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Raid: Difference between revisions

From EVE University Wiki
{{Update}}
Finding sites: Removed section. It's contents were identical across all site pages, the process of finding sites is the same for all sites, and the same section and information is presented on the main Homefront Operation page.
 
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{{Update|- 5-character sites (excluding Abyssal Artifact Recovery and Metaliminal Mining) now have an optimal payout of 15m ISK per character.
{{Main|Homefront operation}}
 
- Payout scaling has been adjusted to be less punishing for fleets not at the optimal size.
 
- The number of items that must be delivered within Raid sites has been increased to 4 (from 3).
https://www.eveonline.com/news/view/patch-notes-version-23-02}}{{Main|Homefront operation}}
{{HomefrontOperationsLinks}}
{{HomefrontOperationsLinks}}
[[File:Raid- Deserters Hideout.jpg|thumb|left|Raid: Deserters Hideout]]
[[File:Raid- Deserters Hideout.jpg|thumb|left|Raid: Deserters Hideout]]
The Raid site features a central structure, a friendly NPC Freighter, and a defending hostile fleet tasked with protecting the area. During the encounter, hostile haulers will periodically spawn in close proximity to the structure and immediately attempt to align and warp out to safety.   
The Raid site features a central structure, a friendly NPC Freighter, and a defending hostile fleet tasked with protecting the area. During the encounter, hostile haulers will periodically spawn in close proximity to the structure and immediately attempt to align and warp out to safety.   


The primary objective is to tackle and destroy at least 3 of these haulers before they can escape, then recover their cargo (each with a volume of 3500{{m3}}) and successfully deliver it to the freighter located on the field. All of this must be accomplished within the strict 20-minute time limit, adding pressure to act quickly and efficiently.   
The primary objective is to tackle and destroy at least 4 of these haulers before they can escape, then recover their cargo (each with a volume of 3500{{m3}}) and successfully deliver it to the freighter located on the field. All of this must be accomplished within the strict 20-minute time limit, adding pressure to act quickly and efficiently.   
 
Be advised that some enemy ships (see [[Raid#Hostiles|Hostiles]] below) will aggressively target any launched drones.


Be advised that enemy ships will aggressively target and destroy any drones deployed during the engagement, making drone usage a risky choice for capsuleers who rely heavily on them for damage or utility.
{{Expansion past|Prior to [https://www.eveonline.com/news/view/patch-notes-version-23-02#h2-1 2026-03-19.1], only 3 pieces of cargo needed to be delivered.}}


== Fleet size & composition ==<!-- clearly stating 5 or 3 man optimal fleet size + roles & Ship classes applicable. Not Including any detailed ships or fits -->
== Fleet size & composition ==<!-- clearly stating 5 or 3 man optimal fleet size + roles & Ship classes applicable. Not Including any detailed ships or fits -->
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== Mission parameters ==
== Mission parameters ==
* Time-limit: 20 minutes
* Time-limit: 20 minutes
* Freighter cargo status: 0/3 pieces of loot delivered
* Freighter cargo status: 0/4 pieces of loot delivered
<gallery>
<gallery>
File:Raid- Deserters Hideout Mission Parameters.jpg|Raid: Deserters Hideout Mission Parameters
File:Raid- Deserters Hideout Mission Parameters.jpg|Raid: Deserters Hideout Mission Parameters
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== Interaction & standings ==
== Interaction & standings ==
Standing is lost when killing the pirate haulers in Raid operations in Amarr ([[Blood Raider Covenant|Blood Raiders]]), Caldari ([[Guristas Pirates|Guristas]]), and Gallente ([[Serpentis]]) space. However, in Minmatar space, engaging the [[Ashes of Turnur]], a criminal Minmatar faction, does not result in any standing gains or losses.
Standing is lost when killing the pirate haulers in Raid operations in Amarr ([[Blood Raider Covenant|Blood Raiders]]), Caldari ([[Guristas Pirates|Guristas]]), and Gallente ([[Serpentis]]) space. However, in Minmatar space, engaging the [[Ashes of Turnur]], a criminal Minmatar faction, does not result in any standing gains or losses.
== Finding sites ==
'''Homefront operations''' are [[Cosmic Anomalies]] located in empire owned [[High Security]] systems, mostly focused around [[trade hubs]] or [[career agent]] systems.
* Opportunities window >  Homefront Operations tab: will render a list of the available homefronts within a limited range.
* Agency window > Homefront Operations tab: will give you a more detailed filtering ability that allows you to search any region.
* Probe Scanner  > Displays all available anomalies in the system, including their distance in AU, with options to warp or align to them.
<gallery>
File:Opportunities Window.jpg|Opportunities > Homefront Operations
File:Agency Window Homefronts.jpg|Agency > Homefront Operations
File:Probe Scanner- Homefront Anomalies.png|Probe Scanner > Homefront Anomalies
</gallery>


== Rewards ==
== Rewards ==
Rewards for Raid sites come in the form of ISK payouts on site completion. Payout amount follows the standard 5-pilot Homefront Operation payout structure, giving the maximum payout per pilot of 15,486,410 ISK with a fleet of 5.  
Rewards for Raid sites consists of raw ISK payout upon completion, following the standard 5-pilot fleet payout curve with in a maximum payout of 15,000,000 ISK payout per pilot with a fleet of 5.  


To be eligible for payout, pilots need to contribute to the site in one of three ways:
To be eligible for payout, pilots need to contribute to the site in one of three ways:
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* Deliver cargo to the NPC freighter
* Deliver cargo to the NPC freighter


Any pilots in the site who did not contribute will not get paid and will not count in the calculation for the rest of the fleet. For example, in a fleet of 5 if one pilot does not contribute, the remaining 4 pilots would be paid 11,614,810 ISK instead of 15,486,410 ISK.
Any pilots in the site who did not contribute will not get paid and will not count in the calculation for the rest of the fleet. <!--For example, in a fleet of 5 if one pilot does not contribute, the remaining 4 pilots would be paid 11,614,810 ISK instead of 15,486,410 ISK. -->
[[File:Graph_ISK_Payout_per_Pilot_vs._Number_of_Pilots_(5-person_Homefronts).svg|alt=Graph showing ISK Payout per Pilot vs Number of Pilots for 5-person Homefronts, max is 15,486,410 ISK at 5 players|center|thumb|500x500px|Homefront Operation: 5 pilot mission ISK payout]]
<!-- Outdated, replace! [[File:Graph_ISK_Payout_per_Pilot_vs._Number_of_Pilots_(5-person_Homefronts).svg|alt=Graph showing ISK Payout per Pilot vs Number of Pilots for 5-person Homefronts, max is 15,486,410 ISK at 5 players|center|thumb|500x500px|Homefront Operation: 5 pilot mission ISK payout]]-->


== Gallery ==
== Gallery ==