordered minds and articulate tongues, they are mostly found in positions of authority within military and political spheres. Driven by the cultural premise that the good of the whole must come before the needs of the individual, they have made the responsibility of upholding the integrity of the entire Caldari State their own.
Achura

- Main article: Achura
The Achura have been part of the Caldari State for three centuries, and yet their culture has always remained something of a mystery. Originally from the Saisio system, they are reclusive and introverted, and show little interest in the ephemeral phenomena of the material world. Intensely spiritual, Achur pilots have only recently taken to the stars, driven in large part by a desire to unlock the secrets of the universe.
Gallante bloodlines
Gallente

- Main article: Ethnic Gallente
The ethnic Gallente are one of the primary races of the Gallente Federation. They are the descendants of both the original ethnicities of Gallente Prime and the various other bloodlines that they have mingled with over the past several centuries. As founding hosts of the only true democracy of New Eden, they have created an ethnically diverse, culturally rich and progressive society that encourages enterprise and initiative in its citizens, valuing freedom and individual liberty above all else. Even though estimates put the ethnic Gallente numbering at slightly over a third of the Federation's total population (just about making them the largest group), their cultures and traditions nonetheless dominate large parts of the union. They are the driving force within the Federation as far as interstellar society is concerned, having directly and indirectly influenced other empires to varying degrees.
Intaki

- Main article: Intaki
The Intaki are a major bloodline within the Gallente Federation and one of its four founding members along with the Gallente, the Mannar and the Caldari. Their homeworld is the fifth planet of the Intaki solar system, in the Viriette constellation of the Placid region.
Joining the Federation immediately after its founding, the Intaki remain one of the largest ethnicities of the nation. Exceedingly gifted communicators, the Intaki are today very prominent among the Federal bureaucracy. Though Gallente culture has permeated their society to some extent, they still cling to their cultural identities and beliefs, most notably their unusual theories regarding the human life cycle-in particular, death and rebirth. These theories give them a unique outlook on life and the living, and many attribute the Intaki's stoic nature to this philosophy.
Because of political turmoil during the first Gallente-Caldari War, a number of Intaki were forced out of the Federation, eventually forming what is now the Intaki Syndicate.
Jin-Mei

- Main article: Jin-Mei
Original inhabitants of the Lirsautton System, the nation of Jin-Mei is the latest addition to the Federation, voluntarily joining just before the Gallente made contact with the Amarr Empire. The Jin-Mei took to the stars comparatively late, as it took generations for them to transform their rigorous caste system. Before this change, many qualified individuals were excluded from consideration for purely class-based reasons. Despite being at odds with the libertarian culture of the Gallente, the caste system has not been completely eliminated, nor is it likely to be further discouraged by the Federation government due to its cultural implications.
Amarr bloodlines
Ni-Kunni

- Main article: Ni-Kunni
The Ni-Kunni are one of the primary bloodlines of the Amarr Empire. A former slave race from the poor planet of Mishi IV, the Ni-Kunni quickly adapted to life in the Empire and only a small number remain slaves. The Ni-Kunni culture within the Empire has developed such that they are seen as canny traders and merchants, skilled in negotiation and hard-working within the commercial sphere.
Khanid

- Main article: Khanid
Among the oldest of the bloodlines to be assimilated by the Amarr, the Khanid people have endured the political turmoil of their leaders with great dignity and calm. Originally fellow settlers alongside the Amarr on the planet Athra - known today as Amarr Prime - the Khanid were swept up by the nation of Amarr and the powerful message of their faith during the height of the original Reclaiming. For centuries they were exalted members of Amarr society, until a bitter feud between the Empire and an Amarr heir representing the Khanid forced an outright secession of the bloodline's majority, and the subsequent creation of the independent Khanid Kingdom. Today, a large Khanid population remains in Amarr, loyal to the faith and royalty of the Empire. Many of them yearn for the day when the two kingdoms will reunite. They may not have that much longer to wait.
Amarr

- Main article: True Amarr
The True Amarr are the direct descendants of an ethnic group that conquered all the civilizations of its home world - are proud and supercilious, with a great sense of tradition and ancestry. They are considered arrogant and tyrannical by most others. The Empire's defeat at the hands of the mysterious Jove, and the Minmatar uprising that followed, left an indelible mark on Amarr culture. This double failure, a turning point in their history, has shaped an entire generation of policy and philosophy among the imperial elite.
Minmatar bloodlines
Vherokior

- Main article: Vherokior
The Vherokior are another splinter tribe from the great Starkmanir. Several thousand years ago, so the legend goes, a particularly brutal Starkmanir clan chief was exiled from the tribe. This chief took his clan into the Sobaki Desert, a belt of inhospitable lands beyond the Eyniletti Plains, and was never seen again. After the passage of many centuries, the descendants of this clan returned to the plains much changed in appearance and manners. The Vherokior, as they called themselves, chose not to reveal the cause of these changes and took to a nomadic lifestyle. The new Vherokior tribe traveled between the settlements of the other tribes in large caravans, living as merchants, healers, scholars, and fortunetellers. The emergence of the Vherokior shamans and their importance to many other Minmatar can be traced to this early period of the nomadic Vherokior.
Sebiestor

- Main article: Sebiestor
A patient, contemplative, and rather graceful people, the Sebiestor are known far and wide as engineers and inventors. Their reputation for tinkering with any kind of technology is well deserved, and the Sebiestor become very passionate when their inquisitive nature is aroused. Occasionally, the Sebiestor passions can turn to obsession, and individuals can have a marked tendency to psychological cruelty and outbursts of temper. All that said, the Sebiestor, in the main, are very level headed, even when some project activates their energetic enthusiasm.
Brutor

- Main article: Brutor
The Brutor are marked by a disciplined stoicism and deeply spiritual cast of mind that combine to project a sense of nobility around the people of this tribe. While the Brutor have a traditional mindset, they suffered great loss of cultural heritage and knowledge of their history during the Amarr occupation. The great physical strength of the average Brutor made them a favorite target of the Amarr slavers, and many of their traditional lands were essentially depopulated by the time of the Great Rebellion. The fascination of the Amarr with the Brutor was not restricted to simply using them as slave labor. Amarr scientists used the Brutor in many eugenics programs and efforts at breeding certain characteristics. The Human Endurance Program was the most notorious and long lived of such efforts, touching every tribe in some respect, and had a profound impact on the Brutor.