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− | The EVE Uni Low-Sec Camp is an group of a Uni members who have made their permanent homes in Low-Sec space. If you want to experience life in low-sec or PVP, give it a try. This guide will attempt to explain how to join and survive your first few days in the camp.
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− | = Getting Into the Camp =
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− | == Joining the Fleet ==
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− | Your first step to get to the camp is to join the fleet. Currently, the camp fleet can be found in fleet finder. To open the fleet finder, look on the left-hand side of the screen and click the red triangular button that says "Fleet". Set the scope to "My Available Fleets", range "Any", and min standing "Any" and click "Find Fleets". Somewhere on the list will be a private fleet called "Lowsec Camp Fleet", "Camp Fleet", or something similar. Select it and click "join fleet".
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− | == Get Into Mumble! ==
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− | Being in Mumble is essential to surviving. Nearly all communication about threats, action, and planned activities occurs through Mumble. If you need to undock, jump through a gate, or move ships, Mumble is the place to ask for intel about potential problems. It's not uncommon for gates or stations to be camped, and undocking our jumping without knowing what's on the other side can cost you a ship. At the time of writing, the Mumble channel used by the camp is Alpha. Usually, comms are open, so you're allowed to ask questions and talk freely. Just keep in mind that "break break" means that someone has some important info to share and comms should be cleared momentarily.
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− | == Wait for Clearance ==
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− | Once you're in Mumble, ask which system the camp is in. You'll be given a highsec system to wait in until you're told that the way into the camp is safe. If the gates are being camped (by pirates), you may have to wait awhile. Once the gates are clear, jump into your first lowsec system. For each gate, you want to align to your destination as quickly as possible and warp to it. Jump through every gate on contact unless told otherwise by people in Mumble.
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− | == What Ship Should I Bring? ==
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− | Anything you're willing to lose! There are people in tackling frigates, damage-dealing battlecruisers, blackbirds, covops ships, etc. However, you should ensure that that your ship is ready for PVP. Ask about your fit if you want any suggestions. The only ship type you should consider not bringing into the camp your first few days is an industrial. The first time you come out to camp, it's a good idea to bring a fast frigate for two reasons. One, a fast frigate is difficult to catch moving from gate to gate on your first trip in. Second, you'll want to create bookmarks in the camp system upon arrive and a frigate equipped with a microwarpdive is an excellent ship to do this in. Once you've made your bookmarks, feel free to take in any ships you want to fight in.
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− | = Staying Safe =
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− | In addition to paying attention to Mumble to be informed about potential problems and fights, there are some other important things you can do to stay safe in lowsec. Use these to minimize your losses.
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− | == Local Chat ==
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− | Local chat shows you all the pilots in your current system. It's a good idea to separate this window from your other chat windows and make it as large as possible, so that you can see as many other pilots in local as possible. When you enter a system, you should check the names you see for anyone who you know causes trouble. You should also double-click their names and view their corp/alliance. Do several of them share a corp or alliance? If so, engaging them could mean an incoming gank for you. As you spend more time in the camp, you'll begin to recognize the names of players, corporations, and alliances and can roughly estimate how much trouble you might find in a given system.
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− | == D-Scan ==
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− | Next to local chat and Mumble, D-Scan is your best source of information about who can blow you up. It's a complicated tool that has its own [[Directional Scanner Guide|guide]] and classes. D-Scan is basically used to identify ships around yours. It can be used to roughly pinpoint where other ships are, as well, by narrowing down the angle at which you scan. While local tells you what players are nearby, D-Scan as telling you what ships are nearby. You should leave the D-Scan window open at all times and scan often to not be taken by surprise. Some notes about D-Scan:
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− | * Not all ships on D-Scan are being piloted. If an empty ship is located inside a POS shield, it will show up on D-Scan.
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− | * Cloaked ships do not appear on D-Scan.
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− | * If you notice "Sisters Core Combat Scanner Probes" or "Combat Scanner Probes" on D-Scan, someone is trying to scan down ships. Be very cautious if you notice these probes on D-Scan. If the player using them finds your ship, he can warp an entire fleet on top of you. Ask in Mumble if the probes are one of yours, and if they're not, it's a good idea to get out. At the very least, align to something and be ready to warp out at a moment's notice and pay close attention to your overview.
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