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Pilgrim: Difference between revisions

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Warp speed reduced. (Edited using AutoWikiBrowser)
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2025-03-13)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=11965
| shipimg=Pilgrim.jpg
|shipid=11965
| shipname=Pilgrim
|shipimg=Pilgrim.jpg
| class=Force Recon Ship
|shipname=Pilgrim
| grouping=Recon Ships
|caption=Pilgrim
| hulltype=Arbitrator Class
|class=Force Recon Ship
| faction=Amarr Empire
|grouping=Recon Ships
| variations={{Ship|Curse}},{{Ship|Arbitrator}}
|hulltype=Arbitrator Class
| tech=2  
|faction=Amarr Empire
| powergrid=1,000 MW
|race=Amarr
| cpu=370 tf
|roles=unspecified
| capacitor=1,440 GJ
|variations={{Ship|Arbitrator}}, {{Ship|Curse}}
| highs=4
| turrets=3
|ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| launchers=0
| mediums=5
|powergrid=950 MW
| lows=5
|cpu=350 tf
| mass=11,370,000 kg
|capacitor=1,250 GJ
| volume=120,000
|highs=4
| cargohold=315
|turrets=3
| dronebay=150
|launchers=0
| bandwidth=50 Mbit/sec
|mediums=5
| quote=We carry the Lord's light, which means we also control the shadows it casts.
|lows=5
| quote_attribution=Minister of Internal Order Sin Callor
| info=Force recon ships are the cruiser-class equivalent of covert ops frigates.  While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.
|mass=11,370,000 kg
| bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>7.5% bonus to Weapon Disruptor effectiveness<br>10% bonus to Drone hitpoints and damage<br><b>Recon Ships bonuses (per skill level):</b><br>10% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br>20% reduction in Cloaking Devices CPU requirement<br>20% bonus to Energy Nosferatu and Energy Neutralizer optimal range<br>10% bonus to Energy Nosferatu and Energy Neutralizer falloff range<br><b>Role Bonus:</b><br>80% reduction in Cynosural Field Generator liquid ozone consumption<br>50% reduction in Cynosural Field Generator duration<br>•&nbsp;Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>•&nbsp;Cloak reactivation delay reduced to 5 seconds<br>
|volume=120,000 m&#179;
| structurehp=1,050 HP
|cargohold=315 m&#179;
| shieldhp=850 HP
| shieldem=0
|dronebay=150 m&#179;
| shieldexp=81.25
|bandwidth=50 Mbit/sec
| shieldkin=62.5
| shieldtherm=20
|info=Force recon ships are the cruiser-class equivalent of covert ops frigates.  While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.<br><br>Developer: Carthum Conglomerate<br><br>Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.
| armorhp=1,800 HP
| armorem=50
|bonuses=<b>Amarr Cruiser Skill Bonus:</b><br>5% bonus to Tracking Disruptor effectiveness and 10% bonus to drone hit points and damage per level.<br><b>Recon Ships Skill Bonus:</b><br>20% bonus to Energy Vampire and Energy Neutralizer transfer amount and -96% to -100% reduced CPU need for cloaking device per level.<br><b>Role Bonus:</b><br>80% reduction in liquid ozone consumption for cynosural field generation and 50% reduction in cynosural field duration.<br>Note: can fit covert cynosural field generators
| armorexp=70
| armorkin=53.125
|structurehp=872 HP
| armortherm=35
|shieldhp=788 HP |shieldem=0 |shieldexp=75 |shieldkin=55 |shieldtherm=20
| maxvelocity=198 m/sec
|armorhp=1,800 HP |armorem=50 |armorexp=60 |armorkin=44 |armortherm=35
| inertia=0.61
| warpspeed=4.0 AU/s
|maxvelocity=164 m/s
| warptime=9.61 s
|inertia=0.71
| targetrange=104.00 km
|warpspeed=3.8 AU/s
| sigradius=150 m
|warptime=11.19 s
| maxlockedtargets=8
| sensortype=RADAR
|targetrange=104 km
| sensorvalue=26 points
|sigradius=156 m
| scanres=237 mm
|maxlockedtargets=7
| reqskills=*{{RequiredSkill|Amarr Cruiser|V}}
|sensortype=RADAR
** {{RequiredSkill|Spaceship Command|II}}
|sensorvalue=24 points
** {{RequiredSkill|Amarr Destroyer|III}}
|scanres=237 mm
*** {{RequiredSkill|Amarr Frigate|III}}
**** {{RequiredSkill|Spaceship Command|I}}
|reqskills=*Amarr Cruiser V<small>29d 15h 6m</small>
* {{RequiredSkill|Recon Ships|I}}
**Spaceship Command III<small>4h 26m</small>
** {{RequiredSkill|Cloaking|IV}}
**Amarr Frigate IV<small>2d 2h 17m</small>
*** {{RequiredSkill|CPU Management|IV}}
*Recon Ships I<small>50m</small>
** {{RequiredSkill|Signature Analysis|V}}
**Spaceship Command V<small>5d 22h 13m</small>
*** {{RequiredSkill|CPU Management|I}}
**Signature Analysis V<small>5d 22h 13m</small>
** {{RequiredSkill|Spaceship Command|V}}
**Covert Ops IV<small>4d 4h 34m</small>
** {{RequiredSkill|Electronics Upgrades|V}}
|totaltraintime=47d 23h 41m
*** {{RequiredSkill|CPU Management|II}}
*** {{RequiredSkill|Power Grid Management|II}}
|forumlinks=
|wikireferences=
|externallinks=[http://wiki.eveonline.com/en/wiki/Pilgrim Pilgrim on Eve Online Wiki]<br>[http://www.google.com/search?sclient=psy-ab&hl=en&site=&source=hp&q=%22Pilgrim%22+site%3Aeve.battleclinic.com Battleclinic Pilgrim Fittings]
|highlights1=Can use Covert Ops Cloak
|highlights2=
|highlights3=
|highlights4=


| totaltraintime=61d 11h 23m 20s
| externallinks=
| highlights1=Can Use Covert Ops Cloak
| rigs_size=Medium
| rigs_count=2
| rigs_calibration=400
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


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==Summary==
== Summary ==
This Force Recon is the 'U-Boat' of EVE. Able to select, stalk, and engage its targets at will without them knowing until too late, it is the ultimate solo recon if you seek a slow and deliberate way of delivering death. Once a target is engaged this ship is commited to the fight and generally someone is going to die.  
The '''Pilgrim''' is the 'U-Boat' of EVE. Able to select, stalk, and engage its targets at will without them knowing until too late, it is the ultimate solo recon if you seek a slow and deliberate way of delivering death.


The Pilgrim and Curse share the neut amount bonus together with the TD and Drone bonus, but the neut range bonus is dropped in favour of the Force recon covert ops cloak bonus. This leaves the ship designed to get in close, demolish the cap of its opponent, and then go to work with its drones while the TD mitigates damage from turret ships.  
The Pilgrim and the [[Curse]] share the neut amount bonus together with the TD and Drone bonus, but the neut range bonus is reduced in favour of the Force recon covert ops cloak bonus. This leaves the ship designed to get in close, demolish the cap of its opponent, and then go to work with its drones while the TD mitigates damage from turret ships. The short range of the Pilgrim's neuts means that once engaged the ship is usually committed.


There are variations of Pilgrim fits out there but much less variation than with the Sentinel or Curse. Generally the fitting will follow roles like the Covert Cyno / Scout role, Solo PvP, Probing Pilgrim etc. There is no point nano/shield fitting a Pilgrim as your target selection and cloak are the surviability rather than speed and ability to control range. In a solo role you don't decloak until you are in web and scram range anyways, scout and skirmish Pilgrims apply the same principle, and there is very little to no reason to use a Pilgrim over a Curse in normal gang support.
There are variations of Pilgrim fits out there but much less variation than with the Sentinel or Curse. Generally the fitting will follow roles like the Covert Cyno / Scout role, Solo PvP, Probing Pilgrim etc. There is no point nano/shield fitting a Pilgrim as your cloak and target selection are the key to survivability rather than speed and ability to control range; in a solo or skirmish role you shouldn't decloak until you are in web and scram range of a ship you know you can defeat or disable. There is very little reason to use a Pilgrim over a Curse in normal gang support.


==Skills==
== Skills ==
''Further information about additional or recommended skills to pilot Pilgrim for a specific or it's common role(s) can be written here.''
''Further information about additional or recommended skills to pilot Pilgrim for a specific or its common role(s) can be written here.''


==Fitting==
== Tactics ==
''No tagged fittings for Pilgrim.''
When you find an appropriate target, ram his ship with yours to decloak. The bump will prevent him from warping off in the time it takes to lock and point him.


==Tactics==
== Notes ==
''No sub-article about Pilgrim roles or piloting tactics. You can write them here.''
For more information about capacitor warfare and other capacitor warfare using ships see the [[Capacitor Warfare Guide]].
 
== Patch history ==
{{Expansion past|
'''Version 22.02 - Release 2025-03-12.1''' ([https://www.eveonline.com/news/view/patch-notes-version-22-02 Patch Notes])
 
''The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships.''
 
* Warp speed reduced from 4.5 AU/s to 4.0 AU/s
 
'''October 2019 Release - 2019-10-15.1'''
 
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 
* Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s)
}}


==Notes==
{{ShipsMatrix|expgroup=cruisers}}
For more information about capacitor warfare and other capacitor warfare using ships see the [[Capacitor Warfare Guide]].


{{ShipsMatrix}}
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Recon Ships]]
[[Category:Recon Ships]]