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− | ''' | + | {| |
+ | | [[File:Warfare-links.png|64px|link=]] | ||
+ | | '''Command Bursts''' are modules that increase the effectiveness of one or several aspects of a ship. They can only be fitted to certain ships but are extremely potent as they will give their bonuses to every single member of the fleet (up to 256 people) as long as they are within the area of effect of the burst. | ||
+ | |} | ||
− | + | Prior to the Ascension expansion of November 2016, Command Bursts existed as a set of modules called Warfare Links (or just 'Links'), which provided similar effects but with less flexibility. | |
− | '' | + | == Command Bursts == |
+ | The command burst modules come in five different variants, each with three different type of charges giving different effects, as well as a tech one and a tech two version of the command burst modules. Compared to the {{co|coral|Command Burst I}}, the {{co|coral|Command Burst II}} consumes slightly more CPU and Powergrid to fit, and requires training in the burst's Specialization skill, but in exchange fires bursts which are '''25% stronger''' than the bursts of a tech I module. | ||
− | + | Upon activation of a {{co|coral|Command Burst}} module you will get a [[File:icon_timer_weapons.png|16px|link=]] [[Timers#Weapon Timer|weapon timer]] for 60 seconds (equal to the module's 60 second cycle time) and the bonuses will spread amongst any and all fleet members within your area of effect range. Both the duration and area of effect range are highly influenced by your skills and if you're using any of the special [[#Command Mindlink implants|command mindlink implants]] or [[#Industrial core|industrial cores]]. | |
− | + | Command Bursts are affected by legality in high security space, removing the benefit of fleet members in high security space if they involve themselves as third parties to wars or limited engagements. See [[Remote assistance#Command Bursts|remote assistance]] for more details. | |
− | + | All Command Burst modules require the [[Omega clone]] state to be used. However, any character can benefit from bursts fired by fleet members. | |
− | + | {| class="wikitable" style="font-size:90%;" | |
− | information | + | |- style="background-color:#222222;" |
− | + | ! Command Burst modules | |
− | + | ! Command Burst charges | |
− | + | ! Effect | |
+ | ! Base | ||
+ | ! Max <small><ref>This assumes that all relevant '''skills are maxed''', use the '''tech two variant''' of the command burst module, a '''ship with the strongest bonuses''' and the best '''command mindlink'''.</ref></small> | ||
+ | |- | ||
+ | | rowspan="3" | [[File:icon armor command burst.png|32px|link=]] {{co|coral|Armor Command Burst}} | ||
+ | | [[File:Icon armor energizing.png|24px|link=]] Armor Energizing Charge | ||
+ | | Armor Resistance Bonus | ||
+ | | +8% | ||
+ | | +22.50% | ||
+ | |- | ||
+ | | [[File:Icon armor reinforcement.png|24px|link=]] Armor Reinforcement Charge | ||
+ | | Armor HP Bonus | ||
+ | | +8% | ||
+ | | +22.50% | ||
+ | |- | ||
+ | | [[File:Icon rapid repair.png|24px|link=]] Rapid Repair Charge | ||
+ | | Armor Repair Modules: Duration & capacitor-use bonus | ||
+ | | -8% | ||
+ | | -22.50% | ||
+ | |- | ||
+ | | rowspan="3" | [[File:icon information command burst.png|32px|link=]] {{co|coral|Information Command Burst}} | ||
+ | | [[File:Icon electronic hardening.png|24px|link=]] Electronic Hardening Charge | ||
+ | | Sensor Strength bonus<br>Remote Sensor Dampener / Remote Weapon Disruption Resistance Bonus | ||
+ | | +18%<br>+9% | ||
+ | | +50.63%<br>+25.31% | ||
+ | |- | ||
+ | | [[File:Icon electronic superiority.png|24px|link=]] Electronic Superiority Charge | ||
+ | | Electronic Warfare modules: Range and Strength bonus | ||
+ | | +9% | ||
+ | | +25.31% | ||
+ | |- | ||
+ | | [[File:Icon sensor optimization.png|24px|link=]] Sensor Optimization Charge | ||
+ | | Scan Resolution bonus<br>Targeting Range bonus | ||
+ | | +9%<br>+18% | ||
+ | | +25.31%<br>+50.63% | ||
+ | |- | ||
+ | | rowspan="3" | [[File:icon mining command burst.png|32px|link=]] {{co|coral|Mining Foreman Burst}} | ||
+ | | [[File:Icon mining equipment preservation.png|24px|link=]] Mining Equipment Preservation Charge | ||
+ | | Mining crystal volatility bonus | ||
+ | | -15% | ||
+ | | -61.52% | ||
+ | |- | ||
+ | | [[File:Icon mining laser field enhancement.png|24px|link=]] Mining Laser Field Enhancement Charge | ||
+ | | Mining/Survey module range bonus | ||
+ | | +40% | ||
+ | | +164.06% | ||
+ | |- | ||
+ | | [[File:Icon mining laser optimization.png|24px|link=]] Mining Laser Optimization Charge | ||
+ | | Mining Modules: Duration & Capacitor-use bonus | ||
+ | | -15% | ||
+ | | -61.52% | ||
+ | |- | ||
+ | | rowspan="3" | [[File:icon shield command burst.png|32px|link=]] {{co|coral|Shield Command Burst}} | ||
+ | | [[File:Icon active shielding.png|24px|link=]] Active Shielding Charge | ||
+ | | Shield Repair Modules: Duration & Capacitor-use bonus | ||
+ | | -8% | ||
+ | | -22.50% | ||
+ | |- | ||
+ | | [[File:Icon shield extension.png|24px|link=]] Shield Extension Charge | ||
+ | | Shield HP Bonus | ||
+ | | +8% | ||
+ | | +22.50% | ||
+ | |- | ||
+ | | [[File:Icon shield harmonizing.png|24px|link=]] Shield Harmonizing Charge | ||
+ | | Shield Resistance Bonus | ||
+ | | +8% | ||
+ | | +22.50% | ||
+ | |- | ||
+ | | rowspan="3" | [[File:icon skirmish command burst.png|32px|link=]] {{co|coral|Skirmish Command Burst}} | ||
+ | | [[File:Icon evasive maneuvers.png|24px|link=]] Evasive Maneuvers Charge | ||
+ | | Signature Radius bonus<br>Agility bonus | ||
+ | | -6% | ||
+ | | -16.88% | ||
+ | |- | ||
+ | | [[File:Icon interdiction maneuvers.png|24px|link=]] Interdiction Maneuvers Charge | ||
+ | | Tackle module range bonus | ||
+ | | +12% | ||
+ | | +33.75% | ||
+ | |- | ||
+ | | [[File:Icon rapid deployment.png|24px|link=]] Rapid Deployment Charge | ||
+ | | AB/MWD module speed increase bonus | ||
+ | | +12% | ||
+ | | +33.75% | ||
+ | |} | ||
+ | <small><references/></small> | ||
+ | You can find the modules on the market under the [[File:icon_gunnery_turret.png|16px|link=]] {{co|coral|Ship Equipment}} and [[File:Warfare-links.png|16px|link=]] {{co|coral|Fleet Assistance Modules}}, whereas the charges are under the [[File:icon_market_ammo.png|16px|link=]] {{co|coral|Ammunition & Charges}} and [[File:Warfare-links.png|16px|link=]] {{co|coral|Command Burst Charges}}. | ||
− | == | + | == Skills == |
+ | There are several skills influencing the effect of command bursts, be that their '''strength''', '''duration''', '''area of effect range''' or '''reload speed'''. These skills are all under the Fleet Support skill family, and thus require the Charisma attribute to be trained quickly. | ||
− | + | {{sk|Leadership|icon= yes}} (+7% range per level, +35% max)<br> | |
− | + | {{sk|Wing Command|icon= yes}} (+6% range per level, +30% max)<br> | |
− | + | {{sk|Fleet Command|icon= yes}} (+5% range per level, +25% max)<br> | |
− | + | {{sk|Command Burst Specialist|icon= yes}} (-10% reload speed per level, -50% max)<br> | |
− | + | {{sk|Armored Command|icon= yes}} (+10% duration of armor bursts, +50% max)<br> | |
− | + | {{sk|Armored Command Specialist|icon= yes}} (+10% strength of armor bursts, +50% max)<br> | |
+ | {{sk|Shield Command|icon= yes}} (+10% duration of shield bursts, +50% max)<br> | ||
+ | {{sk|Shield Command Specialist|icon= yes}} (+10% strength of shield bursts, +50% max)<br> | ||
+ | {{sk|Information Command|icon= yes}} (+10% duration of information bursts, +50% max)<br> | ||
+ | {{sk|Information Command Specialist|icon= yes}} (+10% strength of information bursts, +50% max)<br> | ||
+ | {{sk|Skirmish Command|icon= yes}} (+10% duration of skirmish bursts, +50% max)<br> | ||
+ | {{sk|Skirmish Command Specialist|icon= yes}} (+10% strength of skirmish bursts, +50% max)<br> | ||
+ | {{sk|Mining Foreman|icon= yes}} (+10% duration of mining bursts, +50% max)<br> | ||
+ | {{sk|Mining Director|icon= yes}} (+10% strength of mining bursts, +50% max) | ||
+ | <!-- Decided not to use this big chart | ||
+ | {| class="wikitable" style="font-size:90%;" | ||
+ | |- style="background-color:#222222;" | ||
+ | ! rowspan="2" | Group | ||
+ | ! rowspan="2" | Skill | ||
+ | ! colspan="4" | Skill effect per level | ||
+ | ! rowspan="2" | Max | ||
+ | |- style="background-color:#111111;" | ||
+ | ! Strength | ||
+ | ! Duration | ||
+ | ! Range | ||
+ | ! Reload | ||
+ | |- | ||
+ | | rowspan="4" | [[image:Warfare-links.png|48px|link=]] || {{sk|Leadership}} || || || +7% || || +35% range | ||
+ | |- | ||
+ | | {{sk|Wing Command}} || || || +6% || || +30% range | ||
+ | |- | ||
+ | | {{sk|Fleet Command}} || || || +5% || || +25% range | ||
+ | |- | ||
+ | | {{sk|Command Burst Specialist}} || || || || -10% || -50% reload speed | ||
+ | |- | ||
+ | | rowspan="2" | [[image:icon armor command burst.png|48px|link=]] || {{sk|Armored Command}} || || +10% || || || +50% duration | ||
+ | |- | ||
+ | | {{sk|Armored Command Specialist}} || +10% || || || || +50% strength | ||
+ | |- | ||
+ | | rowspan="2" | [[image:icon shield command burst.png|48px|link=]] || {{sk|Shield Command|icon= yes}} || || +10% || || || +50% duration | ||
+ | |- | ||
+ | | {{sk|Shield Command Specialist}} || +10% || || || || +50% strength | ||
+ | |- | ||
+ | | rowspan="2" | [[image:icon information command burst.png|48px|link=]] || {{sk|Information Command|icon= yes}} || || +10% || || || +50% duration | ||
+ | |- | ||
+ | | {{sk|Information Command Specialist}} || +10% || || || || +50% strength | ||
+ | |- | ||
+ | | rowspan="2" | [[image:icon skirmish command burst.png|48px|link=]] || {{sk|Skirmish Command}} || || +10% || || || +50% duration | ||
+ | |- | ||
+ | | {{sk|Skirmish Command Specialist}} || +10% || || || || +50% strength | ||
+ | |- | ||
+ | | rowspan="2" | [[image:icon mining command burst.png|48px|link=]] || {{sk|Mining Foreman}} || || +10% || || || +50% duration | ||
+ | |- | ||
+ | | {{sk|Mining Director}} || +10% || || || || +50% strength | ||
+ | |} | ||
+ | --> | ||
− | + | == Command Mindlink implants == | |
− | + | Various command mindlink implants boost the '''strength''' and '''duration''' effect of Command Burst modules. These implants all take up Slot 10. | |
− | + | {| class="wikitable" style="font-size:90%;" | |
− | + | |- style="background-color:#222222;" | |
− | + | ! Implant | |
− | + | ! Requirement | |
+ | ! Effect | ||
+ | |- | ||
+ | | [[File:icon implant mindlink.png|32px|link=]] {{co|coral|Armored Command Mindlink}} | ||
+ | | {{sk|Cybernetics|V}}<br>{{sk|Armored Command Specialist|V}} | ||
+ | | +25% bonus to [[File:icon armor command burst.png|24px|link=]] '''Armor Command Burst''' strength and duration | ||
+ | |- | ||
+ | | [[File:icon implant mindlink.png|32px|link=]] {{co|coral|Information Command Mindlink}} | ||
+ | | {{sk|Cybernetics|V}}<br>{{sk|Information Command Specialist|V}} | ||
+ | | +25% bonus to [[File:icon information command burst.png|24px|link=]] '''Information Command Burst''' strength and duration | ||
+ | |- | ||
+ | | [[File:icon implant mindlink.png|32px|link=]] {{co|coral|Mining Foreman Mindlink }} | ||
+ | | {{sk|Cybernetics|V}}<br>{{sk|Mining Director|V}} | ||
+ | | +25% bonus to [[File:icon mining command burst.png|24px|link=]] '''Mining Foreman Burst''' strength and duration | ||
+ | |- | ||
+ | | [[File:icon implant mindlink.png|32px|link=]] {{co|coral|Shield Command Mindlink}} | ||
+ | | {{sk|Cybernetics|V}}<br>{{sk|Shield Command Specialist|V}} | ||
+ | | +25% bonus to [[File:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' strength and duration | ||
+ | |- | ||
+ | | [[File:icon implant mindlink.png|32px|link=]] {{co|coral|Skirmish Command Mindlink}} | ||
+ | | {{sk|Cybernetics|V}}<br>{{sk|Skirmish Command Specialist|V}} | ||
+ | | +25% bonus to [[File:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst''' strength and duration | ||
+ | |- | ||
+ | | [[File:icon implant mindlink faction.png|32px|link=]] {{co|coral|Caldari Navy Command Mindlink}} | ||
+ | | {{sk|Cybernetics|V}}<br>{{sk|Shield Command Specialist|V}}<br>{{sk|Information Command Specialist|V}} | ||
+ | | +25% bonus to [[File:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' strength and duration.<br>+25% bonus to [[File:icon information command burst.png|24px|link=]] '''Information Command Burst''' strength and duration. | ||
+ | |- | ||
+ | | [[File:icon implant mindlink faction.png|32px|link=]] {{co|coral|Federation Navy Mindlink}} | ||
+ | | {{sk|Cybernetics|V}}<br>{{sk|Armored Command Specialist|V}}<br>{{sk|Skirmish Command Specialist|V}} | ||
+ | | +25% bonus to [[File:icon armor command burst.png|24px|link=]] '''Armor Command Burst''' strength and duration.<br>+25% bonus to [[File:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst''' strength and duration. | ||
+ | |- | ||
+ | | [[File:icon implant mindlink faction.png|32px|link=]] {{co|coral|Imperial Navy Mindlink}} | ||
+ | | {{sk|Cybernetics|V}}<br>{{sk|Armored Command Specialist|V}}<br>{{sk|Information Command Specialist|V}} | ||
+ | | +25% bonus to [[File:icon armor command burst.png|24px|link=]] '''Armor Command Burst''' strength and duration.<br>+25% bonus to [[File:icon information command burst.png|24px|link=]] '''Information Command Burst''' strength and duration. | ||
+ | |- | ||
+ | | [[File:icon implant mindlink faction.png|32px|link=]] {{co|coral|ORE Mining Director Mindlink}} | ||
+ | | {{sk|Cybernetics|V}}<br>{{sk|Mining Director|V}}<br>{{sk|Shield Command Specialist|V}} | ||
+ | | +25% bonus to [[File:icon mining command burst.png|24px|link=]] '''Mining Foreman''' strength and duration.<br>+25% bonus to [[File:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' strength and duration. | ||
+ | |- | ||
+ | | [[File:icon implant mindlink faction.png|32px|link=]] {{co|coral|Republic Fleet Command Mindlink}} | ||
+ | | {{sk|Cybernetics|V}}<br>{{sk|Shield Command Specialist|V}}<br>{{sk|Skirmish Command Specialist|V}} | ||
+ | | +25% bonus to [[File:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' strength and duration.<br>+25% bonus to [[File:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst''' strength and duration. | ||
+ | |- | ||
+ | | [[File:icon implant mindlink faction.png|32px|link=]] {{co|coral|Guri Malakim Command Mindlink}} | ||
+ | | {{sk|Cybernetics|V}}<br>{{sk|Information Command Specialist|V}}<br>{{sk|Skirmish Command Specialist|V}} | ||
+ | | +25% bonus to [[File:icon information command burst.png|24px|link=]] '''Information Command Burst''' strength and duration.<br>+25% bonus to [[File:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst''' strength and duration. | ||
+ | |} | ||
− | + | == Ship & module restrictions == | |
− | + | Command burst modules can only be fitted to ships of the following categories: '''Capital Industrial Ships''', '''Carriers''', '''Combat Battlecruisers''', '''Command Destroyers''', '''Command Ships''', '''Force Auxiliaries''', '''Industrial Command Ships''', '''Strategic Cruisers''', '''Supercarriers''' and '''Titans'''. | |
− | + | {| class="wikitable" style="font-size:90%;" | |
− | + | |- style="background-color:#222222;" | |
− | + | ! Ships | |
− | + | ! Strength & duration bonus | |
− | and | + | ! Range bonus |
+ | ! Command burst modules allowed | ||
+ | |- | ||
+ | | [[Titans]]<br>[[Capital Ship#Capital Industrial Ships|Capital Industrial Command Ships]] - [[Rorqual]]<br>[[ORE Basic Ship and Skill Guide#Industrial command ship|Industrial Command Ships]] - [[Orca]] | ||
+ | | No bonuses<br>{{co|lightgreen|+5%}} and {{co|lightgreen|+3%}} to two racial types<br>{{co|lightgreen|+3%}} and {{co|lightgreen|+1%}} to two racial types | ||
+ | | {{co|lightgreen|+200%}} range<br>{{co|lightgreen|+50%}} range<br>{{co|lightgreen|+50%}} range | ||
+ | | Can fit {{co|lightgreen|three}} command burst modules | ||
+ | |- | ||
+ | | [[Attack Command Ships]]<br>[[Fleet Command Ships]]<br>[[Carriers]]<br>[[Supercarriers]]<br>[[Force Auxiliaries]]<br>[[ORE Basic Ship and Skill Guide#Industrial command ship|Industrial Command Ships]] - [[Porpoise]] | ||
+ | | {{co|lightgreen|+4%}} to two racial types<br>{{co|lightgreen|+3%}} to two racial types<br>{{co|lightgreen|+1%}} to two racial types<br>{{co|lightgreen|+2%}} to two racial types<br>{{co|lightgreen|+1%}} to two racial types<br>{{co|lightgreen|+2%}} to one racial type | ||
+ | | {{co|lightgreen|+50%}} bonus<br>{{co|lightgreen|+100%}} range<br>{{co|lightgreen|+200%}} range<br>{{co|lightgreen|+200%}} range<br>{{co|lightgreen|+200%}} range<br>No bonus | ||
+ | | Can fit {{co|lightgreen|two}} command burst modules | ||
+ | |- | ||
+ | | [[Command Destroyer]]s<br>[[Battlecruiser#Combat Battlecruisers|Combat Battlecruisers]]<br>[[Strategic Cruisers]] <small><ref>Requires the '''Support Processor''' subsystem.</ref></small> | ||
+ | | {{co|lightgreen|+2%}} to two racial types<br>No bonus<br>{{co|lightgreen|+2%}} to three racial types | ||
+ | | No bonus<br>{{co|lightgreen|+50%}} bonus<br>{{co|lightgreen|+50%}} bonus | ||
+ | | Can fit {{co|lightgreen|one}} command burst module | ||
+ | |} | ||
+ | <small><references/></small> | ||
− | + | === Racial types === | |
− | + | Several ships get multiple bonuses to Command Burst modules. | |
− | + | {| class="wikitable" style="font-size:90%;" | |
+ | |- style="background-color:#222222;" | ||
+ | ! Race | ||
+ | ! Primary | ||
+ | ! Secondary | ||
+ | ! Tertiary <small><ref>Ships like [[Strategic Cruisers]] get three racial bonuses.</ref></small> | ||
+ | |- | ||
+ | | [[File:logo_faction_amarr_empire_clean.png|24px|link=]] {{co|gold|Amarr ships}} || [[File:icon armor command burst.png|24px|link=]] '''Armor Command Burst''' || [[File:icon information command burst.png|24px|link=]] '''Information Command Burst''' || [[File:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst''' | ||
+ | |- | ||
+ | | [[File:Logo_faction_caldari_state_clean.png|24px|link=]] {{co|skyblue|Caldari ships}} || [[File:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' || [[File:icon information command burst.png|24px|link=]] '''Information Command Burst''' || [[File:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst''' | ||
+ | |- | ||
+ | | [[File:Logo_faction_gallente_federation_clean.png|24px|link=]] {{co|Turquoise|Gallente ships}} || [[File:icon armor command burst.png|24px|link=]] '''Armor Command Burst''' || [[File:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst''' || [[File:icon information command burst.png|24px|link=]] '''Information Command Burst''' | ||
+ | |- | ||
+ | | [[File:Logo_faction_minmatar_republic_clean.png|24px|link=]] {{co|orangered|Minmatar ships}} || [[File:icon shield command burst.png|24px|link=]] '''Shield Command Burst''' || [[File:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst''' || [[File:icon armor command burst.png|24px|link=]] '''Armor Command Burst''' | ||
+ | |- | ||
+ | | [[File:Logo_faction_triglavian_collective.png|24px|link=]] {{co|red|Triglavian ships}} || [[File:icon skirmish command burst.png|24px|link=]] '''Skirmish Command Burst''' || [[File:icon information command burst.png|24px|link=]] '''Information Command Burst''' || | ||
+ | |- | ||
+ | | [[File:logo_faction_outer_ring_excavations.png|24px|link=]] '''O.R.E. ships''' || [[File:icon mining command burst.png|24px|link=]] '''Mining Foreman Burst''' || [[File:icon shield command burst.png|24px|link=]] '''Shield Command Burst'''<small><ref>With the exception of the [[Porpoise]], who only gets the mining bonus.</ref></small> || | ||
+ | |} | ||
+ | <small><references/></small> | ||
− | ===I. | + | === Command Processor rigs === |
+ | There's a rig called {{co|coral|Command Processor I}} that will allow your ship to fit an additional command burst module. The rig uses [[File:icon calibration.png|16px|link=]] '''150 calibration''' so ships are limited to +2 more command burst modules due to the high calibration cost (as ships cannot have more than 350 - 400 calibration available). This will allows an Orca to fit up to 5 command burst modules, command ships to get 4 command burst modules, command destroyers to fit 3 command burst modules etc. The balance comes with the fact that you'll be giving up precious rig slots, which often drastically lowers the tank potential of the ship. | ||
− | + | For the armor and shield command burst using the [[File:Icon armor reinforcement.png|16px|link=]] {{co|coral|Armor Reinforcement Charge}} or the [[File:Icon shield extension.png|16px|link=]] {{co|coral|Shield Extension Charge}} it usually pays off to have one person run it, as the maximum bonus (+22.5% hit points) will give you a higher boost compared to a [[File:Module icon armor rig tech2.png|16px|link=]] {{co|coral|Trimark Armor Pump II}} or [[File:Module icon shield rig tech2.png|16px|link=]] {{co|coral|Core Defense Field Extender II}} rig (+20% hit points), not to mention the fact it gives this bonus to anyone within range. | |
− | |||
− | + | === Industrial core === | |
− | + | The industrial core is a module that the [[Rorqual]], [[Orca]], and [[Porpoise]] can fit that gives additional bonuses to the strength of [[File:icon mining command burst.png|24px|link=]] {{co|coral|Mining Foreman Burst}} modules and to the range of all command burst modules, but only when activated. Activating the core locks the ship down in a similar manner to how a [[Dreadnought]]'s Siege Module works (immobilizing the ship and blocking remote assistance, but significantly amplifying the ship's defenses and other abilities). The industrial core come in three flavors, {{co|coral|Medium Industrial Core}}, {{co|coral|Large Industrial Core}}, and {{co|coral|Capital Industrial Core}}, and are fit on different ships. The Porpoise can fit the {{co|coral|Medium Industrial Core}}, the Orca can fit the {{co|coral|Large Industrial Core}}, and the Rorqual can fit the {{co|coral|Capital Industrial Core}}. | |
− | |||
− | |||
− | |||
− | |||
− | === | + | {| class="wikitable" style="text-align:center; font-size:90%;" |
+ | |- style="background-color:#222222;" | ||
+ | ! rowspan=2 colspan=2 | Type of core | ||
+ | ! colspan=3 | Effect (by size) | ||
+ | |- style="background-color:#222222;" | ||
+ | ! Medium ([[Porpoise]]) | ||
+ | ! Large ([[Orca]]) | ||
+ | ! Capital ([[Rorqual]]) | ||
+ | |- | ||
+ | | rowspan=2 style="text-align:left;" | [[File:module icon industrial core i.png|24px|link=]] {{co|coral|<size> Industrial Core I}} | ||
+ | | [[File:icon mining command burst.png|24px|link=]] '''Mining Foreman Burst''' strength bonus | ||
+ | | 5% | ||
+ | | 10% | ||
+ | | 30% | ||
+ | |- | ||
+ | | Command Burst range bonus | ||
+ | | 45% | ||
+ | | 75% | ||
+ | | 200% | ||
+ | |- | ||
+ | | rowspan=2 style="text-align:left;" | [[File:module icon industrial core ii.png|24px|link=]] {{co|coral|<size> Industrial Core II}} | ||
+ | | [[File:icon mining command burst.png|24px|link=]] '''Mining Foreman Burst''' strength bonus | ||
+ | | 7.5% | ||
+ | | 15% | ||
+ | | 40% | ||
+ | |- | ||
+ | | Command Burst range bonus | ||
+ | | 60% | ||
+ | | 100% | ||
+ | | 250% | ||
+ | |} | ||
− | + | == Calculating Command Burst bonuses == | |
− | + | For those wondering how these different bonuses are calculated, here's the math behind the way CCP calculates Command Burst bonuses. | |
+ | === For strength === | ||
+ | The various multipliers for '''strength''' are calculated as follows: | ||
− | + | : <math> \displaystyle \text{strength} = \text{base charge bonus} \times \left( 1 + \frac {\text{specialization} } {100} \right) \times \left( 1 + \frac {\text{module} } {100}\right) \times \left( 1 + \frac {\text{ship} } {100} \right) \times \left(1 + \frac {\text{mindlink} } {100} \right) \color{teal} \times \left( 1 + \frac {\text{Industrial Core} } {100} \right) </math> | |
− | + | : The {{Co|teal|Industrial Core}} bonus only applies to the Mining Foreman Bursts from a [[Porpoise]], [[Orca]], or [[Rorqual]]. | |
− | |||
− | |||
− | |||
− | |||
− | + | Here are two examples of how the '''strength''' scale with skills, ship bonuses and implants. This assumes you swap to a tech two module once you have the required skills for it (indicated by the tech two icon in the chart). | |
− | |||
− | + | The following is a bonus-scale for the {{co|lightgreen|8% resist}} bonus: | |
− | + | {| class="wikitable" style="font-size:90%; text-align:center;" | |
− | + | |- style="background-color:#222222;" | |
− | + | ! rowspan="2" | Ship bonus | |
+ | ! rowspan="2" | Base | ||
+ | ! colspan="5" | Command Specialist skill | ||
+ | ! colspan="5" | Ship skill | ||
+ | ! rowspan="2" | [[File:icon implant mindlink.png|24px|link=]] | ||
+ | |- style="background-color:#111111;" | ||
+ | ! <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-5px; left:-3px">[[File:Icon_tech2.png|16px|link=]]</div>[[File:certificate-level1.png|24px|link=]]</div> | ||
+ | ! [[File:certificate-level2.png|24px|link=]] | ||
+ | ! [[File:certificate-level3.png|24px|link=]] | ||
+ | ! [[File:certificate-level4.png|24px|link=]] | ||
+ | ! [[File:certificate-level5.png|24px|link=]] | ||
+ | ! [[File:certificate-level1.png|24px|link=]] | ||
+ | ! [[File:certificate-level2.png|24px|link=]] | ||
+ | ! [[File:certificate-level3.png|24px|link=]] | ||
+ | ! [[File:certificate-level4.png|24px|link=]] | ||
+ | ! [[File:certificate-level5.png|24px|link=]] | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Attack Command Ships]] ({{co|lightgreen|+4%}} per level) | ||
+ | | 8% | ||
+ | | 11% | ||
+ | | 12% | ||
+ | | 13% | ||
+ | | 14% | ||
+ | | 15% | ||
+ | | 15.60% | ||
+ | | 16.20% | ||
+ | | 16.80% | ||
+ | | 17.40% | ||
+ | | 18.00% | ||
+ | | 22.50% | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Rorqual]] / [[Fleet Command Ships]] ({{co|lightgreen|+3%}} per level) | ||
+ | | 8% | ||
+ | | 11% | ||
+ | | 12% | ||
+ | | 13% | ||
+ | | 14% | ||
+ | | 15% | ||
+ | | 15.45% | ||
+ | | 15.90% | ||
+ | | 16.35% | ||
+ | | 16.80% | ||
+ | | 17.25% | ||
+ | | 21.56% | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Supercarriers]] / [[Strategic Cruiser]] / [[Command Destroyer]]s ({{co|lightgreen|+2%}} per level) | ||
+ | | 8% | ||
+ | | 11% | ||
+ | | 12% | ||
+ | | 13% | ||
+ | | 14% | ||
+ | | 15% | ||
+ | | 15.30% | ||
+ | | 15.60% | ||
+ | | 15.90% | ||
+ | | 16.20% | ||
+ | | 16.50% | ||
+ | | 20.63% | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Orca]] / [[Carriers]] / [[Force Auxiliaries]] ({{co|lightgreen|+1%}} per level) | ||
+ | | 8% | ||
+ | | 11% | ||
+ | | 12% | ||
+ | | 13% | ||
+ | | 14% | ||
+ | | 15% | ||
+ | | 15.15% | ||
+ | | 15.30% | ||
+ | | 15.45% | ||
+ | | 15.60% | ||
+ | | 15.75% | ||
+ | | 19.69% | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Battlecruisers]] / [[Titans]] (no bonus) | ||
+ | | 8% | ||
+ | | 11% | ||
+ | | 12% | ||
+ | | 13% | ||
+ | | 14% | ||
+ | | 15% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | 18.75% | ||
+ | |} | ||
+ | Here's a bonus-scale for the {{co|lightgreen|-15% duration}} bonus: | ||
+ | {| class="wikitable" style="font-size:90%; text-align:center;" | ||
+ | |- style="background-color:#222222;" | ||
+ | ! rowspan="2" | Ship bonus | ||
+ | ! rowspan="2" | Base | ||
+ | ! colspan="5" | Command Specialist skill | ||
+ | ! colspan="5" | Ship skill | ||
+ | ! rowspan="2" | [[File:icon implant mindlink.png|24px|link=]] | ||
+ | ! rowspan="2" | [[File:module icon industrial core i.png|24px|link=]] | ||
+ | ! rowspan="2" | [[File:module icon industrial core ii.png|24px|link=]] | ||
+ | |- style="background-color:#111111;" | ||
+ | ! <div style="border:0px; position:relative;"><div style="border:0px; position:absolute; top:-5px; left:-3px">[[File:Icon_tech2.png|16px|link=]]</div>[[File:certificate-level1.png|24px|link=]]</div> | ||
+ | ! [[File:certificate-level2.png|24px|link=]] | ||
+ | ! [[File:certificate-level3.png|24px|link=]] | ||
+ | ! [[File:certificate-level4.png|24px|link=]] | ||
+ | ! [[File:certificate-level5.png|24px|link=]] | ||
+ | ! [[File:certificate-level1.png|24px|link=]] | ||
+ | ! [[File:certificate-level2.png|24px|link=]] | ||
+ | ! [[File:certificate-level3.png|24px|link=]] | ||
+ | ! [[File:certificate-level4.png|24px|link=]] | ||
+ | ! [[File:certificate-level5.png|24px|link=]] | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Rorqual]] ({{co|lightgreen|+5%}} per level) | ||
+ | | -15% | ||
+ | | -20.63% | ||
+ | | -22.50% | ||
+ | | -24.38% | ||
+ | | -26.25% | ||
+ | | -28.13% | ||
+ | | -29.53% | ||
+ | | -30.94% | ||
+ | | -32.34% | ||
+ | | -33.75% | ||
+ | | -35.16% | ||
+ | | -43.95% | ||
+ | | -57.13% | ||
+ | | -61.52% | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Orca]] ({{co|lightgreen|+3%}} per level) | ||
+ | | -15% | ||
+ | | -20.63% | ||
+ | | -22.50% | ||
+ | | -24.38% | ||
+ | | -26.25% | ||
+ | | -28.13% | ||
+ | | -28.97% | ||
+ | | -29.81% | ||
+ | | -30.66% | ||
+ | | -31.50% | ||
+ | | -32.34% | ||
+ | | -40.43% | ||
+ | | -44.50% | ||
+ | | -46.50% | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Porpoise]] ({{co|lightgreen|+2%}} per level) | ||
+ | | -15% | ||
+ | | -20.63% | ||
+ | | -22.50% | ||
+ | | -24.38% | ||
+ | | -26.25% | ||
+ | | -28.13% | ||
+ | | -28.69% | ||
+ | | -29.25% | ||
+ | | -29.81% | ||
+ | | -30.38% | ||
+ | | -30.94% | ||
+ | | -38.67% | ||
+ | | -40.60% | ||
+ | | -41.60% | ||
+ | |- | ||
+ | | style="text-align:left;" | '''Non-mining ships''' (no bonus) | ||
+ | | -15% | ||
+ | | -20.63% | ||
+ | | -22.50% | ||
+ | | -24.38% | ||
+ | | -26.25% | ||
+ | | -28.13% | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | -35.16% | ||
+ | | - | ||
+ | | - | ||
+ | |} | ||
− | === | + | === For duration === |
− | + | For '''duration''' the multipliers are calculated as follows: | |
− | |||
− | = | + | : <math> \displaystyle \text{duration} = 60\text{s} \times \left( 1 + \frac {\text{command} } {100} \right) \times \left( 1 + \frac {\text{ship} } {100} \right) \times \left(1 + \frac {\text{mindlink} } {100} \right)</math> |
− | |||
− | |||
− | |||
− | + | Here's a bonus-scale for the {{co|lightgreen|60 second duration}} of command bursts: | |
− | + | {| class="wikitable" style="font-size:90%; text-align:center;" | |
− | + | |- style="background-color:#222222;" | |
− | + | ! rowspan="2" | Ship bonus | |
− | + | ! rowspan="2" | Base | |
− | + | ! colspan="5" | Command skill | |
− | + | ! colspan="5" | Ship skill | |
− | + | ! rowspan="2" | [[File:icon implant mindlink.png|24px|link=]] | |
+ | |- style="background-color:#111111;" | ||
+ | ! [[File:certificate-level1.png|24px|link=]] | ||
+ | ! [[File:certificate-level2.png|24px|link=]] | ||
+ | ! [[File:certificate-level3.png|24px|link=]] | ||
+ | ! [[File:certificate-level4.png|24px|link=]] | ||
+ | ! [[File:certificate-level5.png|24px|link=]] | ||
+ | ! [[File:certificate-level1.png|24px|link=]] | ||
+ | ! [[File:certificate-level2.png|24px|link=]] | ||
+ | ! [[File:certificate-level3.png|24px|link=]] | ||
+ | ! [[File:certificate-level4.png|24px|link=]] | ||
+ | ! [[File:certificate-level5.png|24px|link=]] | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Rorqual]]<small><ref name="rorq">The [[Rorqual]] gets a {{co|lightgreen|+5%}} bonus to mining bursts and {{co|lightgreen|+3%}} bonus to shield bursts.</ref></small> ({{co|lightgreen|+5%}} per level) | ||
+ | | 60s | ||
+ | | colspan=5| ''Req. {{sk|Mining Foreman|V}}'' | ||
+ | | 94.5s | ||
+ | | 99.0s | ||
+ | | 103.5s | ||
+ | | 108.0s | ||
+ | | 112.5s | ||
+ | | 140.6s | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Attack Command Ships]] ({{co|lightgreen|+4%}} per level) | ||
+ | | 60s | ||
+ | | 66s | ||
+ | | 72s | ||
+ | | 78s | ||
+ | | 84s | ||
+ | | 90s | ||
+ | | 93.6s | ||
+ | | 97.2s | ||
+ | | 100.8s | ||
+ | | 104.4s | ||
+ | | 108.0s | ||
+ | | 135.0s | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Rorqual]]<small><ref name="rorq"/></small> / [[Orca]]<small><ref name="orca">The [[Orca]] gets a {{co|lightgreen|+3%}} bonus to mining bursts and {{co|lightgreen|+1%}} bonus to shield bursts. For mining bursts, {{sk|Mining Foreman|V|icon=yes}} is required to sit in the ship, so values prior to Command Skill V are unobtainable alongside the 3% bonus.</ref></small> / [[Fleet Command Ships]] ({{co|lightgreen|+3%}} per level) | ||
+ | | 60s | ||
+ | | 66s | ||
+ | | 72s | ||
+ | | 78s | ||
+ | | 84s | ||
+ | | 90s | ||
+ | | 92.7s | ||
+ | | 95.4s | ||
+ | | 98.1s | ||
+ | | 100.8s | ||
+ | | 103.5s | ||
+ | | 129.4s | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Supercarriers]] / [[Strategic Cruiser]] / [[Command Destroyer]]s / [[Porpoise]] ({{co|lightgreen|+2%}} per level) | ||
+ | | 60s | ||
+ | | 66s | ||
+ | | 72s | ||
+ | | 78s | ||
+ | | 84s | ||
+ | | 90s | ||
+ | | 91.8s | ||
+ | | 93.6s | ||
+ | | 95.4s | ||
+ | | 97.2s | ||
+ | | 99.0s | ||
+ | | 123.8s | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Orca]]<small><ref name="orca"/></small> / [[Carriers]] / [[Force Auxiliaries]] ({{co|lightgreen|+1%}} per level) | ||
+ | | 60s | ||
+ | | 66s | ||
+ | | 72s | ||
+ | | 78s | ||
+ | | 84s | ||
+ | | 90s | ||
+ | | 90.9s | ||
+ | | 91.8s | ||
+ | | 92.7s | ||
+ | | 93.6s | ||
+ | | 94.5s | ||
+ | | 118.1s | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Battlecruisers]] / [[Titans]] (no bonus) | ||
+ | | 60s | ||
+ | | 66s | ||
+ | | 72s | ||
+ | | 78s | ||
+ | | 84s | ||
+ | | 90s | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | 112.5s | ||
+ | |} | ||
+ | <small><references/></small> | ||
− | === | + | === For area of effect range === |
+ | The '''area of effect range''' is calculated like this: | ||
− | + | : <math> \displaystyle \text{Range} = 15\text{km} \times \left( 1 + \frac {\text{leadership} } {100} \right) \times \left( 1 + \frac {\text{wing command} } {100}\right) \times \left( 1 + \frac {\text{fleet command} } {100} \right) \times \left(1 + \frac {\text{ship} } {100} \right) \color{teal} \times \left( 1 + \frac {\text{Industrial Core} } {100} \right) </math> | |
− | + | : The {{Co|teal|Industrial Core}} bonus only applies to the Porpoise, Orca, and Rorqual. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Here's a bonus-scale for the {{co|lightgreen|15km area of effect range}} of command bursts: | |
− | require Leadership | + | {| class="wikitable" style="font-size:90%; text-align:center;" |
+ | |- style="background-color:#222222;" | ||
+ | ! rowspan="2" | Ship bonus | ||
+ | ! rowspan="2" | Base | ||
+ | ! colspan="5" | Leadership skill | ||
+ | ! colspan="5" | Wing Command skill | ||
+ | ! colspan="5" | Fleet Command skill | ||
+ | |- style="background-color:#111111;" | ||
+ | ! [[File:certificate-level1.png|24px|link=]] | ||
+ | ! [[File:certificate-level2.png|24px|link=]] | ||
+ | ! [[File:certificate-level3.png|24px|link=]] | ||
+ | ! [[File:certificate-level4.png|24px|link=]] | ||
+ | ! [[File:certificate-level5.png|24px|link=]] | ||
+ | ! [[File:certificate-level1.png|24px|link=]] | ||
+ | ! [[File:certificate-level2.png|24px|link=]] | ||
+ | ! [[File:certificate-level3.png|24px|link=]] | ||
+ | ! [[File:certificate-level4.png|24px|link=]] | ||
+ | ! [[File:certificate-level5.png|24px|link=]] | ||
+ | ! [[File:certificate-level1.png|24px|link=]] | ||
+ | ! [[File:certificate-level2.png|24px|link=]] | ||
+ | ! [[File:certificate-level3.png|24px|link=]] | ||
+ | ! [[File:certificate-level4.png|24px|link=]] | ||
+ | ! [[File:certificate-level5.png|24px|link=]] | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Capital Ship]]s ({{co|lightgreen|+200%}} range) | ||
+ | | 15km | ||
+ | | 48.2km | ||
+ | | 51.3km | ||
+ | | 54.5km | ||
+ | | 57.6km | ||
+ | | 60.8km | ||
+ | | 64.4km | ||
+ | | 68.0km | ||
+ | | 71.7km | ||
+ | | 75.3km | ||
+ | | 79.0km | ||
+ | | 82.9km | ||
+ | | 97.0km | ||
+ | | 90.8km | ||
+ | | 95.0km | ||
+ | | 98.7km | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Fleet Command Ships]] ({{co|lightgreen|+100%}} range) | ||
+ | | 15km | ||
+ | |colspan=8|''Ship requires {{sk|Wing Command|IV|icon=yes}}'' | ||
+ | | 50.2km | ||
+ | | 53.0km | ||
+ | | 55.3km | ||
+ | | 58.0km | ||
+ | | 60.6km | ||
+ | | 63.0km | ||
+ | | 65.8km | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Porpoise]] (no bonus) + [[File:module icon industrial core ii.png|18px|link=]]{{co|coral|Medium Industrial Core II}} ({{co|lightgreen|+60%}} range) | ||
+ | | 15km | ||
+ | | 25.7km | ||
+ | | 27.4km | ||
+ | | 29.0km | ||
+ | | 30.7km | ||
+ | | 32.4km | ||
+ | | 34.3km | ||
+ | | 36.3km | ||
+ | | 38.2km | ||
+ | | 40.2km | ||
+ | | 42.1km | ||
+ | | 44.2km | ||
+ | | 46.3km | ||
+ | | 48.4km | ||
+ | | 50.5km | ||
+ | | 52.7km | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Orca]]<ref name="IncCmdNote">For non-Mining Foreman bursts. The Orca and Rorqual gain an additional 5% per level bonus to Mining Foreman Burst range, which is accounted for in the table below.</ref> / [[Rorqual]]<ref name="IncCmdNote" /> / [[Battlecruiser#Combat Battlecruisers|Battlecruisers]] / [[Attack Command Ships]]<ref>Attack Command Ships require {{sk|Wing Command|IV|icon=yes}}.</ref> / [[Strategic Cruisers]] ({{co|lightgreen|+50%}} range) | ||
+ | | 15km | ||
+ | | 24.1km | ||
+ | | 25.7km | ||
+ | | 27.2km | ||
+ | | 28.8km | ||
+ | | 30.4km | ||
+ | | 32.2km | ||
+ | | 34.0km | ||
+ | | 35.8km | ||
+ | | 37.7km | ||
+ | | 39.0km | ||
+ | | 41.5km | ||
+ | | 43.0km | ||
+ | | 45.4km | ||
+ | | 47.0km | ||
+ | | 49.4km | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Porpoise]] (no bonus) + [[File:module icon industrial core i.png|18px|link=]]{{co|coral|Medium Industrial Core I}} ({{co|lightgreen|+45%}} range) | ||
+ | | 15km | ||
+ | | 23.3km | ||
+ | | 24.8km | ||
+ | | 26.3km | ||
+ | | 27.8km | ||
+ | | 29.4km | ||
+ | | 31.1km | ||
+ | | 32.9km | ||
+ | | 34.6km | ||
+ | | 36.4km | ||
+ | | 38.2km | ||
+ | | 40.1km | ||
+ | | 42.0km | ||
+ | | 43.9km | ||
+ | | 45.8km | ||
+ | | 47.7km | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Destroyer#Command Destroyers|Command Destroyers]] / [[Porpoise]] (no bonus) <ref>Command Destroyers require {{sk|Leadership|V|icon=yes}}.</ref> | ||
+ | | 15km | ||
+ | | 16.1km | ||
+ | | 17.1km | ||
+ | | 18.1km | ||
+ | | 19.2km | ||
+ | | 20.3km | ||
+ | | 21.5km | ||
+ | | 22.7km | ||
+ | | 23.9km | ||
+ | | 25.1km | ||
+ | | 26.0km | ||
+ | | 27.6km | ||
+ | | 29.0km | ||
+ | | 30.3km | ||
+ | | 32.0km | ||
+ | | 32.9km | ||
+ | |} | ||
+ | <small><references /></small> | ||
− | + | The Orca and Rorqual additionally get a 5% per ship skill level range bonus to their [[File:icon mining command burst.png|24px|link=]] {{co|coral|Mining Foreman Bursts}}, in addition to a 50% range bonus to all command bursts. As with most ships with multiple role bonuses affecting the same stat, these bonuses are multiplicative with one another. Ranges with their double ship bonuses, alongside industrial core configurations, are listed below. To keep the table compact, only stats at skill levels I and V are shown. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | === | + | {| class="wikitable" style="font-size:90%; text-align:center;" |
+ | |- style="background-color:#222222;" | ||
+ | ! rowspan="2" | Ship bonus | ||
+ | ! rowspan="2" | Base | ||
+ | ! colspan="2" | Leadership skill | ||
+ | ! colspan="2" | Ship skill | ||
+ | ! colspan="2" | Wing Command skill | ||
+ | ! colspan="2" | Fleet Command skill | ||
+ | |- style="background-color:#111111;" | ||
+ | ! [[File:certificate-level1.png|24px|link=]] | ||
+ | ! [[File:certificate-level5.png|24px|link=]] | ||
+ | ! [[File:certificate-level1.png|24px|link=]] | ||
+ | ! [[File:certificate-level5.png|24px|link=]] | ||
+ | ! [[File:certificate-level1.png|24px|link=]] | ||
+ | ! [[File:certificate-level5.png|24px|link=]] | ||
+ | ! [[File:certificate-level1.png|24px|link=]] | ||
+ | ! [[File:certificate-level5.png|24px|link=]] | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Rorqual]] ({{co|lightgreen|+50%}} range & {{co|lightgreen|+5% per level}} range) + [[File:module icon industrial core ii.png|18px|link=]]{{co|coral|Capital Industrial Core II}} ({{co|lightgreen|+250%}} range) | ||
+ | | 15km | ||
+ | | 84.3km | ||
+ | | 106.3km | ||
+ | | 111.7km | ||
+ | | 132.9km | ||
+ | | 140.9km | ||
+ | | 172.8km | ||
+ | | 181.4km | ||
+ | | 215.9km | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Rorqual]] ({{co|lightgreen|+50%}} range & {{co|lightgreen|+5% per level}} range) + [[File:module icon industrial core i.png|18px|link=]]{{co|coral|Capital Industrial Core I}} ({{co|lightgreen|+200%}} range) | ||
+ | | 15km | ||
+ | | 72.2km | ||
+ | | 91.1km | ||
+ | | 95.7km | ||
+ | | 113.9km | ||
+ | | 120.7km | ||
+ | | 148.1km | ||
+ | | 155.5km | ||
+ | | 185.1km | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Orca]] ({{co|lightgreen|+50%}} range & {{co|lightgreen|+5% per level}} range) + [[File:module icon industrial core ii.png|18px|link=]]{{co|coral|Large Industrial Core II}} ({{co|lightgreen|+100%}} range) | ||
+ | | 15km | ||
+ | | 48.1km | ||
+ | | 60.7km | ||
+ | | 63.8km | ||
+ | | 75.9km | ||
+ | | 80.5km | ||
+ | | 98.7km | ||
+ | | 103.7km | ||
+ | | 123.4km | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Orca]] ({{co|lightgreen|+50%}} range & {{co|lightgreen|+5% per level}} range) + [[File:module icon industrial core i.png|18px|link=]]{{co|coral|Large Industrial Core I}} ({{co|lightgreen|+75%}} range) | ||
+ | | 15km | ||
+ | | 42.1km | ||
+ | | 53.2km | ||
+ | | 55.8km | ||
+ | | 66.4km | ||
+ | | 70.4km | ||
+ | | 86.4km | ||
+ | | 90.7km | ||
+ | | 108.0km | ||
+ | |- | ||
+ | | style="text-align:left;" | [[Orca]] / [[Rorqual]] ({{co|lightgreen|+50%}} range & {{co|lightgreen|+5% per level}} range) | ||
+ | | 15km | ||
+ | | 24.1km | ||
+ | | 30.4km | ||
+ | | 31.9km | ||
+ | | 38.0km | ||
+ | | 40.2km | ||
+ | | 49.3km | ||
+ | | 51.8km | ||
+ | | 61.7km | ||
+ | |} | ||
− | + | === For reload speed === | |
− | + | Since '''reload speed''' is affected by fewer things, the calculation is simple: | |
− | + | : <math> \displaystyle \text{Reload speed} = 60\text{s} \times \left( 1 - \frac {\text{command specialist} } {10} \right) </math> | |
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− | + | As such, the reload speed ranges from {{co|lightgreen|60}}, [[File:certificate-level1.png|16px|link=]] {{co|lightgreen|54}}, [[File:certificate-level2.png|16px|link=]] {{co|lightgreen|48}}, [[File:certificate-level3.png|16px|link=]] {{co|lightgreen|42}}, [[File:certificate-level4.png|16px|link=]] {{co|lightgreen|36}} and [[File:certificate-level5.png|16px|link=]] {{co|lightgreen|30 seconds}} based on your {{sk|Command Burst Specialist}} skill. | |
− | |||
− | + | == External links == | |
− | - | + | * [https://www.eveonline.com/news/view/command-bursts Command Bursts and the New World of Fleet Boosting] (devblog) |
− | + | ** [https://www.eveonline.com/news/view/mining-foreman-revolution Mining Foreman Revolution] (devblog leading up to the one above) | |
− | - | + | * [https://support.eveonline.com/hc/en-us/articles/213817305-Command-Burst Command Burst] (helpdesk article) |
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− | + | [[Category:Fitting]] | |
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Latest revision as of 20:29, 18 November 2024
Command Bursts are modules that increase the effectiveness of one or several aspects of a ship. They can only be fitted to certain ships but are extremely potent as they will give their bonuses to every single member of the fleet (up to 256 people) as long as they are within the area of effect of the burst. |
Prior to the Ascension expansion of November 2016, Command Bursts existed as a set of modules called Warfare Links (or just 'Links'), which provided similar effects but with less flexibility.
Command Bursts
The command burst modules come in five different variants, each with three different type of charges giving different effects, as well as a tech one and a tech two version of the command burst modules. Compared to the Command Burst I, the Command Burst II consumes slightly more CPU and Powergrid to fit, and requires training in the burst's Specialization skill, but in exchange fires bursts which are 25% stronger than the bursts of a tech I module.
Upon activation of a Command Burst module you will get a weapon timer for 60 seconds (equal to the module's 60 second cycle time) and the bonuses will spread amongst any and all fleet members within your area of effect range. Both the duration and area of effect range are highly influenced by your skills and if you're using any of the special command mindlink implants or industrial cores.
Command Bursts are affected by legality in high security space, removing the benefit of fleet members in high security space if they involve themselves as third parties to wars or limited engagements. See remote assistance for more details.
All Command Burst modules require the Omega clone state to be used. However, any character can benefit from bursts fired by fleet members.
Command Burst modules | Command Burst charges | Effect | Base | Max [1] |
---|---|---|---|---|
Armor Command Burst | Armor Energizing Charge | Armor Resistance Bonus | +8% | +22.50% |
Armor Reinforcement Charge | Armor HP Bonus | +8% | +22.50% | |
Rapid Repair Charge | Armor Repair Modules: Duration & capacitor-use bonus | -8% | -22.50% | |
Information Command Burst | Electronic Hardening Charge | Sensor Strength bonus Remote Sensor Dampener / Remote Weapon Disruption Resistance Bonus |
+18% +9% |
+50.63% +25.31% |
Electronic Superiority Charge | Electronic Warfare modules: Range and Strength bonus | +9% | +25.31% | |
Sensor Optimization Charge | Scan Resolution bonus Targeting Range bonus |
+9% +18% |
+25.31% +50.63% | |
Mining Foreman Burst | Mining Equipment Preservation Charge | Mining crystal volatility bonus | -15% | -61.52% |
Mining Laser Field Enhancement Charge | Mining/Survey module range bonus | +40% | +164.06% | |
Mining Laser Optimization Charge | Mining Modules: Duration & Capacitor-use bonus | -15% | -61.52% | |
Shield Command Burst | Active Shielding Charge | Shield Repair Modules: Duration & Capacitor-use bonus | -8% | -22.50% |
Shield Extension Charge | Shield HP Bonus | +8% | +22.50% | |
Shield Harmonizing Charge | Shield Resistance Bonus | +8% | +22.50% | |
Skirmish Command Burst | Evasive Maneuvers Charge | Signature Radius bonus Agility bonus |
-6% | -16.88% |
Interdiction Maneuvers Charge | Tackle module range bonus | +12% | +33.75% | |
Rapid Deployment Charge | AB/MWD module speed increase bonus | +12% | +33.75% |
- ^ This assumes that all relevant skills are maxed, use the tech two variant of the command burst module, a ship with the strongest bonuses and the best command mindlink.
You can find the modules on the market under the Ship Equipment and Fleet Assistance Modules, whereas the charges are under the Ammunition & Charges and Command Burst Charges.
Skills
There are several skills influencing the effect of command bursts, be that their strength, duration, area of effect range or reload speed. These skills are all under the Fleet Support skill family, and thus require the Charisma attribute to be trained quickly.
Leadership (+7% range per level, +35% max)
Wing Command (+6% range per level, +30% max)
Fleet Command (+5% range per level, +25% max)
Command Burst Specialist (-10% reload speed per level, -50% max)
Armored Command (+10% duration of armor bursts, +50% max)
Armored Command Specialist (+10% strength of armor bursts, +50% max)
Shield Command (+10% duration of shield bursts, +50% max)
Shield Command Specialist (+10% strength of shield bursts, +50% max)
Information Command (+10% duration of information bursts, +50% max)
Information Command Specialist (+10% strength of information bursts, +50% max)
Skirmish Command (+10% duration of skirmish bursts, +50% max)
Skirmish Command Specialist (+10% strength of skirmish bursts, +50% max)
Mining Foreman (+10% duration of mining bursts, +50% max)
Mining Director (+10% strength of mining bursts, +50% max)
Command Mindlink implants
Various command mindlink implants boost the strength and duration effect of Command Burst modules. These implants all take up Slot 10.
Implant | Requirement | Effect |
---|---|---|
Armored Command Mindlink | Cybernetics V Armored Command Specialist V |
+25% bonus to Armor Command Burst strength and duration |
Information Command Mindlink | Cybernetics V Information Command Specialist V |
+25% bonus to Information Command Burst strength and duration |
Mining Foreman Mindlink | Cybernetics V Mining Director V |
+25% bonus to Mining Foreman Burst strength and duration |
Shield Command Mindlink | Cybernetics V Shield Command Specialist V |
+25% bonus to Shield Command Burst strength and duration |
Skirmish Command Mindlink | Cybernetics V Skirmish Command Specialist V |
+25% bonus to Skirmish Command Burst strength and duration |
Caldari Navy Command Mindlink | Cybernetics V Shield Command Specialist V Information Command Specialist V |
+25% bonus to Shield Command Burst strength and duration. +25% bonus to Information Command Burst strength and duration. |
Federation Navy Mindlink | Cybernetics V Armored Command Specialist V Skirmish Command Specialist V |
+25% bonus to Armor Command Burst strength and duration. +25% bonus to Skirmish Command Burst strength and duration. |
Imperial Navy Mindlink | Cybernetics V Armored Command Specialist V Information Command Specialist V |
+25% bonus to Armor Command Burst strength and duration. +25% bonus to Information Command Burst strength and duration. |
ORE Mining Director Mindlink | Cybernetics V Mining Director V Shield Command Specialist V |
+25% bonus to Mining Foreman strength and duration. +25% bonus to Shield Command Burst strength and duration. |
Republic Fleet Command Mindlink | Cybernetics V Shield Command Specialist V Skirmish Command Specialist V |
+25% bonus to Shield Command Burst strength and duration. +25% bonus to Skirmish Command Burst strength and duration. |
Guri Malakim Command Mindlink | Cybernetics V Information Command Specialist V Skirmish Command Specialist V |
+25% bonus to Information Command Burst strength and duration. +25% bonus to Skirmish Command Burst strength and duration. |
Ship & module restrictions
Command burst modules can only be fitted to ships of the following categories: Capital Industrial Ships, Carriers, Combat Battlecruisers, Command Destroyers, Command Ships, Force Auxiliaries, Industrial Command Ships, Strategic Cruisers, Supercarriers and Titans.
Ships | Strength & duration bonus | Range bonus | Command burst modules allowed |
---|---|---|---|
Titans Capital Industrial Command Ships - Rorqual Industrial Command Ships - Orca |
No bonuses +5% and +3% to two racial types +3% and +1% to two racial types |
+200% range +50% range +50% range |
Can fit three command burst modules |
Attack Command Ships Fleet Command Ships Carriers Supercarriers Force Auxiliaries Industrial Command Ships - Porpoise |
+4% to two racial types +3% to two racial types +1% to two racial types +2% to two racial types +1% to two racial types +2% to one racial type |
+50% bonus +100% range +200% range +200% range +200% range No bonus |
Can fit two command burst modules |
Command Destroyers Combat Battlecruisers Strategic Cruisers [1] |
+2% to two racial types No bonus +2% to three racial types |
No bonus +50% bonus +50% bonus |
Can fit one command burst module |
- ^ Requires the Support Processor subsystem.
Racial types
Several ships get multiple bonuses to Command Burst modules.
Race | Primary | Secondary | Tertiary [1] |
---|---|---|---|
Amarr ships | Armor Command Burst | Information Command Burst | Skirmish Command Burst |
Caldari ships | Shield Command Burst | Information Command Burst | Skirmish Command Burst |
Gallente ships | Armor Command Burst | Skirmish Command Burst | Information Command Burst |
Minmatar ships | Shield Command Burst | Skirmish Command Burst | Armor Command Burst |
Triglavian ships | Skirmish Command Burst | Information Command Burst | |
O.R.E. ships | Mining Foreman Burst | Shield Command Burst[2] |
- ^ Ships like Strategic Cruisers get three racial bonuses.
- ^ With the exception of the Porpoise, who only gets the mining bonus.
Command Processor rigs
There's a rig called Command Processor I that will allow your ship to fit an additional command burst module. The rig uses 150 calibration so ships are limited to +2 more command burst modules due to the high calibration cost (as ships cannot have more than 350 - 400 calibration available). This will allows an Orca to fit up to 5 command burst modules, command ships to get 4 command burst modules, command destroyers to fit 3 command burst modules etc. The balance comes with the fact that you'll be giving up precious rig slots, which often drastically lowers the tank potential of the ship.
For the armor and shield command burst using the Armor Reinforcement Charge or the Shield Extension Charge it usually pays off to have one person run it, as the maximum bonus (+22.5% hit points) will give you a higher boost compared to a Trimark Armor Pump II or Core Defense Field Extender II rig (+20% hit points), not to mention the fact it gives this bonus to anyone within range.
Industrial core
The industrial core is a module that the Rorqual, Orca, and Porpoise can fit that gives additional bonuses to the strength of Mining Foreman Burst modules and to the range of all command burst modules, but only when activated. Activating the core locks the ship down in a similar manner to how a Dreadnought's Siege Module works (immobilizing the ship and blocking remote assistance, but significantly amplifying the ship's defenses and other abilities). The industrial core come in three flavors, Medium Industrial Core, Large Industrial Core, and Capital Industrial Core, and are fit on different ships. The Porpoise can fit the Medium Industrial Core, the Orca can fit the Large Industrial Core, and the Rorqual can fit the Capital Industrial Core.
Type of core | Effect (by size) | |||
---|---|---|---|---|
Medium (Porpoise) | Large (Orca) | Capital (Rorqual) | ||
<size> Industrial Core I | Mining Foreman Burst strength bonus | 5% | 10% | 30% |
Command Burst range bonus | 45% | 75% | 200% | |
<size> Industrial Core II | Mining Foreman Burst strength bonus | 7.5% | 15% | 40% |
Command Burst range bonus | 60% | 100% | 250% |
Calculating Command Burst bonuses
For those wondering how these different bonuses are calculated, here's the math behind the way CCP calculates Command Burst bonuses.
For strength
The various multipliers for strength are calculated as follows:
- [math] \displaystyle \text{strength} = \text{base charge bonus} \times \left( 1 + \frac {\text{specialization} } {100} \right) \times \left( 1 + \frac {\text{module} } {100}\right) \times \left( 1 + \frac {\text{ship} } {100} \right) \times \left(1 + \frac {\text{mindlink} } {100} \right) \color{teal} \times \left( 1 + \frac {\text{Industrial Core} } {100} \right) [/math]
- The Industrial Core bonus only applies to the Mining Foreman Bursts from a Porpoise, Orca, or Rorqual.
Here are two examples of how the strength scale with skills, ship bonuses and implants. This assumes you swap to a tech two module once you have the required skills for it (indicated by the tech two icon in the chart).
The following is a bonus-scale for the 8% resist bonus:
Ship bonus | Base | Command Specialist skill | Ship skill | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack Command Ships (+4% per level) | 8% | 11% | 12% | 13% | 14% | 15% | 15.60% | 16.20% | 16.80% | 17.40% | 18.00% | 22.50% |
Rorqual / Fleet Command Ships (+3% per level) | 8% | 11% | 12% | 13% | 14% | 15% | 15.45% | 15.90% | 16.35% | 16.80% | 17.25% | 21.56% |
Supercarriers / Strategic Cruiser / Command Destroyers (+2% per level) | 8% | 11% | 12% | 13% | 14% | 15% | 15.30% | 15.60% | 15.90% | 16.20% | 16.50% | 20.63% |
Orca / Carriers / Force Auxiliaries (+1% per level) | 8% | 11% | 12% | 13% | 14% | 15% | 15.15% | 15.30% | 15.45% | 15.60% | 15.75% | 19.69% |
Battlecruisers / Titans (no bonus) | 8% | 11% | 12% | 13% | 14% | 15% | - | - | - | - | - | 18.75% |
Here's a bonus-scale for the -15% duration bonus:
Ship bonus | Base | Command Specialist skill | Ship skill | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rorqual (+5% per level) | -15% | -20.63% | -22.50% | -24.38% | -26.25% | -28.13% | -29.53% | -30.94% | -32.34% | -33.75% | -35.16% | -43.95% | -57.13% | -61.52% |
Orca (+3% per level) | -15% | -20.63% | -22.50% | -24.38% | -26.25% | -28.13% | -28.97% | -29.81% | -30.66% | -31.50% | -32.34% | -40.43% | -44.50% | -46.50% |
Porpoise (+2% per level) | -15% | -20.63% | -22.50% | -24.38% | -26.25% | -28.13% | -28.69% | -29.25% | -29.81% | -30.38% | -30.94% | -38.67% | -40.60% | -41.60% |
Non-mining ships (no bonus) | -15% | -20.63% | -22.50% | -24.38% | -26.25% | -28.13% | - | - | - | - | - | -35.16% | - | - |
For duration
For duration the multipliers are calculated as follows:
- [math] \displaystyle \text{duration} = 60\text{s} \times \left( 1 + \frac {\text{command} } {100} \right) \times \left( 1 + \frac {\text{ship} } {100} \right) \times \left(1 + \frac {\text{mindlink} } {100} \right)[/math]
Here's a bonus-scale for the 60 second duration of command bursts:
Ship bonus | Base | Command skill | Ship skill | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Rorqual[1] (+5% per level) | 60s | Req. Mining Foreman V | 94.5s | 99.0s | 103.5s | 108.0s | 112.5s | 140.6s | ||||
Attack Command Ships (+4% per level) | 60s | 66s | 72s | 78s | 84s | 90s | 93.6s | 97.2s | 100.8s | 104.4s | 108.0s | 135.0s |
Rorqual[1] / Orca[2] / Fleet Command Ships (+3% per level) | 60s | 66s | 72s | 78s | 84s | 90s | 92.7s | 95.4s | 98.1s | 100.8s | 103.5s | 129.4s |
Supercarriers / Strategic Cruiser / Command Destroyers / Porpoise (+2% per level) | 60s | 66s | 72s | 78s | 84s | 90s | 91.8s | 93.6s | 95.4s | 97.2s | 99.0s | 123.8s |
Orca[2] / Carriers / Force Auxiliaries (+1% per level) | 60s | 66s | 72s | 78s | 84s | 90s | 90.9s | 91.8s | 92.7s | 93.6s | 94.5s | 118.1s |
Battlecruisers / Titans (no bonus) | 60s | 66s | 72s | 78s | 84s | 90s | - | - | - | - | - | 112.5s |
- ^ a b The Rorqual gets a +5% bonus to mining bursts and +3% bonus to shield bursts.
- ^ a b The Orca gets a +3% bonus to mining bursts and +1% bonus to shield bursts. For mining bursts, Mining Foreman V is required to sit in the ship, so values prior to Command Skill V are unobtainable alongside the 3% bonus.
For area of effect range
The area of effect range is calculated like this:
- [math] \displaystyle \text{Range} = 15\text{km} \times \left( 1 + \frac {\text{leadership} } {100} \right) \times \left( 1 + \frac {\text{wing command} } {100}\right) \times \left( 1 + \frac {\text{fleet command} } {100} \right) \times \left(1 + \frac {\text{ship} } {100} \right) \color{teal} \times \left( 1 + \frac {\text{Industrial Core} } {100} \right) [/math]
- The Industrial Core bonus only applies to the Porpoise, Orca, and Rorqual.
Here's a bonus-scale for the 15km area of effect range of command bursts:
Ship bonus | Base | Leadership skill | Wing Command skill | Fleet Command skill | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Capital Ships (+200% range) | 15km | 48.2km | 51.3km | 54.5km | 57.6km | 60.8km | 64.4km | 68.0km | 71.7km | 75.3km | 79.0km | 82.9km | 97.0km | 90.8km | 95.0km | 98.7km |
Fleet Command Ships (+100% range) | 15km | Ship requires Wing Command IV | 50.2km | 53.0km | 55.3km | 58.0km | 60.6km | 63.0km | 65.8km | |||||||
Porpoise (no bonus) + Medium Industrial Core II (+60% range) | 15km | 25.7km | 27.4km | 29.0km | 30.7km | 32.4km | 34.3km | 36.3km | 38.2km | 40.2km | 42.1km | 44.2km | 46.3km | 48.4km | 50.5km | 52.7km |
Orca[1] / Rorqual[1] / Battlecruisers / Attack Command Ships[2] / Strategic Cruisers (+50% range) | 15km | 24.1km | 25.7km | 27.2km | 28.8km | 30.4km | 32.2km | 34.0km | 35.8km | 37.7km | 39.0km | 41.5km | 43.0km | 45.4km | 47.0km | 49.4km |
Porpoise (no bonus) + Medium Industrial Core I (+45% range) | 15km | 23.3km | 24.8km | 26.3km | 27.8km | 29.4km | 31.1km | 32.9km | 34.6km | 36.4km | 38.2km | 40.1km | 42.0km | 43.9km | 45.8km | 47.7km |
Command Destroyers / Porpoise (no bonus) [3] | 15km | 16.1km | 17.1km | 18.1km | 19.2km | 20.3km | 21.5km | 22.7km | 23.9km | 25.1km | 26.0km | 27.6km | 29.0km | 30.3km | 32.0km | 32.9km |
- ^ a b For non-Mining Foreman bursts. The Orca and Rorqual gain an additional 5% per level bonus to Mining Foreman Burst range, which is accounted for in the table below.
- ^ Attack Command Ships require Wing Command IV.
- ^ Command Destroyers require Leadership V.
The Orca and Rorqual additionally get a 5% per ship skill level range bonus to their Mining Foreman Bursts, in addition to a 50% range bonus to all command bursts. As with most ships with multiple role bonuses affecting the same stat, these bonuses are multiplicative with one another. Ranges with their double ship bonuses, alongside industrial core configurations, are listed below. To keep the table compact, only stats at skill levels I and V are shown.
Ship bonus | Base | Leadership skill | Ship skill | Wing Command skill | Fleet Command skill | ||||
---|---|---|---|---|---|---|---|---|---|
Rorqual (+50% range & +5% per level range) + Capital Industrial Core II (+250% range) | 15km | 84.3km | 106.3km | 111.7km | 132.9km | 140.9km | 172.8km | 181.4km | 215.9km |
Rorqual (+50% range & +5% per level range) + Capital Industrial Core I (+200% range) | 15km | 72.2km | 91.1km | 95.7km | 113.9km | 120.7km | 148.1km | 155.5km | 185.1km |
Orca (+50% range & +5% per level range) + Large Industrial Core II (+100% range) | 15km | 48.1km | 60.7km | 63.8km | 75.9km | 80.5km | 98.7km | 103.7km | 123.4km |
Orca (+50% range & +5% per level range) + Large Industrial Core I (+75% range) | 15km | 42.1km | 53.2km | 55.8km | 66.4km | 70.4km | 86.4km | 90.7km | 108.0km |
Orca / Rorqual (+50% range & +5% per level range) | 15km | 24.1km | 30.4km | 31.9km | 38.0km | 40.2km | 49.3km | 51.8km | 61.7km |
For reload speed
Since reload speed is affected by fewer things, the calculation is simple:
- [math] \displaystyle \text{Reload speed} = 60\text{s} \times \left( 1 - \frac {\text{command specialist} } {10} \right) [/math]
As such, the reload speed ranges from 60, 54, 48, 42, 36 and 30 seconds based on your Command Burst Specialist skill.
External links
- Command Bursts and the New World of Fleet Boosting (devblog)
- Mining Foreman Revolution (devblog leading up to the one above)
- Command Burst (helpdesk article)