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Sivaira Chen (talk | contribs) Loot mechanic notes after running 50 T4s. XL Exotic Plasma BPCs seem to be exclusive to T4s. |
Sivaira Chen (talk | contribs) m EM resist penalty notes for Electrical |
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The enemies in the pocket are randomly selected from a range of spawns appropriate to the tier of the filament used. Higher tier filaments take you to pockets with larger spawns, (much) more dangerous enemies and a larger variety of said enemies. Some pockets may contain enemies who are in combat against each other in lore. However, none of these factions will be allied with you. You must fight your own way out. | The enemies in the pocket are randomly selected from a range of spawns appropriate to the tier of the filament used. Higher tier filaments take you to pockets with larger spawns, (much) more dangerous enemies and a larger variety of said enemies. Some pockets may contain enemies who are in combat against each other in lore. However, none of these factions will be allied with you. You must fight your own way out. | ||
Abyssal NPCs leave no wrecks to loot or salvage, and have no bounties. | Abyssal NPCs leave no wrecks to loot or salvage, and have no bounties. Destroying them will also not penalize your standings with their related faction - what happens in the Abyss, stays in the Abyss. | ||
=== Loot === | === Loot === | ||
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'''Capacitor recharge time bonus (Electrical):''' This bonus effectively grants not a 50% bonus, but rather 100%, as it halves capacitor recharge time, thereby doubling the capacitor recharge rate. NPCs receive essentially no benefit from this bonus, but players are able to leverage the additional capacitor regen to great effect. Ship fits for this tier can afford to run many more cap-hungry tank mods than usual and still have little problem, and as such Electrical is generally considered one of the easiest weathers. | '''Capacitor recharge time bonus (Electrical):''' This bonus effectively grants not a 50% bonus, but rather 100%, as it halves capacitor recharge time, thereby doubling the capacitor recharge rate. NPCs receive essentially no benefit from this bonus, but players are able to leverage the additional capacitor regen to great effect. Ship fits for this tier can afford to run many more cap-hungry tank mods than usual and still have little problem, and as such Electrical is generally considered one of the easiest weathers. The resist penalty may still be a issue for shield tanked ships with an EM resist hole in some rooms, namely Angel and Sansha, which deal heavy EM damage. | ||
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Triglavian Towers: | Triglavian Towers: | ||
* Deviant Automata Suppressor: Damages all missiles, drones, and rogue drone frigates within its area of effect | |||
** | * Deviant Automata Suppressor: Damages all missiles, drones, and rogue drone frigates within its area of effect. Flying into the range of this Suppressor can help you take out pirate drones. Watch out for your own drones. | ||
** Medium-Range | ** Medium-Range: 40km. Approximately the same damage as a medium smartbomb. Usually does not kill light missiles. | ||
* Multibody Tracking Pylon: | ** Short-Range: 15km. More than double the DPS of the Medium-Range. Kills light misslies and drones very quickly. | ||
* Multibody Tracking Pylon: [[Tracking]] bonus to all ships (including NPCs) in its area of effect. This can be helpful for fighting small, fast enemies. It helps your drones as well as your ship. Do note that this will also allow large NPCs (such as Karen and Overminds) to track and hit you much more easily than usual - beware if you rely on speed-tanking! | |||
** Medium-Range: 40km. +60% tracking. | |||
** Short-Range: 15km. +80% tracking. | |||
== Enemies == | == Enemies == | ||